Character Construction>>Enrichment Directory<<http://johnkstuff.blogspot.com/search/label/constructionCharacter Construction
I have said that being able to render something as basic as a sphere is the first step to really leaning how to draw. From Simple shapes, to still lives, we have studied the ground work for being able to make things from imagination. Character construction is about consistency and volume. Using your knowledge of how to make a shape seem real
, you then apply that knowledge to build a character as if out of blocks. Characters may be flexible and squishy, muscles may have rule sets for how they contract and extend, but when it comes down to it, if you cant make a block on top of a cylinder, you are going to have a very hard time.
You may choose to work on one, or all of the following:Golden Age Cartoon Studies
Bugs bunny has more bones than you think, and is harder to draw on model than you think. Challenge yourself to work from the bottom up, and put the character together based on you knowledge of shape and volume rather than trying to copy the flat pictureYour own Character model sheets
Do you know what the standards are for your own characters are? This is important for any comic artist and animator, but is also good practice for concept artists who need to make turn arounds for 3D work. Create notations that will help you be consistent in the future.Find the structure in a master copy
Paint studies and draw over master paintings and find the basic shapes with in. Inform yourself of the volume happening by drawing grids over the form. Be studious and attentive to detail, and really work to gather as much knowledge from this activity as possible. old and new masters are fine for this, whatever interests you the most.Inspiration and Resourceshttp://johnkstuff.blogspot.com/search/label/constructionhttp://pinterest.com/characterdesigh/