if you consistently play passively you will never learn the limits of what you can do
instead, play aggressively and learn what you can and can't get away with
by far the biggest mistake I see lower level players make is failing to punish mistakes because they are too cowardly to do so
I think it takes a long time to learn decision-making in this game
or else I am slow, because there are still many times where I overextend thinking I'll get a kill, or turn and fight thinking my team is going to do the same thing, or whatever
I don't know that there's any way to get a feel for that other than experience
for example when I play with @spool32 (who is a new player), there are times where it'll be obvious to me that he should pursue and get a kill, or turn back because he's about to get blown up, and it's not obvious to him
So I played a bunch of League over the weekend (almost level 29) and I was absolutely horrible. I had one game where I stole blue with Nunu right off the bat, killed their Jungler trying to take my blue and then I completely face planted into Oblivion.
So my general question is do I as a sub par player just need to play incredibly conservatively? I try to buy wards in general, when I jungle I try and help lanes. I'm not at a point where I can really win games on my own from any position (I do my best and last pick my role because holy shit do teams in normal implode because no one will fill the remaining role(s). I noramlly play support or Jungle) so do I just need to hang back and do my best to farm? Should I just play ultra cautiously and hope I don't completley screw over my team? Or do I need to just go all out, do my best and let the chips fall where they may?
I'm going to start ranked at 30 (because I want to, not because I ever expect to be anything but Bronze I) and I'd rather not have every person I play with hate me due to my awfulness so any wisdom you guys could impart on me would be greatly appreciated.
if you consistently play passively you will never learn the limits of what you can do
instead, play aggressively and learn what you can and can't get away with
by far the biggest mistake I see lower level players make is failing to punish mistakes because they are too cowardly to do so
One problem I have a lot is I know when to go in to punish mistakes, but my micro is really bad so I often flub the combo I'm trying to pull off on the enemy. I'll misclick on a creep, miss a skillshot, miss hotkeys for stuff like ignite; that kind of thing.
I have to have a lot of practice with a champ to pull those combos off consistently.
Learn to love a hotkey with the function of disabling creep targeting.
So I played a bunch of League over the weekend (almost level 29) and I was absolutely horrible. I had one game where I stole blue with Nunu right off the bat, killed their Jungler trying to take my blue and then I completely face planted into Oblivion.
So my general question is do I as a sub par player just need to play incredibly conservatively? I try to buy wards in general, when I jungle I try and help lanes. I'm not at a point where I can really win games on my own from any position (I do my best and last pick my role because holy shit do teams in normal implode because no one will fill the remaining role(s). I noramlly play support or Jungle) so do I just need to hang back and do my best to farm? Should I just play ultra cautiously and hope I don't completley screw over my team? Or do I need to just go all out, do my best and let the chips fall where they may?
I'm going to start ranked at 30 (because I want to, not because I ever expect to be anything but Bronze I) and I'd rather not have every person I play with hate me due to my awfulness so any wisdom you guys could impart on me would be greatly appreciated.
if you consistently play passively you will never learn the limits of what you can do
instead, play aggressively and learn what you can and can't get away with
by far the biggest mistake I see lower level players make is failing to punish mistakes because they are too cowardly to do so
One problem I have a lot is I know when to go in to punish mistakes, but my micro is really bad so I often flub the combo I'm trying to pull off on the enemy. I'll misclick on a creep, miss a skillshot, miss hotkeys for stuff like ignite; that kind of thing.
I have to have a lot of practice with a champ to pull those combos off consistently.
Play a bunch of bot games.
Bot games, is where I practice combos. Its how I learned to combo leap as kha'zix. As well as re-learning his combo after the change.
Bot games is where I learned to flash certain walls and ward over walls with smartcast.
Bot games are where I learn to use abilities with out just mashing buttons on a champion.
I'll usually put 4-5 bot games into a champion, then a bunch of normals, probably 10-20 before I really feel comfortable on a champion. Less so now that I understand abilities better.
