So I gotten a 2DS and grabbed SMTIV and put in about 12 or so hours into it.
This game has it head up its ass so hard sometimes that I wonder why I even bother playing. That Minotaur fight was so much bullshit, watching him crit oni-whatitscalled 4 times in a row wiping my party in one turn. Had to fight him a dozen fucking times before I barely scrapped by a win. The Medusa fight would of been just as bad if I didn't fuse a Demon that repels bullets.
That's kinda the point. If you don't win a boss battle after a couple of tries, you need to go back to the drawing board and fuse something that's more effective. Just going in with the same crew and hoping for random luck to come through for you is just banging your head against the wall. Don't do that to yourself! Does it require some grinding? Sure, probably, but I find that demon fusion is satisfying in and of itself, especially when you can cook up something that has no weaknesses and a very nice enhanced attack.
Some of the voices are great. Joker and Baofu especially.
Ok, agreed. Joker is like...extra comically evil. And every time one of my roommates walks by and Ulala says, "Don't mess with me, you $^$#^ bastard!" it gets a laugh. On the Ulala Joker fight now. Realized just this morning I was doing it the dumb way because I'm not using Tengu's Wind Wall skill. Derp.
Nintendo Network ID: Oniros
3DS Friend Code: 1461-7489-3097
Also, I've had an idea for a gaming blog/editorial thingy for a while based on positive reception I recieved for certain posts on these very forums. I'm tentatively calling it All the Feels and they focus on how certain games effected me emotionally or helped me to develop as a person, a sort of ongoing refutation of the ye olde "games aren't art" argument that has been losing ground to gamers for years. My first hack at it was based on my relationship with Persona, so I figured I'd drop it in here and see what you guys think. Spoilered for long.
From the first time I attended public school at five, I’ve felt alien. My ideas and opinions were like artifacts from some other time or other world. I would speak candidly and see people stare at me with gaping, uncomprehending eyes and they would invariably say, “That’s stupid.” Or, “I don’t think so…” Or, “I don’t get it.” Teasing would follow. Children are intolerant and cruel, especially when they think adults can’t see them. This should be news to no one.
The important thing about this is I learned to hide myself, to cloak my mind in mediocrity so as to avoid becoming a complete pariah. I used smaller words, I learned not to share with others the things that excited me since no one cared about those things but me. I tried to be as drab as possible, as quiet as possible, as forgettable as possible. I wanted to be invisible, a ghost that haunted my school. Mostly, I just wanted to be left alone.
In the days when I had just barely touched my teenage years and I had first awkwardly slunk into high school, my façade was cracking painfully. Teenagers yearn to be different, to be recognized, to feel special, to be loved. I was not unique in this. I so badly wanted what I felt at the time was a distinguishing mind and a poetic soul to be seen and appreciated. I hated myself for my cowardice in not being able to realize my desires. I imagined a Shadow-self tearing me down as I tried to sleep at night and as a result, slept very little. This made my ruse ever harder to maintain. It takes effort to be someone you’re not. The more I tried to hide from it all, the more powerful that Shadow became. I was deeply disturbed in those days, more insane than even “normal” teenagers tend to be. I had few friends and had (perhaps rightly given my attitude and callousness) earned the loathing of many.
It was around then that I was with my parents at the mall and in a Kay Bee Toys store, I saw in their videogame case a Playstation game I’d never heard of before. The cover is vivid in my mind: a girl, pale as death and dressed more fashionably than anyone I’d ever personally seen is being embraced by a dark double of herself. This double is a nightmare version of the girl, still recognizable beneath the thick metal…something that coils around her head and the ragged garb that to me evoked the feeling of a straight jacket torn to shreds. The most striking thing about this tableau is the expression of the girl being embraced: she seems at peace, like this monster pulling her close is somehow…comforting rather than something to reject. Beside this image, another of the same girl looks out at the potential purchaser, daring them to buy the game. The title read Persona 2: Eternal Punishment and it was my gateway to a world part of me has never left.
