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[Injustice 2] Ninja Turtles? Ninja Turtles.

1161719212251

Posts

  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    vamen wrote: »
    Anyone on ps4 have issues where audio cuts out for a second randomly during cutscenes?

    Mine was doing that as well BTW, I have a surround theater set up and I set the game audio to it. Not sure if that's similar to yours but it's worth noting.

    3DS Code - 5370-0463-9307
    Wii U - 'Nocero'
    XBox ID - therealmasume
    PS4 ID - realmasume
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Make sure you join skulls guild!

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • IblisIblis Registered User regular
    Skull2185 wrote: »
    Holy smokes we're going to need a lot more than two people in a guild to clear these guild multiverse challenges... I gotta start ranking up my Harley too. Bosses in the guild multiverse are apparenly always lvl 20.

    Also, the Superman boss on the Darkseid multiverse planet is impossible...

    It took me a few tries to beat Superman there. Think in the end I did a lot of aerials into his ground stomps and also did my best for a stage transition since that takes a decent chunk out of his health.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • LucascraftLucascraft Registered User regular
    I will join the PS4 guild if my game ever gets fucking delivered. Emailed Amazon support, have not gotten an answer yet. Was supposed to get release day delivery. That got pushed back to Thursday delivery which is tomorrow. I guess they could still hit that target, but the status also says it hasn't shipped yet, so I'm not considering tomorrow to be likely.

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    I need to get you guys on my friends list as I don't have many pa'ers on it. @Skull2185 send me a friend request so I can join the guild.

    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
    Steam - http://steamcommunity.com/id/BRAINIAC8/
    Add me!
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    Houston, we have an XBone guild.

    Guild ID is 38YCD

    Guild name is PA League of the Justices, and our tag is WOJ (Wangs of Justice).

    Currently have it set for Open, so anyone can apply to join, but I'll need to approve. The UI for the guild stuff is not very intuitive and I literally couldn't figure out how to send invites with it set to private, I blame being up for 18 hours :)

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • Skull2185Skull2185 Registered User regular
    Brainiac 8 wrote: »
    I need to get you guys on my friends list as I don't have many pa'ers on it. Skull2185 send me a friend request so I can join the guild.

    Sent.

    I have to accept applications to the guild even though it's open, so I'll accept anyone who wants to join once I get home from work tomorrow(today... shit, I gotta get to bed!). Though, Masume's guild might be the official PA Guild. Magic Prime hopped over to that one I think. I'm too in love with The Fighting Mongooses name though :P

    I'll jump ship over to the other guild if no one joins after a couple days. TFM has already completed one challenge, and earned a trophy though! :D

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Hiryu02Hiryu02 Registered User regular
    Story mode is unexpectedly good.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    BlackDragon480Psychotic One
  • Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    @BlackDragon480 Applied. GT: EyeRChris

  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    Applied. GT: EyeRChris

    You be in.

    I think I may hold off on hitting the multiverse hard till I've finished the story mode. But I foresee a good chunk of this weekend leveling up everyone I take a hankering to.

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    @BlackDragon480 Applied as well - GT: InvaderJims.

    SteamID: Pudgestomp
    XBL: InvaderJims
    Bnet: Pudgestomp#11153
  • FeriluceFeriluce Adrift on the morning star. Aberdeen, WARegistered User regular
    Houston, we have an XBone guild.

    Guild ID is 38YCD

    Guild name is PA League of the Justices, and our tag is WOJ (Wangs of Justice).

    Currently have it set for Open, so anyone can apply to join, but I'll need to approve. The UI for the guild stuff is not very intuitive and I literally couldn't figure out how to send invites with it set to private, I blame being up for 18 hours :)

    Joined as well

    XBox Live= LordFeriluce
    Steam: Feriluce
    Battle.net: Feriluce#1995
  • Skull2185Skull2185 Registered User regular
    Hiryu02 wrote: »
    Story mode is unexpectedly good.

    This is par for the course with NRS!

