He shoots well. He also has a really, really good rig. Which helps as a light. I don't get more than 30fps in combat usually.
idk about your FPS, but he said in the stream that if you lower the games mouse sensitivity it helped him massively in aiming.
Yuuuuuuuuuup. I always die a little on the inside when I see people trying to play this game with insanely high sensitivity. Having it that high doesn't do you any good because you're still locked to your mech's max turn speed and only serves to make fine aiming a royal pain in the ass. There is zero reason to have your sensitivity at anything other than lowish.
I was doing SRM24, LBX, LL, ML, XL280 in my JM6-A.
Switching to TOG's build (SRM16, 2xLBX, XL255) is like seeing the light. I recommended it to someone, and they told me no. So I did 4 drops with him. Now he's running it. Culminating drop was 5 kills, 3 assists, 894 dmg. AND I STILL HAD AMMO.
+2
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
He shoots well. He also has a really, really good rig. Which helps as a light. I don't get more than 30fps in combat usually.
idk about your FPS, but he said in the stream that if you lower the games mouse sensitivity it helped him massively in aiming.
Yuuuuuuuuuup. I always die a little on the inside when I see people trying to play this game with insanely high sensitivity. Having it that high doesn't do you any good because you're still locked to your mech's max turn speed and only serves to make fine aiming a royal pain in the ass. There is zero reason to have your sensitivity at anything other than lowish.
Just have a mouse with on-the-fly sensitivity alteration. Lets you turn and aim quick when you've got a mech that can handle it, and lets you instantly switch to lower sensitivity for careful shots.
E-Z.
But high sensitivity in MWO really is mostly pointless. You can't exceed the turn rate of your mech anyway, regardless of how high you crank sensitivity; even the fastest-turning mechs top out in the "pretty fast" range, and that's only fast for mechs rather than fast for something like FPS games.
I played world of tanks for the first time today, and all it did was make me want to play MWO more. Why would I be a tank when I can be a walking tank with lasers and missiles and jump-jets?
I like how when you drop, and it's 4 of you, and 4 of you go right (your lance), and 4 of you go left (the pug lance), it's 8 on 4 in about 1.2 minutes.
I like to think in all my time spent in this thread that I have never raged. Having said that:
1. Fuck DDCs having ECM. Placeholder for a command module is not a reason to give an already excellent mech one of the most powerful tools in the game normally reserved for terrible light mechs.
2. Fuck seismic. You have to take it to be competitive and it completely ruins any sort of tactical flanking. More OP than the sun.
3. Fuck terrible pugs. Despite the careful advice their team mates rambo off by themselves or maybe even in pairs. Putting your team down a mech or two at the start of the match.
You know, they might need to think about a different way of scoring these tournaments.
I mean regularly, if you get 2 kills, 5 assists, 350 damage, your team wins and you survive the match, thats quite a successful game and you did well.
But for these tournaments thats a crap result, 153 points.
Of course I have no clue at all how to change things to make it better mind you
Perhaps this could just mean I should play better. Everytime I get within striking distance of the leaderboard I fall behind again shortly. 1791 on the Heavy leaderboard right now, that's good enough for 19th. 1854 seems a long ways away right now for 15th hehe.
...1791 on the Heavy leaderboard right now, that's good enough for 19th. 1854 seems a long ways away right now for 15th hehe.
Ok having just said that, just had a 7 kill, 0 assist (only 7 opponents damn it, but I did somehow manage to kill every single enemy mech), 471 damage match for 211 points. Score up to 1847 now. So close.
ioncache on
+5
KayWhat we need...Is a little bit of PANIC.Registered Userregular
My rig isn't that great, but runs the game just fine.
Apart from crashing due to overheating more often than I'd like.
I like to think in all my time spent in this thread that I have never raged. Having said that:
1. Fuck DDCs having ECM. Placeholder for a command module is not a reason to give an already excellent mech one of the most powerful tools in the game normally reserved for terrible light mechs.
