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[EverQuest Next] Details revealed. Press embargo ended. Beta registration open.

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Posts

  • SeidkonaSeidkona Had an upgrade Registered User regular
    Nextquest

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Entaru wrote: »
    Nextquest

    Neverquest.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
    SeidkonaCorehealer
  • kaidkaid Registered User regular
    reVerse wrote: »
    Next looks so goddamn gorgeous.

    Which is weird because EQ2 is one of the most eyeball vomitest games I've ever seen.

    It uses a lot of the lighting engine that planetside 2 uses and that game is freaking sexy looking on high graphic mode.

    Retaba
  • JesDerJesDer Registered User regular
    It was my understanding that Landmark is just a sandbox version of EQN without all the character/combat/quest systems. The main purpose is to get pre release user generated content for EQ Next.

  • JoshmviiJoshmvii Registered User regular
    I've always had a soft spot for Everquest. EQ was my first MMO with all the nostalgia and everything that goes along with that. I bought EQ2 at launch, but then my buddy came over to LAN and was like hey check out World of Warcraft, it also just came out and is better than that. So then we all played WoW instead.

    But then, EQ2 kind of carved out its own niche in the MMO game, and really created a fun world to explore, all the little collectibles to gather, more in depth crafting, etc. It still wasn't the best, but for an Everquest fan it was pretty cool and I got some good times out of it too.

    I can't even describe how pumped I am for another potentially great EQ game.

    Kid PresentableDarkewolfe
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    JesDer wrote: »
    It was my understanding that Landmark is just a sandbox version of EQN without all the character/combat/quest systems. The main purpose is to get pre release user generated content for EQ Next.

    Not just pre-release, but I believe they said they planned on occasionally polling people to see what their favorite stuff is and possibly including it in EQN, throughout EQN's lifespan and not just for the initial launch content.

    I don't think they said it that specifically, but that's how I interpreted the message at any rate.

    JtgVX0H.png
  • JediNightJediNight Registered User regular
    Am I the only one who doesn't care what silly name they choose to call the game? And am just very optimistic for a new EQ, and one that breaks from the standard mold in such a cool way. (Theoretically)

    Darmak
  • DeansDeans Registered User regular
    This seems like something worth subscribing to, if the dynamic AI world works as well as it sounds.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Deans wrote: »
    This seems like something worth subscribing to, if the dynamic AI world works as well as it sounds.

    That is the big thing isn't it?

    Yes, we know that this system does work, but will it work on such a grand scale? I sure hope so!

    A Capellan's favorite sheath for any blade is your back.
  • JesDerJesDer Registered User regular
    JediNight wrote: »
    Am I the only one who doesn't care what silly name they choose to call the game? And am just very optimistic for a new EQ, and one that breaks from the standard mold in such a cool way. (Theoretically)

    It really isn't a new EverQuest game ... It will use some of the Lore, but the gameplay looks much more casual. The focus seems to be more about play and less about Min/Max and player "skill". I know part of me will miss complex combat systems, but I am still really looking forward to Landmark and EQ Next. One of my favorite gaming communities ever has been the EverQuest 2 decorating community. I hope it carries over into EQ Next since the game feels like it was built for them.

    ... is it me or does the Character models feel like they should call it EverQuest Kids?
    Darmak wrote: »
    Not just pre-release, but I believe they said they planned on occasionally polling people to see what their favorite stuff is and possibly including it in EQN, throughout EQN's lifespan and not just for the initial launch content.

    that is my understanding as well .. but they could do the post-release without breaking it up like they are.

  • jdarksunjdarksun Struggler VARegistered User regular
    JesDer wrote: »
    It was my understanding that Landmark is just a sandbox version of EQN without all the character/combat/quest systems. The main purpose is to get pre release user generated content for EQ Next.
    Landmark includes characters, including class advancement ("Adventurer"). There will even be mounts.

    There's also some sort of economy, as you can trade plots of land and crafted items.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    I for one didn't have an issue with the character design, even if I think the facial recognition tech they pioneered in EQ2 was kinda gimmicky. I can just see that not working in many situations or being abused.

    488W936.png
  • BYToadyBYToady Registered User regular
    I hope they have translucent materials. I want to make stained glass windows in the Forgelight lightning engine.

    Battletag BYToady#1454
    Elvenshae
  • M-VickersM-Vickers Registered User regular
    JediNight wrote: »
    Am I the only one who doesn't care what silly name they choose to call the game? And am just very optimistic for a new EQ, and one that breaks from the standard mold in such a cool way. (Theoretically)

    My only problem with the name is - what do you call the next game ?