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    Alrighty, as of an hour ago all applicants on XBone are in. Will be away from Xbox all day, but anyone else throwing their hat in will get approved tonight

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    edited May 2017
    Great matches last night with @magicprime and @farangu, good practice all around. Guild is growing fast, good to see. Not trying to cross the streams Guildwise on the PS4 front, just trying to get the gang back together. I plan on devoting a lot of time to this. ;)

    Masume on
    3DS Code - 5370-0463-9307
    Wii U - 'Nocero'
    XBox ID - therealmasume
    PS4 ID - realmasume
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    I have to get my mindset back to Netherrealm mode, I have the hardest time opening people up on these games

  • BizazedoBizazedo Registered User regular
    Masume wrote: »
    Great matches last night with @magicprime and @farangu, good practice all around. Guild is growing fast, good to see. Not trying to cross the streams Guildwise on the PS4 front, just trying to get the gang back together. I plan on devoting a lot of time to this. ;)

    Which guild is everyone doing for PS4? I'd like to join in / make some PA friends, it's been a few years.

    @Hiryu02, saw a comment that I totally agree with so far. Injustice 2 is a great game, but an average / meh fighting game. Enjoying it for what it is, but damn, I hate how slow to react the characters feel for inputs.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • dalith14dalith14 Registered User regular
    @Masume Will be applying to guild tonight, do I need to add you on PSN for most effective way to apply?

    Also anyone that wants to play some practice rounds and learn together feel free to add me "Dalith140" always looking for people to play with.

  • Hiryu02Hiryu02 Registered User regular
    edited May 2017
    Bizazedo wrote: »
    Masume wrote: »
    Great matches last night with @magicprime and @farangu, good practice all around. Guild is growing fast, good to see. Not trying to cross the streams Guildwise on the PS4 front, just trying to get the gang back together. I plan on devoting a lot of time to this. ;)

    Which guild is everyone doing for PS4? I'd like to join in / make some PA friends, it's been a few years.

    @Hiryu02, saw a comment that I totally agree with so far. Injustice 2 is a great game, but an average / meh fighting game. Enjoying it for what it is, but damn, I hate how slow to react the characters feel for inputs.

    The issue with Injustice, even this one, is that the combo system isn't actually dial a combo in the traditional sense. Its pre-enter a combo. What I mean is, you can't actually combo by reacting to stray hits and continuing the combo if it connects. You have to enter all the inputs as soon as the first one activates. You have to commit immediately to the full input.

    You can't do a 1-2-3 combo by hitting 1, reacting if it hit and then entering 2. The combo will drop. You have to hit 123 as soon as 1 activates, or almost immediately after.

    It's much more obvious in jump-in combos. You cant jump 2, then wait to see if 2 hits before going into 123 when you land. You have to 123 while you are still in the dang air. The chain modifier for the combo to actually chain is incredibly short.

    Single pokes converting into damage reliably just isn't a thing. You are hoping that you have a 1-2 starter that is safe if 2 is blocked. Then you spam the 12 and only continue into 123 x special if the 12 hits since the animation for 12 is actually long enough to react to.

    I don't know if turning on the option for negative edge will fix this, but that creates its own set of issues.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    Dyvim Tvar
  • Skull2185Skull2185 Registered User regular
    Chapter 7
    I know this is an alternate universe and all, but alot of stuff seems to be the same at the regular DC universe. They're being real weird with Poison Ivy I think. Like, she'd never almost kill Harley like that.

    Also, after his bit in the story, it really feels like there was some kind of mandate from WB that Joker just had to be in the game...

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • BizazedoBizazedo Registered User regular
    Hiryu02 wrote: »
    Tons of good stuff about the combat system in Injustice

    Yep and agreed x2. Also, everyone seems to wake up with reversals all the time. It's so weird.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
    Dyvim Tvar
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited May 2017
    Hiryu02 wrote: »
    Bizazedo wrote: »
    Masume wrote: »
    Great matches last night with @magicprime and @farangu, good practice all around. Guild is growing fast, good to see. Not trying to cross the streams Guildwise on the PS4 front, just trying to get the gang back together. I plan on devoting a lot of time to this. ;)

    Which guild is everyone doing for PS4? I'd like to join in / make some PA friends, it's been a few years.

