LewieP just brought this to my attention. The XB1 puts otherwise free features behind a pay wall. You need a Gold subscription to use Skype and to record your gameplay on your hardware you paid $500 for. http://www.xbox.com/en-US/Live#features
we spent most of last page discussing this one.
Oh. Sorry the Carmack news was the big thing I was all "woo" over and then I just kinda missed it.
Wait, cloud saving is behind the paywall? One of the biggest, most commonsense, and most obvious uses of the cloud shit they keep using as a promotional bat for the entire console? o_O
Edit: Wait a minute... that's Playstation, not Xbox! Time to go to bed I think.
I understand the decision to make that stuff premium back at the start of the generation, but these days? Not only can my PS3 stream various TV stations for free, but my phone can do it.
It's silly that almost every multimedia feature they've been touting is tied to a subscription. I mean Skype is free in the fucking VITA.
Why push the OneGuide so hard if half the user base isn't even going to be able to use it? That kind of thing should be free just as something that EVERY owner can show off to friends and family. Same goes for GameDVR, you're recording video on the hardware you bought, uploading to YouTube with your own bandwidth, and all the time it just promotes Xbox One games. It's a win/win.
It's silly that almost every multimedia feature they've been touting is tied to a subscription. I mean Skype is free in the fucking VITA.
Why push the OneGuide so hard if half the user base isn't even going to be able to use it? That kind of thing should be free just as something that EVERY owner can show off to friends and family. Same goes for GameDVR, you're recording video on the hardware you bought, uploading to YouTube with your own bandwidth, and all the time it just promotes Xbox One games. It's a win/win.
On the other hand, Xbox Gold brings in mad gold and anything that encourages it will hopefully bring in those dolla bills.
0
AchireIsn't life disappointing? Yes, it is.Registered Userregular
I completely agree with Commander Zoom on the always online DRM. It was a perfect example of the prisoner's dilemma. MS just forgot what the Nash equilibrium is in this scenario.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Wait, cloud saving is behind the paywall? One of the biggest, most commonsense, and most obvious uses of the cloud shit they keep using as a promotional bat for the entire console? o_O
Edit: Wait a minute... that's Playstation, not Xbox! Time to go to bed I think.
Cloud saving is also behind the pay wall on XBL as well.
Wait, cloud saving is behind the paywall? One of the biggest, most commonsense, and most obvious uses of the cloud shit they keep using as a promotional bat for the entire console? o_O
Edit: Wait a minute... that's Playstation, not Xbox! Time to go to bed I think.
Cloud saving is also behind the pay wall on XBL as well.
Yeah, it really stinks when your gold subscription goes up and you have to scuttle everything back onto your hard drive because you don't have cloud access anymore.
Wait, cloud saving is behind the paywall? One of the biggest, most commonsense, and most obvious uses of the cloud shit they keep using as a promotional bat for the entire console? o_O
Edit: Wait a minute... that's Playstation, not Xbox! Time to go to bed I think.
Cloud saving is also behind the pay wall on XBL as well.
Yeah, it really stinks when your gold subscription goes up and you have to scuttle everything back onto your hard drive because you don't have cloud access anymore.
I did not realize this when I let my subscription lapse, and thought I had lost all of my saves.
Oh, speaking of Disney Infinity, Nintendo's Pokemon Rumble U will support putting characters in the game via RFID-equipped toys, straight through the tablet controller. That could wind up being pretty big.
LewieP just brought this to my attention. The XB1 puts otherwise free features behind a pay wall. You need a Gold subscription to use Skype and to record your gameplay on your hardware you paid $500 for. http://www.xbox.com/en-US/Live#features
we spent most of last page discussing this one.
Oh. Sorry the Carmack news was the big thing I was all "woo" over and then I just kinda missed it.
But yeah shit sucks.
And Sony's reiterated that Streaming and Recording on PS4 is completely free.
Oh, speaking of Disney Infinity, Nintendo's Pokemon Rumble U will support putting characters in the game via RFID-equipped toys, straight through the tablet controller. That could wind up being pretty big.
It was only a matter of time before Pokemon jumped on board the Skylanders train. That's a cool use of the Wii U tablet, though.
0
Mego Thor"I say thee...NAY!"Registered Userregular
LewieP just brought this to my attention. The XB1 puts otherwise free features behind a pay wall. You need a Gold subscription to use Skype and to record your gameplay on your hardware you paid $500 for. http://www.xbox.com/en-US/Live#features
we spent most of last page discussing this one.
Oh. Sorry the Carmack news was the big thing I was all "woo" over and then I just kinda missed it.
But yeah shit sucks.
And Sony's reiterated that Streaming and Recording on PS4 is completely free.
Valve and the small team the company set up in San Francisco last December have gone their separate ways.