The Persona series is everything I felt in those formative days writ large. The self doubt and hatred had become horrific demons and they threatened to consume the protagonists and end their worlds. But, Persona pulls another trick: those same things you fear and hate within yourself? They can be harnessed. If you can embrace them, make peace with you inner world as Maya is shown doing on the cover of Persona 2, then what once made you feel freakish, deformed and hopeless now makes you powerful.
I am thee and thou art I…that’s the first thing these horrific, godlike beings always say to the timid minds that somehow contain them. I’m you. There is no difference. What you have been afraid of this whole time? It’s what makes you powerful beyond measure. If Persona hadn’t taught me to burn my dread, I would not be writing this or anything else for that matter. I’d still be shackled in an Ouroboros-shaped dungeon of self-doubt and self-hatred. Maybe I’d even have done something stupid and regrettable in my depression. It’s important that I experienced these games and the fact that it’s a game won’t ever stop it from being important to me. Persona was one of the first steps toward this ragged soul finding a little peace. I will always be grateful.
Nintendo Network ID: Oniros
3DS Friend Code: 1461-7489-3097
+3
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
So I gotten a 2DS and grabbed SMTIV and put in about 12 or so hours into it.
This game has it head up its ass so hard sometimes that I wonder why I even bother playing. That Minotaur fight was so much bullshit, watching him crit oni-whatitscalled 4 times in a row wiping my party in one turn. Had to fight him a dozen fucking times before I barely scrapped by a win. The Medusa fight would of been just as bad if I didn't fuse a Demon that repels bullets.
That's kinda the point. If you don't win a boss battle after a couple of tries, you need to go back to the drawing board and fuse something that's more effective. Just going in with the same crew and hoping for random luck to come through for you is just banging your head against the wall. Don't do that to yourself! Does it require some grinding? Sure, probably, but I find that demon fusion is satisfying in and of itself, especially when you can cook up something that has no weaknesses and a very nice enhanced attack.
No, that Minotaur fight was at least 40% luck. As soon as he starts to crit string that oni-something attack it's game over. I don't care if you have max stacking of buffs and debuffs. I think there's only two demons at that point of the game that has any sort of resistance to physical.
Persona 3 FES Now Available To Download Across Europe!
Gekkoukan High School's Specialized Extracurricular Execution Squad is now recruiting members from the EU! You can join by downloading Persona 3 FES, which is now available in the PlayStation®Store for the PlayStation®3! Experience the enhanced version of 2007's award-winning Persona 3 game and continue the journey with a brand new epilogue.
Persona 3 FES is an RPG that has players balancing normal student life while taking part in the most dangerous after-school extracurricular activity: exploring the mysterious Tartarus, a tower that appears only within a mystical "Dark Hour" taking place between the seconds of 12:00:00 and 12:00:01 AM. As the newest member of S.E.E.S., it's up to you and your school chums to protect the world from the Shadows that lurk within the labyrinth.
Persona 3 FES includes both the critically acclaimed Persona 3, and "The Answer," a second adventure that takes place after the events of the main game. Get ready for a dark, gripping adventure and unleash your Persona on the denizens of the Dark Hour.
Persona 3 FES is packed with more than 120 hours of gameplay and is now available for download for €9.99/£7.99 in the PlayStation Store. Persona 3 FES is rated PEGI 16+
Half the time, those emails from Atlus have old text in them for me. It must be because I'm text-only and they sometimes only update the one copy or something.
I'm approaching 55 hours on P4G. Once I finish this, what would you guys recommend as the next SMT game I play? I own all the other Personas on my Vita. I also own SMT4, and I own Devil Survivor 1 & 2.
Half the time, those emails from Atlus have old text in them for me. It must be because I'm text-only and they sometimes only update the one copy or something.