So I played a bunch of League over the weekend (almost level 29) and I was absolutely horrible. I had one game where I stole blue with Nunu right off the bat, killed their Jungler trying to take my blue and then I completely face planted into Oblivion.
So my general question is do I as a sub par player just need to play incredibly conservatively? I try to buy wards in general, when I jungle I try and help lanes. I'm not at a point where I can really win games on my own from any position (I do my best and last pick my role because holy shit do teams in normal implode because no one will fill the remaining role(s). I noramlly play support or Jungle) so do I just need to hang back and do my best to farm? Should I just play ultra cautiously and hope I don't completley screw over my team? Or do I need to just go all out, do my best and let the chips fall where they may?
I'm going to start ranked at 30 (because I want to, not because I ever expect to be anything but Bronze I) and I'd rather not have every person I play with hate me due to my awfulness so any wisdom you guys could impart on me would be greatly appreciated.
thing is in bronze, people are terrible (not meant to offend you) anyway.
How to play depends on what role and champ you've picked.
here's my list of things to do to get good at ranked:
1. Intel Intel Intel!
Warding wins games. You can see ganks coming, you can pick people off, there are no limits to what warding can't do.
2. Durrrrrrr!
There's a correlation between how "unaware" your teammates are and elo ranking. My point here is that while yes, some teams are great and people help each other out and then give each other congratulatory e-wanks post match, most of the time you will be hard carrying yourself. Pick up champs that are suited to this role. TF, Ryze, Jayce, Karthus spring to mind, there are undoubtedly many others. Any champ that can be played carefully who becomes a murdermachine late game is what you want. Picking other champs such as veigar, who relies on a great team to get him to where he needs to be, is a foolish proposition. On top of this, learn to watch the minimap and get a feel for when YOU can go into another lane and help. Pick teleport if you want, it's, at the very least, a good training tool.
3. No castle can withstand a siege.
Playing cautiously is great and all but you will get beaten or caught out at some point. While you don't need to dive into every fight possible, you do need to have a spine. Don't let enemy players walk all over you, it will only bolster their resolve, and let's face it you aren't getting a gank so this baiting strategy of yours isn't going to pan out that well. Once you've developed a spine, consider growing a pair of balls. Particularly in bronze, people are very mindful of engaging unless they're 100% sure they're going to win. I.e. enemy champ is at 10%, 2 levels lower.
4. Don't rest on your laurels.
So you've taken 2 towers. Nows a great time to passively farm in lane, surely the fact that those towers are gone will somehow translate into your teammates profitting ... right? No. A match is about grabbing objectives. Everything else facilitates getting those objectives. if you're bot and you take the tower, great. go take the mid tower. go grab drake. steal their blue. SOMETHING. only return to bot to push out the wave. Feel free to sacrifice your turret if you can secure something else on the map. If were ahead before, you will stay ahead.
So I played a bunch of League over the weekend (almost level 29) and I was absolutely horrible. I had one game where I stole blue with Nunu right off the bat, killed their Jungler trying to take my blue and then I completely face planted into Oblivion.
So my general question is do I as a sub par player just need to play incredibly conservatively? I try to buy wards in general, when I jungle I try and help lanes. I'm not at a point where I can really win games on my own from any position (I do my best and last pick my role because holy shit do teams in normal implode because no one will fill the remaining role(s). I noramlly play support or Jungle) so do I just need to hang back and do my best to farm? Should I just play ultra cautiously and hope I don't completley screw over my team? Or do I need to just go all out, do my best and let the chips fall where they may?
I'm going to start ranked at 30 (because I want to, not because I ever expect to be anything but Bronze I) and I'd rather not have every person I play with hate me due to my awfulness so any wisdom you guys could impart on me would be greatly appreciated.
if you consistently play passively you will never learn the limits of what you can do
instead, play aggressively and learn what you can and can't get away with
by far the biggest mistake I see lower level players make is failing to punish mistakes because they are too cowardly to do so
One problem I have a lot is I know when to go in to punish mistakes, but my micro is really bad so I often flub the combo I'm trying to pull off on the enemy. I'll misclick on a creep, miss a skillshot, miss hotkeys for stuff like ignite; that kind of thing.
