Apparently Ghostcrawler mentioned they will be reducing stats in the next expansion, more or less confirming the item squish he was talking about a while ago.
Oh cool, that's something that'd get me to come back to the game. The only number-related event of significance I remember is a 3.3k Aimed Shot crit on a rat in Eastern Plaguelands back in Vanilla, despite playing up til Cata. Of course I probably wouldn't stay long unless they did something with the night elf storyline, or invested in more solo content like the Brawler's guild.
So I finally got my other Warglaive last night! Yay!! I was so used to not getting shit that I didn't even notice at first. I was scrolling through his loot, went to the second page, then had to say "wait, was that orange text?" Then I calmly checked which one it was and opened my inventory to make sure it wasn't the same one I already had. And it wasn't, so yay! No more stupid Black Temple runs!
Wonder if I should start farming the bow on my hunter I assume Sunwell is soloable....
Brawler's Guild: The solo content you have to raid to do.
I really hate being forced to raid
PVP became a game of gear and not skill
Pet battles are becoming not fun
And much more I really feel they are talking to the wrong people over
So I finally got my other Warglaive last night! Yay!! I was so used to not getting shit that I didn't even notice at first. I was scrolling through his loot, went to the second page, then had to say "wait, was that orange text?" Then I calmly checked which one it was and opened my inventory to make sure it wasn't the same one I already had. And it wasn't, so yay! No more stupid Black Temple runs!
Wonder if I should start farming the bow on my hunter I assume Sunwell is soloable....
Yep, Sunwell is soloable.
How hard is it to solo? My hunter is in LFR-ish gear. Like, not terrible but ~ilvl 500 range.
Brawler's Guild: The solo content you have to raid to do.
I was so confused when I found out they didn't normalize ilevel for Brawler's Guild. It sees like the perfect type of content to showcase skill vs outgearing.
Of course having the "right" class/spec helps immensely. There's not really any perfect way of doing it but seriously, a personal challenge that you can eventually just steamroll is silly.
So I finally got my other Warglaive last night! Yay!! I was so used to not getting shit that I didn't even notice at first. I was scrolling through his loot, went to the second page, then had to say "wait, was that orange text?" Then I calmly checked which one it was and opened my inventory to make sure it wasn't the same one I already had. And it wasn't, so yay! No more stupid Black Temple runs!
Wonder if I should start farming the bow on my hunter I assume Sunwell is soloable....
Yep, Sunwell is soloable.
How hard is it to solo? My hunter is in LFR-ish gear. Like, not terrible but ~ilvl 500 range.
It is largely trivial, though there are some mechanics that may come into play.
You need two people for Kalecgos but he can be skipped by just walking around him. Brutallus can be tricky due to meteor slash but it is trivial with a pet, personally I used the trinket that summons a small mogu as a pet to clear him.
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Warlock82Never pet a burning dogRegistered Userregular
Brawler's Guild is super imbalanced depending on class. Some fights are super, super hard for some classes. Luckily Rogues are solo content machines!
Not really weird. With 5-6 heads in the background, you've got frost and fire and mana wyrms up the wazoo. It's very easy for something to go wrong around the 5th or 6th head.
What order are you killing them, BTW?
It's normal mode. So just Green <-> Red.
When our raid finally killed that boss, it was just the healers being judicious about cooldowns. Also, if you have Shamans or other DPS that can "side-heal," make sure they are doing it constantly. Conductivity is amazing on that fight if the Shaman is able to drop HR strategically and people run the fuck into the blue circle of love.
Finally, people need to learn to move the fuck away from green puddles *and* pop a defensive. At 6th and 7th heads, healers need to focus on tanks because at that gear level it gets super dicey. DPS need to handle themselves (outside of cleanses).
Yea, it's normal. We have one elemental shaman and me as a Boomkin, but I don't know how much we're offhealing we're doing outside of rampages and self-heals. I know I'm putting cenarion ward on myself on cooldown (though I suppose I could put it on the tank now that I remember it can be targetted on him), and rejuvenation whenever green shit's about to drop.
Our melee did get wrecked by RNG at least twice, though. We only have a Rogue and DPS Monk, but this happened on Head #5 or #6 multiple times:
"Green in melee, get out.
