Mechwarrior Online: OLD THREAD IS OLD, GO AWAY!

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  • NotoriusBENNotoriusBEN Registered User regular
    Elitistb wrote: »
    BillGates wrote: »
    Elitistb wrote: »
    Elitistb wrote: »
    Why do people think that 50% more robots means you'll need more ammo? You'll have 50% more robots on your side with ammo.

    it actually is a factor to your stamina. There will be times, and I'd think more often than not, where ammo dependant mechs will engage for the full duration of a fight.
    How many times have you run out or come close to running out of ammo in an 8v8 fight? how many times have you had teammates knocked out in the opening minutes of
    a skirmish?

    You are going to wish you had an extra ton of ammo at the ass end of fights, especially if you had been engaging since the opening salvos.
    But I have 50% more allies to kill those 50% more enemies. The only time I would worry about more ammo is when I'm severely outnumbered, in which case I'm likely to die anyway.

    You are assuming those 50% extra allies are just as skilled as those 50% extra enemies. It will never come out that way. More often then not, your enemies will always be better then your allies. You can't imagine the game in a vacuum, because it's not.
    You assume *I* would be as skilled as those 50% extra allies. Seriously, I don't win or lose games by myself.

    I'll just leave this here.
    http://youtu.be/Cg_8knBHEyw

    You can believe what you want elitistb.
    Next topic.

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  • BillGatesBillGates Registered User regular
    Elitistb wrote: »
    BillGates wrote: »
    Elitistb wrote: »
    Elitistb wrote: »
    Why do people think that 50% more robots means you'll need more ammo? You'll have 50% more robots on your side with ammo.

    it actually is a factor to your stamina. There will be times, and I'd think more often than not, where ammo dependant mechs will engage for the full duration of a fight.
    How many times have you run out or come close to running out of ammo in an 8v8 fight? how many times have you had teammates knocked out in the opening minutes of
    a skirmish?

    You are going to wish you had an extra ton of ammo at the ass end of fights, especially if you had been engaging since the opening salvos.
    But I have 50% more allies to kill those 50% more enemies. The only time I would worry about more ammo is when I'm severely outnumbered, in which case I'm likely to die anyway.

    You are assuming those 50% extra allies are just as skilled as those 50% extra enemies. It will never come out that way. More often then not, your enemies will always be better then your allies. You can't imagine the game in a vacuum, because it's not.
    You assume *I* would be as skilled as those 50% extra allies. Seriously, I don't win or lose games by myself.

    Most of the time you do, believe it or not. The vast majority of Oosik players are better then average at this game. I have won more games then I can count by myself. I'm sure many others have as well.

    The point is, you can't look at things in one situation. You can't assume it will be a level playing field. It will almost NEVER be. The whole 50%/50% can't work. Sometimes its close, sometimes its not even in the same ballpark. When the Test Server goes back up for 12v12, try it. You will notice ammo limits immediately in a round or two.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I have big news, folks.

    I played many games today.

    And had a great time.

    So get on your apocalypse britches, BECAUSE IT'S A COMIN':
    end-of-the-world-2012-is-not-going-to-happen.jpg

  • KashaarKashaar Low OrbitRegistered User regular
    BillGates wrote: »
    Elitistb wrote: »
    BillGates wrote: »
    Elitistb wrote: »
    Elitistb wrote: »
    Why do people think that 50% more robots means you'll need more ammo? You'll have 50% more robots on your side with ammo.

    it actually is a factor to your stamina. There will be times, and I'd think more often than not, where ammo dependant mechs will engage for the full duration of a fight.
    How many times have you run out or come close to running out of ammo in an 8v8 fight? how many times have you had teammates knocked out in the opening minutes of
    a skirmish?

    You are going to wish you had an extra ton of ammo at the ass end of fights, especially if you had been engaging since the opening salvos.
    But I have 50% more allies to kill those 50% more enemies. The only time I would worry about more ammo is when I'm severely outnumbered, in which case I'm likely to die anyway.

    You are assuming those 50% extra allies are just as skilled as those 50% extra enemies. It will never come out that way. More often then not, your enemies will always be better then your allies. You can't imagine the game in a vacuum, because it's not.
    You assume *I* would be as skilled as those 50% extra allies. Seriously, I don't win or lose games by myself.

    Most of the time you do, believe it or not. The vast majority of Oosik players are better then average at this game. I have won more games then I can count by myself. I'm sure many others have as well.

