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[PS Vita] - Ys sir, can I Ys have some more?

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Posts

  • ChanceChance Registered User regular
    Does anyone have experience with upgrading memory cards? I've got a ton of games downloaded on my Vita and don't want to go through the hassle of downloading them all again - can I use Content Manager to back everything up to my PC, pull out the old memory card, put in the new one and transfer it all back or is it more headachey than that?

    'Chance, you are the best kind of whore.' -Henroid
  • LD50LD50 Registered User regular
    That's all you should have to do.

    bssChance
  • ChanceChance Registered User regular
    Sweet.

    'Chance, you are the best kind of whore.' -Henroid
  • HounHoun Registered User regular
    I think my copy of VLR is busted. There doesn't appear to be an option for choke a bitch.

    Like, seriously. The lack of a violent murder option has completely ruined the game for me.
    Yeah, yeah, Prisoner's Dilemma, but they left out one very important detail: in a typical Prisoner's Dilemma, the two will not have contact with each other again for any reasonable time period, if ever. In the Ambidex Game, you're going to have to face the person you betrayed immediately, and, were I in that situation, with a deathwatch on my wrist that just counted down two ticks, you can bet your ass my hands would be around the throat of the bitch that did it. Kinda hard to hit 9 BP when you're a fucking corpse with your windpipe ripped out, isn't it?

    The fact that no one is even getting mad, nor any betrayers having to face any consequences, is so incredibly stupid and unbelievable that I don't know if I can even bother playing anymore.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Houn wrote: »
    I think my copy of VLR is busted. There doesn't appear to be an option for choke a bitch.

    Like, seriously. The lack of a violent murder option has completely ruined the game for me.
    Yeah, yeah, Prisoner's Dilemma, but they left out one very important detail: in a typical Prisoner's Dilemma, the two will not have contact with each other again for any reasonable time period, if ever. In the Ambidex Game, you're going to have to face the person you betrayed immediately, and, were I in that situation, with a deathwatch on my wrist that just counted down two ticks, you can bet your ass my hands would be around the throat of the bitch that did it. Kinda hard to hit 9 BP when you're a fucking corpse with your windpipe ripped out, isn't it?

    The fact that no one is even getting mad, nor any betrayers having to face any consequences, is so incredibly stupid and unbelievable that I don't know if I can even bother playing anymore.
    My guess is they're afraid of some sort of punishment for doing that, or being assaulted by the other players.

    cj_iwakura.gif
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Outright murder, in general, is frowned upon, even when there are circumstances where you feel it may be warranted.

    See: Telltale's The Walking Dead

    Anyway, keep playing. There's a revelation at the end that makes your complaint a bit moot.

  • bssbss Brostoyevsky Madison, WIRegistered User regular
    cj iwakura wrote: »
    Houn wrote: »
    I think my copy of VLR is busted. There doesn't appear to be an option for choke a bitch.

    Like, seriously. The lack of a violent murder option has completely ruined the game for me.
    Yeah, yeah, Prisoner's Dilemma, but they left out one very important detail: in a typical Prisoner's Dilemma, the two will not have contact with each other again for any reasonable time period, if ever. In the Ambidex Game, you're going to have to face the person you betrayed immediately, and, were I in that situation, with a deathwatch on my wrist that just counted down two ticks, you can bet your ass my hands would be around the throat of the bitch that did it. Kinda hard to hit 9 BP when you're a fucking corpse with your windpipe ripped out, isn't it?

    The fact that no one is even getting mad, nor any betrayers having to face any consequences, is so incredibly stupid and unbelievable that I don't know if I can even bother playing anymore.
    My guess is they're afraid of some sort of punishment for doing that, or being assaulted by the other players.

    Houn:
    Yeah, they hint at this pretty often throughout, that the prospect of outright murdering someone would just get the group to turn against them, either directly physically or through Ambidex votes. Also, plenty of people get plenty mad and retribution-y when betrays happen, you might have internal RNG that has picked the sheepish characters getting in this position.

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
  • Mr_GrinchMr_Grinch Registered User regular
    I've given P4G a go and I think I'm far enough in now to conclude that I don't find it a particularly great, or interesting game yet somehow I keep on playing it.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • bssbss Brostoyevsky Madison, WIRegistered User regular
    Mr_Grinch wrote: »
    I've given P4G a go and I think I'm far enough in now to conclude that I don't find it a particularly great, or interesting game yet somehow I keep on playing it.

