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Objective: Defend Convoy to New Space Sim Thread for 5:00 Minutes

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Posts

  • a5ehrena5ehren AtlantaRegistered User regular
    All indications are that this is a lot like Freelancer, so yeah, probably.

  • GaslightGaslight Registered User regular
    a5ehren wrote: »
    All indications are that this is a lot like Freelancer, so yeah, probably.

    Not to be a jerk, but which question are you answering "Yeah probably" to? I assume you mean piracy is viable.

  • EchoEcho ski-bap ba-dapModerator mod
    So far I feel that my own ship gets in the way of me wanting to aim my broadsides properly.

  • a5ehrena5ehren AtlantaRegistered User regular
    Gaslight wrote: »
    a5ehren wrote: »
    All indications are that this is a lot like Freelancer, so yeah, probably.

    Not to be a jerk, but which question are you answering "Yeah probably" to? I assume you mean piracy is viable.

    I was answering klemming's question, sorry.

    I have no idea if piracy is viable long-term or not.

  • RedDawnRedDawn Registered User regular
    The bigger ships do seem to block the view on aiming for me too. I solve this by getting right up on them and just spamming the fire button.

  • TakelTakel Registered User regular
    RedDawn wrote: »
    The bigger ships do seem to block the view on aiming for me too. I solve this by getting right up on them and just spamming the fire button.

    Screw aiming! Just make the target bigger than the broadside of a barn!

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • GlalGlal AiredaleRegistered User regular
    I guess it's to give you a better impression of size progression, but I do wish they'd either zoom out so every ship took up the same amount of screen real-estate or let you control the zoom yourself.

    Commander Zoom
  • GaslightGaslight Registered User regular
    edited October 2015
    'Nother Rebel Galaxy question, this one trading related. Do I have it right that you want to buy goods at red prices and sell them at green prices?

    Initially I was thinking red was always bad, and a red buy price meant that price was above the average for that commodity so you were unlikely to be able to sell it for a profit. BUT this morning I read someone on another site basically say red means a below-average price for both buy and sell so red buy prices mean that the commodity is a bargain and you should pick it up.

    Of course this is all kind of irrelevant if my goal of making my fortune through violent theft pans out (doesn't matter so much what you can sell an item for when you got it for free) but it's good to have a backup plan.

    Gaslight on
  • wonderpugwonderpug Registered User regular
    Gaslight wrote: »
    'Nother Rebel Galaxy question, this one trading related. Do I have it right that you want to buy goods at red prices and sell them at green prices?

    Red means low price, green means high price. Buy red, sell green.

  • GlalGlal AiredaleRegistered User regular
    And as far as I can tell (!) are prices that are currently low because there's a related boom at that location, creating a surplus.

  • CabezoneCabezone Registered User regular
    RedDawn wrote: »
    The bigger ships do seem to block the view on aiming for me too. I solve this by getting right up on them and just spamming the fire button.

    "Never mind the manuvers, go straight at em"

    ElvenshaeMadPen
  • RedDawnRedDawn Registered User regular
    It has been working thus far, I imagine it will eventually start to fail when I start to get out gunned/ out classed ship wise.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited October 2015
    Cabezone wrote: »
    RedDawn wrote: »
    The bigger ships do seem to block the view on aiming for me too. I solve this by getting right up on them and just spamming the fire button.

    "Never mind the manuvers, go straight at em"

    Aka, why I have Scramjets installed.

    TOGSolid on
    wWuzwvJ.png
    BasilTalonSE
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    If Steam is kind enough to process a refund for another game that is, unfortunately, somewhat poorly optimized (uh, should my CPU be glowing white-hot?), I'll be purchasing and installing RG tonight. Looking forward to it based on everything I'm reading in this thread.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
    Basil
  • CabezoneCabezone Registered User regular
    edited October 2015
    I picked up some laser turret, I guess it was salvage, it does 2.5x damage my main guns. I just slapped it on my starter crap ship and it kills everything in no more than two passes. Anything smaller than a Corvette pops instantly. This was a good pickup.

    Cabezone on
  • ElvenshaeElvenshae Registered User regular
    Cabezone wrote: »
    RedDawn wrote: »
    The bigger ships do seem to block the view on aiming for me too. I solve this by getting right up on them and just spamming the fire button.

    "Never mind the manuvers, go straight at em"

    "The first time he spoke to me... I shall never forget his words. I remember it like it was yesterday. He leaned across the table, he looked me straight in the eye, and he said 'Aubrey... may I trouble you for the salt?'"

    MadPenCabezoneCommander ZoomGONG-00AlectharPoketpixieEvigilantBigityStormwatcherRhesus Positive
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
  • GlalGlal AiredaleRegistered User regular
    There, my ship is now a proper brick. Who needs slick when you can strap a bunch of engines and turrets onto an array of cargo containers?
    2015-10-22_00011.jpg

    Since I got it my mining laser and turrets have begun to automatically target and destroy asteroids. I can't tell if that's an inherent property of a hauler or if I just accidentally turned it on somehow.

    Elvenshaedurandal4532BasilGONG-00
  • Space PickleSpace Pickle Registered User regular
    OK, I must have this game.