    The point is, you can't look at things in one situation. You can't assume it will be a level playing field. It will almost NEVER be. The whole 50%/50% can't work. Sometimes its close, sometimes its not even in the same ballpark. When the Test Server goes back up for 12v12, try it. You will notice ammo limits immediately in a round or two.

    From playing 12v12 on test I didn't notice much of a problem with it actually, not any more than in 8v8. In the end I guess we're just going to have to wait and see until this hits the live server. At best it'll be like nothing's changed, at worst builds will have to be adjusted to pack more ammo, or ammo per ton will have to be boosted, or it will simply be an indirect ballistics nerf.

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  • BillGatesBillGates Registered User regular
    edited July 2013
    Going in live in less then 5.

    Come watch as my rusty ass gets back in the swing of things.

    twitch.tv/theoosiks

    BillGates on
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • CadeCade Eppur si muove.Registered User regular
    You escaped death for a good time there Bill.

  • BillGatesBillGates Registered User regular
    Cade wrote: »
    You escaped death for a good time there Bill.

    I was amazed myself. I was basically cored.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • CadeCade Eppur si muove.Registered User regular
    BillGates wrote: »
    Cade wrote: »
    You escaped death for a good time there Bill.

    I was amazed myself. I was basically cored.

    Yes you were.

    Also I admit I never thought I'd see you playing like this with such boyish glee.

    Also splatcat.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Wait... So lets back track to this fast fire skill + chain fire thing. This should affect every elited mech. Can anyone else confirm this is a problem, because it should probably be brought to PGIs attention.

    Fist fire bringing down the chain fire time below the 0.5 second threshold is not good.

    Dont think it can be tested i the lab because skills still dont work there?

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  • kilnbornkilnborn Registered User regular
    Wait... So lets back track to this fast fire skill + chain fire thing. This should affect every elited mech. Can anyone else confirm this is a problem, because it should probably be brought to PGIs attention.

    Fist fire bringing down the chain fire time below the 0.5 second threshold is not good.

    Dont think it can be tested i the lab because skills still dont work there?

    In the Training Grounds, my JM6-A, S and DD all can chain-fire AC/20s without penalty.

    In game, my A and S can not. My DD can (it doesn't have fast fire).

  • OrickOrick Registered User regular
    edited July 2013
    CarbonFire wrote: »

    Don't you mean 1000 kg of lead pellets?

    Easy fix for alpine, move the bases to different locations and closer together for 8 vs 8.

    Now that dual ac20 is nerfed, maybe I can ride the jagerbomb without shame and Practise heat management

    Orick on
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Attention Oosiks: Due to the wonky state of hit detection, I highly advise you all to utilize chain fire on grouped SRMs. You'll find that you'll end up doing much more consistent damage since the dice rolls will happen on each individual weapon instead of having to be rolled against the one big group.

    Note: Figurative dice rolls which means "will the game actually register this shot."

    Extra Note: This is basically applicable to any weapon really.

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  • BillGatesBillGates Registered User regular
    Most damage so far since i started today.

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    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • AvalonGuardAvalonGuard Registered User regular
    Charlie's Dragons saved the day!
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    AcAjgVI.jpg

  • CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    Triple Dragon Threat!

    RETREAT TO VICTORY!

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  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Damoon would rather die than give up the Fang.

  • BillGatesBillGates Registered User regular
    Having really, really good games with the RS

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    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • Spaten OptimatorSpaten Optimator Smooth Operator Registered User regular
    Charlie's Dragons saved the day!

    And Charlie is a Victor. This could be a major plot point in future seasons.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Played a few games with Bill as a Jagerbomb.

    Yeah it's not going anywhere. I can still get 2 alphas before I overheat (the third would put me over). However in brawls I have to switch to stagger fire so it's a nice mix of alphas and stagger fire instead of just alphas over and over.

    But yeah the heat is totally manageable so I wouldn't expect to much of a drop in Jagerbombs. (Although the ones we came across we steamrolled easily)

    NNID: delphinidaes
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  • kilnbornkilnborn Registered User regular
    Played a few games with Bill as a Jagerbomb.

    Yeah it's not going anywhere. I can still get 2 alphas before I overheat (the third would put me over). However in brawls I have to switch to stagger fire so it's a nice mix of alphas and stagger fire instead of just alphas over and over.

    But yeah the heat is totally manageable so I wouldn't expect to much of a drop in Jagerbombs. (Although the ones we came across we steamrolled easily)

    You can switch to chain-fire... unless you've elited your mech. In which case, chain-fire is 0.48s and you get the heat penalty regardless.