    Out of curiosity, how far along are you?

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
  • HounHoun Registered User regular
    bss wrote: »
    cj iwakura wrote: »
    Houn wrote: »
    I think my copy of VLR is busted. There doesn't appear to be an option for choke a bitch.

    Like, seriously. The lack of a violent murder option has completely ruined the game for me.
    Yeah, yeah, Prisoner's Dilemma, but they left out one very important detail: in a typical Prisoner's Dilemma, the two will not have contact with each other again for any reasonable time period, if ever. In the Ambidex Game, you're going to have to face the person you betrayed immediately, and, were I in that situation, with a deathwatch on my wrist that just counted down two ticks, you can bet your ass my hands would be around the throat of the bitch that did it. Kinda hard to hit 9 BP when you're a fucking corpse with your windpipe ripped out, isn't it?

    The fact that no one is even getting mad, nor any betrayers having to face any consequences, is so incredibly stupid and unbelievable that I don't know if I can even bother playing anymore.
    My guess is they're afraid of some sort of punishment for doing that, or being assaulted by the other players.

    Houn:
    Yeah, they hint at this pretty often throughout, that the prospect of outright murdering someone would just get the group to turn against them, either directly physically or through Ambidex votes. Also, plenty of people get plenty mad and retribution-y when betrays happen, you might have internal RNG that has picked the sheepish characters getting in this position.

    That's what I'm saying, though.
    This is the point where it should be breaking down; several people have voted "Betray", which is the same as attempted murder. The moment that button was pressed, people started trying to kill one another. Someone should be flying off the handle and attacking their betrayers. Others should be trying to stop them. Others should be agreeing and egging them on.

    Instead, everyone's all just calmly "Aw, shucks, shame on me!" It's so... inhuman that it's really ripping me out of enjoying the story.

    Especially since the danger level seems WAY lower than in 999. Also, the majority of the "motivating threat" came from the bombs and the DEDs forcing people to, at least temporarily, work together. In this case, the danger is entirely from the other players, and as such, both the logical and emotional response is that everyone should be attempting to kill everyone else in order to save their own lives. Rules should no longer hold sway over the stronger personalities in the game.

  • Mr_GrinchMr_Grinch Registered User regular
    bss wrote: »
    Mr_Grinch wrote: »
    I've given P4G a go and I think I'm far enough in now to conclude that I don't find it a particularly great, or interesting game yet somehow I keep on playing it.

    Out of curiosity, how far along are you?

    Third floor of the first dungeon.

    I died for the first time earlier. To death. I did NOT heed the warnings.

    I find myself thinking "I'll just play to the next save point, save and then swap the memory card and play something else." but then I save and think "Maybe just a little more."

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
    kimeCommodore75
  • bssbss Brostoyevsky Madison, WIRegistered User regular
    edited January 2014
    Houn wrote: »
    bss wrote: »
    cj iwakura wrote: »
    Houn wrote: »
    I think my copy of VLR is busted. There doesn't appear to be an option for choke a bitch.

    Like, seriously. The lack of a violent murder option has completely ruined the game for me.
    Yeah, yeah, Prisoner's Dilemma, but they left out one very important detail: in a typical Prisoner's Dilemma, the two will not have contact with each other again for any reasonable time period, if ever. In the Ambidex Game, you're going to have to face the person you betrayed immediately, and, were I in that situation, with a deathwatch on my wrist that just counted down two ticks, you can bet your ass my hands would be around the throat of the bitch that did it. Kinda hard to hit 9 BP when you're a fucking corpse with your windpipe ripped out, isn't it?

    The fact that no one is even getting mad, nor any betrayers having to face any consequences, is so incredibly stupid and unbelievable that I don't know if I can even bother playing anymore.
    My guess is they're afraid of some sort of punishment for doing that, or being assaulted by the other players.

    Houn:
    Yeah, they hint at this pretty often throughout, that the prospect of outright murdering someone would just get the group to turn against them, either directly physically or through Ambidex votes. Also, plenty of people get plenty mad and retribution-y when betrays happen, you might have internal RNG that has picked the sheepish characters getting in this position.

    That's what I'm saying, though.
    This is the point where it should be breaking down; several people have voted "Betray", which is the same as attempted murder. The moment that button was pressed, people started trying to kill one another. Someone should be flying off the handle and attacking their betrayers. Others should be trying to stop them. Others should be agreeing and egging them on.