Can you do me a solid and email pr (at) atlus.com with this? I've tried the old "Hey, we're getting reports of X", but it doesn't seem to have penetrated. Maybe some actual complaints from end users would get the PR branch to add "change the non-image text" to the list of things to do when writing email blasts.
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
I'm approaching 55 hours on P4G. Once I finish this, what would you guys recommend as the next SMT game I play? I own all the other Personas on my Vita. I also own SMT4, and I own Devil Survivor 1 & 2.
Go back as far as you can stomach and work your way forward! I wouldn't exhaust all the modern titles first because they're so much more user friendly.
Half the time, those emails from Atlus have old text in them for me. It must be because I'm text-only and they sometimes only update the one copy or something.
Can you do me a solid and email pr (at) atlus.com with this? I've tried the old "Hey, we're getting reports of X", but it doesn't seem to have penetrated. Maybe some actual complaints from end users would get the PR branch to add "change the non-image text" to the list of things to do when writing email blasts.
I'm approaching 55 hours on P4G. Once I finish this, what would you guys recommend as the next SMT game I play? I own all the other Personas on my Vita. I also own SMT4, and I own Devil Survivor 1 & 2.
I'm in the middle of my P3P high, so P3P. It's pretty great! It'll also have a couple nods to P4 if you just can't get enough of that.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
Also, I've had an idea for a gaming blog/editorial thingy for a while based on positive reception I recieved for certain posts on these very forums. I'm tentatively calling it All the Feels and they focus on how certain games effected me emotionally or helped me to develop as a person, a sort of ongoing refutation of the ye olde "games aren't art" argument that has been losing ground to gamers for years. My first hack at it was based on my relationship with Persona, so I figured I'd drop it in here and see what you guys think. Spoilered for long.
From the first time I attended public school at five, I’ve felt alien. My ideas and opinions were like artifacts from some other time or other world. I would speak candidly and see people stare at me with gaping, uncomprehending eyes and they would invariably say, “That’s stupid.” Or, “I don’t think so…” Or, “I don’t get it.” Teasing would follow. Children are intolerant and cruel, especially when they think adults can’t see them. This should be news to no one.
The important thing about this is I learned to hide myself, to cloak my mind in mediocrity so as to avoid becoming a complete pariah. I used smaller words, I learned not to share with others the things that excited me since no one cared about those things but me. I tried to be as drab as possible, as quiet as possible, as forgettable as possible. I wanted to be invisible, a ghost that haunted my school. Mostly, I just wanted to be left alone.
In the days when I had just barely touched my teenage years and I had first awkwardly slunk into high school, my façade was cracking painfully. Teenagers yearn to be different, to be recognized, to feel special, to be loved. I was not unique in this. I so badly wanted what I felt at the time was a distinguishing mind and a poetic soul to be seen and appreciated. I hated myself for my cowardice in not being able to realize my desires. I imagined a Shadow-self tearing me down as I tried to sleep at night and as a result, slept very little. This made my ruse ever harder to maintain. It takes effort to be someone you’re not. The more I tried to hide from it all, the more powerful that Shadow became. I was deeply disturbed in those days, more insane than even “normal” teenagers tend to be. I had few friends and had (perhaps rightly given my attitude and callousness) earned the loathing of many.
It was around then that I was with my parents at the mall and in a Kay Bee Toys store, I saw in their videogame case a Playstation game I’d never heard of before. The cover is vivid in my mind: a girl, pale as death and dressed more fashionably than anyone I’d ever personally seen is being embraced by a dark double of herself. This double is a nightmare version of the girl, still recognizable beneath the thick metal…something that coils around her head and the ragged garb that to me evoked the feeling of a straight jacket torn to shreds. The most striking thing about this tableau is the expression of the girl being embraced: she seems at peace, like this monster pulling her close is somehow…comforting rather than something to reject. Beside this image, another of the same girl looks out at the potential purchaser, daring them to buy the game. The title read Persona 2: Eternal Punishment and it was my gateway to a world part of me has never left.
