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Giant Bomb Thread: Remembering Ryan Davis.

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Posts

  • CenoCeno pizza time Registered User regular
    Destiny seems like it has really rad sound design, at least.

    I'd still like to give it a try someday, but Bungie will have to acknowledge the PC first.

    PMAvers
  • augustaugust where you come from is gone Registered User regular
    I give Destiny a "You are lost forever in the dark corners of time/10"

    cooljammer00Erin The RedRaiden333
  • DiarmuidDiarmuid Amazing Meatball Registered User regular
    They did it.

    Beef Avenger
  • GONG-00GONG-00 Registered User regular
    So looking forward to this week's Bombcast after that.

    Black lives matter.
    Law and Order ≠ Justice
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    Still waiting on Dan "Man of his Word" Ryckert to eat a hat
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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    Lol, did Jeff get the best gun? He's not going to keep playing this game.

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  • DiarmuidDiarmuid Amazing Meatball Registered User regular
    Looks like Jeff got the best loot, because of course he did.

    Ceno
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    Diarmuid wrote: »
    Looks like Jeff got the best loot, because of course he did.

    Don't let anyone tell you Bungie didn't know exactly what they're doing, giving the best gun in the game to the guy who is probably not going to play ever again. Either it gets 5 people to keep playing so they can get it too, or it gets that one person to keep playing.

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  • Crippl3Crippl3 oh noRegistered User regular
    Yup. Atheon's Epilogue is one of, if not the best Auto Rifles in the game. The only guy who got one is the guy who doesn't like the game.
    Brad, the guy who likes it way more? Got materials to upgrade his gear.

  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    And you can't trade loot in this game, right?

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  • augustaugust where you come from is gone Registered User regular
    And you can't trade loot in this game, right?

    Nope!

  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    How do they parse out loot in Destiny? Random?

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  • Crippl3Crippl3 oh noRegistered User regular
    edited October 2014
    How do they parse out loot in Destiny? Random?

    Yeah, everyone has separate loot. In the raid, you can get engrams as drops, but something will drop for everyone 4 times: First oracle fight before the Templar, killing the Templar, first portal fight before Atheon, and killing Atheon. It can be anything from Ascendant materials to upgrade your gear, to the raid legendary weapons/armors, to exotic (unique) weapons/armors.

    I was really surprised at the strongly negative reaction the raid got the whole time from the chat. It has a lot of what people were complaining about: more complicated mechanics, variety, good loot...yet everyone seemed to hate it. Was it the length? The amount of time it took them was way longer than most people, the PA clan usually finishes it in like 2 hours or less.

    Crippl3 on
  • Beef AvengerBeef Avenger Registered User regular
    How do they parse out loot in Destiny? Random?

    mostly random, but weighted towards rarer gear the higher level you are

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  • I needed anime to post.I needed anime to post. boom Registered User regular
    maybe it was the fact that a lot of people don't actually like mmo raids

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  • Beef AvengerBeef Avenger Registered User regular
    Crippl3 wrote: »
    I was really surprised at the strongly negative reaction the raid got the whole time from the chat. It has a lot of what people were complaining about: more complicated mechanics, variety, good loot...yet everyone seemed to hate it. Was it the length? The amount of time it took them was way longer than most people, the PA clan usually finishes it in like 2 hours or less.

    lots of folks really enjoy hating on destiny

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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    I mean, you can hate on lots of stuff after 6 hours of it. Also, from what I can gather, the Vault of Glass is some sort of time travel loop mission. It's literally the same shit over and over.

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  • AistanAistan Tiny Bat Registered User regular
    I didn't see any good loot for them until the end, and that was just whatever Jeff got. It was all upgrade materials or equipment on par with/not as good as the stuff they had.

  • AtomicTofuAtomicTofu She's a straight-up supervillain, yo Registered User regular
    There are four loot drops, along with chests scattered throughout. I've gotten three of the raid-exclusive legendaries and two exotics from running the raid three times.