“Jeff [Gates] and I are working on indie games again,” ex-Valve employee Tod Semple told IGN. “We were working for Valve in a remote office in San Mateo. It turned out that there weren't many benefits for either side in that arrangement.
“Valve was super cool about it and is letting us continue to work on our game and is also giving us the office. So Jeff and I are starting up a new company called Temple Gates Games.”
Valve also issued a statement to IGN.
“We were big fans of their prior work. We worked with them during their startup phase, but they’re independent now and still working on their game. We wish them the best of luck.”
In December 2012 Valve hired a pair of San Francisco-based former PopCap developers, Jeff Gates and Tod Semple.
“The guys who did PvZ, down in the Bay Area. We’re helping them set up a Valve subsidiary there,” Valve co-founder Gabe Newell told Edge at the time.
So many questions -- why set up a remote office? What were they doing? Why shut it down after barely half a year? When the Christ is Half-Life 3 coming out already?
Valve and the small team the company set up in San Francisco last December have gone their separate ways.
“Jeff [Gates] and I are working on indie games again,” ex-Valve employee Tod Semple told IGN. “We were working for Valve in a remote office in San Mateo. It turned out that there weren't many benefits for either side in that arrangement.
“Valve was super cool about it and is letting us continue to work on our game and is also giving us the office. So Jeff and I are starting up a new company called Temple Gates Games.”
Valve also issued a statement to IGN.
“We were big fans of their prior work. We worked with them during their startup phase, but they’re independent now and still working on their game. We wish them the best of luck.”
In December 2012 Valve hired a pair of San Francisco-based former PopCap developers, Jeff Gates and Tod Semple.
“The guys who did PvZ, down in the Bay Area. We’re helping them set up a Valve subsidiary there,” Valve co-founder Gabe Newell told Edge at the time.
So many questions -- why set up a remote office? What were they doing? Why shut it down after barely half a year? When the Christ is Half-Life 3 coming out already?
They probably just wanted to see how well it could work out having teams outside the office. Turns out, not so well with their corporate "structure", so they let them loose.
Them putting even more shit behind the gold paywall may be the thing that kills this off for me. I'm fine with gold because I treat it like a subscription to whatever games I play on xbox. But of the however many years I've owned a 360, I've probably only paid for gold 60-75% of the time. I've also had plenty of times when I didn't need to be able to log into gold, either because I wasn't playing at all, or because I was only playing some single player.
I'm not enticed yet by what the PS4 has on offer, and I'm hoping Microsoft reconsiders where they're going with this, but I'm definitely frustrated that they're putting the tv-watching capabilities, specifically, behind the paywall.
If I buy a car with satellite radio, I won't be frustrated if the satellite radio stops working when I don't pay the sub. But if they deactivate the CD player too, that seems pretty stupid.
What is this I don't even.
+2
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
edited August 2013
Sooo... there is a wired headset in the xbox one retail box again.
They reversed that decision, and are including one.
edit: also, they charge over MicroUSB instead of a proprietary port, and send the data over USB when connected instead of wirelessly.
syndalis on
SW-4158-3990-6116
Let's play Mario Kart or something...
Valve and the small team the company set up in San Francisco last December have gone their separate ways.
“Jeff [Gates] and I are working on indie games again,” ex-Valve employee Tod Semple told IGN. “We were working for Valve in a remote office in San Mateo. It turned out that there weren't many benefits for either side in that arrangement.
“Valve was super cool about it and is letting us continue to work on our game and is also giving us the office. So Jeff and I are starting up a new company called Temple Gates Games.”
Valve also issued a statement to IGN.
“We were big fans of their prior work. We worked with them during their startup phase, but they’re independent now and still working on their game. We wish them the best of luck.”
In December 2012 Valve hired a pair of San Francisco-based former PopCap developers, Jeff Gates and Tod Semple.
“The guys who did PvZ, down in the Bay Area. We’re helping them set up a Valve subsidiary there,” Valve co-founder Gabe Newell told Edge at the time.
So many questions -- why set up a remote office? What were they doing? Why shut it down after barely half a year? When the Christ is Half-Life 3 coming out already?
They probably just wanted to see how well it could work out having teams outside the office. Turns out, not so well with their corporate "structure", so they let them loose.
That also could have been the plan all along. Hiding the Indie company under the Valve umbrella for a while could have been a stopgap tax shelter or something until they got on thier feet. Valve is even giving them the office in the deal.
Sooo... there is a wired headset in the xbox one retail box again.
They reversed that decision, and are including one.
edit: also, they charge over MicroUSB instead of a proprietary port, and send the data over USB when connected instead of wirelessly.
Too little too late I'm afraid.
Not really, console's not out until November, yo.