    Instead, everyone's all just calmly "Aw, shucks, shame on me!" It's so... inhuman that it's really ripping me out of enjoying the story.

    Especially since the danger level seems WAY lower than in 999. Also, the majority of the "motivating threat" came from the bombs and the DEDs forcing people to, at least temporarily, work together. In this case, the danger is entirely from the other players, and as such, both the logical and emotional response is that everyone should be attempting to kill everyone else in order to save their own lives. Rules should no longer hold sway over the stronger personalities in the game.
    What you're describing is kind of the conceit of the Nonary Game: Ambidex Edition though. The game points out a couple different times that the only rational choice is to choose "Betray", as the "Betray" side never dies, and also prevents others from winning. It's not attempted murder, it is self-preservation. You'd be foolish to choose "Ally", because you'd, in almost every conceivable outcome, eventually have the other side choose "Betray". The game is designed in a way that everyone should be led towards "yeah, you're right, I screwed up, I should have picked "Betray"."

    The general mechanic of the game is a prisoner's dilemma, yes, but two aspects of the game change it dramatically: the successive rounds demand a strategy that ensures consecutive successes, and the fact that only the winner(s) can escape adds an incentive not only to win, but to ensure that others don't win before you. In this situation, the last thing you want to appear to be is an actual murderer, because that's not going to get you anywhere. Flying off the handle in that situation is a good way to get yourself killed. Someone seeking their own victory at the expense of any other individual's, seeking anything except a maximal solution where everyone escapes is, in essence, advocating, if not directly committing, murder.

    I could say more that probably explains things further, but I'm not sure how far you are.
    Mr_Grinch wrote: »
    bss wrote: »
    Mr_Grinch wrote: »
    I've given P4G a go and I think I'm far enough in now to conclude that I don't find it a particularly great, or interesting game yet somehow I keep on playing it.

    Out of curiosity, how far along are you?

    Third floor of the first dungeon.

    I died for the first time earlier. To death. I did NOT heed the warnings.

    I find myself thinking "I'll just play to the next save point, save and then swap the memory card and play something else." but then I save and think "Maybe just a little more."

    You probably expected this answer and are sick of hearing it, but I recommend sticking with it at least until you get past a dungeon or two. Good that you're keeping at it though. Keep reaching out to that truth!

    bss on
    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
    joshofalltrades
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    You'll get through the first dungeon and start opening up social links and that's when the game starts switching things up often enough to not get stale.

    You should at least beat the game once, though. There's some pretty great storytelling and a couple of twists and turns.

    M-Vickers
  • RenzoRenzo Registered User regular
    "You should at least beat the game once" = "You should at least spend 80 hours on this game"

    bssCommodore75
  • bssbss Brostoyevsky Madison, WIRegistered User regular
    Renzo wrote: »
    "You should at least beat the game once" = "You should at least spend 80 hours on this game"

    Working As Intended :)

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
    joshofalltradesCommodore75
  • ChanceChance Registered User regular
    bss wrote: »
    Renzo wrote: »
    "You should at least beat the game once" = "You should at least spend 80 hours on this game"

    Working As Intended :)

    Stockholm syndrome will set in after the first thirty hours. From then on you begin to identify with your jailer and - by the end - are totally in love with it.

    'Chance, you are the best kind of whore.' -Henroid
    bssStormwatcher
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    So let me get this straight, to play the DJ MAX Technika Tune that I downloaded from the J-PSN(free for plus at the moment), I have to insert a new card, format the system, set the region to JP, then repeat when I want to go back to the US region?

    Sheesh.

    cj_iwakura.gif
  • bssbss Brostoyevsky Madison, WIRegistered User regular
    cj iwakura wrote: »
    So let me get this straight, to play the DJ MAX Technika Tune that I downloaded from the J-PSN(free for plus at the moment), I have to insert a new card, format the system, set the region to JP, then repeat when I want to go back to the US region?

    Sheesh.

    Yeah, it's not exactly a good process. The factory reset itself only takes a minute, the annoyance is doing the first use setup, sitting through the intro video, and losing most of your bubbles' layout.

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    bss wrote: »
    cj iwakura wrote: »
    So let me get this straight, to play the DJ MAX Technika Tune that I downloaded from the J-PSN(free for plus at the moment), I have to insert a new card, format the system, set the region to JP, then repeat when I want to go back to the US region?

