Officially, yes, but I think it's a retarded distinction...you can talk about playing any game. If nothing else, we can talk about how the waggle holds up or doesn't in certain scenarios.
It's not really a retarded distinction. When you see a thread with [Game On] in the title, you assume your going to find discussion about multiplayer or otherwise competitive gameplay. If you don't, it's just discussion about the game itself.
Officially, yes, but I think it's a retarded distinction...you can talk about playing any game. If nothing else, we can talk about how the waggle holds up or doesn't in certain scenarios.
It's not really a retarded distinction. When you see a thread with [Game On] in the title, you assume your going to find discussion about multiplayer or otherwise competitive gameplay. If you don't, it's just discussion about the game itself.
Sorta ... it's like the book-club version of talking about a game. We all go away and play a level, then when we come back we all talk about it/look for advice/give help. This worked out really well for the Twilight Princess thread.
Officially, yes, but I think it's a retarded distinction...you can talk about playing any game. If nothing else, we can talk about how the waggle holds up or doesn't in certain scenarios.
It's not really a retarded distinction. When you see a thread with [Game On] in the title, you assume your going to find discussion about multiplayer or otherwise competitive gameplay. If you don't, it's just discussion about the game itself.
Sorta ... it's like the book-club version of talking about a game. We all go away and play a level, then when we come back we all talk about it/look for advice/give help. This worked out really well for the Twilight Princess thread.
This is what I meant. I debated using the words "Game On" because I know that usually those threads are collections of usernames and rankings and schedules... and that they're used to organize games and meetings. But, yeah. I meant discussion of tactics and strategies while everyone plays through at once. Not that there's really THAT much to debate, especially since the majority of us have played through this, but... I guess I just miss the RPG elements of weapon customization and am looking forward to hearing people's opinions. I'm about to search deep into the past for talk of such things, from when the game first game out.
"The reason that the Wii version is the best is because the new control system makes the gameplay more enjoyable. " Gamespy, 100
"The most intense gaming experience on the Wii...It will consume you." Nintendo Magazine UK, 94
"It has the looks, it has the compelling level design, and it has the scary bits. Check, then: this is Resident Evil 4 all over again, but slightly better." Computer and Video Games, 93
"Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience." EGM, 87
Eurogamer gave it a 70. It doesn't sound like the reviewer even played the previous versions, because he had to quote another person to comment on the GCN's controls. He probably doesn't realize that this game is NOT supposed to control like an FPS, and that the Wii controls act essentially the same as the GCN controls, except with more precise/quicker aiming. It's like the reviewer had heard about RE4, heard that it was a great game, but never played it to understand how or why. And so his complaints about the Wii version are kind of ridiculous, because he bases his score largely on how he thinks the original version plays. The fact that he mentions a lack of STRAFING just goes to provide more evidence against him.
Eurogamer's review is like one of those posts written by FPS fans who picked up RE4 and complained that it didn't control like Halo.
Also, he complains that anamorphic widescreen makes the game look worse, because we can 'see more pixels.'
RE4 is a game I own for the GC, but could never get into it for some reason. The controls never clicked in my head I think.
I also always felt like I was doing bad in the game, or using too much ammo, or spending my money poorly on weapon upgrades. Basically my growing dread was not the baddies (although I did find the game scary to play, I can watch any scary movie and not flinch, but scary games freak me out, I am more involved) as much as it was a fear the my poor playing and decision making would lead me to a point in the game where I would be stuck.
Certain pseudo endguys were really hard for me as well. One of them, some big giant guy who I think you had to shoot a ton to get him to go down to a knee, then climb up on his back and brutalize the um... whatever alien/plague thingy inside him and repeat. At one point the game had a split path where one path would take you to 6 million infested villagers, and the other path would take you to fighting another big giant guy in some thing pathway where I could never avoid his attacks. I didn't have enough ammo for my skill level to beat either path and ended up giving up.