2. Fuck seismic. You have to take it to be competitive and it completely ruins any sort of tactical flanking. More OP than the sun.
3. Fuck terrible pugs. Despite the careful advice their team mates rambo off by themselves or maybe even in pairs. Putting your team down a mech or two at the start of the match.
I was thinking with the seismic they make it a toggle. If it is on you lose your normal sensors so no targeting sensors and so on. Or at least none out past like 200 meters. I think that would really change its use since it would be an either or situation. And because of that you lose your iff tagging so you can't tell a friend or foe on the seismic.
This kind of popped in my head from playing megamek last night and you kind of choose through your sensor suites.
Seismic should provide a less precise view of mech positioning. A red dot is too revealing. A few things that should be taken into consideration.
1. Your own movement. Seismic sensor should be less accurate if you are moving, especially if you are heavier. Your movements should at the very least interfere with an accurate seismic reading.
2. The movements of multiple mechs. Seismic sensor should be less accurate if there are multiple mechs moving in one area. It should be harder to pinpoint mech location.
3. Friendly movement should interfere with seismic.
I envision it being a directional indicator, similar to damage but displayed on your minimap. Either that or turn it into a fuzzy red blob, giving a general area that the seismic disturbance is coming from, instead of a precise location.
Seismic should provide a less precise view of mech positioning. A red dot is too revealing. A few things that should be taken into consideration.
1. Your own movement. Seismic sensor should be less accurate if you are moving, especially if you are heavier. Your movements should at the very least interfere with an accurate seismic reading.
2. The movements of multiple mechs. Seismic sensor should be less accurate if there are multiple mechs moving in one area. It should be harder to pinpoint mech location.
3. Friendly movement should interfere with seismic.
I envision it being a directional indicator, similar to damage but displayed on your minimap. Either that or turn it into a fuzzy red blob, giving a general area that the seismic disturbance is coming from, instead of a precise location.
Just 1 and 3 should be plenty. You try asking a pubbie teammate to stand still in chat and see what happens. I might even have a hard time with that. "Wut? Stompy robot made for stomps!" (Said in hulk voice. Preferably from an atlas)
Just hopped in a Jenner for the first time since October. First match, stock founder's jenner, died like a chump. Took the credits and swapped out the MLAS for SLAS, dropped most of the JJ, upped armor, added a HS. Did much better but learned that apparently multiple JJ now does something. Oh well. Now to save up for that XL300...
Just hopped in a Jenner for the first time since October. First match, stock founder's jenner, died like a chump. Took the credits and swapped out the MLAS for SLAS, dropped most of the JJ, upped armor, added a HS. Did much better but learned that apparently multiple JJ now does something. Oh well. Now to save up for that XL300...
Huge difference in gameplay since October. Small Pulses are decent now on jenners. Toss an ER PPC on there when you get an XL300.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Just hopped in a Jenner for the first time since October. First match, stock founder's jenner, died like a chump. Took the credits and swapped out the MLAS for SLAS, dropped most of the JJ, upped armor, added a HS. Did much better but learned that apparently multiple JJ now does something. Oh well. Now to save up for that XL300...
To hit the high notes of what has changed:
-yes, multiple jumpjets matter now
-no more firing delay on any weapons, though hit detection is problematic at the moment
-the angle of the terrain you move on matters now; steeper is slower, and steep enough makes you stop
-a number of weapons have heat scaling added, so if you stack too many, you can get steep extra heat penalties for firing them all at once
-said heat scaling has not removed the ultra-death-PPC+gauss metagame, but the changes in the next patches should curtail that even more than it does already
-streaks are no longer ultra-death weapons that go right for the CT, and LRM damage now actually scatters
-LRMs are much more aggressive in their tracking and harder to evade
-ECM has been SEVERELY nerfed by BAP and TAG; it is no longer is the one piece of equipment to rule them all, and quite counterable
-the seismic sensor has been added and is pretty stupid OP, since it basically is a perfect counter to sneak attacks
-weight class matching has been removed, so the matchmaker frequently gives games that are absolute shit for balance
Probably some other stuff, but that should cover most of it.