Some of us already wrote it off months ago. Adding a cheap headset (assuming the quality is on par with the 360 one) does nothing to undo the other bullshit they've done. VERY much too little VERY much too late.
+4
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Frankly I'm amazed Netflix, Hulu, lastFM etc are totally cool with MS:
1) Using their services to incentivize paying MS an access fee
2) Effectively jacking up the cost of their service for their customers who want to access it through their Xbox
I really don't know how they can sustain that when literally everything you can plug into your TV runs that shit for free these days.
Reasons Stormwatcher wants to buy a PS4:
- The PS4 is cheaper,
- I have plenty reasons to keep subbing PSN+ (plenty of great games),
- The exclusives are much more interesting to me,
- It will probablty have better performance on multiplat games, or at least more consistent framerates,
- I own a Vita.
Reasons Stormwatcher wants to buy an XBO:
- The controller looks good, I guess.
Valve and the small team the company set up in San Francisco last December have gone their separate ways.
“Jeff [Gates] and I are working on indie games again,” ex-Valve employee Tod Semple told IGN. “We were working for Valve in a remote office in San Mateo. It turned out that there weren't many benefits for either side in that arrangement.
“Valve was super cool about it and is letting us continue to work on our game and is also giving us the office. So Jeff and I are starting up a new company called Temple Gates Games.”
Valve also issued a statement to IGN.
“We were big fans of their prior work. We worked with them during their startup phase, but they’re independent now and still working on their game. We wish them the best of luck.”
In December 2012 Valve hired a pair of San Francisco-based former PopCap developers, Jeff Gates and Tod Semple.
“The guys who did PvZ, down in the Bay Area. We’re helping them set up a Valve subsidiary there,” Valve co-founder Gabe Newell told Edge at the time.
So many questions -- why set up a remote office? What were they doing? Why shut it down after barely half a year? When the Christ is Half-Life 3 coming out already?
It might be a test for becoming a publisher. They were developing games. Why? It's valve, their developers literally do whatever it is they want. when? Never, because noone wants the pressure of making HL3 or ep3.
Oh, speaking of Disney Infinity, Nintendo's Pokemon Rumble U will support putting characters in the game via RFID-equipped toys, straight through the tablet controller. That could wind up being pretty big.
It was only a matter of time before Pokemon jumped on board the Skylanders train. That's a cool use of the Wii U tablet, though.
Except the Pokemon game dosn't require the toys at all. All the content is unlockable in game without them.
Valve and the small team the company set up in San Francisco last December have gone their separate ways.
“Jeff [Gates] and I are working on indie games again,” ex-Valve employee Tod Semple told IGN. “We were working for Valve in a remote office in San Mateo. It turned out that there weren't many benefits for either side in that arrangement.
“Valve was super cool about it and is letting us continue to work on our game and is also giving us the office. So Jeff and I are starting up a new company called Temple Gates Games.”
Valve also issued a statement to IGN.
“We were big fans of their prior work. We worked with them during their startup phase, but they’re independent now and still working on their game. We wish them the best of luck.”
In December 2012 Valve hired a pair of San Francisco-based former PopCap developers, Jeff Gates and Tod Semple.
“The guys who did PvZ, down in the Bay Area. We’re helping them set up a Valve subsidiary there,” Valve co-founder Gabe Newell told Edge at the time.
So many questions -- why set up a remote office? What were they doing? Why shut it down after barely half a year? When the Christ is Half-Life 3 coming out already?
It might be a test for becoming a publisher. They were developing games. Why? It's valve, their developers literally do whatever it is they want. when? Never, because noone wants the pressure of making HL3 or ep3.
Valve is made up of a ton of intelligent and ambitious people who are able to work on whatever they want. I highly doubt HL3 will never be made. (And people said the same thing about HL2 in regards to Valve never being up to the pressure of following up the first game.)
Additionally, they've hinted that Half-Life 3 has already started production; (Unless you really think they're talking about Ricochet 2 when they say Ricochet 2 )
It needs to match the HDMI 1.4 spec. Certainly not rare or expensive, but older cables will not work for that resolution.
Aha, makes sense. Still the addition of a HDMI cable in both consoles as something that seems to be being celebrated is still kinda weird to me, seeing as I buy mine for less than £1 each.
Oh, speaking of Disney Infinity, Nintendo's Pokemon Rumble U will support putting characters in the game via RFID-equipped toys, straight through the tablet controller. That could wind up being pretty big.
It was only a matter of time before Pokemon jumped on board the Skylanders train. That's a cool use of the Wii U tablet, though.
Except the Pokemon game dosn't require the toys at all. All the content is unlockable in game without them.
Angry Birds Star Wars II has the same philosophy. Interesting use of the tech.