I have to have a lot of practice with a champ to pull those combos off consistently.
Play a bunch of bot games.
Bot games, is where I practice combos. Its how I learned to combo leap as kha'zix. As well as re-learning his combo after the change.
Bot games is where I learned to flash certain walls and ward over walls with smartcast.
Bot games are where I learn to use abilities with out just mashing buttons on a champion.
I'll usually put 4-5 bot games into a champion, then a bunch of normals, probably 10-20 before I really feel comfortable on a champion. Less so now that I understand abilities better.
I wish that worked on learning Support. There's no way to learn support, other than what abilities do what, outside of throwing yourself with people.
I lucked out and got to introduce myself to Thresh with a PA group, but when I was picking up Sona and Janna I was usually forced to go with a random ADC. The plus side is, at my level, there are very few supports who show up.
So I played a bunch of League over the weekend (almost level 29) and I was absolutely horrible. I had one game where I stole blue with Nunu right off the bat, killed their Jungler trying to take my blue and then I completely face planted into Oblivion.
So my general question is do I as a sub par player just need to play incredibly conservatively? I try to buy wards in general, when I jungle I try and help lanes. I'm not at a point where I can really win games on my own from any position (I do my best and last pick my role because holy shit do teams in normal implode because no one will fill the remaining role(s). I noramlly play support or Jungle) so do I just need to hang back and do my best to farm? Should I just play ultra cautiously and hope I don't completley screw over my team? Or do I need to just go all out, do my best and let the chips fall where they may?
I'm going to start ranked at 30 (because I want to, not because I ever expect to be anything but Bronze I) and I'd rather not have every person I play with hate me due to my awfulness so any wisdom you guys could impart on me would be greatly appreciated.
if you consistently play passively you will never learn the limits of what you can do
instead, play aggressively and learn what you can and can't get away with
by far the biggest mistake I see lower level players make is failing to punish mistakes because they are too cowardly to do so
One problem I have a lot is I know when to go in to punish mistakes, but my micro is really bad so I often flub the combo I'm trying to pull off on the enemy. I'll misclick on a creep, miss a skillshot, miss hotkeys for stuff like ignite; that kind of thing.
I have to have a lot of practice with a champ to pull those combos off consistently.
Learn to love a hotkey with the function of disabling creep targeting.
So I played a bunch of League over the weekend (almost level 29) and I was absolutely horrible. I had one game where I stole blue with Nunu right off the bat, killed their Jungler trying to take my blue and then I completely face planted into Oblivion.
So my general question is do I as a sub par player just need to play incredibly conservatively? I try to buy wards in general, when I jungle I try and help lanes. I'm not at a point where I can really win games on my own from any position (I do my best and last pick my role because holy shit do teams in normal implode because no one will fill the remaining role(s). I noramlly play support or Jungle) so do I just need to hang back and do my best to farm? Should I just play ultra cautiously and hope I don't completley screw over my team? Or do I need to just go all out, do my best and let the chips fall where they may?
I'm going to start ranked at 30 (because I want to, not because I ever expect to be anything but Bronze I) and I'd rather not have every person I play with hate me due to my awfulness so any wisdom you guys could impart on me would be greatly appreciated.
if you consistently play passively you will never learn the limits of what you can do
instead, play aggressively and learn what you can and can't get away with
by far the biggest mistake I see lower level players make is failing to punish mistakes because they are too cowardly to do so
One problem I have a lot is I know when to go in to punish mistakes, but my micro is really bad so I often flub the combo I'm trying to pull off on the enemy. I'll misclick on a creep, miss a skillshot, miss hotkeys for stuff like ignite; that kind of thing.
