My biggest problem with Persona 4 Arena was the inability to choose whether you were going to use/play against people using the A-spam combos. Yeah, it's easy to avoid/block them if you're good but I'd rather not play online against people with inordinate amounts of lag and have their autocombo decide the match. I'm not saying take it out, I'm saying give me the option to say, "I'm going to play without using that and I want to play against other people who aren't using it either."
Not being able to spam one button to do amazing combos didn't hurt SFIV. And the blue health penalty doesn't really address the issue. To really take damage from your autocombo shenanigans, you have to complete the combo, which means you have a year and a half to confirm it and keep going with it to the point of doing a shitload of damage to the other player and a little bit to yourself or notice that they're blocking and stop the combo (or not). I played against one Chie yesterday who autocomboed pretty much continuously, and I spent most of the match blocking. It was really boring.
Who were you playing? Autocombos don't do that much damage, their main use is to build meter/burst up. Chie's normal attacks have ridiculously short range too, her threat is that she can combo for days, has a decent reset, and has a super scary wakeup game. If she was continuously autocombo-ing she should have been open after the dragon kick, that's not safe at all. If she stopped midway, you should be able to mash out a furious action or a backdash. Failing that, there's always the counter-assault (forward +weak+strong attack while guarding, costs 50 sp) that everyone forgets about, it knocks them down so you can get out of pressure. You want to talk about BS autocombos then lets talk about Teddie; fairly fast, long range, and safe on block even without meter. Add the regular (safe) bearscrew to that and you have an annoying match if you're fighting a masher.
As for the story, there are only a few things that actually happen in the tournament, but there is a huge amount of world building going on (SO formation, dark hour devices, Liz's opening and ending, Labrys' entire story, Naoto's investigation, Kurosawa, and a bunch of other misc things). Also, what do you mean the story changes entirely depending on your character? Its the same events only the story only changes to focus on the player's character since they're the one winning all the fights, which makes sense considering the bad guy's goal. I think the events of the game happen too quickly for there to be a decent centralized route, it'd be filled with flashbacks and terrible pacing everywhere. Besides, this is Labrys' story. Its her character introduction and it sets up the 2 major conflicts for the new update.
ME+hacker vs Persona-users and Investigation team vs Shadow Operatives
My only real issue with it is that its very much a Persona 4-centric game. Thats fine, Persona 4 is in the name but the only reason it only bugs me is because it feels like they have to make the P3 cast outlandish in order to make them stand out to 4's larger fanbase. Mitsuru and Aigis don't get it that bad but Akihiko gets it the worst in his opening. At least the characters are aware of it, its funny how they constantly get crap for how they're dressed throughout the story. (Thats is all assuming the P4 fanbase actually is larger, I've looked around for numbers but all I can find is vgcharts or figures from 2008-09 before P4G and 3's PSN release. Either way, P4's figures were nearly double P3's, so unless the PSN version sold tons I can't imagine they're much closer.)
OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
Is saving outside the elevator before going into the basement area where the Red Rider door is... good enough? I'm starting to get paranoid that I'm doing it wrong.
Last week I was under the weather, so I fired up P1 to try and slog my way through to the finish.
Playing it again, I think I dislike it less than when I first started playing it, but P1 is still right around the bottom of my SMT rankings.
Swapping demons between characters is fun, letting you build up demons with one character and passing them around as needed. Having a slightly larger party is a nice change as is the having firearms back in the attack list.
That said, I'm looking forward to getting P1 finished so I can finally fire up P2:IS. I can't imagine going back to doing the Snow Queen quest if there's any other SMT game to be played or replayed.
The frequently limited area of attack, useless demons, leveling up demons who have first and even second spells being useless in battle, and other little complaints make me really look forward to getting onto the next game.
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Crazy though it may sound, I think I'd rather play P1 on PSP than P2:IS or EP. Yeah, it's not a great game, but I like the new music & P1 has more nostalgia value for me than EP (and way more than IS which we never got back in the day). I also like how you can really break things with guns in P1 whereas P2 is a much more balanced game.
Speaking of P2:EP, has anyone ever come clean about why the PSP port couldn't be localized? Having to have a PSone version of it on my Vita blights what would otherwise be a bitchin' Persona collection (even if I've only played 4 so far ).