    New Everquest ? Everquest Next 2 ?

    I suppose they have time to work that out...

  • JediNightJediNight Registered User regular
    Well, if the plot progression keeps going, it should be quite a long time before they need to reboot the game again.

  • DisrupterDisrupter Registered User regular
    They can just follow blizzards model and name the sequel like world if Warcraft did...

    616610-1.png
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    M-Vickers wrote: »
    JediNight wrote: »
    Am I the only one who doesn't care what silly name they choose to call the game? And am just very optimistic for a new EQ, and one that breaks from the standard mold in such a cool way. (Theoretically)

    My only problem with the name is - what do you call the next game ?

    New Everquest ? Everquest Next 2 ?

    I suppose they have time to work that out...

    If they do it right there won't need to be a next game, just expansions.

    (She/Her)
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited August 2013
    Corehealer wrote: »
    I for one didn't have an issue with the character design, even if I think the facial recognition tech they pioneered in EQ2 was kinda gimmicky. I can just see that not working in many situations or being abused.

    I got the impression that the facial recognition tech was more for the people who put together machinima and less for your average user.

    In fact I am pretty sure during the reveal for EQN they directly mentioned machinima creators.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • chrisnlchrisnl Registered User regular
    SOEmote is also quite useful for people that actually roleplay in their MMORPGs, which is a strange concept to me but whatever.

    steam_sig.png
  • HalleckHalleck Registered User regular
    chrisnl wrote: »
    SOEmote is also quite useful for people that actually roleplay in their MMORPGs, which is a strange concept to me but whatever.

    Quite to the contrary in my experience. I've been RPing in EQ2 for years, and the reaction from every single roleplayer I've spoken to about SOEmote was "why the hell would I want that?". Nobody I know uses it. Anecdote is not evidence, etc., but that's my experience anyway. I can portray an ogre or a froglok in text just fine. Doing it in voice chat with a camera mimicking my facial expressions would just feel weird and self-conscious.

  • kaidkaid Registered User regular
    I think the soemote is mostly for people who like making the machinema type stuff. And for that it is pretty nice and that kind of thing does bring a lot of good press to the games they are using so it is an interesting tech and for those doing this sort of thing pretty neat to use.

    Ash-Housewares
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    M-Vickers wrote: »
    JediNight wrote: »
    Am I the only one who doesn't care what silly name they choose to call the game? And am just very optimistic for a new EQ, and one that breaks from the standard mold in such a cool way. (Theoretically)

    My only problem with the name is - what do you call the next game ?

    New Everquest ? Everquest Next 2 ?

    I suppose they have time to work that out...
    Everquest Now
    Everquest Future
    Everquest Here

    XNnw6Gk.jpg
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Spectrum wrote: »
    M-Vickers wrote: »
    JediNight wrote: »
    Am I the only one who doesn't care what silly name they choose to call the game? And am just very optimistic for a new EQ, and one that breaks from the standard mold in such a cool way. (Theoretically)

    My only problem with the name is - what do you call the next game ?

    New Everquest ? Everquest Next 2 ?

    I suppose they have time to work that out...
    Everquest Now
    Everquest Future
    Everquest Here

    Everquest One

    A Capellan's favorite sheath for any blade is your back.
  • PailryderPailryder Registered User regular
    so eq just announced another expansion (number 20 i think) with quite a few interesting things (merc aa's, merc armor). anyone have any inside info on if there is a secret plan to eventually get all the eq and eq2 people into eqnext?

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited August 2013
    This one has something to do with the Ethernere and I think will start to tie in lore from EQ1 and 2. Just a hunch though, I don't actually know anything else about it. I might pick it up too, if I ever get around to leveling my druid some more.

    Darmak on
    JtgVX0H.png
  • OtakingOtaking Registered User regular
    edited August 2013
    kaid wrote: »
    I think the soemote is mostly for people who like making the machinema type stuff. And for that it is pretty nice and that kind of thing does bring a lot of good press to the games they are using so it is an interesting tech and for those doing this sort of thing pretty neat to use.

    I think SOEmote is for bystander entertainment value when cyberer is busy...wooing... and cyberee is busy eating a hot pocket.

    Otaking on
    eelektrik
  • kaidkaid Registered User regular
    jdarksun wrote: »
    JesDer wrote: »
    It was my understanding that Landmark is just a sandbox version of EQN without all the character/combat/quest systems. The main purpose is to get pre release user generated content for EQ Next.
    Landmark includes characters, including class advancement ("Adventurer"). There will even be mounts.

    There's also some sort of economy, as you can trade plots of land and crafted items.