I am hoping any negative reviews are because it is too easy or something. I sucked so bad at that game on the GC. I NORMALLY suck at console shooters, but I was REALLY bad at this one. Annoyed me since I didn't have any problem beating Gears of War, Lost Planet, the Metroid Prime games, etc...
I don't even remember the controls anymore, but it always seemed to take me too long from deciding "I gotta shoot that thing" until I was able to get a crosshair on its head and ready to fire. I am I guess more used to games where I see a scary thing jump out, and I involuntarily convulse, gripping the trigger which in turn kills the scary thing.
At least it didn't freak me out as much as that photography ghost game on the Xbox. Holy shit that game scared me to bits. Something about butterflies? It was the second in the series. I think I would still be too afraid to look through a camera at night. I even pulled up a walkthrough to guide me step by step so I knew what was around each corner and it still bugged me. They should make that into a movie. Putting a camera up to the camera to look through it and having a ghost right there screaming at you would be a killer scene/basis for a movie.
RE4 is a game I own for the GC, but could never get into it for some reason. The controls never clicked in my head I think.
Have you ever played any other Resident Evil game? Besides some slight changes (like knife controls and action commands) RE4 plays exactly the same. The only difference is camera.
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I am hoping any negative reviews are because it is too easy or something. I sucked so bad at that game on the GC.
According to the video showing off the controls, they added an amateur mode, which is an even easier mode than the old "easy" mode. Were you playing the gamecube version on easy?
Ah, that was it. Fatal frame 2. Christ that game had my number.
As far as playing RE games, none except playing through, completing, and loving Code Veronica on the dreamcast. Hadn't played any of the others at all. By the time I played RE4 I had already forgotten how CV played.
What difficulty level was I on? I didn't even recall there WERE difficulty levels... That probably meant I was on the middle one, since that is what I almost always pick (unless I am playing a rental with limited time and then I will sometimes pick easy). Doh. I probably should have just restarted it if I would have even remembered it having a difficulty level. Oh well. I think I will like the WII version better, and if I cannot beat amateur I will turn in my gaming card, heh. At least this time I will start it on on easy and see how it goes.
Oh, I also pick easy on Viewtiful Joe because that game raped me with a sandy cucumber. Still never finished that game. The 'another joe' boss never EVER took damage when I fought him. I followed the FAQs to the letter, he did the damage flash thingy, made sounds like he was taking damage, but his health meter just sat there at 100%. His attacks were even easy to dodge. I just never actually saw him take a shred of damage. First and last VF game I ever played. Sounds like the others were lackluster at best anyway.
Oh, I also pick easy on Viewtiful Joe because that game raped me with a sandy cucumber. Still never finished that game. The 'another joe' boss never EVER took damage when I fought him. I followed the FAQs to the letter, he did the damage flash thingy, made sounds like he was taking damage, but his health meter just sat there at 100%. His attacks were even easy to dodge. I just never actually saw him take a shred of damage. First and last VF game I ever played. Sounds like the others were lackluster at best anyway.
You were using slow-mo and zoom-in to hit him, right?
"The reason that the Wii version is the best is because the new control system makes the gameplay more enjoyable. " Gamespy, 100
"The most intense gaming experience on the Wii...It will consume you." Nintendo Magazine UK, 94
"It has the looks, it has the compelling level design, and it has the scary bits. Check, then: this is Resident Evil 4 all over again, but slightly better." Computer and Video Games, 93
"Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience." EGM, 87
Eurogamer gave it a 70. It doesn't sound like the reviewer even played the previous versions, because he had to quote another person to comment on the GCN's controls. He probably doesn't realize that this game is NOT supposed to control like an FPS, and that the Wii controls act essentially the same as the GCN controls, except with more precise/quicker aiming. It's like the reviewer had heard about RE4, heard that it was a great game, but never played it to understand how or why. And so his complaints about the Wii version are kind of ridiculous, because he bases his score largely on how he thinks the original version plays. The fact that he mentions a lack of STRAFING just goes to provide more evidence against him.
Eurogamer's review is like one of those posts written by FPS fans who picked up RE4 and complained that it didn't control like Halo.
Also, he complains that anamorphic widescreen makes the game look worse, because we can 'see more pixels.'
I remember a lot of initial reviews when the original came out complaining about a lack of strafing too. Then they got over it and realized it was a good game regardless, so you're probably right, he probably hasn't played it before.
"The reason that the Wii version is the best is because the new control system makes the gameplay more enjoyable. " Gamespy, 100
"The most intense gaming experience on the Wii...It will consume you." Nintendo Magazine UK, 94
"It has the looks, it has the compelling level design, and it has the scary bits. Check, then: this is Resident Evil 4 all over again, but slightly better." Computer and Video Games, 93
"Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience." EGM, 87
Eurogamer gave it a 70. It doesn't sound like the reviewer even played the previous versions, because he had to quote another person to comment on the GCN's controls. He probably doesn't realize that this game is NOT supposed to control like an FPS, and that the Wii controls act essentially the same as the GCN controls, except with more precise/quicker aiming. It's like the reviewer had heard about RE4, heard that it was a great game, but never played it to understand how or why. And so his complaints about the Wii version are kind of ridiculous, because he bases his score largely on how he thinks the original version plays. The fact that he mentions a lack of STRAFING just goes to provide more evidence against him.
Eurogamer's review is like one of those posts written by FPS fans who picked up RE4 and complained that it didn't control like Halo.
Also, he complains that anamorphic widescreen makes the game look worse, because we can 'see more pixels.'
I remember a lot of initial reviews when the original came out complaining about a lack of strafing too. Then they got over it and realized it was a good game regardless, so you're probably right, he probably hasn't played it before.
Who the hell walks sideways anyway? It really does a number on your knees.
I can't understand why they would want Leon to be able to strafe. I am a huge fan of RE, but when i heard that the game was going from Tank Controls, to third person, I had to celebrate
Maybe a bit off topic, but I just picked up REmake for the Gamecube, and holy hell. It's easily the most gorgeous game I've ever played. It almost makes me wish RE4 used pre-rendered backgrounds.
edit: Whoops I shouldn't have used italics twice there.
why do they keep making this game easier and easier. where is my increased difficulty where every ganado has a chainsaw and generators only die from knife attacks?
why do they keep making this game easier and easier. where is my increased difficulty where every ganado has a chainsaw and generators only die from knife attacks?
I'm guessing they added Amateur mode for the casual gamer demographic of the Wii, not that any of them will actually buy the game.
Also, he complains that anamorphic widescreen makes the game look worse, because we can 'see more pixels.'
HAH I missed that line. He should be banned from writing reviews for a month for writing something that retarded.
And because you can't move the camera round with the Wiimote the absence of a strafe function and the slow turning speed and the impossibility of shooting while moving feel even more backward and annoying than they did the last time around.
Perhaps this guy just isn't getting the point of RE4.
Also, he complains that anamorphic widescreen makes the game look worse, because we can 'see more pixels.'
HAH I missed that line. He should be banned from writing reviews for a month for writing something that retarded.
And because you can't move the camera round with the Wiimote the absence of a strafe function and the slow turning speed and the impossibility of shooting while moving feel even more backward and annoying than they did the last time around.
Perhaps this guy just isn't getting the point of RE4.
I didn't understand one bit of all the jibber-jabber
i always thought that RE had challenging controls on purpose.
that is, CHALLENGING, not crap controls. You can argue that everything up to RE4 had "crap" controls but the fourth is installment has control restrictions on purpose. Not only does it make the game harder without making it unplayable but it also adds to the tension. Its the same reason why you can't reload while paused or switch weapons in real time. If you could reload in the menu, the game would be hella easy, and cycling through three or four weapons to get to the shotgun while surrounded would be clunky and annoying as hell.
my friend and I have this argument all the time. He thinks you should be able to do EVERYTHING in EVERY game. Why can't you climb that tree? Why isn't there a jump button? Why can't you pick up every single weapon the enemies can use?
