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[King of Dragon Pass] - Celtic Vikings Riding Triceratops

Rhan9Rhan9 Registered User regular
edited July 2013 in Games and Technology
What is King of Dragon Pass?
pmhhZcY.png
I'll shamelessly ape Wikipedia for the synopsis:
King of Dragon Pass is a 1999 computer game published by A Sharp. Set in the fictional world of Glorantha, it depicts the lives and fortunes of one of several barbarian clans, settling the untamed lands of Dragon Pass over the course of several decades. The clans bear some similarities, such as fyrds and lawspeakers, to the Iron Age Nordic peoples.

Why should I play KODP?

Because it's fun, unique, and cheap?
Also, Triceratops cavalry:
f5NmEO1.jpg

What makes it different?

KODP is an odd mix of the Civilization-effect(grabbing you and not letting go until the wee hours of the night), managing and developing your tribe/community, and a visual novel/choose-your-own-adventure. The game puts you in the place of a sort of "leading spirit" of a clan, and you interact with the game mainly through the actions of a leading council of elders.
LH5cs4d.jpg

That sounds kinda neat, how does the game play in practice?

You play KODP in a turn-based fashion that cycles through different seasons in a year, with different foci per season. Sea, fire, earth, dark and storm. Sea and Earth seasons are meant for planting and harvesting, Fire for raiding and Storm and Dark seasons are essentially the winter. You don't want to mess around during the Winter. There's also a "season" called Sacred Time, during which you make decisions for the following year(such as allocating clan magic towards bonuses for your clan).

The gameplay is composed of static images, which represent events and choices you can make. Many are tied together, and can have consequences down the line. You'll have to manage your clan, produce food, solve problems, explore new lands and raid your neighbors/defend against raids to guide your people to prosperity. The objective is to become, surprise surprise, the King of Dragon Pass.

Oh boy, that sure is tempting! Where can I find this ambrosia of gaming?
Why, it's available on Good Old Games. Check it out:
http://www.gog.com/gamecard/king_of_dragon_pass

Oh, and really, you should read the manual before you play. Makes life so much easier, since the game doesn't have a tutorial.

Few more screenshots to whet the appetite:
gM5Hdxk.jpg
StDXCA7.jpg

Other handy links:

KODP Wiki, handy beginner's guide and everything over there.
kingofdragonpass.wikia.com/wiki/King_of_Dragon_Pass_Wiki

Rhan9 on
«13

Posts

  • WotanAnubisWotanAnubis Registered User regular
    I've always wondered how to get the most magic at Sacred Time. Magic always seems so scarce until I've managed to form a tribe.

  • Rhan9Rhan9 Registered User regular
    There's a bunch of ways to get more magic towards your next Sacred Time. It's my understanding that you get a set amount normally, and taking certain actions increases or decreases the magic available to you in your next allocation phase.

    Doing things like taking choices that emulate the history of your tribe (fighting ancestral enemies, taking/not taking thralls, etc.), doing hero-quests, requesting magic for favors from other tribes, and so forth all increase magic. Doing the opposite obviously decreases it. Sometimes you can gain magic from events, pleasing spirits/gods etc. and other ways like that. It's a highly mutable amount.

  • WotanAnubisWotanAnubis Registered User regular
    Well, yeah, honouring traditions and the ancestors gives you magic at the moment you do it.

    But you always get a bunch of magic all at once at Sacred Time. Having the leader of the Ring be a worshiper of your clan's main god/dess increases the amount by 1. Having worshipers of seven different gods also gives you an extra point of magic at that time (I believe). I just wondered if there were other such conditions.

  • Rhan9Rhan9 Registered User regular
    edited July 2013
    Basically:
    -Honour your history/ancestors
    -Events
    -Heroquests
    -Calling in favors

    Apart from that, I don't know.

    Rhan9 on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
  • KiasKias Registered User regular
    I am afraid to get back on this game. My hours disappear even worse than civ.

    steam_sig.png

  • WotanAnubisWotanAnubis Registered User regular
    Kias wrote: »
    I am afraid to get back on this game. My hours disappear even worse than civ.

    At least they'd be hours well-spent.

  • Rhan9Rhan9 Registered User regular
    Kias wrote: »
    I am afraid to get back on this game. My hours disappear even worse than civ.

