“Know, O Thief, that these things are mine,
For I am the Dark Pharaoh, him of the Crawling Chaos.
Take what is mine and your blood will boil in your skin,
As I reveal to you my Other Faces and my True Glory.”
- Whispers of the Dark Pharaoh.
The Rules:
http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Support/Arkham_Horror_Rules_Lo-Res.pdf
Curse of the Dark Pharaoh (Revised Edition) Rules:
http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Dark Pharaoh revised/AH_CothDP_Revised_Rules_eng_1-0.pdf
Gameboard:
Locations proceeding clockwise:
NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station
DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square
EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station
RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store
FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge
SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Society
UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital
MISKATONIC U (YELLOW):
Library
Administration
Science Building
MERCHANT DISTRICT (GREEN):
The Unnamable
River Docks
Unvisited Isle
Other World Locations from Top to Bottom:
R'lyeh
Plateau of Leng
The Dreamlands
Great Hall of Celeano
Yuggoth
City of the Great Race
Abyss
Another Dimension
Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.
BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.
ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.
POLICE STATION:
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.
GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.
SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.
MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.
SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed
YE OLD MAGICK SHOPPE:
Magic Lessons: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.
ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.
SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.
RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.
Gamestate:
Gate and Monster Locations:
GATES OPEN:
Another Dimension (Square, +0) in the Graveyard.
MONSTERS IN ARKHAM:
Gug in the Down Town Streets.
MONSTERS IN THE OUTSKIRTS:
MONSTERS IN THE SKY:
Investigators:
Ancient One, Herald, and Guardian:
Ithaqua
DOOM TRACK: 7/11
ELDER SIGNS: 4/6 - The Witch House, The Unvisited Isle, The Unnameable, The Woods.
GATE TROPHIES COLLECTED: 5/6
Enviroment, Rumors, and Modifiers:
ENVIROMENT: Bloody cold. An investigator who is in a Streets location at the end of the Mythos phase loses 1 Stamina.
RUMOR:
WORSHIPPERS ABILITY:
Cultists are +2 Toughness.
ANCIENT WHISPERS LOCATION: FRENCH HILL STREETS
Special Cards:
http://www.arkhamhorrorwiki.com/Special
Common Items:
http://www.arkhamhorrorwiki.com/Common_item
Unique Items:
http://www.arkhamhorrorwiki.com/Unique_item
Spells:
http://www.arkhamhorrorwiki.com/Spell
Skills:
http://www.arkhamhorrorwiki.com/Skill
Allies:
http://www.arkhamhorrorwiki.com/Ally
Monster Encylopedia:
http://www.arkhamhorrorwiki.com/Monster
The Worlds Beyond:
http://www.arkhamhorrorwiki.com/Gate_marker
Players:
Iron Weasel
jdarksun
Void Slayer
OminousLozenge
Farangu
Assuran
Reserves:
Geth has been upgraded, so it would be a shame not to take advantage of that. So when you make a roll, type "Geth, roll Xd6tY" for your checks, where X is the number of dice you are rolling, and Y is the number you need for a success(5 normally, 4 when Blessed, 6 when Cursed). However, if you're going to be needing to make a lot of dependent rolls in one post, maybe consider using either Invisible Castle or Orokos so as not to bloat the thread.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Posts
As you may have guessed, I'm planning the base game with the revised Curse of the Dark Pharaoh expansion. It adds a bit more of a reason to brave the streets (the Ancient Whispers marker), which makes flying monsters and certain weather effects more of a consideration. There are also some nice new spells and exhibit items, and a bit more variety in Encounters. Although watch out for the three "Fight an Ancient One mano a mano" Other World Encounters.
Taking from the Signup thread, the first six potential players are:
@GrimmyTOA
@Shiny New Toys
@Kilnaga
@Void Slayer
@jdarksun
@Iron Weasel
So my questions to you are:
Are you keen?
Investigators: Who do you want to be? (Base set only)
Ancient One: Do you want to choose an Ancient One, or Randomise? (Again, Base set only)
The Dark Pharaoh Herald: In or Out? I've not played a game using Heralds, so I lean towards Out. If you want him in, do you want to use his AO Nyarlathotep?
Sign me up.
I had good luck in my last game with Monterey Jack, so I’ll roll with him again, please.
I have no preferences regarding how we choose our Old One, or with regards to Herald.
The Division, Warframe (XB1)
GT: Tanith 6227
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
@GrimmyTOA
@Shiny New Toys
@Kilnaga
@Void Slayer
If you're keen, or even if you aren't, please let me know.
@Shiny New Toys
The Division, Warframe (XB1)
GT: Tanith 6227
When you @ at a poster with multiple words, you need to put quotation marks around their name so the system reads it correctly.
also, reserve up
I got that right the first time I did it. I blame the alcohol. Thanks for patching up my mistakes.
And yeah, Shiny hasn't signed in in about a week apparently, Kilnaga was on yesterday supposedly.
Either way, the objective of getting activity in the thread has been successful.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
If the Dark Pharaoh is our only extra I think it would be fun, but lets have him herald a random AO.
Gloria Goldberg or Dexter Drake both seem good.
@Farangu , @OminousLozenge
Are the two of you still keen? It would be especially appropriate if Farangu joined up given he's running a game for mi-go, who's running a game that I'm in. If you are, please post when you can with your preferences regarding investigator and ancient one/herald if applicable.
Given that no one has expressed a particular desire to include the Herald, and we've got a relatively new player, I'm going to drop him. Just looking at him he makes the game a hell of a lot harder. Like I said, I haven't even played a game using him yet, so better to keep things a little simpler at this point.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Nonetheless, I'm excited.
I'll take either Joe Diamond or Vincent Lee if we're sticking with the main game.
I don't have a preference for AO other than not Cthulu.
Geth roll 1d2 for Drake or Gloria?
Geth roll 1d2 for Joe or Vince?
The Division, Warframe (XB1)
GT: Tanith 6227
Time for starting items:
@Iron Weasel gets the Lore Skill and his choice of 2 from the following three:
The King in Yellow, Ancient Tablet, and Obsidian Statue
@jdarksun gets to be Joe Diamond, and gets in addition to his fixed possessions a Lantern, a Cross, and the Expert Occultist skill.
@Void Slayer as Gloria Goldberg, and gets a Shotgun, some Whiskey, the spells Feeding the Mind and Mists of Releh, and the Marksman skill.
I think Gloria and Joe got confused.
@OminousLozenge gets a Tommy Gun, an Old Journal, an Enchanted Blade, and the Bravery skill.
@Farangu gets a .18 Derringer, the Dragon's Eye, an Enchanted Blade, and the Sneak skill.
@Assuran as Vincent Lee gets a stick of Dynamite, a sweet Motorcycle, the spells Wither and Find Gate, and the Lore skill.
Where did you guys find this stuff? Armed to da teef.
The allies available are: John Legrasse, Erica Carlyle, Professor Armitage, Erich Weiss, Anna Kaslow, Sarah Danforth, Sir William Brinton, Tom "Mountain" Murphey, Eric Colt, Duke, and finally Ruby Standish.
Ancient One, first Mythos and Gameboard to come shortly.
It's a bit nippy out, those Egyptian Artifacts are a long way from home.
The first Mythos leaves you all with a sense of dread, but very little of obvious signs.
2 Doom Tokens for Ithaqua as he munches of Locusts and a clue appears at the Witch House. No monsters, no gates.
Gameboard looks like:
@Iron Weasel (FIRST PLAYER)
@jdarksun
@Void Slayer
@OminousLozenge
@Farangu
@Assuran
Feel free to do your upkeeps and movement in the order of your choice. First Player is Iron Weasel
Geth roll 1d6 for First Player
Anyways, what is the plan?
I'll take The King in Yellow and the Obsidian Statue.
Starting Skills:
Speed 2
Sneak 2
Fight 3
Will 2
Lore 4
Luck 2
When we get to the Encounters Phase, I'm going to skip my encounter and instead persuse the Curiosity Shoppe's Wares
For Movement, I will Exhaust and Spend 2 Movement Points to consul The King In Yellow.
Geth, roll 2d6 for The King in Yellow.
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
I'll update the OP with Iron Weasel's stuff now.
Also you should have rolled an extra dice Iron Weasel. Don't forget that your Lore skill gives you +1 Lore.
If yes, cool.
If not, sorry dudes!
Geth roll 1d6 for Remember Your Stats
The Division, Warframe (XB1)
GT: Tanith 6227
Speed/Sneak 4/1
Fight/Will 4/2
Lore/Luck 1/3
Collect $2 from the Retainer.
Are we doing this in strict player order?
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Starting Skills
Speed/Sneak: 4/3
Fight/Will: 3/2
Lore/Luck: 2/2*
*+1 Luck from Lantern
Move to The Witch House
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Starting Skills
Speed/Sneak 4/0
Fight/Will 2/3
Lore/Luck 3/3
Move to curiositie shoppe and I will Shop as well.
Since I can trade 1 stamina for 2 sanity I will try and get a few items. If we are lucky we can start sealing gates right away.
@Farangu
I'm flexible with the order. I will actually, by default, be doing things in the order they're posted so I can do things piece-meal and keep it moving. If it will make a difference (say collecting clue tokens) I'll use the actual game order. If players want a different order, I'll follow that order so long as movement and encounters are going to be resolved in the same order. So if you want player B to move before A that's fine, but he'll also have his encounter before A. Just make it clear if there's any deviations from the game list order you want. Of course anyone should feel free to post their upkeep/moves in any order, and also feel free to post them together. Also were you actually going to move, or was that just Upkeep?
And of course, if anyone spots any mistakes I make, please let me know.
Speed: 3
Sneak: 3
Fight: 0
Will: 5
Lore: 4
Luck: 0
Movement: 2 points to go to Science Building (do I automatically get that clue token?)
Spend last movement point to read the Old Journal (Lore-1)
- I got 1 success, so I think that means I pass? If so, I discard the journal and gain 3 clue tokens!
Geth, roll 3d6t5