    They did talk about being able to find rare crafting stations and some stuff like this so there does sound like there is going to be some explorational stuff that can be found and sold in landmark and I am guessing you are going to get some people who are amazing builders and others who like exploring and mining and harvesting. The builders will be trading their patterns and what not they are creating to the resource gatherers to fuel their construction. Probably will wind up looking a bit like the old SWG economy where the resources pretty much WERE the economy and due to how voxels work you in theory could do a lot of the same kinds of things with rare resources with fluctuating stats on it.

  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    Everbest : drop's mic

    camo_sig2.png
    Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    "From the Makers of Everquest..."

    That's it, that's the name. Everyone will wonder, "What's coming from the makers of Everquest omg?!"

    And it will be Everquest. Again.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    "From the Makers of Everquest..."

    That's it, that's the name. Everyone will wonder, "What's coming from the makers of Everquest omg?!"

    And it will be Everquest Again.

    Ah snap, I think we have a winner for the name contest!

    A Capellan's favorite sheath for any blade is your back.
    ElvenshaeGlal
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    Well alright then.

  • JediNightJediNight Registered User regular
    I wonder just how "meaty" this Landmark thing will be. It sounds interesting, and they intend it to be more than just a map editor ... but with how its supposed to be a "pre-game" to the actual game... is confusing.

    Is it going to exist concurrent with EQN when it comes out? They claim you can port a character over and do some kind of progression in it ... but I can't imagine they will have all the combat classes in it, because it would require way too much of the final game to be in it. IE: Stats, abilities/skills, etc. And they say you find resources, but if you're god-mode editing maps like they are ... will you need finite resources to build this stuff? Or is it just "I found one red ruby gem, so now I can use rubies wherever in my design as much as I want"

  • jdarksunjdarksun Struggler VARegistered User regular
    It doesn't have all the combat classes: it has one class, Adventurer. EQL will launch before EQN, and you will be able to port your EQL character into EQN, which unlocks Adventurer as a class you can use.

    Also, I don't think they're god-mode editing the maps. I think they have tools to alter blocks (add/remove/sharpen/weather) and place doodads (pre-made constructions). I mean, you can call that god mode, but it really isn't that much more power over the terrain than Minecraft gives.

  • BYToadyBYToady Registered User regular
    Also a land claim system, which will probably be way more restricted in the main game.

    Battletag BYToady#1454
  • JoshmviiJoshmvii Registered User regular
    To me it looks like Landmark is going to be meant to serve a few purposes:

    1) Try to recreate some of Minecraft's success, with people who love world building taking part and possibly getting hooked in to the MMO that they might not otherwise have.
    2) Crowdsourcing cool creations. Creating a relationship with your playerbase by having their cool stuff potentially put into the launch of EQN is a new and cool thing.
    3) Just generally drive talk about EQN. People who are interested in EQN will check it out, and if they go OMG this aspect of landmark is so cool, they tell their friends, etc.

    jdarksunDelphinidaesElvenshaeeelektrik
  • JoshmviiJoshmvii Registered User regular
    A few things my wife and I were wondering about with EQN after watching the gamescom presentation were is everything in the world destructible, and does it stay that way? Like, they're talking about all these underground layers of ancient lore ruins and all that, but will they always be in the same place? I guess I'm not sure where the balance is between changing world and static content. Maybe only parts of the world are dynamic?

    How would dungeons work? Are they instanced? Do they change based on the world? I get that EQN seems to want to be more of a sandboxy MMO than most current ones, but we still hope it's going to have some of the things we expect from an MMO like dungeons and other fun group content.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Joshmvii wrote: »
    A few things my wife and I were wondering about with EQN after watching the gamescom presentation were is everything in the world destructible, and does it stay that way? Like, they're talking about all these underground layers of ancient lore ruins and all that, but will they always be in the same place? I guess I'm not sure where the balance is between changing world and static content. Maybe only parts of the world are dynamic?

    How would dungeons work? Are they instanced? Do they change based on the world? I get that EQN seems to want to be more of a sandboxy MMO than most current ones, but we still hope it's going to have some of the things we expect from an MMO like dungeons and other fun group content.

    All the above ground destruction regens. We know that much for certain. IIRC they made have even made mention that the speed of regen changes depending on how many people are in the area. Either way it only stays broke for a few short minutes from what I understand.

    The below ground stuff I too am a bit fuzzy on.

    It seems like most of the natural underground caverns are constantly changing, but maybe the dungeons stay in the same spot? So while you may have been able to get to the dungeon by going X route through some caverns the next time you head there those caverns (and the route you took) won't be.

    That is just my current theory though.