    Sheesh.

    Yeah, it's not exactly a good process. The factory reset itself only takes a minute, the annoyance is doing the first use setup, sitting through the intro video, and losing most of your bubbles' layout.

    Once I download the game from my JPSN name, can I go back to the US one and still access the game?

    cj_iwakura.gif
  • bssbss Brostoyevsky Madison, WIRegistered User regular
    cj iwakura wrote: »
    bss wrote: »
    cj iwakura wrote: »
    So let me get this straight, to play the DJ MAX Technika Tune that I downloaded from the J-PSN(free for plus at the moment), I have to insert a new card, format the system, set the region to JP, then repeat when I want to go back to the US region?

    Sheesh.

    Yeah, it's not exactly a good process. The factory reset itself only takes a minute, the annoyance is doing the first use setup, sitting through the intro video, and losing most of your bubbles' layout.

    Once I download the game from my JPSN name, can I go back to the US one and still access the game?

    Unfortunately not. Basically, the memory cards are assigned a PSN account, and the account on the card has to match the one account assigned to the Vita.

    I realize this is a borderline ludicrous suggestion, but I only mention it because this is what I do, the only non-annoying process to playing two regions' content is to have two Vitas.

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    Sadly, switching countries on a Vita is 10 times more annoying than on a PS3. Personally I found it was not worth it.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Technika sure is pretty. I still favor old school DJ MAX, but this is certainly a new twist on the formula.

    cj_iwakura.gif
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    Really fighting the urge to import Criminal Girls Invitation.

    I know, I know. I have a Japan problem.

    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    You should import good games instead. I've heard outside of the pandering, it's not worth playing at all(see: any Idea Factory game).

    cj_iwakura.gif
  • bssbss Brostoyevsky Madison, WIRegistered User regular
    cj iwakura wrote: »
    You should import good games instead. I've heard outside of the pandering, it's not worth playing at all(see: any Idea Factory game).

    That's not fair. Idea Factory can do good games --- Sorcery Saga is a charming bit of fun, and Hyperdimension Neptunia Victory is pretty good at its core. No idea about Criminal Girls Invitation though, which is imageepoch.

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    bss wrote: »
    cj iwakura wrote: »
    You should import good games instead. I've heard outside of the pandering, it's not worth playing at all(see: any Idea Factory game).

    That's not fair. Idea Factory can do good games --- Sorcery Saga is a charming bit of fun, and Hyperdimension Neptunia Victory is pretty good at its core. No idea about Criminal Girls Invitation though, which is imageepoch.

    I think Sorcery Saga was made by the guys who did Class of Heroes, or so I've heard. Had no idea CGI was imageepoch, which is sad, since I really love Fate/Extra and BRS.

    cj_iwakura.gif
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    So Gravity Rush 2 is coming out this year, yeah? Any other upcoming amazingness?

  • bssbss Brostoyevsky Madison, WIRegistered User regular
    cj iwakura wrote: »
    bss wrote: »
    cj iwakura wrote: »
    You should import good games instead. I've heard outside of the pandering, it's not worth playing at all(see: any Idea Factory game).

    That's not fair. Idea Factory can do good games --- Sorcery Saga is a charming bit of fun, and Hyperdimension Neptunia Victory is pretty good at its core. No idea about Criminal Girls Invitation though, which is imageepoch.

    I think Sorcery Saga was made by the guys who did Class of Heroes, or so I've heard. Had no idea CGI was imageepoch, which is sad, since I really love Fate/Extra and BRS.

    Oh, yeah, you're right, I forgot Sorcery Saga was sub-developed by ZeroDiv, fair enough. On the subject, I wonder if we'll ever see that (admittedly, somewhat generic-looking) Mind Zero.

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Oh god, IGN gave Guacamelee! their top Vita game of 2013 award.

    Were they even paying attention? I love that game but it is not Vita exclusive. Meanwhile I'm sure I don't need to mention what I would consider the #1 Vita game of 2013 (hint: it involves paper)!

    skyknytb1rdman
  • bssbss Brostoyevsky Madison, WIRegistered User regular
    So Gravity Rush 2 is coming out this year, yeah? Any other upcoming amazingness?

    I'm ramping up so heavily for the RPG/VN flurry soon that I had totally forgotten about GR2 or really, anything past May.