Green in melee again. *Melee gets Cinders*
Green in melee again *Melee gets another Cinders*"
When this happens, naturally the tanks get their asses kicked, or someone just drops Cinders in a horrible spot because of all the chaos going around. Ranged isn't doing too bad. Cloak of Shadows is amazing and I love having it for that fight as I can just stand and DPS at the Cinders drop spot and just immediately Cloak when I get hit with it.
I think if we get to Head #7 with everyone alive, then she's dead, considering that I can DPS with people dead for quite some time and some of the other DPS should also be able to do so.
Edit: I think some people are a tad bit slow on reacting to stuff though, which is probably causing unnecessary healing. Like, you shouldn't keep casting when the green circle of doom is right below you. Also never stop moving when you have cinders. You're going to get dispelled and if you're not moving in a direction when it drops then you're going to take a tick of cinders damage.
Hm. I thought they fixed Kalecgos to be soloable. Either way, at least you can get past him now.
Well I think you always could. I remember doing it in, I wanna say Wrath, and he was totally bugged (despawned almost instantly). But we just skipped him and it was fine.
Also, raiders should be helping out the healers with the cleanses. The EleSham should glyph Sham Rage so that he can drop his own cinders. As for melee, I seem to remember Rogues have more than one ability that can drop Magic effects but I can be wrong; Cloak may be the only one.
Melee can get screwed like that, but they should be able to manage. The Ele should be dropping HR on the ranged clump or on melee pretty much on cooldown (he can cast it for free if he's watching himself and it's only one GCD). Also, the Ele can use Stone Bulwark Totem when either they get Cinders or Green hits. And they can pop Call of the Elements to reset the cooldown on SB Totem if they need it right away.
Yes, reaction time matters here, but some abilities can help people with moving. ie Mage should be able to Alter Time to return to their nuke spot. Goblins have Rocket Jump. (non resto) Shaman have Spirit Walk. Basically, the whole team needs to take a hard look at their abilities and talents to do what they can and push that little bit more for this fight. If you're getting to #6/7 fairly easily, it's a survival fight at that point and not a DPS race.
Also, raiders should be helping out the healers with the cleanses. The EleSham should glyph Sham Rage so that he can drop his own cinders. As for melee, I seem to remember Rogues have more than one ability that can drop Magic effects but I can be wrong; Cloak may be the only one.
Melee can get screwed like that, but they should be able to manage. The Ele should be dropping HR on the ranged clump or on melee pretty much on cooldown (he can cast it for free if he's watching himself and it's only one GCD). Also, the Ele can use Stone Bulwark Totem when either they get Cinders or Green hits. And they can pop Call of the Elements to reset the cooldown on SB Totem if they need it right away.
Yes, reaction time matters here, but some abilities can help people with moving. ie Mage should be able to Alter Time to return to their nuke spot. Goblins have Rocket Jump. (non resto) Shaman have Spirit Walk. Basically, the whole team needs to take a hard look at their abilities and talents to do what they can and push that little bit more for this fight. If you're getting to #6/7 fairly easily, it's a survival fight at that point and not a DPS race.
You know, we don't really have a ranged clump. We spread out as much as possible during the heads when Rampage is over.
Which now that I think about it, might be the worst possible way to do it. If the green stuff always targets a player or near a player, it might be safer to have range clump it and move as a group for healing. It's not like Cinders is ever posing a threat to wiping anyway, our healers aren't that trigger happy and 2 of us (3 if the Shaman has rage) can drop our own cinders.
So I finally got my other Warglaive last night! Yay!! I was so used to not getting shit that I didn't even notice at first. I was scrolling through his loot, went to the second page, then had to say "wait, was that orange text?" Then I calmly checked which one it was and opened my inventory to make sure it wasn't the same one I already had. And it wasn't, so yay! No more stupid Black Temple runs!
Wonder if I should start farming the bow on my hunter I assume Sunwell is soloable....
Yep, Sunwell is soloable.
How hard is it to solo? My hunter is in LFR-ish gear. Like, not terrible but ~ilvl 500 range.
You should definitely be able to do it. My friend does it on his enhance shaman in Tyrannical PvP gear (496ish).
I'm pretty sure they changed the mechanics on Kalecgos to be soloable in some way. I think it might just pop you to the other realm when you get him to 1%? Or vice versa? Someone who's actually done it tell us!
Hopefully it's not one of those things where you have to do it without a pet because the pet counts as another player, though.
