I guess it's to give you a better impression of size progression, but I do wish they'd either zoom out so every ship took up the same amount of screen real-estate or let you control the zoom yourself.
'Nother Rebel Galaxy question, this one trading related. Do I have it right that you want to buy goods at red prices and sell them at green prices?
Initially I was thinking red was always bad, and a red buy price meant that price was above the average for that commodity so you were unlikely to be able to sell it for a profit. BUT this morning I read someone on another site basically say red means a below-average price for both buy and sell so red buy prices mean that the commodity is a bargain and you should pick it up.
Of course this is all kind of irrelevant if my goal of making my fortune through violent theft pans out (doesn't matter so much what you can sell an item for when you got it for free) but it's good to have a backup plan.
If Steam is kind enough to process a refund for another game that is, unfortunately, somewhat poorly optimized (uh, should my CPU be glowing white-hot?), I'll be purchasing and installing RG tonight. Looking forward to it based on everything I'm reading in this thread.
I picked up some laser turret, I guess it was salvage, it does 2.5x damage my main guns. I just slapped it on my starter crap ship and it kills everything in no more than two passes. Anything smaller than a Corvette pops instantly. This was a good pickup.
The bigger ships do seem to block the view on aiming for me too. I solve this by getting right up on them and just spamming the fire button.
"Never mind the manuvers, go straight at em"
"The first time he spoke to me... I shall never forget his words. I remember it like it was yesterday. He leaned across the table, he looked me straight in the eye, and he said 'Aubrey... may I trouble you for the salt?'"
There, my ship is now a proper brick. Who needs slick when you can strap a bunch of engines and turrets onto an array of cargo containers?
Since I got it my mining laser and turrets have begun to automatically target and destroy asteroids. I can't tell if that's an inherent property of a hauler or if I just accidentally turned it on somehow.
Why does a cheap indie game have the best custom music system I've ever used? Why don't games that cost 100 million dollars to make have something like this?
Why does a cheap indie game have the best custom music system I've ever used? Why don't games that cost 100 million dollars to make have something like this?
I need this in all my games.
I've been thinking this since 2000, gta 3 let you dump mp3's into folders, but that meant taking up more hard drive space.
So the game lets you just point a path to your music?
Why does a cheap indie game have the best custom music system I've ever used? Why don't games that cost 100 million dollars to make have something like this?
I need this in all my games.
I've been thinking this since 2000, gta 3 let you dump mp3's into folders, but that meant taking up more hard drive space.
So the game lets you just point a path to your music?
edit: I'm bad at context. This allows you to create copies of directories or files wherever you want for basically 0 hard drive space. Of course, that's because they aren't actually copies, but links.
Still useful. I'm sure there's other tools out there as well. Basically it's like a shortcut except that the OS totally handles all that itself so any program looking for mp3s, will just see mp3s, not "junctions" or "hardlinks" (unless it specifically starts asking for those details).
Why does a cheap indie game have the best custom music system I've ever used? Why don't games that cost 100 million dollars to make have something like this?
I need this in all my games.
I've been thinking this since 2000, gta 3 let you dump mp3's into folders, but that meant taking up more hard drive space.
So the game lets you just point a path to your music?
edit: I'm bad at context. This allows you to create copies of directories or files wherever you want for basically 0 hard drive space. Of course, that's because they aren't actually copies, but links.
Still useful. I'm sure there's other tools out there as well. Basically it's like a shortcut except that the OS totally handles all that itself so any program looking for mp3s, will just see mp3s, not "junctions" or "hardlinks" (unless it specifically starts asking for those details).
Not copies, but redirects. Basically you can make it so that the OS goes to a certain folder, say, C:\Users\ and is magically redirected to \Users\ instead. Extremely useful for SSDs, although with modern SSDs it's not as important.
The game is a lot of fun.
There are weapons you can't buy that drop off enemies sometimes. I found a morath missile turret that has infinite ammo.
Escort missions are terrible and a huge waste of time. No matter how much they offer you, don't do it. The ai insists on flying through every single asteroid field which makes you constantly stop to fly slowly through it. I just spent 25 minutes doing one, just to fail 100sm from the goal when a dreadnaught unwarped next to the target and one shot it. On average difficulty.
High level combat seems to kind of break down. EVERYTHING has leech missiles, and there is no defense against them, so your engines are offline for 95% of the fight. Everything also has infinite normal missiles they just constantly spam, and there is no real defense against them other than lots of hull and shields.
High level encounters tend to start with, SURPRISE you are completely surrounded by fighters and capital ships that instantly warp in, in perfect formation. Oh your engines are offline. Good luck!
Combat boils down to, boost like fuck to get out of the killbox. Kite the capital ships to kill all the fighters, then kill the capital ships.
I am still enjoying it, but I wish the end game content didn't turn to such garbage.
My only real complaint with the game so far is the save system. It only saves when you enter or leave a station, or quite the game. It should save after every mission completion.
There, my ship is now a proper brick. Who needs slick when you can strap a bunch of engines and turrets onto an array of cargo containers?
Since I got it my mining laser and turrets have begun to automatically target and destroy asteroids. I can't tell if that's an inherent property of a hauler or if I just accidentally turned it on somehow.
Corvettes are my jaaaaaaaaaam! Got out of the Hammerhead after upgrading it as far as I could and got into an Icarus and bhahaha this thing is awesome. I put particle beams in my side turrets so if I'm head on with something I'm blasting them with two pulse turrets and two particle beams. Once I'm right on top of them I unload with my rapidfire tachyon broadsides. My entire ship is built around getting in as close as possible and unloading all the guns ever and it's so much fun. The ramming deflector in particular is just hilarious cause I'll usually run headfirst into a target before vaporizing them.
My only real complaint with the game so far is the save system. It only saves when you enter or leave a station, or quite the game. It should save after every mission completion.
Nah, it adds a sense of risk to what you're doing by forcing you to dock to save. Either keep going to maximize your earning speed or dock up and keep going.
You may be interested in the mercenary faction ship available in Midway when you get out of the backwater. It is a boomtacular frigate with very fast speed and turn ratings.
The save system has its advantages- the game is nice enough to fudge things if you die right outside of a station you just saved at, either removing the enemies (if they were spawned there by a mission you just completed) or loading you out of aggro range of the enemies, so you can get out.
[edit] Apparently the mechanic is that, if your hull is below 25% and the game is forced to save (by either quitting or undocking), the game will teleport you away from danger on reload, just to stop situations where you just die when loading back in.
And yeah, the enemy ambush system is... kind of evil. You can see how it works if you do a Dead Drop mission, just kill warp when you're ~100sm away from your target and thruster your way in. Nothing, nothing, suddenly surrounded by a million ships.
I normally (try to) deal with it by using my 16 seconds of boost and deflector shields to break out until my engines kick in again, then warp to the other side of the target and casually waltz in, grab the container and then warp out, since the ambush fleet is now too far to catch me.
Glal on
+1
AlectharAlan ShoreWe're not territorial about that sort of thing, are we?Registered Userregular
The game is a lot of fun.
There are weapons you can't buy that drop off enemies sometimes. I found a morath missile turret that has infinite ammo.
Escort missions are terrible and a huge waste of time. No matter how much they offer you, don't do it. The ai insists on flying through every single asteroid field which makes you constantly stop to fly slowly through it. I just spent 25 minutes doing one, just to fail 100sm from the goal when a dreadnaught unwarped next to the target and one shot it. On average difficulty.
High level combat seems to kind of break down. EVERYTHING has leech missiles, and there is no defense against them, so your engines are offline for 95% of the fight. Everything also has infinite normal missiles they just constantly spam, and there is no real defense against them other than lots of hull and shields.
High level encounters tend to start with, SURPRISE you are completely surrounded by fighters and capital ships that instantly warp in, in perfect formation. Oh your engines are offline. Good luck!
Combat boils down to, boost like fuck to get out of the killbox. Kite the capital ships to kill all the fighters, then kill the capital ships.
I am still enjoying it, but I wish the end game content didn't turn to such garbage.
I'm only just starting and it's feeling like that kinda crap might be an issue. Hopefully it's the kind of thing they can run a balance pass on that makes things more fun.
In a way, what I'm most excited about is that the game is as fun as it is despite its shortcomings; it's a great starting point for further iteration. It looks great, the gameplay (barring some camera irritation and aforementioned balance issues) is really enjoyable, the soundtrack is fabulous (and if you disagree, @Cabezone is right that the Custom Music system is great). DLC/Expansions/Sequels could add wider variety of mission types, maybe additional minor storylines, some more meaningful faction related stuff, make mining and trading more interesting, etc. Mod support would rock, too.
Posts
Not to be a jerk, but which question are you answering "Yeah probably" to? I assume you mean piracy is viable.
I was answering klemming's question, sorry.
I have no idea if piracy is viable long-term or not.
Screw aiming! Just make the target bigger than the broadside of a barn!
Initially I was thinking red was always bad, and a red buy price meant that price was above the average for that commodity so you were unlikely to be able to sell it for a profit. BUT this morning I read someone on another site basically say red means a below-average price for both buy and sell so red buy prices mean that the commodity is a bargain and you should pick it up.
Of course this is all kind of irrelevant if my goal of making my fortune through violent theft pans out (doesn't matter so much what you can sell an item for when you got it for free) but it's good to have a backup plan.
Red means low price, green means high price. Buy red, sell green.
"Never mind the manuvers, go straight at em"
Aka, why I have Scramjets installed.