    @Hiryu02, saw a comment that I totally agree with so far. Injustice 2 is a great game, but an average / meh fighting game. Enjoying it for what it is, but damn, I hate how slow to react the characters feel for inputs.

    The issue with Injustice, even this one, is that the combo system isn't actually dial a combo in the traditional sense. Its pre-enter a combo. What I mean is, you can't actually combo by reacting to stray hits and continuing the combo if it connects. You have to enter all the inputs as soon as the first one activates. You have to commit immediately to the full input.

    You can't do a 1-2-3 combo by hitting 1, reacting if it hit and then entering 2. The combo will drop. You have to hit 123 as soon as 1 activates, or almost immediately after.

    It's much more obvious in jump-in combos. You cant jump 2, then wait to see if 2 hits before going into 123 when you land. You have to 123 while you are still in the dang air. The chain modifier for the combo to actually chain is incredibly short.

    Single pokes converting into damage reliably just isn't a thing. You are hoping that you have a 1-2 starter that is safe if 2 is blocked. Then you spam the 12 and only continue into 123 x special if the 12 hits since the animation for 12 is actually long enough to react to.

    I don't know if turning on the option for negative edge will fix this, but that creates its own set of issues.

    I consider the combos to be just an additional set of special moves. The MK games are the same, especially with 'combos' with someone like Sub-Zero that incorporates a freeze without actually having to do the typical freeze command.

    It's very unlike a Street Fighter where your combos are hit-by-hit. I can start a combo while my opponent is downed and it will go through the whole animation and end with the heavy hitters just the same as if i connected with every hit.

    Additionally. I will not rest until I master Green Lantern.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    Bleh. The PS4 I had died but I'm getting one from a friend on the cheap. Counting the days till it arrives and I can get back to fighting.

  • LucascraftLucascraft Registered User regular
    Just heard back from Amazon's customer support. I had ordered the Ultimate Edition and they said they ran out of stock before they were able to fulfill my order, so I'm just stuck waiting unless I can find it from another dealer.

  • Hiryu02Hiryu02 Registered User regular
    MagicPrime wrote: »
    Hiryu02 wrote: »
    Bizazedo wrote: »
    Masume wrote: »
    Great matches last night with @magicprime and @farangu, good practice all around. Guild is growing fast, good to see. Not trying to cross the streams Guildwise on the PS4 front, just trying to get the gang back together. I plan on devoting a lot of time to this. ;)

    Which guild is everyone doing for PS4? I'd like to join in / make some PA friends, it's been a few years.

    @Hiryu02, saw a comment that I totally agree with so far. Injustice 2 is a great game, but an average / meh fighting game. Enjoying it for what it is, but damn, I hate how slow to react the characters feel for inputs.

    The issue with Injustice, even this one, is that the combo system isn't actually dial a combo in the traditional sense. Its pre-enter a combo. What I mean is, you can't actually combo by reacting to stray hits and continuing the combo if it connects. You have to enter all the inputs as soon as the first one activates. You have to commit immediately to the full input.

    You can't do a 1-2-3 combo by hitting 1, reacting if it hit and then entering 2. The combo will drop. You have to hit 123 as soon as 1 activates, or almost immediately after.

    It's much more obvious in jump-in combos. You cant jump 2, then wait to see if 2 hits before going into 123 when you land. You have to 123 while you are still in the dang air. The chain modifier for the combo to actually chain is incredibly short.

    Single pokes converting into damage reliably just isn't a thing. You are hoping that you have a 1-2 starter that is safe if 2 is blocked. Then you spam the 12 and only continue into 123 x special if the 12 hits since the animation for 12 is actually long enough to react to.

    I don't know if turning on the option for negative edge will fix this, but that creates its own set of issues.