The Persona series is everything I felt in those formative days writ large. The self doubt and hatred had become horrific demons and they threatened to consume the protagonists and end their worlds. But, Persona pulls another trick: those same things you fear and hate within yourself? They can be harnessed. If you can embrace them, make peace with you inner world as Maya is shown doing on the cover of Persona 2, then what once made you feel freakish, deformed and hopeless now makes you powerful.
I am thee and thou art I…that’s the first thing these horrific, godlike beings always say to the timid minds that somehow contain them. I’m you. There is no difference. What you have been afraid of this whole time? It’s what makes you powerful beyond measure. If Persona hadn’t taught me to burn my dread, I would not be writing this or anything else for that matter. I’d still be shackled in an Ouroboros-shaped dungeon of self-doubt and self-hatred. Maybe I’d even have done something stupid and regrettable in my depression. It’s important that I experienced these games and the fact that it’s a game won’t ever stop it from being important to me. Persona was one of the first steps toward this ragged soul finding a little peace. I will always be grateful.
Look.
This is amazing, you should feel good about your writing abilities, and we could have been ghosts together.
I'm sure they'll keep the core tenets of the series: i.e. high-school kids with super-powers. But beyond that, have they said anything other than acknowledging its existence?
IIRC they hold all that stuff pretty close to the chest until release
It's for the best. My little heart wouldn't be able to handle the anticipation if I had to know things about this game without being able to play it for like the better part of a whole other year. I might die of speculation.
Nintendo Network ID: Oniros
3DS Friend Code: 1461-7489-3097
Yeah, and we also have no idea how long it'll take them to localize it. If I had my way, every amazing Japanese game would just release in America simultaneously since they worked so closely with localization teams, but that's pie in the sky thinking.
That would be nice. I really have to stop being lazy and just get off my can and learn Japanese already. I have so many good reasons. I could play SMT titles right away. I could actually play Dragon Quest games (only kind of kidding...-_-.) I could read Natsuhiko Kyogoku novels the way they're meant to be experienced. I could finally play anime in the background in Japanese while I work on something else. I could teach English in Japan and experience the culture first hand...
Or I could just wait for all that crap to get translated for me and continue to be a lazy American slob like always. That's probably more likely, if I'm being honest.
Nintendo Network ID: Oniros
3DS Friend Code: 1461-7489-3097
Yeah, and we also have no idea how long it'll take them to localize it. If I had my way, every amazing Japanese game would just release in America simultaneously since they worked so closely with localization teams, but that's pie in the sky thinking.
No offense here, but you have to assume that a GIANT percentage of Atlus USA will be working on Persona 5 as soon as they can get their hands on the code. Seriously, I have no idea what else will be coming down the pipeline at the same time, but I'm pretty sure what most would consider their flagship series will take priority.
Yeah, and we also have no idea how long it'll take them to localize it. If I had my way, every amazing Japanese game would just release in America simultaneously since they worked so closely with localization teams, but that's pie in the sky thinking.
No offense here, but you have to assume that a GIANT percentage of Atlus USA will be working on Persona 5 as soon as they can get their hands on the code. Seriously, I have no idea what else will be coming down the pipeline at the same time, but I'm pretty sure what most would consider their flagship series will take priority.
I'm not sure why I would take offense to that, but while I agree with you, lots of times simple localizations can take a pretty significant amount of time due to a variety of factors (voice cast scheduling, the translation itself, proofreading, playthroughs with the new voices to be sure no audio was misplaced, etc. etc. etc.).
The Phoenix Wright games took months and months to localize. And there weren't even any voices to record (with the exception of like 3 or 4 reused Objection/Hold It/whatever sounds)!
Yeah, and we also have no idea how long it'll take them to localize it. If I had my way, every amazing Japanese game would just release in America simultaneously since they worked so closely with localization teams, but that's pie in the sky thinking.