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Speaking of P2:EP, has anyone ever come clean about why the PSP port couldn't be localized? Having to have a PSone version of it on my Vita blights what would otherwise be a bitchin' Persona collection (even if I've only played 4 so far ).
Pretty much it sold like shit in Japan so nobody figured it would fare much better over here.
Speaking of P2:EP, has anyone ever come clean about why the PSP port couldn't be localized? Having to have a PSone version of it on my Vita blights what would otherwise be a bitchin' Persona collection (even if I've only played 4 so far ).
Pretty much it sold like shit in Japan so nobody figured it would fare much better over here.
Plus, you know, PSP.
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
I'm under the impression that Persona 3 was the game that sort of popularised the franchise outside of Japan (the "breakout" title per se), so by the time P4 came out, there were more people to actually give a shit about it upon release.
Do correct me if I'm wrong
Speaking of P2:EP, has anyone ever come clean about why the PSP port couldn't be localized? Having to have a PSone version of it on my Vita blights what would otherwise be a bitchin' Persona collection (even if I've only played 4 so far ).
Pretty much it sold like shit in Japan so nobody figured it would fare much better over here.
That's still conjecture, one of the Atlus dudes who posted about it on NeoGAF explicitly stated that sales expectations had nothing to do with the decision, but he wasn't at liberty to say the actual reason.
Speaking of P2:EP, has anyone ever come clean about why the PSP port couldn't be localized? Having to have a PSone version of it on my Vita blights what would otherwise be a bitchin' Persona collection (even if I've only played 4 so far ).
Pretty much it sold like shit in Japan so nobody figured it would fare much better over here.
That's still conjecture, one of the Atlus dudes who posted about it on NeoGAF explicitly stated that sales expectations had nothing to do with the decision, but he wasn't at liberty to say the actual reason.
Yeah, I got the sense from somewhere (I want to say it was when they announced "to hell with it, here's the PSone game") that there was some actual "oh shit, we are literally unable to accomplish this localization" that was the problem. Wish I could find it now.
There’s good news and bad news about that. The bad news is that unusual circumstances have prevented us from localizing Eternal Punishment PSP the way we’d have liked to, but the good news is that you can still find out how the story of Tatsuya Suou, Maya Amano, and the Joker curse ends! Unlike Innocent Sin, Persona 2: Eternal Punishment was localized once before on PlayStation in 2000, and it’s that version of the game that we’re bringing to PSN as a PSOne classic now.
:rotate:
bss on
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Almost every localization company (Working Designs being the notable exception) writes out the translation & then sends it back to the Japanese company for actual insertion into the game. If for whatever reason the Japanese company isn't willing to do that final step, they're out of luck. We saw this with Grand Knights History where as far as I know, the game had been completely translated by XSeed Games but the Japanese company just couldn't be bothered to actually insert that translation into the game and so the localization got cancelled.
But Persona 2:IS sold poorly in the US & Persona 2:EP sold horribly in Japan so they probably just figured that it wasn't worth the effort to release in the US where it would probably do even worse.
Funny, I want ps classic versions of those so I can play them on my console... So the EP release is great and I just need the others to come out so I can buy them all.
Almost every localization company (Working Designs being the notable exception) writes out the translation & then sends it back to the Japanese company for actual insertion into the game. If for whatever reason the Japanese company isn't willing to do that final step, they're out of luck. We saw this with Grand Knights History where as far as I know, the game had been completely translated by XSeed Games but the Japanese company just couldn't be bothered to actually insert that translation into the game and so the localization got cancelled.
Yes. Everything was ready to go, but Vanillaware didn't want to divert any resources from Dragon's Crown to do it.
The idea was proposed late last year to instead bring the PC version to Steam, but in the end it still came back to Vanillaware. I haven't heard of any discussion on it resurface now that Dragon's Crown is actually out.
0
The AnonymousUh, uh, uhhhhhh...Uh, uh.Registered Userregular
Finally beat SMTIV; happy ending, though abrupt and kinda just... ended. In a way I'm not too upset about that, since like the first game, it leaves... hope, but also foreshadowing.
Neutral ending, btw. Had to kill both Law/Chaos final bosses, both with two forms, and both totally utter pansies. Seriously, the riders probably looked at the final bosses and got a good few chuckles in, because that crap was embarrassing. I had more difficulty navigating the stupid maze dungeons (I HATE MAZES) than dealing with the silly final bosses that were trivialized by Doping and Luster Candy/Debilitate (also honorable mentions to Salvation, Charge, and Riot Gun).