    Imagine, taking your ragtag tribe through trials and tribulations to greatness, and become the King! Unite the tribes, solve petty disputes and murder some innocent travelers for profit!

  • WotanAnubisWotanAnubis Registered User regular
    Rhan9 wrote: »
    Kias wrote: »
    I am afraid to get back on this game. My hours disappear even worse than civ.

    Imagine, taking your ragtag tribe through trials and tribulations to greatness, and become the King! Unite the tribes, solve petty disputes and murder some innocent travelers for profit!

    That's just reprehensible.

    Travelers are unlikely to have cows with them. There's no profit to be made there.

  • RoyceSraphimRoyceSraphim Registered User regular
    I have encountered the duck people and made an alliance.

    steam_sig.png
  • WotanAnubisWotanAnubis Registered User regular
    The ducks exist in such a weird place.

    On the one hand, they're hard-core Humakti who're really good at destroying undead and if you piss them off enough they (and their friends) will fuck you up.

    And yet, nobody takes them seriously anyway. Poor little guys.

  • Rhan9Rhan9 Registered User regular
    edited July 2013
    I do, the ducks are my bros. And you know who can fuck shit up far worse than ducks? Dwarves. DO NOT PISS OFF THE DWARVES.

    Rhan9 on
  • RoyceSraphimRoyceSraphim Registered User regular
    Can I just say that I would trade a lot of CG for still artwork as nice as the ducks and the dinosaur Calvary.

    steam_sig.png
  • PhillisherePhillishere Registered User regular
    Don't know if it carries over to the PC version, but my iPad KoDP just updated with new artwork and events.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Don't know if it carries over to the PC version, but my iPad KoDP just updated with new artwork and events.

    I don't think they're even touching the PC version any more. My understanding is there are a lot of improvements made for the iPad version that they haven't ported over.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    They added some new stuff - the % of new stuff compared to what was already in the game is pretty small. The UI also got a bit of a makeover to work with touchscreens rather than the PC. Aside from that I think the games are pretty much the same. There are things like adding notable deaths to the saga and typo fixes and other small changes. But the PC version is apparently super hard to change so that is no longer getting updates.

  • ButtcleftButtcleft Registered User regular
    The creation of this thread was grossly irresponsible, and you should be ashamed of the lives that will be lost to this damn game.
    Someone save me, please.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Also I am terrible at this game. I probably just need to play more.

  • WotanAnubisWotanAnubis Registered User regular
    I've beaten both long and short games already, but only on Easy and so far only with Peace clans. I want to get a few more Long victories in before I upgrade to Normal.
    Buttcleft wrote: »
    The creation of this thread was grossly irresponsible, and you should be ashamed of the lives that will be lost to this damn game.
    Someone save me, please.

    Sacrifice to Chalana Arroy so that she might heal your wounded sense of time.

  • Rhan9Rhan9 Registered User regular
    I really dislike that the updated version of the game is only available for iOS crap. I have Android, and I won't get Apple stuff in the foreseeable future, so I can't buy it. I'd love to play KODP while commuting or something, but A Sharp doesn't have the manpower/desire to work on an Android version. They really should look into getting someone else to do the conversion for them, I think.

  • ZephiranZephiran Registered User regular
    Now seems like the perfect time to post this.

    http://www.youtube.com/watch?v=gu-1COGyUYM

    The series is hilarious. Give it a look if you feel like it.

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • ButtcleftButtcleft Registered User regular
    Zephiran wrote: »
    Now seems like the perfect time to post this.

    http://www.youtube.com/watch?v=gu-1COGyUYM

    The series is hilarious. Give it a look if you feel like it.

    I have not watched the whole series, but I did see one part where
    He was assaulted by spirits and sued them to make them to go away, and it worked.

  • FiatilFiatil Registered User regular
    Rhan9 wrote: »
    I really dislike that the updated version of the game is only available for iOS crap. I have Android, and I won't get Apple stuff in the foreseeable future, so I can't buy it. I'd love to play KODP while commuting or something, but A Sharp doesn't have the manpower/desire to work on an Android version. They really should look into getting someone else to do the conversion for them, I think.