No offense here, but you have to assume that a GIANT percentage of Atlus USA will be working on Persona 5 as soon as they can get their hands on the code. Seriously, I have no idea what else will be coming down the pipeline at the same time, but I'm pretty sure what most would consider their flagship series will take priority.
I'm not sure why I would take offense to that, but while I agree with you, lots of times simple localizations can take a pretty significant amount of time due to a variety of factors (voice cast scheduling, the translation itself, proofreading, playthroughs with the new voices to be sure no audio was misplaced, etc. etc. etc.).
The Phoenix Wright games took months and months to localize. And there weren't even any voices to record (with the exception of like 3 or 4 reused Objection/Hold It/whatever sounds)!
Well yeah, but Capcom is Capcom. Atlus has always been very vocal about their audience overseas, and clearly sees that sales of Persona games in NA nearly match those in Japan. They've been awesome about giving as much attention overseas as their homeland.
Posts
That's kinda the point. If you don't win a boss battle after a couple of tries, you need to go back to the drawing board and fuse something that's more effective. Just going in with the same crew and hoping for random luck to come through for you is just banging your head against the wall. Don't do that to yourself! Does it require some grinding? Sure, probably, but I find that demon fusion is satisfying in and of itself, especially when you can cook up something that has no weaknesses and a very nice enhanced attack.
Ok, agreed. Joker is like...extra comically evil. And every time one of my roommates walks by and Ulala says, "Don't mess with me, you $^$#^ bastard!" it gets a laugh. On the Ulala Joker fight now. Realized just this morning I was doing it the dumb way because I'm not using Tengu's Wind Wall skill. Derp.
3DS Friend Code: 1461-7489-3097
The important thing about this is I learned to hide myself, to cloak my mind in mediocrity so as to avoid becoming a complete pariah. I used smaller words, I learned not to share with others the things that excited me since no one cared about those things but me. I tried to be as drab as possible, as quiet as possible, as forgettable as possible. I wanted to be invisible, a ghost that haunted my school. Mostly, I just wanted to be left alone.
In the days when I had just barely touched my teenage years and I had first awkwardly slunk into high school, my façade was cracking painfully. Teenagers yearn to be different, to be recognized, to feel special, to be loved. I was not unique in this. I so badly wanted what I felt at the time was a distinguishing mind and a poetic soul to be seen and appreciated. I hated myself for my cowardice in not being able to realize my desires. I imagined a Shadow-self tearing me down as I tried to sleep at night and as a result, slept very little. This made my ruse ever harder to maintain. It takes effort to be someone you’re not. The more I tried to hide from it all, the more powerful that Shadow became. I was deeply disturbed in those days, more insane than even “normal” teenagers tend to be. I had few friends and had (perhaps rightly given my attitude and callousness) earned the loathing of many.
It was around then that I was with my parents at the mall and in a Kay Bee Toys store, I saw in their videogame case a Playstation game I’d never heard of before. The cover is vivid in my mind: a girl, pale as death and dressed more fashionably than anyone I’d ever personally seen is being embraced by a dark double of herself. This double is a nightmare version of the girl, still recognizable beneath the thick metal…something that coils around her head and the ragged garb that to me evoked the feeling of a straight jacket torn to shreds. The most striking thing about this tableau is the expression of the girl being embraced: she seems at peace, like this monster pulling her close is somehow…comforting rather than something to reject. Beside this image, another of the same girl looks out at the potential purchaser, daring them to buy the game. The title read Persona 2: Eternal Punishment and it was my gateway to a world part of me has never left.
The Persona series is everything I felt in those formative days writ large. The self doubt and hatred had become horrific demons and they threatened to consume the protagonists and end their worlds. But, Persona pulls another trick: those same things you fear and hate within yourself? They can be harnessed. If you can embrace them, make peace with you inner world as Maya is shown doing on the cover of Persona 2, then what once made you feel freakish, deformed and hopeless now makes you powerful.