AFAIK it's just a personal absorb shield. I think the idea is he should be using it when known spike damage is about to hit (and it's off cooldown) to ease the burden on the healers.
Officially the unluckiest CCG player ever.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Oh so it's just like my Barkskin + Cenarion Ward that is up for every Rampage. I'm sure he's using it.
Brawler's Guild is super imbalanced depending on class. Some fights are super, super hard for some classes. Luckily Rogues are solo content machines!
I imagine rogues can deal with the various melee fuck fights by just specing Shuriken Toss?
Like what specifically? I didn't find many of the fights to be "fuck melee", though certainly some would have been easier if I were ranged. But maybe I'm forgetting something.
I was gonna say Dark Summoner but that is just a terrible RNG-insta-kill fight in general. I would guess ranged have issues with it too.
Brawler's Guild is super imbalanced depending on class. Some fights are super, super hard for some classes. Luckily Rogues are solo content machines!
I imagine rogues can deal with the various melee fuck fights by just specing Shuriken Toss?
I tended to brute force those on my paladin. That stupid penguin for example. Granted, this plays back into the "need to raid to do solo content" statement you had made earlier...
+1
Warlock82Never pet a burning dogRegistered Userregular
edited July 2013
Oh Dippy. Dippy was dumb because I didn't know his mechanic going into it. Dippy you just have to dps the shit out of and pray lag doesn't insta-gibb you. He won't attack if he's being hit.
P.S. - I would say the first several ranks you can do without raid gear (or like, "good" raid gear... LFR stuff is fine I mean). You absolutely need raid gear around rank 7 which is when I think it actually started getting hard. Rank 9 good luck if you are not in god damn full normal ToT (or better) 4pc with legendary meta gem and maybe the cloak. The enrage timers on some of those fights are ludicrous.
Brawler's Guild is super imbalanced depending on class. Some fights are super, super hard for some classes. Luckily Rogues are solo content machines!
I imagine rogues can deal with the various melee fuck fights by just specing Shuriken Toss?
Like what specifically? I didn't find many of the fights to be "fuck melee", though certainly some would have been easier if I were ranged. But maybe I'm forgetting something.
I was gonna say Dark Summoner but that is just a terrible RNG-insta-kill fight in general. I would guess ranged have issues with it too.
I don't really know the names of the fights and I haven't bothered with it much, but one of the last ones I remember fucking me was some guy I had to kite to get away from his adds that would one shot me if they reached me. But the guy was slow as fuck and stopped to cast constantly. I can't really damage a mob that doesn't keep up with me, so the lame-ass Berserk timer fucked me.
forty on
Officially the unluckiest CCG player ever.
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Warlock82Never pet a burning dogRegistered Userregular
Brawler's Guild is super imbalanced depending on class. Some fights are super, super hard for some classes. Luckily Rogues are solo content machines!
I imagine rogues can deal with the various melee fuck fights by just specing Shuriken Toss?
Like what specifically? I didn't find many of the fights to be "fuck melee", though certainly some would have been easier if I were ranged. But maybe I'm forgetting something.
I was gonna say Dark Summoner but that is just a terrible RNG-insta-kill fight in general. I would guess ranged have issues with it too.
I don't really know the names of the fights and I haven't bothered with it much, but one of the last ones I remember fucking me was some guy I had to kite to get away from his adds that would one shot me if they reached me. But the guy was slow as fuck and stopped to cast constantly. I can't really damage a mob that doesn't keep up with me, so the lame-ass Berserk timer fucked me.
You remember what it looked like? I can't think of which fight this is...
In Rank 1 you have Vishas (the retread of the guy from SM), which he gains a buff that makes him hit quite a bit harder in melee.
Rank 2 has Drippy the Penguin.
Rank 3 has the slime, who you have to kite around the arena to avoid the adds so you don't get gibbed.
Rank 4 has a cat that does more melee damage the lower in life she is, and enough where if you can't stun her through the last couple of percent, can oneshot you.
Granted, some melee classes will have an easier time there than others, but its something you need to remember.
Apparently Ghostcrawler mentioned they will be reducing stats in the next expansion, more or less confirming the item squish he was talking about a while ago.
I'd take that with a grain of salt. This is also the same interview that "confirmed" a 4th support class, which was then stated as false from GC himself.