    Otherwise, I agree. People charge you now, when you're a jagerbomb. They're like 'COME KILL ME!' and you're like 'BOOM..... BOOM............BOOM.....BOOM.... ok'

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    kilnborn wrote: »
    Played a few games with Bill as a Jagerbomb.

    Yeah it's not going anywhere. I can still get 2 alphas before I overheat (the third would put me over). However in brawls I have to switch to stagger fire so it's a nice mix of alphas and stagger fire instead of just alphas over and over.

    But yeah the heat is totally manageable so I wouldn't expect to much of a drop in Jagerbombs. (Although the ones we came across we steamrolled easily)

    You can switch to chain-fire... unless you've elited your mech. In which case, chain-fire is 0.48s and you get the heat penalty regardless.

    Otherwise, I agree. People charge you now, when you're a jagerbomb. They're like 'COME KILL ME!' and you're like 'BOOM..... BOOM............BOOM.....BOOM.... ok'

    I don't like chain firing weapons in general. I just have them set on different weapon groups and take care of it myself :D

    It actually feel a lot more fun, although i'm still crap at killing lights.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
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  • MazzyxMazzyx Comedy Gold Registered User regular
    I have made my weirdest jaeger yet.

    Figured I would swap out to a dual UAC5 build from my standard AC10 set up for something new. And I had a lot of weight left even with ammo and such. So I maxed my leg armor, put some more UAC5 ammo and was like what else can I do?

    I could add an AMS and be smart. But no that is no fun.

    So I threw a pair of MGs on it.

    Why Not [JM6-S]: 2xUAC/5, 2xMG, 4xMLAS, 260STD, DHS, Endo, Ferro

    u7stthr17eud.png
  • kilnbornkilnborn Registered User regular
    AMS isn't for you, it's for everyone else. 4 mechs in an area with AMS are immune to LRMS.

  • joshua1joshua1 Registered User regular
    How can I suddenly be so bad at piloting giant space robots?

  • mellestadmellestad Registered User regular
    That was pretty fun. The charge of the fail brigade!

  • ErlkönigErlkönig Seattle, WARegistered User regular
    joshua1 wrote: »
    How can I suddenly be so bad at piloting giant space robots?

    Not enough space shotguns? If not that, then not enough small pulse lasers?

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • NotoriusBENNotoriusBEN Registered User regular
    well it didn't take them that long. now the only alpha users are victors, highlanders, atlai, and quad ppc cataphracts that run as teams.

    dont get me wrong, the heat patch was needed. now they just need to put ppcs back to their original heat value... like they should have...

    a4irovn5uqjp.png
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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Yeah, the alpha boating stuff is definitely still here and PPCs absolutely need to go back to the original heat values (like they should have months ago), but the lopsidedness of fights has been enormously reduced. We got stomped a few times, but were still able to get a ton of wins in the face of lots of PPCs. If we'd bothered with our own heavies/assaults as a general rule instead of having a blast in lights and whatnot, things would've been pretty viciously one-sided in our favor.

    Seriously, the old "just one more fight" enjoyment is back, at least until everybody picks up the best boating mechs over the next couple of weeks. Lots of great wins and kills; we didn't win our last match due to massive weight imbalance (again), but I was still happy to bum rush a Highlander while taking fire from four mechs to core the bastard on one skinny little Jenner leg.

    The next patch should cement balance a lot more solidly, though, if they bother to up PPC heat like they should along with making ERPPCs and PPCs as part of the same heat scale pool. Balance coming back more is also emphasizes just how enormously we need weight balancing back in the game, because if people couldn't stack assault/heavy PPC boats without getting fed back the same, the already-reduced PPC boating would be HUGELY less of an issue.

  • BillGatesBillGates Registered User regular
    Have not experienced what you guys are complaining about. I streamed for about 3 hours or so, and played in solo que for about 2 out of those 3 hours.

    Maybe it's a issue with fighting premades of 3-4.

    Yes, weight balancing will go a long, long way to fixing this alpha meta as well.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • DroolDrool Science! AustinRegistered User regular
    HBK-4SP is the best mech in the game again. Hurray!

  • NotoriusBENNotoriusBEN Registered User regular
    edited July 2013
    that might be it, bill.
    ninja and myself ran with two others in a 4 man for a couple hours.

    also, 2 srm4s and an Mlas in a Com-2D have quite the punch. I'm still trying to figure out how to stuff a third one in there without resorting to paper armor or 1 ton of ammo

    NotoriusBEN on
    a4irovn5uqjp.png
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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited July 2013
    We ran into a couple of premades still seriously boating PPCs a couple of times, but for the most part they're not as ubiquitous. Just heavier games overall, and way more Atlases now that 40-60 damage alphas are not as big of a concern. Still can't wait for tonnage balancing to make a comeback.