    I consider the combos to be just an additional set of special moves. The MK games are the same, especially with 'combos' with someone like Sub-Zero that incorporates a freeze without actually having to do the typical freeze command.

    It's very unlike a Street Fighter where your combos are hit-by-hit. I can start a combo while my opponent is downed and it will go through the whole animation and end with the heavy hitters just the same as if i connected with every hit.

    Additionally. I will not rest until I master Green Lantern.

    I understand what you are saying, but the whole preset combo system does accentuate the stiffness of NRS fighters. The inability to reactively continue a combo hit by hit, as you say, leads to all or nothing gameplay. Footsies exist mostly by the virtue of a 1-2 safe starter being the only kinds of things you can actually poke with.

    Don't get me wrong, it's a fun game, I enjoy it and I enjoyed the first one as well, despite what I see as issues. The actual package and presentation is top notch and I hope it does well and has a long lifespan and a big playerbase.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    Dyvim Tvar
  • BizazedoBizazedo Registered User regular
    Hiryu02 wrote: »
    I understand what you are saying, but the whole preset combo system does accentuate the stiffness of NRS fighters. The inability to reactively continue a combo hit by hit, as you say, leads to all or nothing gameplay. Footsies exist mostly by the virtue of a 1-2 safe starter being the only kinds of things you can actually poke with.

    Don't get me wrong, it's a fun game, I enjoy it and I enjoyed the first one as well, despite what I see as issues. The actual package and presentation is top notch and I hope it does well and has a long lifespan and a big playerbase.
    Thank you for putting it into words for me. Agreed, especially with the "don't get me wrong" part. I was repeatedly wishing other fighting games copied how NRS does the whole package, with the minor part of leaving out NRS fighting gameplay and replacing it with another haha.

    Ah well, is what is and is still fun.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
    Cantido
  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    dalith14 wrote: »
    @Masume Will be applying to guild tonight, do I need to add you on PSN for most effective way to apply?

    Also anyone that wants to play some practice rounds and learn together feel free to add me "Dalith140" always looking for people to play with.

    You don't need to, just look up the Guild ID: PBWM9

    Of course being friends doesn't hurt either. ;)

    3DS Code - 5370-0463-9307
    Wii U - 'Nocero'
    XBox ID - therealmasume
    PS4 ID - realmasume
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    Hiryu02 wrote: »
    MagicPrime wrote: »
    Hiryu02 wrote: »
    Bizazedo wrote: »
    Masume wrote: »
    Great matches last night with @magicprime and @farangu, good practice all around. Guild is growing fast, good to see. Not trying to cross the streams Guildwise on the PS4 front, just trying to get the gang back together. I plan on devoting a lot of time to this. ;)

    Which guild is everyone doing for PS4? I'd like to join in / make some PA friends, it's been a few years.

    @Hiryu02, saw a comment that I totally agree with so far. Injustice 2 is a great game, but an average / meh fighting game. Enjoying it for what it is, but damn, I hate how slow to react the characters feel for inputs.

    The issue with Injustice, even this one, is that the combo system isn't actually dial a combo in the traditional sense. Its pre-enter a combo. What I mean is, you can't actually combo by reacting to stray hits and continuing the combo if it connects. You have to enter all the inputs as soon as the first one activates. You have to commit immediately to the full input.

    You can't do a 1-2-3 combo by hitting 1, reacting if it hit and then entering 2. The combo will drop. You have to hit 123 as soon as 1 activates, or almost immediately after.

    It's much more obvious in jump-in combos. You cant jump 2, then wait to see if 2 hits before going into 123 when you land. You have to 123 while you are still in the dang air. The chain modifier for the combo to actually chain is incredibly short.

    Single pokes converting into damage reliably just isn't a thing. You are hoping that you have a 1-2 starter that is safe if 2 is blocked. Then you spam the 12 and only continue into 123 x special if the 12 hits since the animation for 12 is actually long enough to react to.

