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Fjord [Chat]

AbdhyiusAbdhyius Registered User regular
http://nrk.no/hurtigruten/

Here, something to do for the next 134 hours.

Doesn't work for you, because you're a filthy foreigner?

Here's an excerpt.
https://www.youtube.com/watch?v=n1MKmFgwdX8

Also, eternal shame upon the house of Japan.

Ten minutes is more than enough time to tell whether you are an honorable man, capable of performing your duty, or a faithless villein.

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Posts

  • CouscousCouscous Registered User regular
    The villeins must rise up against the nobles! Death to the lords!

  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Ys: The Oath in Felghana is harder than I thought it would be, and that even after being warned it was hard.

    The problem is, the bosses are just ridiculously tough compared to the normal enemies.

  • RichyRichy Registered User regular
    edited July 2013
    So I went to see Jesus Christ Superstar last evening. It's was fun! Good Saturday.

    Herod was hilarious.

    Richy on
    sig.gif
  • ZephiranZephiran Registered User regular
    I faced down Geth, and lived to tell about it.

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Also, the only achievement I got was an insulting one. :(

    Ys, c'mon, i'm trying to be good at you! Don't be all calling me bad!

  • TavTav Irish Minister for DefenceRegistered User regular
    started a uvhm playthrough of BL2

    fuuuuck this is tough

  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    Japan can't compete with your fjords anyhow

    the firths don't measure up

    fuck gendered marketing
  • CouscousCouscous Registered User regular
    Well, witch doctors in Borderlands 2 simply aren't taking enough damage from me so I guess I will wait until I get better guns and level up some more.

  • AbdhyiusAbdhyius Registered User regular
    Elldren wrote: »
    Japan can't compete with your fjords anyhow

    the firths don't measure up

    firth of forth does have an awesome name tho

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  • emnmnmeemnmnme Registered User regular
    Fyord.

    Jou're welcome.

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  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    fnord

  • Sir LandsharkSir Landshark resting shark face Registered User regular
    Couscous wrote: »
    Well, witch doctors in Borderlands 2 simply aren't taking enough damage from me so I guess I will wait until I get better guns and level up some more.

    Yeah the only way i could handle them before i got better gear was to snipe them from long range and constantly run away

    Those things are a bitch

    Please consider the environment before printing this post.
  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    DPS is a concept I kind of thoroughly hate in gaming, but I have no better solutions.

    Why do you hate the concept of DPS?

  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    Sarksus

    fuck gendered marketing
  • lithilklithilk Nar ShadaaRegistered User regular
    I feel I need to play Deus Ex: HR as a tank because of the silly boss battles. SO that is what I'm going to do.

  • japanjapan Registered User regular
    Elldren wrote: »
    Japan can't compete with your fjords anyhow

    the firths don't measure up

    Mountain bike magazines are fond of describing the riding in Norway as "like Scotland, but burlier".

  • AbdhyiusAbdhyius Registered User regular
    DPS is a concept I kind of thoroughly hate in gaming, but I have no better solutions.

    tangent: I hate the planetside 2 idea of one side having slow-firing but powerful weapons as their "thing", because that's a boring way to give them their own flavour, and it seems to be born of the idea of DPS

    which is not really how it works!

    or, their DPS is missing some crucial variables

    namely that shots don't do damage if they miss

    more shots = more shots that hit

    the slow-firing NC weapons are significantly worse in close quarters for this reason

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  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    only a very few places have fjord-like structures

    and only Norway has ones that are so long and tall

    fuck gendered marketing
  • japanjapan Registered User regular
    In other news I was in the garden so I endorse this chat.

  • HamurabiHamurabi MiamiRegistered User regular
    I dunno what it is about doing Computer Stuff that unduly stresses me out.

    But it's like I'm sitting here with this dumb PC that isn't reinstalling Windows like I want it to, and I almost feel physically ill. Stomach is kinda upset, even.

  • TavTav Irish Minister for DefenceRegistered User regular
    lithilk wrote: »
    I feel I need to play Deus Ex: HR as a tank because of the silly boss battles. SO that is what I'm going to do.

    nah you can that that super typhoon ability and just nuke them down and play the rest of the game stealthily

  • japanjapan Registered User regular
    Speaking of the garden

    ZKMurvx.jpg

  • AbdhyiusAbdhyius Registered User regular
    Hamurabi wrote: »
    I dunno what it is about doing Computer Stuff that unduly stresses me out.