    Amen. It's hard for me to get heavily into this on my PC (super lo res ho!), but I would love to be able to play it on my phone. Thanks for being mean, devs.

    steam_sig.png
  • WotanAnubisWotanAnubis Registered User regular
    Buttcleft wrote: »
    Zephiran wrote: »
    Now seems like the perfect time to post this.

    http://www.youtube.com/watch?v=gu-1COGyUYM

    The series is hilarious. Give it a look if you feel like it.

    I have not watched the whole series, but I did see one part where
    He was assaulted by spirits and sued them to make them to go away, and it worked.

    The Orlanthi may be barbarians, but they set great store by tradition. And with tradition comes legal precedent. And with legal precedent comes lawsuits.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    It's not going to be a higher resolution on your phone.

  • FiatilFiatil Registered User regular
    edited July 2013
    It's not going to be a higher resolution on your phone.


    ........................................Yes, because playing something stretched onto my 26" monitor and playing that same game on a 5" touch screen are the exact same experience. Thank you for your input.


    Edit: Regardless of that, this game is super fun! I wish I could play it in a more convenient fashion, but all of my IOS buddies seem to love the experience, and the PC version is fun regardless of the oldness present in the game.

    Fiatil on
    steam_sig.png
  • ZephiranZephiran Registered User regular
    Buttcleft wrote: »
    Zephiran wrote: »
    Now seems like the perfect time to post this.

    http://www.youtube.com/watch?v=gu-1COGyUYM

    The series is hilarious. Give it a look if you feel like it.

    I have not watched the whole series, but I did see one part where
    He was assaulted by spirits and sued them to make them to go away, and it worked.

    The Orlanthi may be barbarians, but they set great store by tradition. And with tradition comes legal precedent. And with legal precedent comes lawsuits.

    Personally I'm quite fond of almost any situation that involves his Token Trickster.

    That motherfucker is hilarious.
    Also that one time the gods smote Robasart the fuck down for no reason was gold.

    Also this moment.

    http://www.youtube.com/watch?v=OfVZMJv_H14

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • WotanAnubisWotanAnubis Registered User regular
    edited July 2013
    So, I'm heroquesting Chalana Arroy Heals the Scars, as one does, and I'm at the part where Chalana Arroy faces Orlanth. I could quite remember what the 'correct' response for that bit was, so I had her heal Orlanth's bloodlust.

    Which then promptly caused me to lose a bunch of weaponthanes because they all spontaneously became pacifists.

    Not quite my intention, but at least nobody died.

    WotanAnubis on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited July 2013
    What file to I adjust so I can see the game on my monitor?
    edit: What is this in my King of Dragon Pass Folder?
    Default wrote:
    Ancient Lore
    During the marriage of Orlanth and Ernalda, our men whooped and drank with Orlanth, making Orlanth our main deity.

    Our clan’s earliest famous event was when Roitina, lady of dance, first performed the Clan-Making Dance.

    During the Storm Age, we adopted strangers into our clan. Our worst enemies in those days were the trolls.

    We were originally a Balanced Clan.

    At the Dawn, we first awakened Orlanth, the Father.

    Our attitude toward dragons and their ilk was neutral; we did not go along with them nor actively make war on them.

    1329
    When we arrived in Dragon Pass, we claimed more land than we needed, to grow into. We built a clan hall, some steads, and a temple to Orlanth. But when we left Heortland, we lost much of our connection with the gods.
    1330 wrote:
    Ancient Lore
    During the marriage of Orlanth and Ernalda, our men and women stood guard with Elmal, making Elmal our main deity.

    Our clan’s earliest famous event was when Barntar, son of Orlanth and Ernalda, harnessed oxen to plow.

    During the Storm Age, we adopted strangers into our clan. Our worst enemies in those days were Orlanth’s unruly winter kin, the Ice Lords.

    We were originally a Balanced Clan.

    At the Dawn, we first awakened Orlanth, the Father.

    Our attitude toward dragons and their ilk was positive; we sought understanding between the two peoples and entered into their dragon knowledge.

    1329
    When we arrived in Dragon Pass, we claimed more land than we needed, to grow into. We built a clan hall, some steads, and a shrine to Elmal. But when we left Heortland, we lost much of our connection with the gods.

    1330
    Trickster magic might be more reliable this year.
    1331 wrote:
    At the Dawn, we first awakened Orlanth, the Father.

    Our attitude toward dragons and their ilk was positive; we sought understanding between the two peoples and entered into their dragon knowledge.