So the Victor-9S is actually pretty sweet; I can mimic a heavier version of my in-your-face commando play-style. I'm currently running it with AC20, SRM12, and 2xML, and the 4 Jump Jets allow me to get some pretty hilarious jump-over-your-cover-and-shoot-you-in-the-face action.
I want to run 8 Victors and pretend we're robot paratroopers.
I like to think in all my time spent in this thread that I have never raged. Having said that:
1. Fuck DDCs having ECM. Placeholder for a command module is not a reason to give an already excellent mech one of the most powerful tools in the game normally reserved for terrible light mechs.
2. Fuck seismic. You have to take it to be competitive and it completely ruins any sort of tactical flanking. More OP than the sun.
3. Fuck terrible pugs. Despite the careful advice their team mates rambo off by themselves or maybe even in pairs. Putting your team down a mech or two at the start of the match.
Are you sure the DDC is going to lose ECM once Command Module comes out. To my understanding, it's going to keep ECM.
Did the DDC have ECM in tabletop? Does ecm function in TT like it does now in game, where you can only put it on certain mechs/hardpoints? Just curious.
Did the DDC have ECM in tabletop? Does ecm function in TT like it does now in game, where you can only put it on certain mechs/hardpoints? Just curious.
The Atlas does not get an ECM capable mech until the Atlas K2 comes out after the Jihad.
There are no hardpoints in TT. Anything can carry any weapon or equipment, and heavier units have the space to mount more of it.
So in TT the DDC can carry ECM?
Sort of? In an extended campaign you could spend the $TEXAS C-Bills it would cost to do it, but it's incredibly expensive to do that sorta shit. Customizing Battlemechs is something that doesn't happen all that often fluff wise.
Posts
You know, in case ya didn't know.
twitch.tv/NGNGtv
He shoots well. He also has a really, really good rig. Which helps as a light. I don't get more than 30fps in combat usually.
Erm. What? At 2048x1152, with a HD7850, I get 60 fps. A 7850 is $120. We're not talking about serious hardware here.
idk about your FPS, but he said in the stream that if you lower the games mouse sensitivity it helped him massively in aiming.
Yuuuuuuuuuup. I always die a little on the inside when I see people trying to play this game with insanely high sensitivity. Having it that high doesn't do you any good because you're still locked to your mech's max turn speed and only serves to make fine aiming a royal pain in the ass. There is zero reason to have your sensitivity at anything other than lowish.
I was doing SRM24, LBX, LL, ML, XL280 in my JM6-A.
Switching to TOG's build (SRM16, 2xLBX, XL255) is like seeing the light. I recommended it to someone, and they told me no. So I did 4 drops with him. Now he's running it. Culminating drop was 5 kills, 3 assists, 894 dmg. AND I STILL HAD AMMO.
Just have a mouse with on-the-fly sensitivity alteration. Lets you turn and aim quick when you've got a mech that can handle it, and lets you instantly switch to lower sensitivity for careful shots.
E-Z.
But high sensitivity in MWO really is mostly pointless. You can't exceed the turn rate of your mech anyway, regardless of how high you crank sensitivity; even the fastest-turning mechs top out in the "pretty fast" range, and that's only fast for mechs rather than fast for something like FPS games.
I'm running a 6970, which is about as fast or faster than a 7850, at 1920x1200, and I get below 30 in large firefights.
Wow. Yeah, a 6970 ought to be a hair faster than a 7850. I've got 4 Phenom cores @ 4.1ghz. Might matter.
1. Fuck DDCs having ECM. Placeholder for a command module is not a reason to give an already excellent mech one of the most powerful tools in the game normally reserved for terrible light mechs.
2. Fuck seismic. You have to take it to be competitive and it completely ruins any sort of tactical flanking. More OP than the sun.