    But it's like I'm sitting here with this dumb PC that isn't reinstalling Windows like I want it to, and I almost feel physically ill. Stomach is kinda upset, even.

    there's no pc problem that can't be fixed by buying a new computer.

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  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    DPS is a concept I kind of thoroughly hate in gaming, but I have no better solutions.

    Why do you hate the concept of DPS?

    It's not always applicable! There are other concerns that can degrade the practical accuracy of DPS. In Mechwarrior Online for instance DPS isn't always useful because constant attack is not guaranteed whatsoever either due to heat or because you need to protect your center torso by twisting it away from the enemy or retreat. I assume that resources such as mana would also prevent DPS from being applied constantly, or low health would force you to retreat.

    Sustainable DPS is a worthy consideration, but also alpha striking is useful too, where being able to dump a lot of damage at once and then leaving is more important than constant damage over time.

  • HamurabiHamurabi MiamiRegistered User regular
    Abdhyius wrote: »
    Hamurabi wrote: »
    I dunno what it is about doing Computer Stuff that unduly stresses me out.

    But it's like I'm sitting here with this dumb PC that isn't reinstalling Windows like I want it to, and I almost feel physically ill. Stomach is kinda upset, even.

    there's no pc problem that can't be fixed by buying a new computer.

    Selling this one, actually.

    But the guy wants Windows installed on there before buying it. It's what I get for not specifying to "BYOOS," I guess.

  • AbdhyiusAbdhyius Registered User regular
    what the guy I'm quoting meant by that is that if you get a new computer then you can fix the old one in leisurely ease, as opposed to "fucking godamnit I need a computer fucking work already"

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  • AbdhyiusAbdhyius Registered User regular
    Sarksus wrote: »
    DPS is a concept I kind of thoroughly hate in gaming, but I have no better solutions.

    Why do you hate the concept of DPS?

    It's not always applicable! There are other concerns that can degrade the practical accuracy of DPS. In Mechwarrior Online for instance DPS isn't always useful because constant attack is not guaranteed whatsoever either due to heat or because you need to protect your center torso by twisting it away from the enemy or retreat. I assume that resources such as mana would also prevent DPS from being applied constantly, or low health would force you to retreat.

    Sustainable DPS is a worthy consideration, but also alpha striking is useful too, where being able to dump a lot of damage at once and then leaving is more important than constant damage over time.

    yeah that's also something DPS loses. Over how long do you calculate DPS?

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  • HamurabiHamurabi MiamiRegistered User regular
    Sarksus wrote: »
    DPS is a concept I kind of thoroughly hate in gaming, but I have no better solutions.

    Why do you hate the concept of DPS?

    It's not always applicable! There are other concerns that can degrade the practical accuracy of DPS. In Mechwarrior Online for instance DPS isn't always useful because constant attack is not guaranteed whatsoever either due to heat or because you need to protect your center torso by twisting it away from the enemy or retreat. I assume that resources such as mana would also prevent DPS from being applied constantly, or low health would force you to retreat.

    Sustainable DPS is a worthy consideration, but also alpha striking is useful too, where being able to dump a lot of damage at once and then leaving is more important than constant damage over time.

    You can factor these things in, but often (good, strategic) gameplay is harder to quantify. Like with WoW, people have mathed the shit out of it... but it's a little harder to quantify say the value of a +8% run speed boot enchant, or a damage reduction/absorb cooldown that helps individual or raid survivability.

    Not that those things can't ever be quantified... but it's much more involved and varies by playstyle. For instance, you can approach run speed enchants for melee DPS by analyzing "time-on-target" numbers.

  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Abdhyius wrote: »
    Sarksus wrote: »
    DPS is a concept I kind of thoroughly hate in gaming, but I have no better solutions.

    Why do you hate the concept of DPS?

    It's not always applicable! There are other concerns that can degrade the practical accuracy of DPS. In Mechwarrior Online for instance DPS isn't always useful because constant attack is not guaranteed whatsoever either due to heat or because you need to protect your center torso by twisting it away from the enemy or retreat. I assume that resources such as mana would also prevent DPS from being applied constantly, or low health would force you to retreat.

    Sustainable DPS is a worthy consideration, but also alpha striking is useful too, where being able to dump a lot of damage at once and then leaving is more important than constant damage over time.

    yeah that's also something DPS loses. Over how long do you calculate DPS?

    At least in Mechwarrior Online it's not a total loss. The goon's mechlab will calculate your highest capable DPS and how long you can maintain that before factors such as heat or ammo force you to reduce how often you fire. And then it tells you what your sustainable DPS is. And it also has a graph plotted over time of how much damage you will spit out total. It's pretty detailed.

  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    Abdhyius wrote: »
    Sarksus wrote: »
    DPS is a concept I kind of thoroughly hate in gaming, but I have no better solutions.

    Why do you hate the concept of DPS?

    It's not always applicable! There are other concerns that can degrade the practical accuracy of DPS. In Mechwarrior Online for instance DPS isn't always useful because constant attack is not guaranteed whatsoever either due to heat or because you need to protect your center torso by twisting it away from the enemy or retreat. I assume that resources such as mana would also prevent DPS from being applied constantly, or low health would force you to retreat.

    Sustainable DPS is a worthy consideration, but also alpha striking is useful too, where being able to dump a lot of damage at once and then leaving is more important than constant damage over time.

    yeah that's also something DPS loses. Over how long do you calculate DPS?

    While I still did this kind of thing in WoW the minimum acceptable sample was a few minutes

    fuck gendered marketing
  • Dunadan019Dunadan019 Registered User regular
    fuck this day and the day before it and all days until the end of fucking time.

  • AbdhyiusAbdhyius Registered User regular
    WoW has the benefit of very little player effect on it

    in Mechwarrior online, for example, lasers have the advantage of being more forgiving of poor marksmanship, since you can sweep them over your target, while a PPC or an autocannon is either hit, or miss

    which is the same for everything with a high rate of fire generally too, the accuracy of every single shot matters less.

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  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    Abdhyius wrote: »
    WoW has the benefit of very little player effect on it

    in Mechwarrior online, for example, lasers have the advantage of being more forgiving of poor marksmanship, since you can sweep them over your target, while a PPC or an autocannon is either hit, or miss

    which is the same for everything with a high rate of fire generally too, the accuracy of every single shot matters less.

    HAHAHAHAHA

    this is like the opposite of true

    fuck gendered marketing
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    Abdhyius wrote: »
    WoW has the benefit of very little player effect on it

    in Mechwarrior online, for example, lasers have the advantage of being more forgiving of poor marksmanship, since you can sweep them over your target, while a PPC or an autocannon is either hit, or miss

    which is the same for everything with a high rate of fire generally too, the accuracy of every single shot matters less.

    Of course currently people very heavily favor heavy and assault mechs which are slow and almost impossible to miss so there is a lot of appeal to fitting as many AC20s and PPCs as possible for high alpha strikes. PGI is finally reducing that appeal by making them more heat expensive in groups.

    I really like fitting weapons with a high rate of fire, though. It just feels more exciting. They buffed machine guns enough that while they're not amazing they're good enough to use and I love just holding the button down on an enemy and watch them light up. AC2s are also very disruptive and flashy.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    DPS is a concept I kind of thoroughly hate in gaming, but I have no better solutions.

    ownage per second

    u can thk me l8r

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  • HamurabiHamurabi MiamiRegistered User regular
    Elldren wrote: »
    Abdhyius wrote: »
    Sarksus wrote: »
    DPS is a concept I kind of thoroughly hate in gaming, but I have no better solutions.

    Why do you hate the concept of DPS?

    It's not always applicable! There are other concerns that can degrade the practical accuracy of DPS. In Mechwarrior Online for instance DPS isn't always useful because constant attack is not guaranteed whatsoever either due to heat or because you need to protect your center torso by twisting it away from the enemy or retreat. I assume that resources such as mana would also prevent DPS from being applied constantly, or low health would force you to retreat.

    Sustainable DPS is a worthy consideration, but also alpha striking is useful too, where being able to dump a lot of damage at once and then leaving is more important than constant damage over time.

    yeah that's also something DPS loses. Over how long do you calculate DPS?

    While I still did this kind of thing in WoW the minimum acceptable sample was a few minutes

    Which is typically how long a boss fight will be.

    No one is impressed by 500k DPS for 10 seconds, or 1 million DPS in an AoE phase.

  • STATE OF THE ART ROBOTSTATE OF THE ART ROBOT Registered User regular
    Replace DPS with BPS, Burgers Per Second. Time to make my Burgertime MMO dream a reality!

  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    DPS is a concept I kind of thoroughly hate in gaming, but I have no better solutions.
    I don't think there's anything wrong with dps (unless you dislike numerical health systems in general, which is fair enough but another debate in its own right).

    Obviously, however, when society starts gating content (either via developers or via the playerbase themselves), dps seems bad, but that's really a design flaw rather than being dps' fault.

    ...and of course, as always, Kill Hitler.
This discussion has been closed.