Regular beta starts at the end of the month. Honestly, at this point I would just wait until then since the normal beta is cheaper than the premium beta, might as well save the bucks.
Also, regular beta will probably have tons more things to do then the limited (albeit still fun) premium beta.
Good info, +1 Awesome.
I cant wait to haul cargo around the universe and end up in some backwater part of the galaxy with no fuel due to a missjump And this time its not just me in the universe but others as well. I think this game might just devour my lite.
I can only speak for myself, but I never played (or heard of) Elite growing up, so it holds no nostalgic interest for me. The few screenshots I've seen look good, but it's not something I'm excited by at the moment. I'll wait until it comes out and if it looks great, I'll pick it up.
Yeah, that's kinda the group I'm in. I was aware of the old Elite game but I never played it. Conversely, I knew damn well who Chris Roberts was due to playing some of the WC games and adoring the shit out of Freelancer which is why Chris has unlimted access to my bank account and Elite is only backed at sane "just gimme the game when it's done" level. It doesn't help that I think the default ship in Elite just isn't all that cool looking, even if it does make a smidge more sense for spaceflight. I may bump up to the regular beta access level just for giggles though.
Woah, I had no idea Elite was going to be fully multiplayer. The massive galaxy suddenly seems a little less massive (still pretty fucking massive). I was hoping to have an Oculus Rift or similar before it came out, but it sounds like release is much closer than any of them.
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
I love the ship design and aesthetic in Elite a shitload. It's way cooler by my measure than anything I've seen from Star Citizen. I love the sleek utilitarian thing.
The ship designs in Elite leave a lot to be desired from what I can see.
Is there a decent gallery of them anywhere?
The ships in Star Citizen are undoubtedly prettier, and their visual damage models are pretty amazing. While I never did play the old Elite games, I do appreciate the callbacks to that design that the new game is making. Ships in Elite have a very distinct flavor, and some of them look nice (there's even a ship that looks more like a traditional starfighter as opposed to a piece of geometry, so I think that there will be more variety in the finished product). I don't know if there is a full gallery anywhere though, as opposed to just finding random screenshots of things.
Really, both games are probably going to end up vastly different in terms of art design. Star Citizen is gorgeous and incredibly flashy, and I bet a lot of places in the Persistent Universe will look like the stages in Arena Commander with lots of floating debris and flare. Elite, by contrast, seems to emphasize the vast coldness of space, where there is just a whole lot of black out there interspersed with lonely structures. I'd guess that Elite will end up being more 'realistic,' but Star Citizen will be much prettier to look at.
It's the vast coldness of space that appeals to me. I know it's not for everyone, but that has always been my jam, ever since I got hooked on Elite and sci-fi in general as a kid.
I've only watched videos, but at the moment it looks like Elite has a much more solid in-cockpit experience. The sound design in that game in particular is pretty amazing.
The sound is pretty amazing, I love the engine warbles. I'm eagerly and impatiently awaiting to get a Rift, because the VR experience is supposed to be pretty nice with the game as well.
One thing that does bug me is the docking/undocking animation... there's no bounce/wobble when your ship is being carted around on the lift, and it feels a little like your ship has no mass when it's being moved.
The ship designs in Elite leave a lot to be desired from what I can see.
Is there a decent gallery of them anywhere?
I'm not in the beta, but from what I've seen most of the player ships seem to be the same ones from the 1984 original (and sequels), which is why they're all polygon-y.
The Black HunterThe key is a minimum of compromise, and a simple,unimpeachable reason to existRegistered Userregular
I don't want to put the game down, because the actual gameplay looks fantastic. I just love my spaceship aesthetics and poor ship designs will unfortunately have a lot to do with how much I will want to fly ships.
There's bound to be one in there that I like though, I'll keep watching.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
You can keep calling them poor designs I guess, but everything I see from Elite looks sexy as hell.
it must be a tiny planetoid then, because both are based on opinion.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Opinions can be demonstrably wrong.