That being said, from GC's twitter:
@Ghostcrawler mmo-champion says item squish soon confirmed. Please do not regress my character. I worked hard to get him to where he is. @Nasenbluten23 I didn't confirm it. Still we think there are a lot of good reasons to get numbers down to more parsable levels.
@Ghostcrawler In case of an item squish, will relative power of players stay the same in terms of soloing old content? @Dreawyn Yes. We don't want players to reject the squish for fear of losing the ability to solo old content.
So the way I read that, probably gonna happen, but not "confirmed". If it does, expect an announcement at Blizzcon though.
Battle.net Tag: Dibby#1582
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Warlock82Never pet a burning dogRegistered Userregular
edited July 2013
First off, yay to that second Ghostcrawler tweet there. I don't care what they do as long as I can still solo old stuff.
In Rank 1 you have Vishas (the retread of the guy from SM), which he gains a buff that makes him hit quite a bit harder in melee.
Rank 2 has Drippy the Penguin.
Rank 3 has the slime, who you have to kite around the arena to avoid the adds so you don't get gibbed.
Rank 4 has a cat that does more melee damage the lower in life she is, and enough where if you can't stun her through the last couple of percent, can oneshot you.
Granted, some melee classes will have an easier time there than others, but its something you need to remember.
Vishas is easy. Just run away for a few seconds when he does his poker thing. It's super telegraphed and easy to avoid. Or, like, stun him through it. Pretty sure he was stunnable.
Dippy you can basically stunlock as long as you keep attacking him (want to say you need to back him into a wall but he may have had a defense for that)
I forget what I did on the slime, but I don't think I had trouble.
The cat was easy as hell. Maybe he is harder if you don't have good dps, I dunno. I had no problems with him.
Granted, I am just speaking as a Rogue. Other classes may not have the right tools which is what I said earlier :P I used icy-veins.com - they have some pretty decent guides to at least the first 7 ranks (don't know if they ever got the others on there). There are individual class sections for some classes, but all the rogue ones were awful (like copy/pasted "you should use recuperate and stun them and use cloak of shadows during the magic attacks!" coupled with "subtlety isn't recommended for this fight cuz that spec is terrible" stuff :P)
Edit: Icy-veins says to walk backwards for Blat (the slime). I'm pretty sure that worked, though there may have been some hitbox issues. Mazhareen (the cat) you need to save cooldowns (defensive/offensive) for the end of the fight and try to stun.
I have no problem with an item squish, as long as they nerf the hp/damage on old stuff to compensate. Though honestly they'll have to, since otherwise MoP stuff won't be killable until 5 expansions from now
Brawler's Guild is super imbalanced depending on class. Some fights are super, super hard for some classes. Luckily Rogues are solo content machines!
I imagine rogues can deal with the various melee fuck fights by just specing Shuriken Toss?
Like what specifically? I didn't find many of the fights to be "fuck melee", though certainly some would have been easier if I were ranged. But maybe I'm forgetting something.
I was gonna say Dark Summoner but that is just a terrible RNG-insta-kill fight in general. I would guess ranged have issues with it too.
I don't really know the names of the fights and I haven't bothered with it much, but one of the last ones I remember fucking me was some guy I had to kite to get away from his adds that would one shot me if they reached me. But the guy was slow as fuck and stopped to cast constantly. I can't really damage a mob that doesn't keep up with me, so the lame-ass Berserk timer fucked me.
You remember what it looked like? I can't think of which fight this is...
I want to say it was some sort of gnome dude. It might have been one of the card bosses. Actually, now that I type this out, I think it was some Boom guy or something. The adds he summoned were bombs that hopped at you.
@Ghostcrawler In case of an item squish, will relative power of players stay the same in terms of soloing old content? @Dreawyn Yes. We don't want players to reject the squish for fear of losing the ability to solo old content.
I really wonder how they plan on accomplishing this. The amount of NPCs they'll have to nerf/retune is staggering. And they'll have to do it in such a way that they're still about the same for a level appropriate character while simultaneously being equally trivial for a variety of different higher levels.
I'm glad soloing old content isn't really something I do, because something is probably going to get messed up in this process.
Officially the unluckiest CCG player ever.
0
Warlock82Never pet a burning dogRegistered Userregular
Brawler's Guild is super imbalanced depending on class. Some fights are super, super hard for some classes. Luckily Rogues are solo content machines!