Honestly when I work up the energy to play through the game again, I'll probably go full magic this time for the sake of trying something different, because phys builds are really potent; don't care what they say about magic builds, nothing is more awesome than doing a steady 2000 damage from a charged up Riot Gun blast against what's supposed to be a final boss (did I mention they were pansies?)
I finally got the ultimate trophy demon. Trumpeter. He's pretty much useless. I think he might have less HP than Mot, and at 91 that's no small feat. Even more incredible is he actually learns Pulinpa through level up.
Too bad the only real resistances you need to worry about at the end of the game are Phys, Gun, Light, and Dark; and unless you're fighting bonus bosses, you won't really even have to worry about instant-kills during end game, though dekunda and salvation might be necessary.
Yeah but everything Trumpeter can do(i.e. Anti-holy bot) can more easily be done with Metatron - and he has beefcake for health, only needs resist phys for the full gambit and you get him a lot earlier.
Yeah, Metatron does practically everything better. He just has terrible MP because he's a physical type. Trumpeter is just there to put on your card and brag through streetpass.
Yeah but everything Trumpeter can do(i.e. Anti-holy bot) can more easily be done with Metatron - and he has beefcake for health, only needs resist phys for the full gambit and you get him a lot earlier.
Looking at this PSOne Classic business, does this mean I could play P2:EP on PSP, Vita, or PS3? My knowledge of anything Playstation after the PS2 is limited to playing a single game on a PSP.
I think that the internet has been for years on the path to creating what is essentially an electronic Necronomicon: A collection of blasphemous unrealities so perverse that to even glimpse at its contents, if but for a moment, is to irrevocably forfeit a portion of your sanity.
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Looking at this PSOne Classic business, does this mean I could play P2:EP on PSP, Vita, or PS3? My knowledge of anything Playstation after the PS2 is limited to playing a single game on a PSP.
Yes, yes, and yes.
I mean I'd have to double check - not EVERY PSOne game works on Vita, but I'm fairly certain this one does.
I'm actually relieved they made Trumpeter kinda bad this game. I used him in every playthrough of Persona 4 because of how decent he was...I think on my NG+ I bought him right away and used him for the entire game.
I've been replaying P4G on the hardest difficulty.
It's really upsetting that I have Izanami-no-Okami maxed out in stats and have him kitted for full-on magical and physical aggression, but he will never be in my compendium. ...Why? If I want to play a game without him, I'll start a new one.
I'm also using Metatron as my go-to Persona for complete defense. No abilities on the Persona except for Null/Reflect and restore health in case I somehow get knocked out. The only boss battle that was even close was The Reaper and only because I didn't have a strategy when I encountered him the first time. I do now and it's just a tedious battle with Naoto Makarakarning so that the Reaper doesn't attack any weaknesses and uses Megidolaon the whole time, punch/heal rinse and repeat.
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Who were you playing? Autocombos don't do that much damage, their main use is to build meter/burst up. Chie's normal attacks have ridiculously short range too, her threat is that she can combo for days, has a decent reset, and has a super scary wakeup game. If she was continuously autocombo-ing she should have been open after the dragon kick, that's not safe at all. If she stopped midway, you should be able to mash out a furious action or a backdash. Failing that, there's always the counter-assault (forward +weak+strong attack while guarding, costs 50 sp) that everyone forgets about, it knocks them down so you can get out of pressure. You want to talk about BS autocombos then lets talk about Teddie; fairly fast, long range, and safe on block even without meter. Add the regular (safe) bearscrew to that and you have an annoying match if you're fighting a masher.
As for the story, there are only a few things that actually happen in the tournament, but there is a huge amount of world building going on (SO formation, dark hour devices, Liz's opening and ending, Labrys' entire story, Naoto's investigation, Kurosawa, and a bunch of other misc things). Also, what do you mean the story changes entirely depending on your character? Its the same events only the story only changes to focus on the player's character since they're the one winning all the fights, which makes sense considering the bad guy's goal. I think the events of the game happen too quickly for there to be a decent centralized route, it'd be filled with flashbacks and terrible pacing everywhere. Besides, this is Labrys' story. Its her character introduction and it sets up the 2 major conflicts for the new update.