I have to have a lot of practice with a champ to pull those combos off consistently.
Learn to love a hotkey with the function of disabling creep targeting.
Where do you do that? :O
I believe it is the ` key.
You weren't able to rebind it though, but I think that changed recently. In fact I'm pretty sure i bound it to the thumb button on my mouse and forget to ever use it.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Apparently the key to playing * is to have really loud Lindsey Stirling playing at the same time. Got to kick a Rengar's ass in top, then ran around doing the same kind of shenanigans I do as Jax. Good times were had by me and my team.
So I played a bunch of League over the weekend (almost level 29) and I was absolutely horrible. I had one game where I stole blue with Nunu right off the bat, killed their Jungler trying to take my blue and then I completely face planted into Oblivion.
So my general question is do I as a sub par player just need to play incredibly conservatively? I try to buy wards in general, when I jungle I try and help lanes. I'm not at a point where I can really win games on my own from any position (I do my best and last pick my role because holy shit do teams in normal implode because no one will fill the remaining role(s). I noramlly play support or Jungle) so do I just need to hang back and do my best to farm? Should I just play ultra cautiously and hope I don't completley screw over my team? Or do I need to just go all out, do my best and let the chips fall where they may?
I'm going to start ranked at 30 (because I want to, not because I ever expect to be anything but Bronze I) and I'd rather not have every person I play with hate me due to my awfulness so any wisdom you guys could impart on me would be greatly appreciated.
if you consistently play passively you will never learn the limits of what you can do
instead, play aggressively and learn what you can and can't get away with
by far the biggest mistake I see lower level players make is failing to punish mistakes because they are too cowardly to do so
One problem I have a lot is I know when to go in to punish mistakes, but my micro is really bad so I often flub the combo I'm trying to pull off on the enemy. I'll misclick on a creep, miss a skillshot, miss hotkeys for stuff like ignite; that kind of thing.
I have to have a lot of practice with a champ to pull those combos off consistently.
Learn to love a hotkey with the function of disabling creep targeting.
That's just more buttons to push!
I rarely have issues with targeting creeps by accident. I use smartcast so it's more like I try a combo on someone, and even though I thought I pushed the button my ignite didn't go off or I use my skills in a non optimal order and now the enemy is getting away with a sliver of health.
Like Miniwolf said I just practice a bunch in bot games and in normals and it gets better. But I still mess up combos on my main champs sometimes. It's just one of the biggest weaknesses in my play. My mechanics are pretty bad, haha.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited July 2013
always go ham as fk
surrealitycheck on
+4
pyromaniac221this just might bean interestin YTRegistered Userregular
Ah, yes, 7/1/12 with Lux. So many lazors. And the enemy jungle Eve didn't even want to get near me, I had the ugly habit of hugging turret saturating her general area with spells every time she showed her face and taking her low even without seeing her.
My favorite moment. Lissandra using her ult to freeze herself and me just placing and E below her and cackling wildly while we both awaited the inevitable.
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Personally the bit I'd love taken from League and put into a PVE dungeon style co-op game would be the idea of building from scratch every time and not being locked into one character set up.
Co-op League would be weird and probably not work all that well.
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Reduced experience/time and a different set of items could make it work, I bet.
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Half the RPGs in existence have attack moving and all the NWN iterations had animation cancelling (in that you can hit Pause and change your party's orders).
I have to admit I laughed at the bit about attack moving. That's been a thing in RPGs since Baldur's Gate. Maybe even since Pool of Radiance.
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Half the RPGs in existence have attack moving and all the NWN iterations had animation cancelling (in that you can hit Pause and change your party's orders).
I have to admit I laughed at the bit about attack moving. That's been a thing in RPGs since Baldur's Gate. Maybe even since Pool of Radiance.
Uhh no it hasn't. Firstly because most Action RPG's do not feature the ability to this and secondly because well, you can't do attack moving in turn based games so its right out in PoR.