I imagine rogues can deal with the various melee fuck fights by just specing Shuriken Toss?
Like what specifically? I didn't find many of the fights to be "fuck melee", though certainly some would have been easier if I were ranged. But maybe I'm forgetting something.
I was gonna say Dark Summoner but that is just a terrible RNG-insta-kill fight in general. I would guess ranged have issues with it too.
I don't really know the names of the fights and I haven't bothered with it much, but one of the last ones I remember fucking me was some guy I had to kite to get away from his adds that would one shot me if they reached me. But the guy was slow as fuck and stopped to cast constantly. I can't really damage a mob that doesn't keep up with me, so the lame-ass Berserk timer fucked me.
You remember what it looked like? I can't think of which fight this is...
I want to say it was some sort of gnome dude. It might have been one of the card bosses. Actually, now that I type this out, I think it was some Boom guy or something. The adds he summoned were bombs that hopped at you.
The bombs that exploded at specific HP intervals and split?
Or other other Gnomes were Millie (who had no bombs - think she had a Gnomish Shrink Ray) or GG Engineering who shot rockets (there were shields in the corners they would hide under).
In Rank 1 you have Vishas (the retread of the guy from SM), which he gains a buff that makes him hit quite a bit harder in melee.
Rank 2 has Drippy the Penguin.
Rank 3 has the slime, who you have to kite around the arena to avoid the adds so you don't get gibbed.
Rank 4 has a cat that does more melee damage the lower in life she is, and enough where if you can't stun her through the last couple of percent, can oneshot you.
Granted, some melee classes will have an easier time there than others, but its something you need to remember.
Vishas is easy. Just run away for a few seconds when he does his poker thing. It's super telegraphed and easy to avoid. Or, like, stun him through it. Pretty sure he was stunnable.
Dippy you can basically stunlock as long as you keep attacking him (want to say you need to back him into a wall but he may have had a defense for that)
I forget what I did on the slime, but I don't think I had trouble.
The cat was easy as hell. Maybe he is harder if you don't have good dps, I dunno. I had no problems with him.
Granted, I am just speaking as a Rogue. Other classes may not have the right tools which is what I said earlier :P I used icy-veins.com - they have some pretty decent guides to at least the first 7 ranks (don't know if they ever got the others on there). There are individual class sections for some classes, but all the rogue ones were awful (like copy/pasted "you should use recuperate and stun them and use cloak of shadows during the magic attacks!" coupled with "subtlety isn't recommended for this fight cuz that spec is terrible" stuff :P)
Edit: Icy-veins says to walk backwards for Blat (the slime). I'm pretty sure that worked, though there may have been some hitbox issues. Mazhareen (the cat) you need to save cooldowns (defensive/offensive) for the end of the fight and try to stun.
Oh I didn't have problems with them myself, but I outgeared the hell out of them and read up on them carefully before trying them. I can see why a melee walking into those with lower level gear would have trouble though.
@Ghostcrawler In case of an item squish, will relative power of players stay the same in terms of soloing old content? @Dreawyn Yes. We don't want players to reject the squish for fear of losing the ability to solo old content.
I really wonder how they plan on accomplishing this. The amount of NPCs they'll have to nerf/retune is staggering. And they'll have to do it in such a way that they're still about the same for a level appropriate character while simultaneously being equally trivial for a variety of different higher levels.
I'm glad soloing old content isn't really something I do, because something is probably going to get messed up in this process.
It's a decent amount of work, but probably not as much as you think. Probably a bunch of SQL queries to adjust the numbers at each level, so a lot of automation.
Couldn't they, like, apply some sort of graduated formula to change display numbers to something lower while keeping the behind-the-scenes numbers the same high values?
Sure, lower level stat increases would sometimes do interesting things at the crossovers between x-pacs if they didn't jump the same way they actually do, but who really cares about the intricacies of low level stats.
At the top levels they could just have things divided by 100 or something, then work the display gradation back from there...on the dev end with different numbers, it doesn't really matter if low levels have fractions of health does it?
...does anyone even know what the hell I'm saying here?
Couldn't they, like, apply some sort of graduated formula to change display numbers to something lower while keeping the behind-the-scenes numbers the same high values?
Sure, lower level stat increases would sometimes do interesting things at the crossovers between x-pacs if they didn't jump the same way they actually do, but who really cares about the intricacies of low level stats.