    1329
    When we arrived in Dragon Pass, we claimed more land than we needed, to grow into. We built a clan hall, some steads, and a shrine to Elmal. But when we left Heortland, we lost much of our connection with the gods.

    1330
    Trickster magic might be more reliable this year.

    Humakti warriors said we should give them permission to enter our tula and fight the undead. We granted it, and sacrificed to Humakt. They praised us as a wise and honorable clan. They found spectres and ghouls everywhere, and put them to the sword. We knew that our lands were haunted, but had no idea just how much danger our people were in. We were overjoyed, and so gave them gifts.

    Barngradus of the Tanaharts came seeking our help in a raid against the Enhyli. “The Enhyli storehouses are like a tantalizing fruit, ripe for the picking,” said Barngradus. We sent a full complement of warriors to aid them. Thanks to our aid, the Tanaharts drove the Enhyli from the field. We were pleased with the loot we gained.

    We found fused lumps of iron in the hills nearby.

    Humakti warriors sought our help in a war party against walking corpses. We offered them hospitality. They refused us. “Do not attempt to weasel and cajole us!” their leader scoffed. “If you mean to refuse us, you can at least do so honestly.”

    The Uroxi warrior Elusu the Rowdy tried to kill Borngold’s cattle, claiming they were broo-infested. Not knowing Elusu well, we tried to determine if his judgment could be trusted. We decided that Elusu was wise and judicious, as Uroxi go. Thus convinced, we destroyed the herd.

    We raided the Konthasos and eluded their patrols. Dorasor realized that the enemy were being attacked by Orlanth’s spirits of retribution, the impests, who must have meant to punish them for breaking Orlanth’s sacred vows. His magics failed. Although we held the field, we weren’t able to take any captives.

    1331
    The god-talkers foretold few arguments within the clan.

    Spirit-talkers showed up and asked if we needed anything from them. We asked them to sell us Spirit Fetches. We added the Spirit Fetches to our treasures.

    Our scouts found a strange clan of beast folk who were like ducks. With justice and mercy, we offered peace to the duck people, who henceforth gave our clan a place of honor in their songs.

    Verlain spoke for the warriors when he said that they were stretched too thin, and that more fighters were needed. We sent Leika on a mission to find the best warriors available.

    Kuschile accused his wife, Ellyr, and Jarnandar, his young nephew, of adultery. The ring interrogated them. They steadfastly proclaimed their innocence. They seemed sincere in this. We conducted a divination. The spirits of our ancestors said that Ellyr and Jarnandar were blameless, and that we would suffer if they were outlawed. They were exonerated. They thanked us for being wise enough to see the truth.

    Gordangar of the Konthasos clan offered us gifts. We threw a feast for thanes of Gordangar’s clan. They toasted our generosity, and said they would speak of it to others. Our people made merry, and also toasted the clan ring.

    RoyceSraphim on
    steam_sig.png
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited July 2013
    This is a game, like Dwarf Fortress, that excels at telling a story. This is also a game, like Dwarf Fortress, that does not give two shits about being remotely fair. Anyone attempting to iron-man this game would have to be a follower of Eurmal. "Oops, your chief slipped in the tub, now he's dead, lol"

    The thing that screws me over most of all is not having the nobles I need to cast the sacred time magic I need. Heroquesting without an Eurmal guy is very painful. What's worse, I have no idea how replenishing my supply of nobles is supposed to work. Like, I've seen the Eurmal guy die of old age, then an 18-year-old Eurmal guy appeared the next year so at first I thought the game was making sure I'd never run out of a specific deity, but then last game he got cut in two by a duck (yes, literally cleaved in two) and no replacement ever came. I've also had my Issaries bargainer just randomly die of a hereditary illness (aged 28) leaving me with no other Issaries worshippers, and nobody with a bargaining skill better than "Good".

    I like this game, but I anticipate a LOT of do-overs before I beat this thing on normal difficulty. Even Grimith, who normally likes to iron-man games was broken by this game. It looks like I can't post youtube links that include timestamps here, so skip to 56:57 for the hilarious meltdown that followed the death of his chief (WARNING: LOUD!):

    http://www.youtube.com/watch?v=kP6pJ3iA3Ds#

    He conveniently lost all the progress he'd made that year after that.