I keep thinking that it would be fun to do a LoL cosplay, but I totally lack the skills to make fake weapons or armor. I could probably do Ahri, but it seems wrong to make a costume for someone I don't play. Caitlyn's dress seems easy to make, but the gun is way too difficult.
Akali's costume also seems really easy, but again the weapons are a problem.
Anyway. This is something I think of while I'm farming.
Time to try more ranked! 4/3 in my placement matches after some quality ADCing (Graves/Leona hooray!) followed by a terrible game which was slowly dragged downhill by the toxic Akali who would not shut up about everyone's failures.
"Less typing, more assassinating," I told her in post-game chat, and of course received no end of vitriol...
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Half the RPGs in existence have attack moving and all the NWN iterations had animation cancelling (in that you can hit Pause and change your party's orders).
I have to admit I laughed at the bit about attack moving. That's been a thing in RPGs since Baldur's Gate. Maybe even since Pool of Radiance.
Uhh no it hasn't. Firstly because most Action RPG's do not feature the ability to this and secondly because well, you can't do attack moving in turn based games so its right out in PoR.
Attack moving was not in NWN.
Dood this is wrong.
I am an expert on this particular subject! You could definitely shift-click to move and autoattack the nearest enemy as you moved to the location you selected in NWN.
If that is not attack moving perhaps I misunderstand the concept. But that was most certainly a thing in all NWN iterations (also Dragon Age iirc).
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Half the RPGs in existence have attack moving and all the NWN iterations had animation cancelling (in that you can hit Pause and change your party's orders).
I have to admit I laughed at the bit about attack moving. That's been a thing in RPGs since Baldur's Gate. Maybe even since Pool of Radiance.
Uhh no it hasn't. Firstly because most Action RPG's do not feature the ability to this and secondly because well, you can't do attack moving in turn based games so its right out in PoR.
Attack moving was not in NWN.
Dood this is wrong.
I am an expert on this particular subject! You could definitely shift-click to move and autoattack the nearest enemy as you moved to the location you selected in NWN.
If that is not attack moving perhaps I misunderstand the concept. But that was most certainly a thing in all NWN iterations (also Dragon Age iirc).
So I played a bunch of League over the weekend (almost level 29) and I was absolutely horrible. I had one game where I stole blue with Nunu right off the bat, killed their Jungler trying to take my blue and then I completely face planted into Oblivion.
So my general question is do I as a sub par player just need to play incredibly conservatively? I try to buy wards in general, when I jungle I try and help lanes. I'm not at a point where I can really win games on my own from any position (I do my best and last pick my role because holy shit do teams in normal implode because no one will fill the remaining role(s). I noramlly play support or Jungle) so do I just need to hang back and do my best to farm? Should I just play ultra cautiously and hope I don't completley screw over my team? Or do I need to just go all out, do my best and let the chips fall where they may?
I'm going to start ranked at 30 (because I want to, not because I ever expect to be anything but Bronze I) and I'd rather not have every person I play with hate me due to my awfulness so any wisdom you guys could impart on me would be greatly appreciated.
if you consistently play passively you will never learn the limits of what you can do
instead, play aggressively and learn what you can and can't get away with
by far the biggest mistake I see lower level players make is failing to punish mistakes because they are too cowardly to do so
Unless you play with WhiteShark and your aggressiveness doesn't work out so he calls you a dumbass for not knowing what he knows >=(
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Half the RPGs in existence have attack moving and all the NWN iterations had animation cancelling (in that you can hit Pause and change your party's orders).
I have to admit I laughed at the bit about attack moving. That's been a thing in RPGs since Baldur's Gate. Maybe even since Pool of Radiance.
Uhh no it hasn't. Firstly because most Action RPG's do not feature the ability to this and secondly because well, you can't do attack moving in turn based games so its right out in PoR.
Attack moving was not in NWN.
Dood this is wrong.
I am an expert on this particular subject! You could definitely shift-click to move and autoattack the nearest enemy as you moved to the location you selected in NWN.