3. Fuck terrible pugs. Despite the careful advice their team mates rambo off by themselves or maybe even in pairs. Putting your team down a mech or two at the start of the match.
http://steamcommunity.com/id/pablocampy
It ran like shit before i unlocked the second pair of cored on my phenom. Ran like butter after. That was with using a 7850.
I mean regularly, if you get 2 kills, 5 assists, 350 damage, your team wins and you survive the match, thats quite a successful game and you did well.
But for these tournaments thats a crap result, 153 points.
Of course I have no clue at all how to change things to make it better mind you
Perhaps this could just mean I should play better. Everytime I get within striking distance of the leaderboard I fall behind again shortly. 1791 on the Heavy leaderboard right now, that's good enough for 19th. 1854 seems a long ways away right now for 15th hehe.
Ok having just said that, just had a 7 kill, 0 assist (only 7 opponents damn it, but I did somehow manage to kill every single enemy mech), 471 damage match for 211 points. Score up to 1847 now. So close.
Apart from crashing due to overheating more often than I'd like.
3DS FCode: 1993-7512-8991
Man PGI is going too far when they make your computer crash for overheating your mechs now!
edit: phone
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I was thinking with the seismic they make it a toggle. If it is on you lose your normal sensors so no targeting sensors and so on. Or at least none out past like 200 meters. I think that would really change its use since it would be an either or situation. And because of that you lose your iff tagging so you can't tell a friend or foe on the seismic.
This kind of popped in my head from playing megamek last night and you kind of choose through your sensor suites.
I forgot that is why the DDC has ecm.
1. Your own movement. Seismic sensor should be less accurate if you are moving, especially if you are heavier. Your movements should at the very least interfere with an accurate seismic reading.
2. The movements of multiple mechs. Seismic sensor should be less accurate if there are multiple mechs moving in one area. It should be harder to pinpoint mech location.
3. Friendly movement should interfere with seismic.
I envision it being a directional indicator, similar to damage but displayed on your minimap. Either that or turn it into a fuzzy red blob, giving a general area that the seismic disturbance is coming from, instead of a precise location.
Just 1 and 3 should be plenty. You try asking a pubbie teammate to stand still in chat and see what happens. I might even have a hard time with that. "Wut? Stompy robot made for stomps!" (Said in hulk voice. Preferably from an atlas)
Huge difference in gameplay since October. Small Pulses are decent now on jenners. Toss an ER PPC on there when you get an XL300.
To hit the high notes of what has changed:
-yes, multiple jumpjets matter now
-no more firing delay on any weapons, though hit detection is problematic at the moment
-the angle of the terrain you move on matters now; steeper is slower, and steep enough makes you stop
-a number of weapons have heat scaling added, so if you stack too many, you can get steep extra heat penalties for firing them all at once
-said heat scaling has not removed the ultra-death-PPC+gauss metagame, but the changes in the next patches should curtail that even more than it does already
-streaks are no longer ultra-death weapons that go right for the CT, and LRM damage now actually scatters
-LRMs are much more aggressive in their tracking and harder to evade
-ECM has been SEVERELY nerfed by BAP and TAG; it is no longer is the one piece of equipment to rule them all, and quite counterable
-the seismic sensor has been added and is pretty stupid OP, since it basically is a perfect counter to sneak attacks
-weight class matching has been removed, so the matchmaker frequently gives games that are absolute shit for balance
Probably some other stuff, but that should cover most of it.
I want to run 8 Victors and pretend we're robot paratroopers.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
I will pay you real money to mail me an Oosik transparency.
edit: Also I totally opted into the tournament and have had time to play a grand total of one game the entire weekend.
Are you sure the DDC is going to lose ECM once Command Module comes out. To my understanding, it's going to keep ECM.
2. Seismic needs additional nerfs yes.
3. Other teams have pugs that do this too, in my experience it balances out over the course of many games.
So in TT the DDC can carry ECM?
Sort of? In an extended campaign you could spend the $TEXAS C-Bills it would cost to do it, but it's incredibly expensive to do that sorta shit. Customizing Battlemechs is something that doesn't happen all that often fluff wise.