    A Capellan's favorite sheath for any blade is your back.
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited August 2013
    Axen wrote: »
    Joshmvii wrote: »
    A few things my wife and I were wondering about with EQN after watching the gamescom presentation were is everything in the world destructible, and does it stay that way? Like, they're talking about all these underground layers of ancient lore ruins and all that, but will they always be in the same place? I guess I'm not sure where the balance is between changing world and static content. Maybe only parts of the world are dynamic?

    How would dungeons work? Are they instanced? Do they change based on the world? I get that EQN seems to want to be more of a sandboxy MMO than most current ones, but we still hope it's going to have some of the things we expect from an MMO like dungeons and other fun group content.

    All the above ground destruction regens. We know that much for certain. IIRC they made have even made mention that the speed of regen changes depending on how many people are in the area. Either way it only stays broke for a few short minutes from what I understand.

    The below ground stuff I too am a bit fuzzy on.

    It seems like most of the natural underground caverns are constantly changing, but maybe the dungeons stay in the same spot? So while you may have been able to get to the dungeon by going X route through some caverns the next time you head there those caverns (and the route you took) won't be.

    That is just my current theory though.

    See, I thought from what I heard that the dungeons would stay the same, but move locations so you could run the dungeon once but to do so again you'd have to hunt around for it. I would imagine that if that's the case, one way they could do it is if the dungeons would only appear at pre-determined points but rotate around so you wouldn't know which dungeon you were doing until you got there.

    Plus all the natural caverns would change constantly like you mentioned.

    edit: I think moving the dungeons would be a good thing. Or perhaps have like, say, 50 dungeons but only have 30-40 of them available in Norrath at a time to do (plus shift their locations around constantly) so that it would keep people from just farming the same dungeon over and over and over. Then every week or two shuffle around what dungeons are available to run.

    Darmak on
    JtgVX0H.png
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    Darmak wrote: »
    Axen wrote: »
    Joshmvii wrote: »
    A few things my wife and I were wondering about with EQN after watching the gamescom presentation were is everything in the world destructible, and does it stay that way? Like, they're talking about all these underground layers of ancient lore ruins and all that, but will they always be in the same place? I guess I'm not sure where the balance is between changing world and static content. Maybe only parts of the world are dynamic?

    How would dungeons work? Are they instanced? Do they change based on the world? I get that EQN seems to want to be more of a sandboxy MMO than most current ones, but we still hope it's going to have some of the things we expect from an MMO like dungeons and other fun group content.

    All the above ground destruction regens. We know that much for certain. IIRC they made have even made mention that the speed of regen changes depending on how many people are in the area. Either way it only stays broke for a few short minutes from what I understand.

    The below ground stuff I too am a bit fuzzy on.

    It seems like most of the natural underground caverns are constantly changing, but maybe the dungeons stay in the same spot? So while you may have been able to get to the dungeon by going X route through some caverns the next time you head there those caverns (and the route you took) won't be.

    That is just my current theory though.

    See, I thought from what I heard that the dungeons would stay the same, but move locations so you could run the dungeon once but to do so again you'd have to hunt around for it. I would imagine that if that's the case, one way they could do it is if the dungeons would only appear at pre-determined points but rotate around so you wouldn't know which dungeon you were doing until you got there.

    Plus all the natural caverns would change constantly like you mentioned.

    edit: I think moving the dungeons would be a good thing. Or perhaps have like, say, 50 dungeons but only have 30-40 of them available in Norrath at a time to do (plus shift their locations around constantly) so that it would keep people from just farming the same dungeon over and over and over. Then every week or two shuffle around what dungeons are available to run.

    All depends on how you get gear. If you can only get certain items (actual gear or a form of currency) from certain dungeons, swapping them around and loosing them creates a serious gating issues. People in GW2 tend to get really annoyed when some of the best gear is gated in a way that takes a minimum of 20 days to get and that's playing for at least a little amount of time every day. Not averaged out but you need to get on every day.

    PSN ID: Catastrophe_xxvi
    3DS FC: 5086-1134-6451
    Shiny Code: 3837
  • DecomposeyDecomposey Registered User regular
    Plus if the dungeons move could you imagine the amount of bitching from players who had to find them? Many players now don't even like it if they have to find a dungeon that is constantly in the same place one time, if they had to find one moving they'd scream and cry for instant dungeon teleports to be added asap.

    I am very much in favor of moving dungeons, and having to actually hunt them down at their new locations, but I seriously doubt most of the Dungeon-Queue, Raid-Finder, Insta-Grouping, Instance-Teleport generation of MMO players would enjoy it, and they seem to be what most MMOs are geared for these days.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
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