    Mr Ray on
  • WotanAnubisWotanAnubis Registered User regular
    I do "Iron Man" KoDP, except for Hero Quests. Then I save scum my ass off.

    Seriously, Uralda's Hero Quest is a meat grinder. Uralda worshipers are not known for being good at Combat, yet they're expected to repeatedly survive attacks by biting things? Come on.

  • Rhan9Rhan9 Registered User regular
    Heroquests act like some sort of demented darwinian selection on my chiefs. I have not yet learned to savescum. I probably should.

  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited July 2013
    Its not awfully Darwinian though, that would imply that the strongest survive, when actually its the chosen ones of the one true god, the great and powerful Random Number Generator.

    Mr Ray on
  • Rhan9Rhan9 Registered User regular
    RNGinian?

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Our god is a fickle god

  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    I need more weaponthanes. Second year into the game and I have like 4 healthy ones left.

    Also the women of the tribe are mad because the hilarious military blunders killed too many men. So I'm like okay we'll just hook the rest of you up with the bachelors and everything will be fine.

    They were okay with that for some reason.

  • FoefallerFoefaller Registered User regular
    Mr Ray wrote: »
    This is a game, like Dwarf Fortress, that excels at telling a story. This is also a game, like Dwarf Fortress, that does not give two shits about being remotely fair. Anyone attempting to iron-man this game would have to be a follower of Eurmal. "Oops, your chief slipped in the tub, now he's dead, lol"

    The thing that screws me over most of all is not having the nobles I need to cast the sacred time magic I need. Heroquesting without an Eurmal guy is very painful. What's worse, I have no idea how replenishing my supply of nobles is supposed to work. Like, I've seen the Eurmal guy die of old age, then an 18-year-old Eurmal guy appeared the next year so at first I thought the game was making sure I'd never run out of a specific deity, but then last game he got cut in two by a duck (yes, literally cleaved in two) and no replacement ever came. I've also had my Issaries bargainer just randomly die of a hereditary illness (aged 28) leaving me with no other Issaries worshippers, and nobody with a bargaining skill better than "Good".

    I think all that not having a follower of X god does is increases your chance of a follower showing up when there is room for more godtalkers. If you ever need to get rid of someone in hopes of someone better, nothing works quite as well as the "send the pathetic bastard out, alone, on a long scouting mission to the far corners of the pass." strategy... As long as you don't accendently awaken some primodial evil that wipes out you clan. There is alway the risk of that.

    steam_sig.png
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    What file to I adjust so I can see the game on my monitor?
    edit: What is this in my King of Dragon Pass Folder?
    Default wrote:
    Ancient Lore
    During the marriage of Orlanth and Ernalda, our men whooped and drank with Orlanth, making Orlanth our main deity.

    Our clan’s earliest famous event was when Roitina, lady of dance, first performed the Clan-Making Dance.

    During the Storm Age, we adopted strangers into our clan. Our worst enemies in those days were the trolls.

    We were originally a Balanced Clan.

    At the Dawn, we first awakened Orlanth, the Father.

    Our attitude toward dragons and their ilk was neutral; we did not go along with them nor actively make war on them.

    1329
    When we arrived in Dragon Pass, we claimed more land than we needed, to grow into. We built a clan hall, some steads, and a temple to Orlanth. But when we left Heortland, we lost much of our connection with the gods.
    1330 wrote:
    Ancient Lore
    During the marriage of Orlanth and Ernalda, our men and women stood guard with Elmal, making Elmal our main deity.

    Our clan’s earliest famous event was when Barntar, son of Orlanth and Ernalda, harnessed oxen to plow.

    During the Storm Age, we adopted strangers into our clan. Our worst enemies in those days were Orlanth’s unruly winter kin, the Ice Lords.

    We were originally a Balanced Clan.

    At the Dawn, we first awakened Orlanth, the Father.

    Our attitude toward dragons and their ilk was positive; we sought understanding between the two peoples and entered into their dragon knowledge.

    1329
    When we arrived in Dragon Pass, we claimed more land than we needed, to grow into. We built a clan hall, some steads, and a shrine to Elmal. But when we left Heortland, we lost much of our connection with the gods.

    1330
    Trickster magic might be more reliable this year.
    1331 wrote:
    At the Dawn, we first awakened Orlanth, the Father.