At the top levels they could just have things divided by 100 or something, then work the display gradation back from there...on the dev end with different numbers, it doesn't really matter if low levels have fractions of health does it?
...does anyone even know what the hell I'm saying here?
The amount of work they'd need to put in to properly make numbers visibly smaller (because there's no way they're going to do fractions of health) while keeping them huge on the backend is more work than if they just make them smaller on the backend.
Posts
Oh cool, that's something that'd get me to come back to the game. The only number-related event of significance I remember is a 3.3k Aimed Shot crit on a rat in Eastern Plaguelands back in Vanilla, despite playing up til Cata. Of course I probably wouldn't stay long unless they did something with the night elf storyline, or invested in more solo content like the Brawler's guild.
I really hate being forced to raid
PVP became a game of gear and not skill
Pet battles are becoming not fun
And much more I really feel they are talking to the wrong people over
Oh, is that the case? I shouldn't be surprised really, that's how they did it with the ancient petrified leaf back in the day.
How hard is it to solo? My hunter is in LFR-ish gear. Like, not terrible but ~ilvl 500 range.
I was so confused when I found out they didn't normalize ilevel for Brawler's Guild. It sees like the perfect type of content to showcase skill vs outgearing.
Of course having the "right" class/spec helps immensely. There's not really any perfect way of doing it but seriously, a personal challenge that you can eventually just steamroll is silly.
It is largely trivial, though there are some mechanics that may come into play.
You need two people for Kalecgos but he can be skipped by just walking around him. Brutallus can be tricky due to meteor slash but it is trivial with a pet, personally I used the trinket that summons a small mogu as a pet to clear him.
Yea, it's normal. We have one elemental shaman and me as a Boomkin, but I don't know how much we're offhealing we're doing outside of rampages and self-heals. I know I'm putting cenarion ward on myself on cooldown (though I suppose I could put it on the tank now that I remember it can be targetted on him), and rejuvenation whenever green shit's about to drop.
Our melee did get wrecked by RNG at least twice, though. We only have a Rogue and DPS Monk, but this happened on Head #5 or #6 multiple times:
"Green in melee, get out.
Green in melee again. *Melee gets Cinders*
Green in melee again *Melee gets another Cinders*"
When this happens, naturally the tanks get their asses kicked, or someone just drops Cinders in a horrible spot because of all the chaos going around. Ranged isn't doing too bad. Cloak of Shadows is amazing and I love having it for that fight as I can just stand and DPS at the Cinders drop spot and just immediately Cloak when I get hit with it.
I think if we get to Head #7 with everyone alive, then she's dead, considering that I can DPS with people dead for quite some time and some of the other DPS should also be able to do so.
Edit: I think some people are a tad bit slow on reacting to stuff though, which is probably causing unnecessary healing. Like, you shouldn't keep casting when the green circle of doom is right below you. Also never stop moving when you have cinders. You're going to get dispelled and if you're not moving in a direction when it drops then you're going to take a tick of cinders damage.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Well I think you always could. I remember doing it in, I wanna say Wrath, and he was totally bugged (despawned almost instantly). But we just skipped him and it was fine.
Melee can get screwed like that, but they should be able to manage. The Ele should be dropping HR on the ranged clump or on melee pretty much on cooldown (he can cast it for free if he's watching himself and it's only one GCD). Also, the Ele can use Stone Bulwark Totem when either they get Cinders or Green hits. And they can pop Call of the Elements to reset the cooldown on SB Totem if they need it right away.
Yes, reaction time matters here, but some abilities can help people with moving. ie Mage should be able to Alter Time to return to their nuke spot. Goblins have Rocket Jump. (non resto) Shaman have Spirit Walk. Basically, the whole team needs to take a hard look at their abilities and talents to do what they can and push that little bit more for this fight. If you're getting to #6/7 fairly easily, it's a survival fight at that point and not a DPS race.
You know, we don't really have a ranged clump. We spread out as much as possible during the heads when Rampage is over.
Which now that I think about it, might be the worst possible way to do it. If the green stuff always targets a player or near a player, it might be safer to have range clump it and move as a group for healing. It's not like Cinders is ever posing a threat to wiping anyway, our healers aren't that trigger happy and 2 of us (3 if the Shaman has rage) can drop our own cinders.