Calling work like that poor design is just lazy or disingenuous. Saying so is insulting to the people who do the work and those who happen to appreciate it.
That is what it means when I say there is a world of difference between poor design and stuff you don't like.
I kind of like #8 (the white one with the blue stripes and splash). I wonder how hard the all-black one (#6) will be to see in space - some of the planetary ring sites (asteroid belts) are really freaggin' dark.
Calling work like that poor design is just lazy or disingenuous. Saying so is insulting to the people who do the work and those who happen to appreciate it.
That is what it means when I say there is a world of difference between poor design and stuff you don't like.
But your evidence that that ship is good design is that you like the design of the ship. Someone is allowed to think that's a bad ship design and still recognize a lot of hard work an love went into making the design. I'm sure there's people that even think the Millenium Falcon has a bad design.
How would you objectively determine if this building in MIT had good or bad design?
There are people that hate it as well as people who think it's an architectural wonder.
If you have no clue about design, of course you're going to conflate "stuff I like" with "good design". If you do have at least the tiniest clue, you can tell when something is designed well, no matter if you like it or not.
I kind of like #8 (the white one with the blue stripes and splash). I wonder how hard the all-black one (#6) will be to see in space - some of the planetary ring sites (asteroid belts) are really freaggin' dark.
The pattern on #4 is pretty boss. It's like a racing ship.
The crime and punishment stuff sounds interesting. I hope it's not like EVE with invincible cops, but more of a thing where you have a chance to get away or perhaps fight back for a time (at least until bigger reinforcements come). I'm fine with defenses around stations being pretty full-proof though.
That might actually make a cool ship module - some kind of communication unit that sends out a distress call that causes police (or paid security) to show up when you are attacked. Then, you can outfit your giant hauler with the idea of being able to survive long enough for help to come.
My Anaconda don't want none unless you got guns, hun. . .
I like space ships and I cannot lie
You other captains can't deny
when a cruiser flies in with a big ole brace
and sticks those cannons in your face you get sprung
Wanna man that helm
Cause you noticed that bridge was packed
Flight computers everywhere
Targeting systems armed for bear
Oh Navy, lets get positioned
And start this mission
My XO has been tested
And this fleet we got cannot be bested
The Black HunterThe key is a minimum of compromise, and a simple,unimpeachable reason to existRegistered Userregular
Saying my opinions are "demonstrably wrong" and insinuating I have no clue about design are pointlessly rude. I have a bachelor of industrial design and I cruise around conceptships.blogspot.com.au every second day, it's pretty insulting. You can say you strongly disagree, and on the flipside I can also say that some designs are good, hence my "I'll keep watching". "Demonstrably wrong" and "no clue about design" never have to come into it.
My criticisms are the interactions between the forms of the ships (one surface and another), and the simplicity of the forms. The pentagonal ship doesn't strike me as a good looking ship, the Anaconda does. The designs seem to be more plain than some of the other contemporary games coming out, that will be attractive to some people, and would do less for others.
I think a lot of the attraction to the Cobra and Adder (the pentagonish ships) is nostalgia. The ships have had pretty much the same shape since the first game, so they're pretty iconic. While compared to more modern ship design they're basic bordering on dull, I think they've done a good job of fleshing out the detail on them for an updated look, while still keeping the iconic shape.
Between Terminus, Skyrim, M&B Warband, and State of Decay, I have way too many open world games to play, then's there's the knowledge of the ones I have packed away.....
Anyone else see Star Wars fan art and get really sad there is no open world game about trading along the Kessel run?
Is there a way to pay a remotely less silly amount to play this?
Well, if you wait until the end of the month you can get in for $75 with the standard beta. Or $50 if you wait for release, which is sometime (they say this year, but who knows).
Elite looks like it could be great fun. I'm not too thrilled that they've nerfed yaw though. I'm in the school of thought that a space sim is most certainly not a flight sim. This whole rolling and pitching thing is far too emphasized for my taste. Still, there aren't too many space sims coming out any time soon so I'll take what I can get.
Posts
Is there a decent gallery of them anywhere?