If that is not attack moving perhaps I misunderstand the concept. But that was most certainly a thing in all NWN iterations (also Dragon Age iirc).
Aatrox also stood out for me, mainly because of how silly the hat looked.
To be honest they're all pretty impressive.
Except the Teemo one.
Why.
I was trying to figure out what bothered me about the Aatrox one and I think it was the lack of transition from the chest/shirt to his face. I think if he would have just done something in that area to make it look like less of a "muscle shirt" so to speak it would have helped the whole thing, because the individual pieces were pretty solid.
And yeah Vi was friggin awesome.
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Half the RPGs in existence have attack moving and all the NWN iterations had animation cancelling (in that you can hit Pause and change your party's orders).
I have to admit I laughed at the bit about attack moving. That's been a thing in RPGs since Baldur's Gate. Maybe even since Pool of Radiance.
Uhh no it hasn't. Firstly because most Action RPG's do not feature the ability to this and secondly because well, you can't do attack moving in turn based games so its right out in PoR.
Attack moving was not in NWN.
Dood this is wrong.
I am an expert on this particular subject! You could definitely shift-click to move and autoattack the nearest enemy as you moved to the location you selected in NWN.
If that is not attack moving perhaps I misunderstand the concept. But that was most certainly a thing in all NWN iterations (also Dragon Age iirc).
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Half the RPGs in existence have attack moving and all the NWN iterations had animation cancelling (in that you can hit Pause and change your party's orders).
I have to admit I laughed at the bit about attack moving. That's been a thing in RPGs since Baldur's Gate. Maybe even since Pool of Radiance.
Uhh no it hasn't. Firstly because most Action RPG's do not feature the ability to this and secondly because well, you can't do attack moving in turn based games so its right out in PoR.
Attack moving was not in NWN.
Dood this is wrong.
I am an expert on this particular subject! You could definitely shift-click to move and autoattack the nearest enemy as you moved to the location you selected in NWN.
If that is not attack moving perhaps I misunderstand the concept. But that was most certainly a thing in all NWN iterations (also Dragon Age iirc).
I wouldn't mind seeing a co-op map on the mode list. Something Enfo's Team Survival or Dungeon Defenders-ish.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Half the RPGs in existence have attack moving and all the NWN iterations had animation cancelling (in that you can hit Pause and change your party's orders).
I have to admit I laughed at the bit about attack moving. That's been a thing in RPGs since Baldur's Gate. Maybe even since Pool of Radiance.
Uhh no it hasn't. Firstly because most Action RPG's do not feature the ability to this and secondly because well, you can't do attack moving in turn based games so its right out in PoR.
Attack moving was not in NWN.
Dood this is wrong.
I am an expert on this particular subject! You could definitely shift-click to move and autoattack the nearest enemy as you moved to the location you selected in NWN.
If that is not attack moving perhaps I misunderstand the concept. But that was most certainly a thing in all NWN iterations (also Dragon Age iirc).
Silver 3 is even more of a Bad Call Express than Silver 5 was. I hate this game sometimes.
Edit: Shit like, the other team killed Dragon and know the timer. Our bot tower is down and we have two people top. Why would our jungler and ADC decide to run over to and start dragon without a pink ward or vision of 4 of the enemy team?
Hmmm....was gunning for silver. But I'm not aggressive enough in picking roles and also not good enough at the roles I get stuck in. Still, not bad! (In this game, Yorick fed uncontrollably until Renekton was 4 lvls higher.)
I don't understand why I keep running into people who pick Leona before their opposing team has picked a support
It's like they don't realise that they've just invited twenty minutes of pure misery upon themselves
I've had people pick Leona last after I've already picked Janna. Can't be explained man.
It really comes down to how good you expect the opposing support and ADC to be. I've stomped Janna's and Lulu's with Leona, and had good ones neutralize me. Its part of why I've started to change my support pick to Lulu / Nami / Thresh if the opponent hasn't picked theirs yet.