    I don't know if turning on the option for negative edge will fix this, but that creates its own set of issues.

    I consider the combos to be just an additional set of special moves. The MK games are the same, especially with 'combos' with someone like Sub-Zero that incorporates a freeze without actually having to do the typical freeze command.

    It's very unlike a Street Fighter where your combos are hit-by-hit. I can start a combo while my opponent is downed and it will go through the whole animation and end with the heavy hitters just the same as if i connected with every hit.

    Additionally. I will not rest until I master Green Lantern.

    I understand what you are saying, but the whole preset combo system does accentuate the stiffness of NRS fighters. The inability to reactively continue a combo hit by hit, as you say, leads to all or nothing gameplay. Footsies exist mostly by the virtue of a 1-2 safe starter being the only kinds of things you can actually poke with.

    Don't get me wrong, it's a fun game, I enjoy it and I enjoyed the first one as well, despite what I see as issues. The actual package and presentation is top notch and I hope it does well and has a long lifespan and a big playerbase.

    I've had good luck with some of the faster characters (Black Canary, Catwoman, Cheetah, Flash) using ducking heavys and forward bounces as usable pokes for medium-long range to compliment the normal 1-2's.

    Also, the AI doesn't seem to uses it's anti-airs much outside of Very Hard/Multiverse level 5, so jump-ins and cross-ups are quite effective.

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    Bibbo's bar, you can actually use a barfly to throw at the enemy.

    Invectivus
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Masume wrote: »
    dalith14 wrote: »
    @Masume Will be applying to guild tonight, do I need to add you on PSN for most effective way to apply?

    Also anyone that wants to play some practice rounds and learn together feel free to add me "Dalith140" always looking for people to play with.

    You don't need to, just look up the Guild ID: PBWM9

    Of course being friends doesn't hurt either. ;)

    I was working on the guild multiverse after I left the match room. There is a big one in there with 20-fights that ramps up the difficulty as you go up the ladder. I got to like 15 or 16 and it was almost 3AM so I had to stop. But man -- those matches were getting crazy.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • TairuTairu Registered User regular
    Discovering the Multiverse- this mode is so good. It makes it feel less bad about playing pretty much entirely single player. :o

  • chuck steakchuck steak Registered User regular
    Tairu wrote: »
    Discovering the Multiverse- this mode is so good. It makes it feel less bad about playing pretty much entirely single player. :o

    This is the perfect fighting game for me. So much to do in single player that I can just have fun and not care that I suck.

    TairuBlackDragon480
  • Hiryu02Hiryu02 Registered User regular
    Tairu wrote: »
    Discovering the Multiverse- this mode is so good. It makes it feel less bad about playing pretty much entirely single player. :o

    This is the perfect fighting game for me. So much to do in single player that I can just have fun and not care that I suck.

    I must be getting old, because I agree and have been playing exclusively single player since I got this game. This is partly because I'm on pad and do not feel confident enough yet in my execution to return to my hardcore competitive days. But it is also because the single player is so robust.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited May 2017
    I only just got started on the tutorial mode last night, and glad to see I'm not the only one having problems with some of the combos/moves. I couldn't even finish the tutorial properly, and even just doing some of the basic combos with Batman there were nigh impossible for me.

    I tried pushing everything in quick succession, I tried slowing it down... I got maybe one of them on a fluke, but otherwise, it just wasn't happening.

    I did alright for myself at the preview against human opponents, I just hope I can keep up in the single player modes here (Superman already whupped me once on Normal difficulty... but then, Batman was sadly not my best character, either, and i think is the only one I've suffered losses with so far).

    I just hope the game isn't requiring some kind of high level play, or else I'm toast. The talk about sticks being ideal already has me worried... guess I'll find out when I play in a bit!