Good info, +1 Awesome.
I cant wait to haul cargo around the universe and end up in some backwater part of the galaxy with no fuel due to a missjump
Yeah, that's kinda the group I'm in. I was aware of the old Elite game but I never played it. Conversely, I knew damn well who Chris Roberts was due to playing some of the WC games and adoring the shit out of Freelancer which is why Chris has unlimted access to my bank account and Elite is only backed at sane "just gimme the game when it's done" level. It doesn't help that I think the default ship in Elite just isn't all that cool looking, even if it does make a smidge more sense for spaceflight. I may bump up to the regular beta access level just for giggles though.
http://steamcommunity.com/id/pablocampy
The ships in Star Citizen are undoubtedly prettier, and their visual damage models are pretty amazing. While I never did play the old Elite games, I do appreciate the callbacks to that design that the new game is making. Ships in Elite have a very distinct flavor, and some of them look nice (there's even a ship that looks more like a traditional starfighter as opposed to a piece of geometry, so I think that there will be more variety in the finished product). I don't know if there is a full gallery anywhere though, as opposed to just finding random screenshots of things.
Really, both games are probably going to end up vastly different in terms of art design. Star Citizen is gorgeous and incredibly flashy, and I bet a lot of places in the Persistent Universe will look like the stages in Arena Commander with lots of floating debris and flare. Elite, by contrast, seems to emphasize the vast coldness of space, where there is just a whole lot of black out there interspersed with lonely structures. I'd guess that Elite will end up being more 'realistic,' but Star Citizen will be much prettier to look at.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
I'm not in the beta, but from what I've seen most of the player ships seem to be the same ones from the 1984 original (and sequels), which is why they're all polygon-y.
Elite Dangerous wiki:
http://elite-dangerous.wikia.com/wiki/Ships
1984:
http://www.c64-wiki.com/images/thumb/0/0b/EliteShipIdentificationChart.jpg/800px-EliteShipIdentificationChart.jpg
There's bound to be one in there that I like though, I'll keep watching.
This is the internet
Calling work like that poor design is just lazy or disingenuous. Saying so is insulting to the people who do the work and those who happen to appreciate it.
That is what it means when I say there is a world of difference between poor design and stuff you don't like.
XBL:Phenyhelm - 3DS:Phenyhelm
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
But your evidence that that ship is good design is that you like the design of the ship. Someone is allowed to think that's a bad ship design and still recognize a lot of hard work an love went into making the design. I'm sure there's people that even think the Millenium Falcon has a bad design.
How would you objectively determine if this building in MIT had good or bad design?
There are people that hate it as well as people who think it's an architectural wonder.
This isn't art we're trailing about, but design.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
The pattern on #4 is pretty boss. It's like a racing ship.
Well, that's just, like, your opinion, man.
That might actually make a cool ship module - some kind of communication unit that sends out a distress call that causes police (or paid security) to show up when you are attacked. Then, you can outfit your giant hauler with the idea of being able to survive long enough for help to come.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
http://www.fallout3nexus.com/downloads/file.php?id=16534
I like space ships and I cannot lie
You other captains can't deny
when a cruiser flies in with a big ole brace
and sticks those cannons in your face you get sprung
Wanna man that helm
Cause you noticed that bridge was packed
Flight computers everywhere
Targeting systems armed for bear
Oh Navy, lets get positioned
And start this mission
My XO has been tested
And this fleet we got cannot be bested
My criticisms are the interactions between the forms of the ships (one surface and another), and the simplicity of the forms. The pentagonal ship doesn't strike me as a good looking ship, the Anaconda does. The designs seem to be more plain than some of the other contemporary games coming out, that will be attractive to some people, and would do less for others.
Anyone else see Star Wars fan art and get really sad there is no open world game about trading along the Kessel run?
http://www.fallout3nexus.com/downloads/file.php?id=16534
Well, if you wait until the end of the month you can get in for $75 with the standard beta. Or $50 if you wait for release, which is sometime (they say this year, but who knows).
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox