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Whoops, missed part of your sentence. Does your PC have wireless at all?
Also, are there any other devices on the network?
EDIT: Dumb question, but have you updated the app in Windows 10 recently?
I got it to work!!!! Thanks so much for trying to help, im almost embarressed to say what it was
...the resolution. I lowered my comps resolution and it works. I think the higher desktop resolution was messing with the stream or something? Its still got a tiny delay with the controller, which is connected to my xbox, but its playable and theres no artefacting on the scree
I'm still waiting for the ability to delete those 0g games on my list as a priority though... (because my OCD demands it) And the ability to take English as language because Microsoft is butchering my language. (I guess that added focus on Europe didnt amount to much yet.)
What resolution were you using beforehand? I would think they'd do a better job of upscaling to whatever your desktop resolution is so changing it isn't needed.
It might be that my comp just doesnt have the ram or graphics card to run streaming at that res properly (its about 9 years old), even with upscaling. I dunno, all I know is that at 1900x1200 i was getting massive pixel blotches and eventual freezes, and now im not
Make sure your video card drivers are up to date, and try quitting any unnecassary programs while you stream.
The x-mega-stack-o-tron!
So we can probably expect a new extensible XB1 form-factor to be announced at E3, then, I'm guessing.
It's nice to not have a game hold your hand. You can completely fail and send the wrong person to jail and it's glorious.
XBL:Phenyhelm - 3DS:Phenyhelm
Yes, but I don't think it's going to be a hardware upgrade--if anything, it'll be a new design (that's cheaper to produce and probably more power efficient). I don't think we're going to see an actual hardware expansion or upgrade option--like on the N64, PS2, Gamecube, etc.--until after DirectX 12 and possible the first pass of Windows 10 integration.
That's just my theory though.
Plus, it's Tycho and Gabe. They tend to assume the worse, not without reason, and that's twice for the Xbox One. Makes for better comedy.
Is it a third, first or combined perspective game? The screens alternate and I couldn't tell.
It switches between third and first depending on whether you are moving (third) or examining areas and objects (first).
XBL:Phenyhelm - 3DS:Phenyhelm
I'm a little surprised this gens consoles weren't designed with easy upgradeable in mind, sort of like steam machines, only just don't Sony or Microsoft would be making selling the upgrades. Doing that, but ensureing that all games are still designed to play perfectly well on the base model seems like it would be a good idea.
Remember when Microsoft released the 360 with upgradable HDDs?
Remember when- you get the point
I think it is entirely likely. These consoles have another 5-8 years left in this cycle. Right now, Xbox is underperforming based on a shitty launch and the perception that it is the weaker machine. If they do release a version with more RAM or SSDs, I would definitely be interested. Imagine if two years from now we have the XB2, NX and PS4 all pretty much on par with each other.
No, because that didn't happen--that's what Nintendo did with the New 3DS (still an awful name). It's doable, but it poses some problems--I doubt Microsoft wants to contend with potentially cutting off part of the audience from major releases, sooner rather than later.
After all, the PS4 is also unfortunately underpowered by the same criteria the Xbox One is judged by (PC performance). And Sony issuing a model with an SSD inside of it only fixes the complaint about load times. Microsoft is part way there with the "hybrid" arrangement inside one bundle. Sony may do the same. Importantly, these upgrades, while desirable, do not potentially divide up the base (a divisive issue when Microsoft decided to follow Sony's lead and drop the Kinect the way Sony quietly buried the Playstation Eye).
There are reasons for the move, but would it improve Xbox One sales? I doubt it.
A cheaper, more efficient hardware revision? Very, very likely. Microsoft's at a similar point to Sony was with the Playstation 3 around 2006, when it became apparent that no one wanted a giant, grill-looking monster with the Spiderman font (and that backwards compatibility wasn't doing them any favors--a uniquely Sony position). Put out a smaller, less-power-hungry console, consider Sony's use of replaceable hard drives (though that's a more complicated option than just supporting external drives), generate some buzz about the new hardware (they did an excellent job of that when the Xbox 360 S was announced, though that console was obviously in a very different position compared to Sony). Even put in the necessary hardware for expansions like the Nintendo 64, the Playstation 2's hard drive, etc., even if they aren't going to be used immediately.
Substantial hardware upgrades before that, though? It's more difficult and risky. But that's just my speculation.
Plus, at least one hardware revision that doesn't change performance substantially seems inevitable.
Similarly, they just sold out of a niche $150 controller, proving the demand for more high-end experiences in console. They will go where the money is. If it means eventually being able to synch my Steam library, or Holodeck integration, I can see people forking over more.
I got a Xbox 360 S as well soon after launch--it's a very safe option because introducing it doesn't cast the appearance that people of the older hardware model are at any lost, while giving those who want the change an opportunity to do so. If the later Xbox One has a small upgrade that's barely noticeable, that'll be safe too (and in effect, the power difference between the Xbox One and PS4 is minuscule compared to, well, the original Xbox and the Playstation 2). A large jump is riskier.
Plus, GTA V came out almost eight years after the console did--in effect Sony did Microsoft a favor for taking the heat for introducing mandatory installations on their console several years later (and there are still people who are bitter about it being a thing--part of the argument that consoles have inherited some of PC gaming's more tedious qualities).
As for "Going where the money is..."--that seems rather vague and meaningless, no offense. If that's the case, why aren't they following Sony's lead and charging people to repurchase their Xbox 360 libraries on XB1? Because you can be absolutely sure there is more money there (as well as a no shortage of controversy) than the course they took.
Of course Microsoft's trying to make a profit, I'm sure any hardware revision, whether or not it includes Steam support or whatever crap they can throw in, will cost a good bit more than the preceding hardware even if it offers no significant performance boost. That's a safe, noncontroversial thing to do.
What I mean by going to the money is obvious; they are trying to cater to the 'hardcore' gamer by offering more expensive, niche options. Releasing a beefed up Xbox doesn't mean people stop development on Xbox 1 titles. But just like people paying more for Hard drive space, and fancy controllers, people I think would be excited about a more capable version of the hardware. Similar to how some 360 games run better in BC, games currently on XB1 that struggle with framerate and resolutions could take advantage.
Yes, they likely won't do anything that drastic, but I would happily plop down an extra hundred dollars or two for something like that.
Then we're in agreement--I don't think it's coming next E3 (my original point), and I wouldn't expect any major hardware improvements at that point (except for moving towards a more efficient revision for the same performance). And we've established that Microsoft isn't solely driven by "where the money is" so much as engendering good will among its existing base. So they'll move more carefully, I think.
If you're willing to put down, for example, $400 for an improved console (the most immediate option--considering it would be a new unit in effect, that's a reasonable price), more power to you, of course. I don't think you'll have the opportunity until some time later into the lifespan.
PS VR will definitely be an informative example--since it's invariably required to use the same sort of interface that's available on an Xbox One (USB 3.0), as far as I can tell. It's annoying that Sony's been kind of...coy....about what the hardware itself does (to my knowledge, they've only given the resolution--960x1080 per eye, with a goal of 120 fps), so it's hard to compare. Given that both consoles have been able to use smart ways to scale visual fidelity for smoother performance and consistent framerates, my theory is that it's not a huge addition to processing power, but that's just a theory.
Phil Spencer's speculation was also very open ended too, so it could be something equally modest at first. That's why I think hitting the upper goal of what he's suggested would take some serious reevaluation of the hardware.
It's a hard thing for consoles. Nintendo's been in this game longer than anyone--the SNES, N64, and Gamecube all featured expansion slots built into the underside of the hardware, but from what I understand, the Gamecube was the only one to actually use them (and that was a modem for two games from Phantasy Star Online).
http://arstechnica.com/gaming/2015/07/fabled-sony-nintendo-play-station-prototype-discovered/
And don't forget the N64's disk drive, which was, sadly, only released in Japan.
From what I've heard, the N64's magnetic (?) drive also had a total of eleven units sold.
Not exactly gleaming examples of success. You can see why even compared to the disappointment that was the Gamecube modem, those aren't readily brought up.
EDIT: Nope, that was titles, not units. It actually sold 15,000 units--but that meant out of initial run, 85,000 got scrapped, according to Wikipedia. Those are basically "Xbox in Japan" numbers, with more stuff ending up in recycling bins.
The expansion bay on the GameCube also enabled the Gameboy Player to hook onto it, which let you play GBA, GBC and GB games on it.
The SNES also had a short lived modem add-on, usable with Starfox in Japan.
I think you might be thinking of a different game.
I think Sony changed up their policy recently, but for a long time, PSN cloud saving was hilariously limited as well (I think to 1 GB).
https://en.m.wikipedia.org/wiki/Donkey_Kong_64
Maybe? Epic did do a port for PC. The main thing I would imagine they prioritize are games voted up through the support site, and bestsellers. I don't think Bulletstorm fits the bill, but it would likely be easy to port since they've done all of the Gears titles already.
That's EA, right?
I need dead space 1-3 on there too. Pleeasssee.
I'd settle for 1 and 2, but yes.
That area is where my highest praise for Nintendo's console go--they've been pretty consistently able to deliver that in the last 3 consoles (I'm pretty sure). Xbox doing the same? Yes please.
It's a pretty effective selling-point versus the PS4, so it'd be worth their while to keep needling it. Especially how they're using it to bulk out Games with Gold, so it's not even that you need to go and buy old 360 games if you want more stuff to play, they're giving two of them to you every month.