    Our attitude toward dragons and their ilk was positive; we sought understanding between the two peoples and entered into their dragon knowledge.

    1329
    When we arrived in Dragon Pass, we claimed more land than we needed, to grow into. We built a clan hall, some steads, and a shrine to Elmal. But when we left Heortland, we lost much of our connection with the gods.

    1330
    Trickster magic might be more reliable this year.

    Humakti warriors said we should give them permission to enter our tula and fight the undead. We granted it, and sacrificed to Humakt. They praised us as a wise and honorable clan. They found spectres and ghouls everywhere, and put them to the sword. We knew that our lands were haunted, but had no idea just how much danger our people were in. We were overjoyed, and so gave them gifts.

    Barngradus of the Tanaharts came seeking our help in a raid against the Enhyli. “The Enhyli storehouses are like a tantalizing fruit, ripe for the picking,” said Barngradus. We sent a full complement of warriors to aid them. Thanks to our aid, the Tanaharts drove the Enhyli from the field. We were pleased with the loot we gained.

    We found fused lumps of iron in the hills nearby.

    Humakti warriors sought our help in a war party against walking corpses. We offered them hospitality. They refused us. “Do not attempt to weasel and cajole us!” their leader scoffed. “If you mean to refuse us, you can at least do so honestly.”

    The Uroxi warrior Elusu the Rowdy tried to kill Borngold’s cattle, claiming they were broo-infested. Not knowing Elusu well, we tried to determine if his judgment could be trusted. We decided that Elusu was wise and judicious, as Uroxi go. Thus convinced, we destroyed the herd.

    We raided the Konthasos and eluded their patrols. Dorasor realized that the enemy were being attacked by Orlanth’s spirits of retribution, the impests, who must have meant to punish them for breaking Orlanth’s sacred vows. His magics failed. Although we held the field, we weren’t able to take any captives.

    1331
    The god-talkers foretold few arguments within the clan.

    Spirit-talkers showed up and asked if we needed anything from them. We asked them to sell us Spirit Fetches. We added the Spirit Fetches to our treasures.

    Our scouts found a strange clan of beast folk who were like ducks. With justice and mercy, we offered peace to the duck people, who henceforth gave our clan a place of honor in their songs.

    Verlain spoke for the warriors when he said that they were stretched too thin, and that more fighters were needed. We sent Leika on a mission to find the best warriors available.

    Kuschile accused his wife, Ellyr, and Jarnandar, his young nephew, of adultery. The ring interrogated them. They steadfastly proclaimed their innocence. They seemed sincere in this. We conducted a divination. The spirits of our ancestors said that Ellyr and Jarnandar were blameless, and that we would suffer if they were outlawed. They were exonerated. They thanked us for being wise enough to see the truth.

    Gordangar of the Konthasos clan offered us gifts. We threw a feast for thanes of Gordangar’s clan. They toasted our generosity, and said they would speak of it to others. Our people made merry, and also toasted the clan ring.
    Those are logs of all the games you've played.

  • WotanAnubisWotanAnubis Registered User regular
    IvanIssacs wrote: »
    I need more weaponthanes. Second year into the game and I have like 4 healthy ones left.

    Do you have enough horses?

    Also, you can send expeditions into relatively safe areas with a few weaponthanes along and then hire more weaponthanes to fill the "void" that doesn't actually exist the moment the expedition comes back (if the expedition comes back, of course). It's kind of exploiting the system, but I like to think of it as evening the odds.

  • FoefallerFoefaller Registered User regular
    What file to I adjust so I can see the game on my monitor?
    edit: What is this in my King of Dragon Pass Folder?
    Default wrote:
    Ancient Lore
    During the marriage of Orlanth and Ernalda, our men whooped and drank with Orlanth, making Orlanth our main deity.

    Our clan’s earliest famous event was when Roitina, lady of dance, first performed the Clan-Making Dance.

    During the Storm Age, we adopted strangers into our clan. Our worst enemies in those days were the trolls.

    We were originally a Balanced Clan.

    At the Dawn, we first awakened Orlanth, the Father.

    Our attitude toward dragons and their ilk was neutral; we did not go along with them nor actively make war on them.

