The new forums will be named Coin Return (based on the most recent
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here.
The Guiding Principles and New Rules
document is now in effect.
http://nrk.no/hurtigruten/
Here, something to do for the next 134 hours.
Doesn't work for you, because you're a filthy foreigner?
Here's an excerpt.
https://www.youtube.com/watch?v=n1MKmFgwdX8
Also, eternal shame upon the house of Japan.
Ten minutes is more than enough time to tell whether you are an honorable man, capable of performing your duty, or a faithless villein.
+2
Posts
The problem is, the bosses are just ridiculously tough compared to the normal enemies.
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Herod was hilarious.
I got a little excited when I saw your ship.
Ys, c'mon, i'm trying to be good at you! Don't be all calling me bad!
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fuuuuck this is tough
the firths don't measure up
firth of forth does have an awesome name tho
Jou're welcome.
Yeah the only way i could handle them before i got better gear was to snipe them from long range and constantly run away
Those things are a bitch
Why do you hate the concept of DPS?
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Mountain bike magazines are fond of describing the riding in Norway as "like Scotland, but burlier".
tangent: I hate the planetside 2 idea of one side having slow-firing but powerful weapons as their "thing", because that's a boring way to give them their own flavour, and it seems to be born of the idea of DPS
which is not really how it works!
or, their DPS is missing some crucial variables
namely that shots don't do damage if they miss
more shots = more shots that hit
the slow-firing NC weapons are significantly worse in close quarters for this reason
and only Norway has ones that are so long and tall
But it's like I'm sitting here with this dumb PC that isn't reinstalling Windows like I want it to, and I almost feel physically ill. Stomach is kinda upset, even.
nah you can that that super typhoon ability and just nuke them down and play the rest of the game stealthily
there's no pc problem that can't be fixed by buying a new computer.
It's not always applicable! There are other concerns that can degrade the practical accuracy of DPS. In Mechwarrior Online for instance DPS isn't always useful because constant attack is not guaranteed whatsoever either due to heat or because you need to protect your center torso by twisting it away from the enemy or retreat. I assume that resources such as mana would also prevent DPS from being applied constantly, or low health would force you to retreat.
Sustainable DPS is a worthy consideration, but also alpha striking is useful too, where being able to dump a lot of damage at once and then leaving is more important than constant damage over time.
Selling this one, actually.
But the guy wants Windows installed on there before buying it. It's what I get for not specifying to "BYOOS," I guess.
yeah that's also something DPS loses. Over how long do you calculate DPS?
You can factor these things in, but often (good, strategic) gameplay is harder to quantify. Like with WoW, people have mathed the shit out of it... but it's a little harder to quantify say the value of a +8% run speed boot enchant, or a damage reduction/absorb cooldown that helps individual or raid survivability.
Not that those things can't ever be quantified... but it's much more involved and varies by playstyle. For instance, you can approach run speed enchants for melee DPS by analyzing "time-on-target" numbers.
At least in Mechwarrior Online it's not a total loss. The goon's mechlab will calculate your highest capable DPS and how long you can maintain that before factors such as heat or ammo force you to reduce how often you fire. And then it tells you what your sustainable DPS is. And it also has a graph plotted over time of how much damage you will spit out total. It's pretty detailed.
While I still did this kind of thing in WoW the minimum acceptable sample was a few minutes
in Mechwarrior online, for example, lasers have the advantage of being more forgiving of poor marksmanship, since you can sweep them over your target, while a PPC or an autocannon is either hit, or miss
which is the same for everything with a high rate of fire generally too, the accuracy of every single shot matters less.
HAHAHAHAHA
this is like the opposite of true
Of course currently people very heavily favor heavy and assault mechs which are slow and almost impossible to miss so there is a lot of appeal to fitting as many AC20s and PPCs as possible for high alpha strikes. PGI is finally reducing that appeal by making them more heat expensive in groups.
I really like fitting weapons with a high rate of fire, though. It just feels more exciting. They buffed machine guns enough that while they're not amazing they're good enough to use and I love just holding the button down on an enemy and watch them light up. AC2s are also very disruptive and flashy.
ownage per second
u can thk me l8r
Which is typically how long a boss fight will be.
No one is impressed by 500k DPS for 10 seconds, or 1 million DPS in an AoE phase.
Obviously, however, when society starts gating content (either via developers or via the playerbase themselves), dps seems bad, but that's really a design flaw rather than being dps' fault.