XBL: InvaderJims
Bnet: Pudgestomp#11153
"The first time he spoke to me... I shall never forget his words. I remember it like it was yesterday. He leaned across the table, he looked me straight in the eye, and he said 'Aubrey... may I trouble you for the salt?'"
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
https://books.google.com/books?id=ku44-uCPdVQC&pg=PA336&lpg=PA336&dq=unnatural+sodomy+isaac+wilson&source=bl&ots=8o8F1fd-Xb&sig=-uYsFm2plNcbbSCTX1XfySLozqE&hl=en&sa=X&ved=0CB0Q6AEwAGoVChMIjsf1goPXyAIVVOZjCh0lVg2u#v=onepage&q=unnatural sodomy isaac wilson&f=false
100 lashes...and the letter Jack hands to Maturin is pretty close to verbatim. Fascinating. Because the letter is hilarious.
Since I got it my mining laser and turrets have begun to automatically target and destroy asteroids. I can't tell if that's an inherent property of a hauler or if I just accidentally turned it on somehow.
Every time I hear "incoming missles"
It's not the deepest game but for less than 20 bucks it's great.
I am so happy.
I need this in all my games.
I've been thinking this since 2000, gta 3 let you dump mp3's into folders, but that meant taking up more hard drive space.
So the game lets you just point a path to your music?
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
edit: I'm bad at context. This allows you to create copies of directories or files wherever you want for basically 0 hard drive space. Of course, that's because they aren't actually copies, but links.
Still useful. I'm sure there's other tools out there as well. Basically it's like a shortcut except that the OS totally handles all that itself so any program looking for mp3s, will just see mp3s, not "junctions" or "hardlinks" (unless it specifically starts asking for those details).
http://www.fallout3nexus.com/downloads/file.php?id=16534
Not copies, but redirects. Basically you can make it so that the OS goes to a certain folder, say, C:\Users\ and is magically redirected to
The game is a lot of fun.
There are weapons you can't buy that drop off enemies sometimes. I found a morath missile turret that has infinite ammo.
Escort missions are terrible and a huge waste of time. No matter how much they offer you, don't do it. The ai insists on flying through every single asteroid field which makes you constantly stop to fly slowly through it. I just spent 25 minutes doing one, just to fail 100sm from the goal when a dreadnaught unwarped next to the target and one shot it. On average difficulty.
High level combat seems to kind of break down. EVERYTHING has leech missiles, and there is no defense against them, so your engines are offline for 95% of the fight. Everything also has infinite normal missiles they just constantly spam, and there is no real defense against them other than lots of hull and shields.
High level encounters tend to start with, SURPRISE you are completely surrounded by fighters and capital ships that instantly warp in, in perfect formation. Oh your engines are offline. Good luck!
Combat boils down to, boost like fuck to get out of the killbox. Kite the capital ships to kill all the fighters, then kill the capital ships.
I am still enjoying it, but I wish the end game content didn't turn to such garbage.
My only real complaint with the game so far is the save system. It only saves when you enter or leave a station, or quite the game. It should save after every mission completion.
Got within 50sm of the base, pulled out of warp by like 25 bombers/gunships. A few seconds later a dreadnaught warps in with two frigates.
Try to book it to the base I am delivering to.
There is another dreadnaught and another 10 bombers.
My cargo, 20 units of greel whiskey.
They sent probably over 100 million in resources, to steal like 50k worth of alcohol.
e:
I'm in a destroyer btw.
Was reminded instantly of this;
Nah, it adds a sense of risk to what you're doing by forcing you to dock to save. Either keep going to maximize your earning speed or dock up and keep going.
[edit] Apparently the mechanic is that, if your hull is below 25% and the game is forced to save (by either quitting or undocking), the game will teleport you away from danger on reload, just to stop situations where you just die when loading back in.
And yeah, the enemy ambush system is... kind of evil. You can see how it works if you do a Dead Drop mission, just kill warp when you're ~100sm away from your target and thruster your way in. Nothing, nothing, suddenly surrounded by a million ships.
I normally (try to) deal with it by using my 16 seconds of boost and deflector shields to break out until my engines kick in again, then warp to the other side of the target and casually waltz in, grab the container and then warp out, since the ambush fleet is now too far to catch me.
I'm only just starting and it's feeling like that kinda crap might be an issue. Hopefully it's the kind of thing they can run a balance pass on that makes things more fun.
In a way, what I'm most excited about is that the game is as fun as it is despite its shortcomings; it's a great starting point for further iteration. It looks great, the gameplay (barring some camera irritation and aforementioned balance issues) is really enjoyable, the soundtrack is fabulous (and if you disagree, @Cabezone is right that the Custom Music system is great). DLC/Expansions/Sequels could add wider variety of mission types, maybe additional minor storylines, some more meaningful faction related stuff, make mining and trading more interesting, etc. Mod support would rock, too.
Battle.net
What game? I may have missed something here, because I'm confused.