What does Stone Bulwark Totem do?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I'm pretty sure they changed the mechanics on Kalecgos to be soloable in some way. I think it might just pop you to the other realm when you get him to 1%? Or vice versa? Someone who's actually done it tell us!
Hopefully it's not one of those things where you have to do it without a pet because the pet counts as another player, though.
Edit: Whoops.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Like what specifically? I didn't find many of the fights to be "fuck melee", though certainly some would have been easier if I were ranged. But maybe I'm forgetting something.
I was gonna say Dark Summoner but that is just a terrible RNG-insta-kill fight in general. I would guess ranged have issues with it too.
I tended to brute force those on my paladin. That stupid penguin for example. Granted, this plays back into the "need to raid to do solo content" statement you had made earlier...
P.S. - I would say the first several ranks you can do without raid gear (or like, "good" raid gear... LFR stuff is fine I mean). You absolutely need raid gear around rank 7 which is when I think it actually started getting hard. Rank 9 good luck if you are not in god damn full normal ToT (or better) 4pc with legendary meta gem and maybe the cloak. The enrage timers on some of those fights are ludicrous.
You remember what it looked like? I can't think of which fight this is...
In Rank 1 you have Vishas (the retread of the guy from SM), which he gains a buff that makes him hit quite a bit harder in melee.
Rank 2 has Drippy the Penguin.
Rank 3 has the slime, who you have to kite around the arena to avoid the adds so you don't get gibbed.
Rank 4 has a cat that does more melee damage the lower in life she is, and enough where if you can't stun her through the last couple of percent, can oneshot you.
Granted, some melee classes will have an easier time there than others, but its something you need to remember.
I'd take that with a grain of salt. This is also the same interview that "confirmed" a 4th support class, which was then stated as false from GC himself.
That being said, from GC's twitter:
So the way I read that, probably gonna happen, but not "confirmed". If it does, expect an announcement at Blizzcon though.
Battle.net Tag: Dibby#1582
Vishas is easy. Just run away for a few seconds when he does his poker thing. It's super telegraphed and easy to avoid. Or, like, stun him through it. Pretty sure he was stunnable.
Dippy you can basically stunlock as long as you keep attacking him (want to say you need to back him into a wall but he may have had a defense for that)
I forget what I did on the slime, but I don't think I had trouble.
The cat was easy as hell. Maybe he is harder if you don't have good dps, I dunno. I had no problems with him.
Granted, I am just speaking as a Rogue. Other classes may not have the right tools which is what I said earlier :P I used icy-veins.com - they have some pretty decent guides to at least the first 7 ranks (don't know if they ever got the others on there). There are individual class sections for some classes, but all the rogue ones were awful (like copy/pasted "you should use recuperate and stun them and use cloak of shadows during the magic attacks!" coupled with "subtlety isn't recommended for this fight cuz that spec is terrible" stuff :P)
Edit: Icy-veins says to walk backwards for Blat (the slime). I'm pretty sure that worked, though there may have been some hitbox issues. Mazhareen (the cat) you need to save cooldowns (defensive/offensive) for the end of the fight and try to stun.
I'm glad soloing old content isn't really something I do, because something is probably going to get messed up in this process.
The bombs that exploded at specific HP intervals and split?
Or other other Gnomes were Millie (who had no bombs - think she had a Gnomish Shrink Ray) or GG Engineering who shot rockets (there were shields in the corners they would hide under).
Oh I didn't have problems with them myself, but I outgeared the hell out of them and read up on them carefully before trying them. I can see why a melee walking into those with lower level gear would have trouble though.
It's a decent amount of work, but probably not as much as you think. Probably a bunch of SQL queries to adjust the numbers at each level, so a lot of automation.
Sure, lower level stat increases would sometimes do interesting things at the crossovers between x-pacs if they didn't jump the same way they actually do, but who really cares about the intricacies of low level stats.
At the top levels they could just have things divided by 100 or something, then work the display gradation back from there...on the dev end with different numbers, it doesn't really matter if low levels have fractions of health does it?
...does anyone even know what the hell I'm saying here?
The amount of work they'd need to put in to properly make numbers visibly smaller (because there's no way they're going to do fractions of health) while keeping them huge on the backend is more work than if they just make them smaller on the backend.
But I know very little about any of this, so my head is likely wrong.