My only real issue with it is that its very much a Persona 4-centric game. Thats fine, Persona 4 is in the name but the only reason it only bugs me is because it feels like they have to make the P3 cast outlandish in order to make them stand out to 4's larger fanbase. Mitsuru and Aigis don't get it that bad but Akihiko gets it the worst in his opening. At least the characters are aware of it, its funny how they constantly get crap for how they're dressed throughout the story. (Thats is all assuming the P4 fanbase actually is larger, I've looked around for numbers but all I can find is vgcharts or figures from 2008-09 before P4G and 3's PSN release. Either way, P4's figures were nearly double P3's, so unless the PSN version sold tons I can't imagine they're much closer.)
Playing it again, I think I dislike it less than when I first started playing it, but P1 is still right around the bottom of my SMT rankings.
Swapping demons between characters is fun, letting you build up demons with one character and passing them around as needed. Having a slightly larger party is a nice change as is the having firearms back in the attack list.
That said, I'm looking forward to getting P1 finished so I can finally fire up P2:IS. I can't imagine going back to doing the Snow Queen quest if there's any other SMT game to be played or replayed.
The frequently limited area of attack, useless demons, leveling up demons who have first and even second spells being useless in battle, and other little complaints make me really look forward to getting onto the next game.
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Pretty much it sold like shit in Japan so nobody figured it would fare much better over here.
Plus, you know, PSP.
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I just reached
Do correct me if I'm wrong
That's still conjecture, one of the Atlus dudes who posted about it on NeoGAF explicitly stated that sales expectations had nothing to do with the decision, but he wasn't at liberty to say the actual reason.
Yeah, I got the sense from somewhere (I want to say it was when they announced "to hell with it, here's the PSone game") that there was some actual "oh shit, we are literally unable to accomplish this localization" that was the problem. Wish I could find it now.
Edit: found it: http://blog.us.playstation.com/2013/02/25/persona-2-eternal-punishment-hits-psn-tomorrow/
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But Persona 2:IS sold poorly in the US & Persona 2:EP sold horribly in Japan so they probably just figured that it wasn't worth the effort to release in the US where it would probably do even worse.
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It'll probably be the last non cellphone Persona game to miss localization though.
Yes. Everything was ready to go, but Vanillaware didn't want to divert any resources from Dragon's Crown to do it.
The idea was proposed late last year to instead bring the PC version to Steam, but in the end it still came back to Vanillaware. I haven't heard of any discussion on it resurface now that Dragon's Crown is actually out.
Persona 5, coming to iOS.
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Neutral ending, btw. Had to kill both Law/Chaos final bosses, both with two forms, and both totally utter pansies. Seriously, the riders probably looked at the final bosses and got a good few chuckles in, because that crap was embarrassing. I had more difficulty navigating the stupid maze dungeons (I HATE MAZES) than dealing with the silly final bosses that were trivialized by Doping and Luster Candy/Debilitate (also honorable mentions to Salvation, Charge, and Riot Gun).
Honestly when I work up the energy to play through the game again, I'll probably go full magic this time for the sake of trying something different, because phys builds are really potent; don't care what they say about magic builds, nothing is more awesome than doing a steady 2000 damage from a charged up Riot Gun blast against what's supposed to be a final boss (did I mention they were pansies?)
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Too bad the only real resistances you need to worry about at the end of the game are Phys, Gun, Light, and Dark; and unless you're fighting bonus bosses, you won't really even have to worry about instant-kills during end game, though dekunda and salvation might be necessary.
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iPhone 6 exclusive.
So, you're saying Trumpeter blows?
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Yes, yes, and yes.
I mean I'd have to double check - not EVERY PSOne game works on Vita, but I'm fairly certain this one does.
It's really upsetting that I have Izanami-no-Okami maxed out in stats and have him kitted for full-on magical and physical aggression, but he will never be in my compendium. ...Why? If I want to play a game without him, I'll start a new one.
I'm also using Metatron as my go-to Persona for complete defense. No abilities on the Persona except for Null/Reflect and restore health in case I somehow get knocked out. The only boss battle that was even close was The Reaper and only because I didn't have a strategy when I encountered him the first time. I do now and it's just a tedious battle with Naoto Makarakarning so that the Reaper doesn't attack any weaknesses and uses Megidolaon the whole time, punch/heal rinse and repeat.