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
  • MorranMorran Registered User regular
    edited January 2014
    So Gravity Rush 2 is coming out this year, yeah? Any other upcoming amazingness?

    I'm looking forward to fez, luftrausers, binding of isaac and nuclear throne.

    Edit: and of course hotline Miami 2!

    Morran on
    DoctorArch
  • RenzoRenzo Registered User regular
    So Gravity Rush 2 is coming out this year, yeah? Any other upcoming amazingness?

    I keep a list of stuff that looks interesting. Not sure if this will all release this year, but here is my Vita section:

    FF X/X-2 HD
    Cosmic Star Heroine
    Luftrausers
    Gravity Rush 2
    Sully: A Serious RPG
    Freedom Wars
    Wasteland Kings
    Gunslugs
    Starbound
    Helldivers
    Hyper Light Drifter
    Starlight Inception
    Toukiden
    Teslagrad

    And that's just stuff that looks good to me. It's not exhaustive at all.

    So far Toukiden, FFX/X-2 HD, and Cosmic Star Heroine are the only ones on the list I'm definitely buying. I need to see more of the other ones first.

    kimejoshofalltrades
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    I bought my Vita for Danganronpa, pretty much.

    cj_iwakura.gif
    bssKirbith
  • Mr. GMr. G Registered User regular
    Morran wrote: »
    So Gravity Rush 2 is coming out this year, yeah? Any other upcoming amazingness?

    I'm looking forward to fez, luftrausers, binding of isaac and nuclear throne.

    Edit: and of course hotline Miami 2!

    Oh shit, Binding of Isaac and Nuclear Throne are coming to Vita too? I thought they were just PS4!

    That's even better

    Binding of Isaac is gonna be on PS+ too, in the next month or two

    6F32U1X.png
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    I'm looking forward to seeing how Borderlands 2 runs on a Vita. While I'm not interested in going back to Pandora anytime soon, I'm wondering if it will be a good port.

    CSPOhhO.png
    b1rdman
  • DoctorArchDoctorArch Curmudgeon Registered User regular
    Picking up Persona 4 Golden today, pretty stoked. Decided on it instead of Dragon's Crown. That said, are there any big differences between Dragon's Crown PS3 and Dragon's Crown Vita?

    Switch Friend Code: SW-6732-9515-9697
    joshofalltradesCommodore75
  • DonnictonDonnicton Registered User regular
    DoctorArch wrote: »
    Picking up Persona 4 Golden today, pretty stoked. Decided on it instead of Dragon's Crown. That said, are there any big differences between Dragon's Crown PS3 and Dragon's Crown Vita?

    A few quality of life differences mostly, like you can use the touch screen on the Vita to open chests, but the PS3 version you need to direct the thief with the analog stick to open chests.

    The only big difference I recall is how character data is handled. I.e. if you do local ad-hoc multiplayer with friends on a Vita, their Vita's char data is used. For the PS3 version if you play couch co-op, you have to use char data saved on that PS3.

    DoctorArch
  • bssbss Brostoyevsky Madison, WIRegistered User regular
    DoctorArch wrote: »
    Picking up Persona 4 Golden today, pretty stoked. Decided on it instead of Dragon's Crown. That said, are there any big differences between Dragon's Crown PS3 and Dragon's Crown Vita?

    The Vita version is slightly more prone to getting framey in the points where the PS3 version gets framey, which is uncommon. Other than that, I don't think so, other than the ability to tap on the screen for interactions.

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
    DoctorArch
  • ChanceChance Registered User regular
    bss wrote: »
    DoctorArch wrote: »
    Picking up Persona 4 Golden today, pretty stoked. Decided on it instead of Dragon's Crown. That said, are there any big differences between Dragon's Crown PS3 and Dragon's Crown Vita?

    The Vita version is slightly more prone to getting framey in the points where the PS3 version gets framey, which is uncommon. Other than that, I don't think so, other than the ability to tap on the screen for interactions.

    Obligatory. Also, I think Dragon's Crown on Vita is the way to go - the sweetness of suspending hour-long dungeon chains cannot be overstated.

    'Chance, you are the best kind of whore.' -Henroid
    DoctorArchbssMr_Grinch
  • DehumanizedDehumanized Registered User regular
    Yeah, suspend is the killer feature in dragon crown vita's favor. The game has no pause mechanic on PS3 at all.

This discussion has been closed.