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I think it takes a long time to learn decision-making in this game
or else I am slow, because there are still many times where I overextend thinking I'll get a kill, or turn and fight thinking my team is going to do the same thing, or whatever
I don't know that there's any way to get a feel for that other than experience
for example when I play with @spool32 (who is a new player), there are times where it'll be obvious to me that he should pursue and get a kill, or turn back because he's about to get blown up, and it's not obvious to him
Learn to love a hotkey with the function of disabling creep targeting.
You know dude, you could give credit where credit is due here ;-)
Play a bunch of bot games.
Bot games, is where I practice combos. Its how I learned to combo leap as kha'zix. As well as re-learning his combo after the change.
Bot games is where I learned to flash certain walls and ward over walls with smartcast.
Bot games are where I learn to use abilities with out just mashing buttons on a champion.
I'll usually put 4-5 bot games into a champion, then a bunch of normals, probably 10-20 before I really feel comfortable on a champion. Less so now that I understand abilities better.
thing is in bronze, people are terrible (not meant to offend you) anyway.
How to play depends on what role and champ you've picked.
here's my list of things to do to get good at ranked:
1. Intel Intel Intel!
Warding wins games. You can see ganks coming, you can pick people off, there are no limits to what warding can't do.
2. Durrrrrrr!
There's a correlation between how "unaware" your teammates are and elo ranking. My point here is that while yes, some teams are great and people help each other out and then give each other congratulatory e-wanks post match, most of the time you will be hard carrying yourself. Pick up champs that are suited to this role. TF, Ryze, Jayce, Karthus spring to mind, there are undoubtedly many others. Any champ that can be played carefully who becomes a murdermachine late game is what you want. Picking other champs such as veigar, who relies on a great team to get him to where he needs to be, is a foolish proposition. On top of this, learn to watch the minimap and get a feel for when YOU can go into another lane and help. Pick teleport if you want, it's, at the very least, a good training tool.
3. No castle can withstand a siege.
Playing cautiously is great and all but you will get beaten or caught out at some point. While you don't need to dive into every fight possible, you do need to have a spine. Don't let enemy players walk all over you, it will only bolster their resolve, and let's face it you aren't getting a gank so this baiting strategy of yours isn't going to pan out that well. Once you've developed a spine, consider growing a pair of balls. Particularly in bronze, people are very mindful of engaging unless they're 100% sure they're going to win. I.e. enemy champ is at 10%, 2 levels lower.
4. Don't rest on your laurels.
So you've taken 2 towers. Nows a great time to passively farm in lane, surely the fact that those towers are gone will somehow translate into your teammates profitting ... right? No. A match is about grabbing objectives. Everything else facilitates getting those objectives. if you're bot and you take the tower, great. go take the mid tower. go grab drake. steal their blue. SOMETHING. only return to bot to push out the wave. Feel free to sacrifice your turret if you can secure something else on the map. If were ahead before, you will stay ahead.
I wish that worked on learning Support. There's no way to learn support, other than what abilities do what, outside of throwing yourself with people.
I lucked out and got to introduce myself to Thresh with a PA group, but when I was picking up Sona and Janna I was usually forced to go with a random ADC. The plus side is, at my level, there are very few supports who show up.
Where do you do that? :O
I believe it is the ` key.
You weren't able to rebind it though, but I think that changed recently. In fact I'm pretty sure i bound it to the thumb button on my mouse and forget to ever use it.
I knew the one before it was the high point of my evening.
Took me forever, but finally made it. Onward!
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That's just more buttons to push!
I rarely have issues with targeting creeps by accident. I use smartcast so it's more like I try a combo on someone, and even though I thought I pushed the button my ignite didn't go off or I use my skills in a non optimal order and now the enemy is getting away with a sliver of health.