Also, he complains that anamorphic widescreen makes the game look worse, because we can 'see more pixels.'
HAH I missed that line. He should be banned from writing reviews for a month for writing something that retarded.
And because you can't move the camera round with the Wiimote the absence of a strafe function and the slow turning speed and the impossibility of shooting while moving feel even more backward and annoying than they did the last time around.
Perhaps this guy just isn't getting the point of RE4.
I didn't understand one bit of all the jibber-jabber
He should have to play RE Survivor as punishment.
Saddler on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Also, he complains that anamorphic widescreen makes the game look worse, because we can 'see more pixels.'
HAH I missed that line. He should be banned from writing reviews for a month for writing something that retarded.
And because you can't move the camera round with the Wiimote the absence of a strafe function and the slow turning speed and the impossibility of shooting while moving feel even more backward and annoying than they did the last time around.
Perhaps this guy just isn't getting the point of RE4.
I didn't understand one bit of all the jibber-jabber
He should have to play RE Survivor as punishment.
American or Euro version? Cause American version DIDN'T ALLOW GUNCON. Talk about a fucking letdown.
Also, he complains that anamorphic widescreen makes the game look worse, because we can 'see more pixels.'
HAH I missed that line. He should be banned from writing reviews for a month for writing something that retarded.
And because you can't move the camera round with the Wiimote the absence of a strafe function and the slow turning speed and the impossibility of shooting while moving feel even more backward and annoying than they did the last time around.
Perhaps this guy just isn't getting the point of RE4.
I didn't understand one bit of all the jibber-jabber
He should have to play RE Survivor as punishment.
American or Euro version? Cause American version DIDN'T ALLOW GUNCON. Talk about a fucking letdown.
God, don't talk about that game. I bought it at a yard sale, I wish i had my dollar back. That game is at the bottom of my closet, and broken into 6 peices
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0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited June 2007
I have a feeling it probably would have been about 10x more enjoyable if they would have let you use a fucking gun originally. I have no problem using a controller but if I bought a $20 peice of hardware let me use the fucker...
The worse part is that they made a sequal based on Code Veronica, It completly insults the entire RE series
Very true, and that wasn't even released in America.
Though the other game Resident Evil: Dead Aim wasn't that bad. Wasn't that good either though.
now that i look back on it, nobody should have been forced to play Survivor. That game, It just ain't....natural. Even by RE standerds
The only thing I would even think that was 'cool' about it was having both Nemesis and Mr. X in the same game. But they were seriously nerfed in that game.
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The worse part is that they made a sequal based on Code Veronica, It completly insults the entire RE series
Very true, and that wasn't even released in America.
Though the other game Resident Evil: Dead Aim wasn't that bad. Wasn't that good either though.
now that i look back on it, nobody should have been forced to play Survivor. That game, It just ain't....natural. Even by RE standerds
The only thing I would even think that was 'cool' about it was having both Nemesis and Mr. X in the same game. But they were seriously nerfed in that game.
The worse part is that they made a sequal based on Code Veronica, It completly insults the entire RE series
Very true, and that wasn't even released in America.
Though the other game Resident Evil: Dead Aim wasn't that bad. Wasn't that good either though.
now that i look back on it, nobody should have been forced to play Survivor. That game, It just ain't....natural. Even by RE standerds
The only thing I would even think that was 'cool' about it was having both Nemesis and Mr. X in the same game. But they were seriously nerfed in that game.
I never made it past the first tyrant.
Sadly I've beaten the game but I can't even remember how it ended.
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The worse part is that they made a sequal based on Code Veronica, It completly insults the entire RE series
Very true, and that wasn't even released in America.
Though the other game Resident Evil: Dead Aim wasn't that bad. Wasn't that good either though.
now that i look back on it, nobody should have been forced to play Survivor. That game, It just ain't....natural. Even by RE standerds
The only thing I would even think that was 'cool' about it was having both Nemesis and Mr. X in the same game. But they were seriously nerfed in that game.