I am thee and thou art I…that’s the first thing these horrific, godlike beings always say to the timid minds that somehow contain them. I’m you. There is no difference. What you have been afraid of this whole time? It’s what makes you powerful beyond measure. If Persona hadn’t taught me to burn my dread, I would not be writing this or anything else for that matter. I’d still be shackled in an Ouroboros-shaped dungeon of self-doubt and self-hatred. Maybe I’d even have done something stupid and regrettable in my depression. It’s important that I experienced these games and the fact that it’s a game won’t ever stop it from being important to me. Persona was one of the first steps toward this ragged soul finding a little peace. I will always be grateful.
3DS Friend Code: 1461-7489-3097
No, that Minotaur fight was at least 40% luck. As soon as he starts to crit string that oni-something attack it's game over. I don't care if you have max stacking of buffs and debuffs. I think there's only two demons at that point of the game that has any sort of resistance to physical.
Also, I can't find Mastema. He was cool with me Gabby. Why did you ask me for that?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
No, it's a PS2 game, it just never hit the EU PSN (apparently) --- it's been on the NA store for a couple years.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
I'm just gonna go ahead and give everyone the cliffnotes on Ye Olde P3 FES vs P3P Discussion so we can save some time:
something something anime cutscenes something something controlling your party members
Thank you and good night.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Can you do me a solid and email pr (at) atlus.com with this? I've tried the old "Hey, we're getting reports of X", but it doesn't seem to have penetrated. Maybe some actual complaints from end users would get the PR branch to add "change the non-image text" to the list of things to do when writing email blasts.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
p.s. FeMC
P3P: Portable, FeMC, manually controlled party
Go back as far as you can stomach and work your way forward! I wouldn't exhaust all the modern titles first because they're so much more user friendly.
Haha, dang. Done and done!
I'm in the middle of my P3P high, so P3P. It's pretty great! It'll also have a couple nods to P4 if you just can't get enough of that.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Look.
This is amazing, you should feel good about your writing abilities, and we could have been ghosts together.
You're awesome.
You did.
I've said it before: there's a reason why the back of the P4 box basically says "there are dungeons!" and "you can control your party members!".
Wow, thank you. You're awesome too... :-)
I really ought to find a home for these articles.
3DS Friend Code: 1461-7489-3097
Did it?
Did it really?
Mitsuru shouldn't have been healing anyway. She should have been murdering.
I'm sure they'll keep the core tenets of the series: i.e. high-school kids with super-powers. But beyond that, have they said anything other than acknowledging its existence?
It's for the best. My little heart wouldn't be able to handle the anticipation if I had to know things about this game without being able to play it for like the better part of a whole other year. I might die of speculation.
3DS Friend Code: 1461-7489-3097
Or I could just wait for all that crap to get translated for me and continue to be a lazy American slob like always. That's probably more likely, if I'm being honest.
3DS Friend Code: 1461-7489-3097
No offense here, but you have to assume that a GIANT percentage of Atlus USA will be working on Persona 5 as soon as they can get their hands on the code. Seriously, I have no idea what else will be coming down the pipeline at the same time, but I'm pretty sure what most would consider their flagship series will take priority.
I'm not sure why I would take offense to that, but while I agree with you, lots of times simple localizations can take a pretty significant amount of time due to a variety of factors (voice cast scheduling, the translation itself, proofreading, playthroughs with the new voices to be sure no audio was misplaced, etc. etc. etc.).
The Phoenix Wright games took months and months to localize. And there weren't even any voices to record (with the exception of like 3 or 4 reused Objection/Hold It/whatever sounds)!
Well yeah, but Capcom is Capcom. Atlus has always been very vocal about their audience overseas, and clearly sees that sales of Persona games in NA nearly match those in Japan. They've been awesome about giving as much attention overseas as their homeland.