    And that MLAS heat nerf? Yeah, not really an issue...

    VV03Spv.jpg

    Of course I wouldn't have gotten near that much damage if Kaeb hadn't DCed at the start ;-)
    Good games as always this evening gents.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    PPCs will always be a problem until they get their heat put back where it's supposed to be. I had been saying prior to the patch "meet the new boss, same as the old boss." Gauss + PPCs will still dominate higher end play just like it did prior to the PUGs catching on to it as well. Hence, I will still be avoiding eight mans like the fucking plague because I remember that they were still pinpoint ghettos even before pug play became awful.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Oh, yeah, 8-mans would still be total hell; PPC boating is really only a major problem right now when you come across the douchebags who decide to run a quad unit of PPC assaults. Coming across 8 of that would ragequit time.

    But absolutely, get those PPCs/ERPPCs in the same heat scaling pool and bring the PPC heat up to what it was originally and the large-scale PPC boating will largely go away. Atlases won't be sporting a load of PPCs + gauss any more if the heat cost means anything in close range is going to completely shred them, and just putting the PPCs/ERPPCs in the same scaling pool will make the assault PPC issue go away on a lot of mechs.

    Changes are still enough right now that I feel like the game has turned the corner back to being generally fun, even if the rare one-shot-kill still happens. At least mediums are now no longer the easy prey of everything and don't have to work three times as hard and four times as smart to be able to fight against the overwhelming waves of PPC boats; I've had a blast with Centurions for much of the day, whereas before they were just a complete grind if you weren't sporting PPCs.

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    Am I a bad person for using a dual PPC Dragon (with triple MG backup), or a dual PPC Trebuchet (with triple ML backup), or a dual PPC Catapult (with GR 'backup', though I usually just run the Quadapult and PLAY SMART), or a dual PPC Ultramets (with dual UAC5 'backup')...?

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    3DS FCode: 1993-7512-8991
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • CampyCampy Registered User regular
    Kay wrote: »
    Am I a bad person for using a dual PPC Dragon (with triple MG backup), or a dual PPC Trebuchet (with triple ML backup), or a dual PPC Catapult (with GR 'backup', though I usually just run the Quadapult and PLAY SMART), or a dual PPC Ultramets (with dual UAC5 'backup')...?

    My own personal brand of butt hurt only gets inflamed by the 2xPPC+GR build. That's just from my aversion to top tier builds in general though.

    How the devil do you run that Ultramets without cooking yourself?

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    Campy wrote: »
    Kay wrote: »
    Am I a bad person for using a dual PPC Dragon (with triple MG backup), or a dual PPC Trebuchet (with triple ML backup), or a dual PPC Catapult (with GR 'backup', though I usually just run the Quadapult and PLAY SMART), or a dual PPC Ultramets (with dual UAC5 'backup')...?

    My own personal brand of butt hurt only gets inflamed by the 2xPPC+GR build. That's just from my aversion to top tier builds in general though.

    How the devil do you run that Ultramets without cooking yourself?
    I actually run the Ultramets with dual LL and two UAC5. I tried PPCs and LPLs, but LLs were just better. Because I had more HS/ammo.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • CampyCampy Registered User regular
    Kay wrote: »
    Campy wrote: »
    Kay wrote: »
    Am I a bad person for using a dual PPC Dragon (with triple MG backup), or a dual PPC Trebuchet (with triple ML backup), or a dual PPC Catapult (with GR 'backup', though I usually just run the Quadapult and PLAY SMART), or a dual PPC Ultramets (with dual UAC5 'backup')...?

    My own personal brand of butt hurt only gets inflamed by the 2xPPC+GR build. That's just from my aversion to top tier builds in general though.

    How the devil do you run that Ultramets without cooking yourself?
    I actually run the Ultramets with dual LL and two UAC5. I tried PPCs and LPLs, but LLs were just better. Because I had more HS/ammo.

    Yeah, that's how I run mine. Seems to be a pretty sweet spot between heat and damage. Had some great matches with it last night now that the chance of being one shotted are down significantly.

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    Oh god, I was getting close to 1k damage repeatedly.

    Incidentally, a friend of mine is having some AWESOME games in an AS7-D-DC with 2xLB10X, 3xSRM6 w/artemis, and 2xML. You should try it out sometime, it is a brawling MONSTER.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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