  • SkyEyeSkyEye Registered User regular
    edited October 2014
    Crippl3 wrote: »
    I was really surprised at the strongly negative reaction the raid got the whole time from the chat. It has a lot of what people were complaining about: more complicated mechanics, variety, good loot...yet everyone seemed to hate it. Was it the length? The amount of time it took them was way longer than most people, the PA clan usually finishes it in like 2 hours or less.

    Apparently this thread is an exception, but when most people ask for variety forced stealth sequences and first-person platforming (with timed disappearing platforms no less) are not what they're looking for.

    SkyEye on
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  • I needed anime to post.I needed anime to post. boom Registered User regular
    at least they cut the escort mission

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  • SkyEyeSkyEye Registered User regular
    What do you guys think of an escort mission where if you fail to protect your charge you don't restart a checkpoint but they're just dead forever (obviously it would have to be an interesting character for it to work)? Better or worse? I'm sure some game has done this at some point but I can't think of any right now?

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  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Everyone's favorite mechanic from Dead Rising?

    Raiden333Knight_
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    SkyEye wrote: »
    What do you guys think of an escort mission where if you fail to protect your charge you don't restart a checkpoint but they're just dead forever (obviously it would have to be an interesting character for it to work)? Better or worse? I'm sure some game has done this at some point but I can't think of any right now?

    I think Dragon's Dogma did this, but they also had the option of just picking up the guy you're escorting and running to the checkpoint / throwing them off a cliff.

    [Muffled sounds of gorilla violence]
  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited October 2014
    admanb wrote: »
    Everyone's favorite mechanic from Dead Rising?

    To be fair, this was only a problem in the first game. By the second game, survivors could handle themselves to the point where you were practically "deputizing" them when you handed them a weapon. Or if you just ran straight through an area, they'd have no problems weaving through it either.

    On the subject of the raid, I'd love to see Bungie straight-up send a white (Chatterwhite) tracksuit to Jeff as a way of commemorating his victory and tenacity.

    Zoku Gojira on
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  • Undead ScottsmanUndead Scottsman Registered User regular
    I eventually got good enough and planned enough in Dead Rising 1 that I could rescue every survivor AND complete all the story missions in a single run.

    Triple-booked chainsaws and a megabuster were essential, I won't lie.

    SteevL
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Crippl3 wrote: »
    I was really surprised at the strongly negative reaction the raid got the whole time from the chat. It has a lot of what people were complaining about: more complicated mechanics, variety, good loot...yet everyone seemed to hate it. Was it the length? The amount of time it took them was way longer than most people, the PA clan usually finishes it in like 2 hours or less.

    lots of folks really enjoy hating on destiny

    "I'm trying literally nothing new and can't figure out how to beat the boss!"

    "I take zero seconds to learn the pattern of the disappearing platforms, then always use all my jetpack fuel which prevents me from dropping on the platforms in time, this sucks!"

    "We have been following the exact same path in this stealth section 50 times now with numerous other paths to try, omg what a terribad stealth section, so frustrating!"

    Holy fuck, people playing Destiny are either A. the literal worst at videogames or B. clinging to any reason they can find to hate on the game.

    And I don't even think Destiny is that great, it looks fairly average.

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  • SteevLSteevL What can I do for you? Registered User regular
    I eventually got good enough and planned enough in Dead Rising 1 that I could rescue every survivor AND complete all the story missions in a single run.

    Triple-booked chainsaws and a megabuster were essential, I won't lie.

    I managed to do that too. And I also somehow did the 7-day survivor achievement, although unfortunately my internet cut out for a day while I was doing it and as a result there is no date associated with the achievement. That's slightly annoying.

  • SkyEyeSkyEye Registered User regular
    "We have been following the exact same path in this stealth section 50 times now with numerous other paths to try, omg what a terribad stealth section, so frustrating!"

    Holy fuck, people playing Destiny are either A. the literal worst at videogames or B. clinging to any reason they can find to hate on the game.

    Most video games follow a convention of "lighted areas draw players attention, so we can use those to direct the player to where they need to go." Most players will only follow this subconsciously; I had this explicitly pointed out by Day9 on his Last of Us livestream though, which has occasionally been super useful on maze-like areas in games (Assassin's Creed tombs for example).