    LBD_Nytetrayn on
    qjWUWdm.gif1edr1cF.giferQEQHJ.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    oh the tutorial with the meter burn combo never clicked for me, especially the first one with the grapple kick.

    in game it works fine, but I never use the meter burns, I just use the ultimates and the clash systems.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited May 2017
    Hiryu02 wrote: »
    MagicPrime wrote: »
    Hiryu02 wrote: »
    Bizazedo wrote: »
    Masume wrote: »
    Great matches last night with @magicprime and @farangu, good practice all around. Guild is growing fast, good to see. Not trying to cross the streams Guildwise on the PS4 front, just trying to get the gang back together. I plan on devoting a lot of time to this. ;)

    Which guild is everyone doing for PS4? I'd like to join in / make some PA friends, it's been a few years.

    @Hiryu02, saw a comment that I totally agree with so far. Injustice 2 is a great game, but an average / meh fighting game. Enjoying it for what it is, but damn, I hate how slow to react the characters feel for inputs.

    The issue with Injustice, even this one, is that the combo system isn't actually dial a combo in the traditional sense. Its pre-enter a combo. What I mean is, you can't actually combo by reacting to stray hits and continuing the combo if it connects. You have to enter all the inputs as soon as the first one activates. You have to commit immediately to the full input.

    You can't do a 1-2-3 combo by hitting 1, reacting if it hit and then entering 2. The combo will drop. You have to hit 123 as soon as 1 activates, or almost immediately after.

    It's much more obvious in jump-in combos. You cant jump 2, then wait to see if 2 hits before going into 123 when you land. You have to 123 while you are still in the dang air. The chain modifier for the combo to actually chain is incredibly short.

    Single pokes converting into damage reliably just isn't a thing. You are hoping that you have a 1-2 starter that is safe if 2 is blocked. Then you spam the 12 and only continue into 123 x special if the 12 hits since the animation for 12 is actually long enough to react to.

    I don't know if turning on the option for negative edge will fix this, but that creates its own set of issues.

    I consider the combos to be just an additional set of special moves. The MK games are the same, especially with 'combos' with someone like Sub-Zero that incorporates a freeze without actually having to do the typical freeze command.

    It's very unlike a Street Fighter where your combos are hit-by-hit. I can start a combo while my opponent is downed and it will go through the whole animation and end with the heavy hitters just the same as if i connected with every hit.

    Additionally. I will not rest until I master Green Lantern.

    I understand what you are saying, but the whole preset combo system does accentuate the stiffness of NRS fighters. The inability to reactively continue a combo hit by hit, as you say, leads to all or nothing gameplay. Footsies exist mostly by the virtue of a 1-2 safe starter being the only kinds of things you can actually poke with.

    Don't get me wrong, it's a fun game, I enjoy it and I enjoyed the first one as well, despite what I see as issues. The actual package and presentation is top notch and I hope it does well and has a long lifespan and a big playerbase.

    This is why I've never been able to completely get into an NRS game. The way they handle combos is wonky and the oppoosite of how everyone else does it. Really throws me off.

    Dragkonias on
    Transporter
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    I was surprised the first time I tried it to find out that this doesn't play like Mortal Kombat.

    But out of curiosity, I haven't gotten to play either MK9 or MKX yet; do those play more like this, like other MKs, or just something else entirely?

    qjWUWdm.gif1edr1cF.giferQEQHJ.png
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  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    edited May 2017
    I was surprised the first time I tried it to find out that this doesn't play like Mortal Kombat.

    But out of curiosity, I haven't gotten to play either MK9 or MKX yet; do those play more like this, like other MKs, or just something else entirely?

    Plays like MKX mostly, although I think it's faster overall.

    Edit: As far as NRS fighers go I honestly think they are blowing away the competition in terms of what can be done in a fighting game, content and presentation wise. As far as mechanics go they are solid, if not different. Depends on your tastes.

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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Oh, heh, I just meant controls. XD

    I'm used to MK being High Punch, High Kick, Low Punch, Low Kick, Block, and Run buttons, but Injustice 2 doesn't follow that at all.

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  • RavelleRavelle Registered User regular
    I hope there's plans for CW skins again, would love a Mellisa Benoist skin.

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