Like Miniwolf said I just practice a bunch in bot games and in normals and it gets better. But I still mess up combos on my main champs sometimes. It's just one of the biggest weaknesses in my play. My mechanics are pretty bad, haha.
you are my rock, bb
My favorite moment. Lissandra using her ult to freeze herself and me just placing and E below her and cackling wildly while we both awaited the inevitable.
i think that champions scale too fast for that to work. You could only play for 10-30 minutes before you would run out of the progression that makes those things work.
That being said, it would be totally awesome if there were an action RPG that motherfucking had attack moving and animation canceling in it and i would play the shit out of that.
Personally the bit I'd love taken from League and put into a PVE dungeon style co-op game would be the idea of building from scratch every time and not being locked into one character set up.
Co-op League would be weird and probably not work all that well.
Reduced experience/time and a different set of items could make it work, I bet.
Zac's Passive blobs(when he dies) are minions, and so anything that works on minions works on Zac's passive blobs.
This means that you can teleport to them and they will be invulnerable while you're teleporting to them, just like any minion
Half the RPGs in existence have attack moving and all the NWN iterations had animation cancelling (in that you can hit Pause and change your party's orders).
I have to admit I laughed at the bit about attack moving. That's been a thing in RPGs since Baldur's Gate. Maybe even since Pool of Radiance.
Already done
Streaming 8PST on weeknights
Uhh no it hasn't. Firstly because most Action RPG's do not feature the ability to this and secondly because well, you can't do attack moving in turn based games so its right out in PoR.
Attack moving was not in NWN.
Here is a video of good cosplays, mostly League, and a woman in a green bra and a Teemo hat. The latter may make watching this ill-advised at work.
Aatrox also stood out for me, mainly because of how silly the hat looked.
To be honest they're all pretty impressive.
Except the Teemo one.
Why.
Akali's costume also seems really easy, but again the weapons are a problem.
Anyway. This is something I think of while I'm farming.
Time to try more ranked! 4/3 in my placement matches after some quality ADCing (Graves/Leona hooray!) followed by a terrible game which was slowly dragged downhill by the toxic Akali who would not shut up about everyone's failures.
"Less typing, more assassinating," I told her in post-game chat, and of course received no end of vitriol...
Dood this is wrong.
I am an expert on this particular subject! You could definitely shift-click to move and autoattack the nearest enemy as you moved to the location you selected in NWN.
If that is not attack moving perhaps I misunderstand the concept. But that was most certainly a thing in all NWN iterations (also Dragon Age iirc).
That is not what attack moving is
Unless you play with WhiteShark and your aggressiveness doesn't work out so he calls you a dumbass for not knowing what he knows >=(
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This was also a thing in NWN, particularly in online persistent worlds!
I was trying to figure out what bothered me about the Aatrox one and I think it was the lack of transition from the chest/shirt to his face. I think if he would have just done something in that area to make it look like less of a "muscle shirt" so to speak it would have helped the whole thing, because the individual pieces were pretty solid.
And yeah Vi was friggin awesome.
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Gosh, that Studio, what a nub jax
no, it wasn't. NWN had fixed timers for attacking that took the entire 3 or 6 second block (depending on if you used a full or standard attack)
We should chat more on this topic outside of the LoL thread!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
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It's like they don't realise that they've just invited twenty minutes of pure misery upon themselves
Edit: Shit like, the other team killed Dragon and know the timer. Our bot tower is down and we have two people top. Why would our jungler and ADC decide to run over to and start dragon without a pink ward or vision of 4 of the enemy team?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I've had people pick Leona last after I've already picked Janna. Can't be explained man.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Hmmm....was gunning for silver. But I'm not aggressive enough in picking roles and also not good enough at the roles I get stuck in. Still, not bad! (In this game, Yorick fed uncontrollably until Renekton was 4 lvls higher.)
It really comes down to how good you expect the opposing support and ADC to be. I've stomped Janna's and Lulu's with Leona, and had good ones neutralize me. Its part of why I've started to change my support pick to Lulu / Nami / Thresh if the opponent hasn't picked theirs yet.
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