Meanwhile I'm staying the hell away from Disney Infinity because I know it'll bankrupt me.
Posts
Oh. Sorry the Carmack news was the big thing I was all "woo" over and then I just kinda missed it.
But yeah shit sucks.
Edit: Wait a minute... that's Playstation, not Xbox! Time to go to bed I think.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I understand the decision to make that stuff premium back at the start of the generation, but these days? Not only can my PS3 stream various TV stations for free, but my phone can do it.
Why push the OneGuide so hard if half the user base isn't even going to be able to use it? That kind of thing should be free just as something that EVERY owner can show off to friends and family. Same goes for GameDVR, you're recording video on the hardware you bought, uploading to YouTube with your own bandwidth, and all the time it just promotes Xbox One games. It's a win/win.
It absolutely does not get old.
On the other hand, Xbox Gold brings in mad gold and anything that encourages it will hopefully bring in those dolla bills.
Necros did some music for games as well, such as Unreal Tournament.
I completely agree with Commander Zoom on the always online DRM. It was a perfect example of the prisoner's dilemma. MS just forgot what the Nash equilibrium is in this scenario.
Cloud saving is also behind the pay wall on XBL as well.
Yeah, it really stinks when your gold subscription goes up and you have to scuttle everything back onto your hard drive because you don't have cloud access anymore.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I did not realize this when I let my subscription lapse, and thought I had lost all of my saves.
And Sony's reiterated that Streaming and Recording on PS4 is completely free.
http://www.vg247.com/2013/08/08/ps4-recording-doesnt-require-ps-plus-subscription-says-yoshida/
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
It was only a matter of time before Pokemon jumped on board the Skylanders train. That's a cool use of the Wii U tablet, though.
I like Yoshida's short, to-the-point answers to those questions. No "we'll release more information later" goosery.
http://www.ign.com/articles/2013/08/08/valves-san-francisco-remote-office-shut-down
So many questions -- why set up a remote office? What were they doing? Why shut it down after barely half a year? When the Christ is Half-Life 3 coming out already?
They probably just wanted to see how well it could work out having teams outside the office. Turns out, not so well with their corporate "structure", so they let them loose.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I'm not enticed yet by what the PS4 has on offer, and I'm hoping Microsoft reconsiders where they're going with this, but I'm definitely frustrated that they're putting the tv-watching capabilities, specifically, behind the paywall.
If I buy a car with satellite radio, I won't be frustrated if the satellite radio stops working when I don't pay the sub. But if they deactivate the CD player too, that seems pretty stupid.
They reversed that decision, and are including one.
edit: also, they charge over MicroUSB instead of a proprietary port, and send the data over USB when connected instead of wirelessly.
Let's play Mario Kart or something...
That also could have been the plan all along. Hiding the Indie company under the Valve umbrella for a while could have been a stopgap tax shelter or something until they got on thier feet. Valve is even giving them the office in the deal.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Too little too late I'm afraid.
Not really, console's not out until November, yo.
That's just for the special "Day One" edition, though?
Some of us already wrote it off months ago. Adding a cheap headset (assuming the quality is on par with the 360 one) does nothing to undo the other bullshit they've done. VERY much too little VERY much too late.
This image keeps getting justified for existing. But I mean, there's no complaints to be had here - they're at least putting things in people want.
1) Using their services to incentivize paying MS an access fee
2) Effectively jacking up the cost of their service for their customers who want to access it through their Xbox
I really don't know how they can sustain that when literally everything you can plug into your TV runs that shit for free these days.
- The PS4 is cheaper,
- I have plenty reasons to keep subbing PSN+ (plenty of great games),
- The exclusives are much more interesting to me,
- It will probablty have better performance on multiplat games, or at least more consistent framerates,
- I own a Vita.
Reasons Stormwatcher wants to buy an XBO:
- The controller looks good, I guess.
It might be a test for becoming a publisher. They were developing games. Why? It's valve, their developers literally do whatever it is they want. when? Never, because noone wants the pressure of making HL3 or ep3.
its a video released by MS
Except the Pokemon game dosn't require the toys at all. All the content is unlockable in game without them.
It needs to match the HDMI 1.4 spec. Certainly not rare or expensive, but older cables will not work for that resolution.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Additionally, they've hinted that Half-Life 3 has already started production; (Unless you really think they're talking about Ricochet 2 when they say Ricochet 2
Aha, makes sense. Still the addition of a HDMI cable in both consoles as something that seems to be being celebrated is still kinda weird to me, seeing as I buy mine for less than £1 each.
Angry Birds Star Wars II has the same philosophy. Interesting use of the tech.
Meanwhile I'm staying the hell away from Disney Infinity because I know it'll bankrupt me.