  • CabezoneCabezone Registered User regular
    Drake wrote: »
    Hold fast.

    Every time I hear "incoming missles"

  • CabezoneCabezone Registered User regular
    OK, I must have this game.

    It's not the deepest game but for less than 20 bucks it's great.

    TaranisBasilGaslightTalonSEGlalTOGSolidAvalonGuard
  • BasilBasil Registered User regular
    You guys, I have beam cannon broadsides now.

    I am so happy.

    9KmX8eN.jpg
    TOGSolidElvenshaeGONG-00Evigilant
  • CabezoneCabezone Registered User regular
    Why does a cheap indie game have the best custom music system I've ever used? Why don't games that cost 100 million dollars to make have something like this?

    I need this in all my games.

    GaslightPoketpixieDiannaoChongSyrdon
  • RoyceSraphimRoyceSraphim Registered User regular
    Cabezone wrote: »
    Why does a cheap indie game have the best custom music system I've ever used? Why don't games that cost 100 million dollars to make have something like this?

    I need this in all my games.

    I've been thinking this since 2000, gta 3 let you dump mp3's into folders, but that meant taking up more hard drive space.

    So the game lets you just point a path to your music?

  • MadPenMadPen San DiegoRegistered User regular
    edited October 2015
    Cabezone wrote: »
    Why does a cheap indie game have the best custom music system I've ever used? Why don't games that cost 100 million dollars to make have something like this?

    I need this in all my games.

    I've been thinking this since 2000, gta 3 let you dump mp3's into folders, but that meant taking up more hard drive space.

    So the game lets you just point a path to your music?

    http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/

    edit: I'm bad at context. This allows you to create copies of directories or files wherever you want for basically 0 hard drive space. Of course, that's because they aren't actually copies, but links.

    Still useful. I'm sure there's other tools out there as well. Basically it's like a shortcut except that the OS totally handles all that itself so any program looking for mp3s, will just see mp3s, not "junctions" or "hardlinks" (unless it specifically starts asking for those details).

    MadPen on
    3DS: 4098-4243-6127
  • RoyceSraphimRoyceSraphim Registered User regular
    Madpen, I'm playing through the Soviet Campaign now. Just encountered Yuri's submarines.

  • KiTAKiTA Registered User regular
    MadPen wrote: »
    Cabezone wrote: »
    Why does a cheap indie game have the best custom music system I've ever used? Why don't games that cost 100 million dollars to make have something like this?

    I need this in all my games.

    I've been thinking this since 2000, gta 3 let you dump mp3's into folders, but that meant taking up more hard drive space.

    So the game lets you just point a path to your music?

    http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/

    edit: I'm bad at context. This allows you to create copies of directories or files wherever you want for basically 0 hard drive space. Of course, that's because they aren't actually copies, but links.

    Still useful. I'm sure there's other tools out there as well. Basically it's like a shortcut except that the OS totally handles all that itself so any program looking for mp3s, will just see mp3s, not "junctions" or "hardlinks" (unless it specifically starts asking for those details).

    Not copies, but redirects. Basically you can make it so that the OS goes to a certain folder, say, C:\Users\ and is magically redirected to D:\Users\ instead. Extremely useful for SSDs, although with modern SSDs it's not as important.

  • MorkathMorkath Registered User, __BANNED USERS regular
    Been playing a lot of rebel galaxy, some things;

    The game is a lot of fun.
    There are weapons you can't buy that drop off enemies sometimes. I found a morath missile turret that has infinite ammo.
    Escort missions are terrible and a huge waste of time. No matter how much they offer you, don't do it. The ai insists on flying through every single asteroid field which makes you constantly stop to fly slowly through it. I just spent 25 minutes doing one, just to fail 100sm from the goal when a dreadnaught unwarped next to the target and one shot it. On average difficulty.
    High level combat seems to kind of break down. EVERYTHING has leech missiles, and there is no defense against them, so your engines are offline for 95% of the fight. Everything also has infinite normal missiles they just constantly spam, and there is no real defense against them other than lots of hull and shields.
    High level encounters tend to start with, SURPRISE you are completely surrounded by fighters and capital ships that instantly warp in, in perfect formation. Oh your engines are offline. Good luck!
    Combat boils down to, boost like fuck to get out of the killbox. Kite the capital ships to kill all the fighters, then kill the capital ships.

    I am still enjoying it, but I wish the end game content didn't turn to such garbage.

    Commander Zoom
  • CabezoneCabezone Registered User regular
    edited October 2015
    I had a feeling it might be like that later on.

    My only real complaint with the game so far is the save system. It only saves when you enter or leave a station, or quite the game. It should save after every mission completion.

    Cabezone on
    Taranis
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited October 2015
    heh was doing a low risk cargo run.

    Got within 50sm of the base, pulled out of warp by like 25 bombers/gunships. A few seconds later a dreadnaught warps in with two frigates.

    Try to book it to the base I am delivering to.

    There is another dreadnaught and another 10 bombers.

    My cargo, 20 units of greel whiskey.