I never made it past the first tyrant.
Sadly I've beaten the game but I can't even remember how it ended.
The worse part is that they made a sequal based on Code Veronica, It completly insults the entire RE series
Very true, and that wasn't even released in America.
Though the other game Resident Evil: Dead Aim wasn't that bad. Wasn't that good either though.
now that i look back on it, nobody should have been forced to play Survivor. That game, It just ain't....natural. Even by RE standerds
The only thing I would even think that was 'cool' about it was having both Nemesis and Mr. X in the same game. But they were seriously nerfed in that game.
I never made it past the first tyrant.
Sadly I've beaten the game but I can't even remember how it ended.
Posts
It's not really a retarded distinction. When you see a thread with [Game On] in the title, you assume your going to find discussion about multiplayer or otherwise competitive gameplay. If you don't, it's just discussion about the game itself.
Sorta ... it's like the book-club version of talking about a game. We all go away and play a level, then when we come back we all talk about it/look for advice/give help. This worked out really well for the Twilight Princess thread.
This is what I meant. I debated using the words "Game On" because I know that usually those threads are collections of usernames and rankings and schedules... and that they're used to organize games and meetings. But, yeah. I meant discussion of tactics and strategies while everyone plays through at once. Not that there's really THAT much to debate, especially since the majority of us have played through this, but... I guess I just miss the RPG elements of weapon customization and am looking forward to hearing people's opinions. I'm about to search deep into the past for talk of such things, from when the game first game out.
fixt.
At one time Eurogamer was a decent review site. But the past couple of years they've become quite terrible.
Of course, I haven't followed Eurogamer at all, not being a European gamer myself.
"The most intense gaming experience on the Wii...It will consume you." Nintendo Magazine UK, 94
"It has the looks, it has the compelling level design, and it has the scary bits. Check, then: this is Resident Evil 4 all over again, but slightly better." Computer and Video Games, 93
"Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience." EGM, 87
Eurogamer gave it a 70. It doesn't sound like the reviewer even played the previous versions, because he had to quote another person to comment on the GCN's controls. He probably doesn't realize that this game is NOT supposed to control like an FPS, and that the Wii controls act essentially the same as the GCN controls, except with more precise/quicker aiming. It's like the reviewer had heard about RE4, heard that it was a great game, but never played it to understand how or why. And so his complaints about the Wii version are kind of ridiculous, because he bases his score largely on how he thinks the original version plays. The fact that he mentions a lack of STRAFING just goes to provide more evidence against him.
Eurogamer's review is like one of those posts written by FPS fans who picked up RE4 and complained that it didn't control like Halo.
Also, he complains that anamorphic widescreen makes the game look worse, because we can 'see more pixels.'
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I also always felt like I was doing bad in the game, or using too much ammo, or spending my money poorly on weapon upgrades. Basically my growing dread was not the baddies (although I did find the game scary to play, I can watch any scary movie and not flinch, but scary games freak me out, I am more involved) as much as it was a fear the my poor playing and decision making would lead me to a point in the game where I would be stuck.
Certain pseudo endguys were really hard for me as well. One of them, some big giant guy who I think you had to shoot a ton to get him to go down to a knee, then climb up on his back and brutalize the um... whatever alien/plague thingy inside him and repeat. At one point the game had a split path where one path would take you to 6 million infested villagers, and the other path would take you to fighting another big giant guy in some thing pathway where I could never avoid his attacks. I didn't have enough ammo for my skill level to beat either path and ended up giving up.
I am hoping any negative reviews are because it is too easy or something. I sucked so bad at that game on the GC. I NORMALLY suck at console shooters, but I was REALLY bad at this one. Annoyed me since I didn't have any problem beating Gears of War, Lost Planet, the Metroid Prime games, etc...
I don't even remember the controls anymore, but it always seemed to take me too long from deciding "I gotta shoot that thing" until I was able to get a crosshair on its head and ready to fire. I am I guess more used to games where I see a scary thing jump out, and I involuntarily convulse, gripping the trigger which in turn kills the scary thing.