    With as much experience playing games as the giant bomb crew have I'm not surprised they expected this to be the case here - in contrast, the exit to the stealth sequence seemed next to invisible. Watching the VOD it really looked like a dead end dark corner until Brad saw that tiny diamond light flash.

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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Yeah, the exit to the Gorgon's Maze is not well defined

    Hell, we ran past it a couple times despite knowing where it is

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  • DiarmuidDiarmuid Amazing Meatball Registered User regular
    Hmm, wonder if they'll do anything with the Vita TV this week.

  • Mr. GMr. G Registered User regular

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    Erin The RedEndaroAistanCrippl3
  • RandomHajileRandomHajile Not actually a Snatcher The New KremlinRegistered User regular
    Diarmuid wrote: »
    Hmm, wonder if they'll do anything with the Vita TV this week.
    I think Jeff was saying it is contingent on whether or not he can use his US account on his Japanese Vita TV.

  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited October 2014
    SkyEye wrote: »
    "We have been following the exact same path in this stealth section 50 times now with numerous other paths to try, omg what a terribad stealth section, so frustrating!"

    Holy fuck, people playing Destiny are either A. the literal worst at videogames or B. clinging to any reason they can find to hate on the game.

    Most video games follow a convention of "lighted areas draw players attention, so we can use those to direct the player to where they need to go." Most players will only follow this subconsciously; I had this explicitly pointed out by Day9 on his Last of Us livestream though, which has occasionally been super useful on maze-like areas in games (Assassin's Creed tombs for example).

    With as much experience playing games as the giant bomb crew have I'm not surprised they expected this to be the case here - in contrast, the exit to the stealth sequence seemed next to invisible. Watching the VOD it really looked like a dead end dark corner until Brad saw that tiny diamond light flash.

    Not exactly the point I was making. They ran past it a number of times, and every single one of those times they went the same path. If they would've tried out new paths they would've easily found the exit eventually simply going by statistics.

    Also, the exit path may have been dark but it was marked by glowing sparks present ONLY there. Maybe there were audio cues too, but if there were I couldn't hear them over the voice chat.

    Blackbird SR-71C on
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  • SkyEyeSkyEye Registered User regular
    But it didn't look like there was even a path there. I'll look over it again but it appeared to be a cave entrance that looked like it was just dark rock wall.

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  • Mr. GMr. G Registered User regular
    Boy oh boy oh boy Evil Within is definitely not for me

    That framerate and that letterboxing would drive me insane

    6F32U1X.png
  • StericaSterica Yes Registered User, Moderator mod
    Aw man, I'm taking a cadaver course this semester.

    I have yet to have a corpse grab me...so far.

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  • ArteenArteen Adept ValeRegistered User regular
    I hope the raid will go up on the site. I skipped it since I wanted to try my own attempt first.

  • DiarmuidDiarmuid Amazing Meatball Registered User regular
    Mr. G wrote: »
    Boy oh boy oh boy Evil Within is definitely not for me

    That framerate and that letterboxing would drive me insane

    Yeah, but the fact it's a Shinji Mikami game is enough for me to pick it up at some point.

  • AtomicTofuAtomicTofu She's a straight-up supervillain, yo Registered User regular
    Mr. G wrote: »
    Boy oh boy oh boy Evil Within is definitely not for me

    That framerate and that letterboxing would drive me insane

    PC version? Bethesda released debug commands for doing away with the letterbox, unlocking the framerate, plus noclip and god mode (remember those?)

    Glal
  • DiarmuidDiarmuid Amazing Meatball Registered User regular
    AtomicTofu wrote: »
    Mr. G wrote: »
    Boy oh boy oh boy Evil Within is definitely not for me

    That framerate and that letterboxing would drive me insane

    PC version? Bethesda released debug commands for doing away with the letterbox, unlocking the framerate, plus noclip and god mode (remember those?)

    Is it secretly an Elder Scrolls game?

This discussion has been closed.