    They sent probably over 100 million in resources, to steal like 50k worth of alcohol.

    e:
    I'm in a destroyer btw.

    Morkath on
    Geth
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    Glal wrote: »
    There, my ship is now a proper brick. Who needs slick when you can strap a bunch of engines and turrets onto an array of cargo containers?
    2015-10-22_00011.jpg

    Since I got it my mining laser and turrets have begun to automatically target and destroy asteroids. I can't tell if that's an inherent property of a hauler or if I just accidentally turned it on somehow.

    Was reminded instantly of this;
    2015-05-04-Cloak-And-Swagger.jpg

    RoyceSraphimRend
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited October 2015
    Corvettes are my jaaaaaaaaaam! Got out of the Hammerhead after upgrading it as far as I could and got into an Icarus and bhahaha this thing is awesome. I put particle beams in my side turrets so if I'm head on with something I'm blasting them with two pulse turrets and two particle beams. Once I'm right on top of them I unload with my rapidfire tachyon broadsides. My entire ship is built around getting in as close as possible and unloading all the guns ever and it's so much fun. The ramming deflector in particular is just hilarious cause I'll usually run headfirst into a target before vaporizing them.
    Cabezone wrote: »
    I had a feeling it might be like that later on.

    My only real complaint with the game so far is the save system. It only saves when you enter or leave a station, or quite the game. It should save after every mission completion.
    Nah, it adds a sense of risk to what you're doing by forcing you to dock to save. Either keep going to maximize your earning speed or dock up and keep going.

    TOGSolid on
    wWuzwvJ.png
    Basil
  • BasilBasil Registered User regular
    edited October 2015
    You may be interested in the mercenary faction ship available in Midway when you get out of the backwater. It is a boomtacular frigate with very fast speed and turn ratings.

    Basil on
    9KmX8eN.jpg
    TOGSolidGONG-00
  • GlalGlal AiredaleRegistered User regular
    edited October 2015
    The save system has its advantages- the game is nice enough to fudge things if you die right outside of a station you just saved at, either removing the enemies (if they were spawned there by a mission you just completed) or loading you out of aggro range of the enemies, so you can get out.

    [edit] Apparently the mechanic is that, if your hull is below 25% and the game is forced to save (by either quitting or undocking), the game will teleport you away from danger on reload, just to stop situations where you just die when loading back in.

    And yeah, the enemy ambush system is... kind of evil. You can see how it works if you do a Dead Drop mission, just kill warp when you're ~100sm away from your target and thruster your way in. Nothing, nothing, suddenly surrounded by a million ships.
    I normally (try to) deal with it by using my 16 seconds of boost and deflector shields to break out until my engines kick in again, then warp to the other side of the target and casually waltz in, grab the container and then warp out, since the ambush fleet is now too far to catch me.

    Glal on
    Morkath
  • AlectharAlecthar Alan Shore We're not territorial about that sort of thing, are we?Registered User regular
    Morkath wrote: »
    Been playing a lot of rebel galaxy, some things;

    The game is a lot of fun.
    There are weapons you can't buy that drop off enemies sometimes. I found a morath missile turret that has infinite ammo.
    Escort missions are terrible and a huge waste of time. No matter how much they offer you, don't do it. The ai insists on flying through every single asteroid field which makes you constantly stop to fly slowly through it. I just spent 25 minutes doing one, just to fail 100sm from the goal when a dreadnaught unwarped next to the target and one shot it. On average difficulty.
    High level combat seems to kind of break down. EVERYTHING has leech missiles, and there is no defense against them, so your engines are offline for 95% of the fight. Everything also has infinite normal missiles they just constantly spam, and there is no real defense against them other than lots of hull and shields.
    High level encounters tend to start with, SURPRISE you are completely surrounded by fighters and capital ships that instantly warp in, in perfect formation. Oh your engines are offline. Good luck!
    Combat boils down to, boost like fuck to get out of the killbox. Kite the capital ships to kill all the fighters, then kill the capital ships.

    I am still enjoying it, but I wish the end game content didn't turn to such garbage.

    I'm only just starting and it's feeling like that kinda crap might be an issue. Hopefully it's the kind of thing they can run a balance pass on that makes things more fun.

    In a way, what I'm most excited about is that the game is as fun as it is despite its shortcomings; it's a great starting point for further iteration. It looks great, the gameplay (barring some camera irritation and aforementioned balance issues) is really enjoyable, the soundtrack is fabulous (and if you disagree, @Cabezone is right that the Custom Music system is great). DLC/Expansions/Sequels could add wider variety of mission types, maybe additional minor storylines, some more meaningful faction related stuff, make mining and trading more interesting, etc. Mod support would rock, too.

  • CabezoneCabezone Registered User regular
    I didn't know the back story to Rebel Games. Its impressive what two pros can make.

  • MadPenMadPen San DiegoRegistered User regular
    Madpen, I'm playing through the Soviet Campaign now. Just encountered Yuri's submarines.

    What game? I may have missed something here, because I'm confused.

    3DS: 4098-4243-6127
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Sounds like Red Alert 2.

  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Indeed comrade.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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