    1329
    When we arrived in Dragon Pass, we claimed more land than we needed, to grow into. We built a clan hall, some steads, and a temple to Orlanth. But when we left Heortland, we lost much of our connection with the gods.
    1330 wrote:
    Ancient Lore
    During the marriage of Orlanth and Ernalda, our men and women stood guard with Elmal, making Elmal our main deity.

    Our clan’s earliest famous event was when Barntar, son of Orlanth and Ernalda, harnessed oxen to plow.

    During the Storm Age, we adopted strangers into our clan. Our worst enemies in those days were Orlanth’s unruly winter kin, the Ice Lords.

    We were originally a Balanced Clan.

    At the Dawn, we first awakened Orlanth, the Father.

    Our attitude toward dragons and their ilk was positive; we sought understanding between the two peoples and entered into their dragon knowledge.

    1329
    When we arrived in Dragon Pass, we claimed more land than we needed, to grow into. We built a clan hall, some steads, and a shrine to Elmal. But when we left Heortland, we lost much of our connection with the gods.

    1330
    Trickster magic might be more reliable this year.
    1331 wrote:
    At the Dawn, we first awakened Orlanth, the Father.

    Our attitude toward dragons and their ilk was positive; we sought understanding between the two peoples and entered into their dragon knowledge.

    1329
    When we arrived in Dragon Pass, we claimed more land than we needed, to grow into. We built a clan hall, some steads, and a shrine to Elmal. But when we left Heortland, we lost much of our connection with the gods.

    1330
    Trickster magic might be more reliable this year.

    Humakti warriors said we should give them permission to enter our tula and fight the undead. We granted it, and sacrificed to Humakt. They praised us as a wise and honorable clan. They found spectres and ghouls everywhere, and put them to the sword. We knew that our lands were haunted, but had no idea just how much danger our people were in. We were overjoyed, and so gave them gifts.

    Barngradus of the Tanaharts came seeking our help in a raid against the Enhyli. “The Enhyli storehouses are like a tantalizing fruit, ripe for the picking,” said Barngradus. We sent a full complement of warriors to aid them. Thanks to our aid, the Tanaharts drove the Enhyli from the field. We were pleased with the loot we gained.

    We found fused lumps of iron in the hills nearby.

    Humakti warriors sought our help in a war party against walking corpses. We offered them hospitality. They refused us. “Do not attempt to weasel and cajole us!” their leader scoffed. “If you mean to refuse us, you can at least do so honestly.”

    The Uroxi warrior Elusu the Rowdy tried to kill Borngold’s cattle, claiming they were broo-infested. Not knowing Elusu well, we tried to determine if his judgment could be trusted. We decided that Elusu was wise and judicious, as Uroxi go. Thus convinced, we destroyed the herd.

    We raided the Konthasos and eluded their patrols. Dorasor realized that the enemy were being attacked by Orlanth’s spirits of retribution, the impests, who must have meant to punish them for breaking Orlanth’s sacred vows. His magics failed. Although we held the field, we weren’t able to take any captives.

    1331
    The god-talkers foretold few arguments within the clan.

    Spirit-talkers showed up and asked if we needed anything from them. We asked them to sell us Spirit Fetches. We added the Spirit Fetches to our treasures.

    Our scouts found a strange clan of beast folk who were like ducks. With justice and mercy, we offered peace to the duck people, who henceforth gave our clan a place of honor in their songs.

    Verlain spoke for the warriors when he said that they were stretched too thin, and that more fighters were needed. We sent Leika on a mission to find the best warriors available.

    Kuschile accused his wife, Ellyr, and Jarnandar, his young nephew, of adultery. The ring interrogated them. They steadfastly proclaimed their innocence. They seemed sincere in this. We conducted a divination. The spirits of our ancestors said that Ellyr and Jarnandar were blameless, and that we would suffer if they were outlawed. They were exonerated. They thanked us for being wise enough to see the truth.

    Gordangar of the Konthasos clan offered us gifts. We threw a feast for thanes of Gordangar’s clan. They toasted our generosity, and said they would speak of it to others. Our people made merry, and also toasted the clan ring.
    Those are logs of all the games you've played.

    Yeah, the game saves a .txt file of everything that happened as well as a normal file every time you save. Neat little way to chonicle everything you've done. It can be useful too, if you have multiple saves and trying to figure out which one you want cause the game doesn't let you name the file when you save and you keep forgetting to go into the save folder to change them to something you can remember.

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