At least it didn't freak me out as much as that photography ghost game on the Xbox. Holy shit that game scared me to bits. Something about butterflies? It was the second in the series. I think I would still be too afraid to look through a camera at night. I even pulled up a walkthrough to guide me step by step so I knew what was around each corner and it still bugged me. They should make that into a movie. Putting a camera up to the camera to look through it and having a ghost right there screaming at you would be a killer scene/basis for a movie.
[SIGPIC][/SIGPIC]
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According to the video showing off the controls, they added an amateur mode, which is an even easier mode than the old "easy" mode. Were you playing the gamecube version on easy?
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As far as playing RE games, none except playing through, completing, and loving Code Veronica on the dreamcast. Hadn't played any of the others at all. By the time I played RE4 I had already forgotten how CV played.
What difficulty level was I on? I didn't even recall there WERE difficulty levels... That probably meant I was on the middle one, since that is what I almost always pick (unless I am playing a rental with limited time and then I will sometimes pick easy). Doh. I probably should have just restarted it if I would have even remembered it having a difficulty level. Oh well. I think I will like the WII version better, and if I cannot beat amateur I will turn in my gaming card, heh. At least this time I will start it on on easy and see how it goes.
Oh, I also pick easy on Viewtiful Joe because that game raped me with a sandy cucumber. Still never finished that game. The 'another joe' boss never EVER took damage when I fought him. I followed the FAQs to the letter, he did the damage flash thingy, made sounds like he was taking damage, but his health meter just sat there at 100%. His attacks were even easy to dodge. I just never actually saw him take a shred of damage. First and last VF game I ever played. Sounds like the others were lackluster at best anyway.
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Just thinking about it will probably keep me up a few extra hours tonight.
I'm a real sissy when it come to ghosts.
I'll take a potato-sack-wearing-chainsaw-wielding-plagued-psychopath any day.
You were using slow-mo and zoom-in to hit him, right?
I remember a lot of initial reviews when the original came out complaining about a lack of strafing too. Then they got over it and realized it was a good game regardless, so you're probably right, he probably hasn't played it before.
Who the hell walks sideways anyway? It really does a number on your knees.
edit: Whoops I shouldn't have used italics twice there.
I'm guessing they added Amateur mode for the casual gamer demographic of the Wii, not that any of them will actually buy the game.
HAH I missed that line. He should be banned from writing reviews for a month for writing something that retarded.
Perhaps this guy just isn't getting the point of RE4.
I didn't understand one bit of all the jibber-jabber
that is, CHALLENGING, not crap controls. You can argue that everything up to RE4 had "crap" controls but the fourth is installment has control restrictions on purpose. Not only does it make the game harder without making it unplayable but it also adds to the tension. Its the same reason why you can't reload while paused or switch weapons in real time. If you could reload in the menu, the game would be hella easy, and cycling through three or four weapons to get to the shotgun while surrounded would be clunky and annoying as hell.
my friend and I have this argument all the time. He thinks you should be able to do EVERYTHING in EVERY game. Why can't you climb that tree? Why isn't there a jump button? Why can't you pick up every single weapon the enemies can use?
i mean, fuck, sometimes you can't for a reason.
He should have to play RE Survivor as punishment.
American or Euro version? Cause American version DIDN'T ALLOW GUNCON. Talk about a fucking letdown.
God, don't talk about that game. I bought it at a yard sale, I wish i had my dollar back. That game is at the bottom of my closet, and broken into 6 peices
Though the other game Resident Evil: Dead Aim wasn't that bad. Wasn't that good either though.
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now that i look back on it, nobody should have been forced to play Survivor. That game, It just ain't....natural. Even by RE standerds
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I never made it past the first tyrant.
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Most likley with you blowing the disc up.
I really wanted to like the game, I really did. It was just such a mistake.
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It's the only way to be sure.