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[GAME ON]PA's Civ4 Succession Game FIVE: Warlords Modified!

DoronronDoronron Registered User regular
edited June 2007 in Games and Technology
Welcome to Penny Arcade's Fifth Civilization 4 Succession Game: Warlords Modified!

In order to play, you will need the following:

Civilizstion 4 (WinXP)
Civilization 4: Warlords (WinXP) patched to Version 2.08

Autolog - If you want, this will generate a log of your save turns. Full instructions for it can be found here.
Autolog Batch File - This is a batch file to make the above easier to use.
Penny Arcade SG5 Mod - Necessary. Follow the installation instructions below.


Updated links for the above files:

PA SG5 Mod Critical. Follow the installation instructions.
Autologger Useful, but not necessary.
Autologger Batch File Should make running the Autologger more user friendly.


Follow the instructions below to correctly install this file.

Installation
This mod should be placed in (civ install directory)\Warlords\Mods\Revolution\. Any other path may cause the game to be unable to find the Revolution.ini file, and then any changes you make to Revolution.ini will not appear in the game.

Clear out your cache! Delete folder Documents and Settings\(username)\Application Data\My Games\Warlords\cache. (Make sure you can see hidden folders to find this)

What the Mod does:
The PA SG mod combines the following for your entertainment:

Jdog5000's Revolution component - This allows Barbarians to form real civilizations and unhappy citizens to break from their parent country to form new nations.
Blake's Better AI - This updates the ingame AI to better understand how to improve its tiles, defend its cities, and mount successful offensive wars.
"Real World" Flags - Updates the ingame flags to more closely match real world counterparts. Where no real world counterparts exist, an extrapolation has been made.
Ethnically Diverse Cities - Your Mesoamericans will look Mesoamerican while your Middle Easterners look Middle Eastern. Also included are Africans and Norse along with the stock European, Asian, and Hellenistic.
Updated mapscript - Tectonics will create new geographically realistic worlds for Penny Arcade to conquer.
24 Man games - Now all of the Civs included in Warlords can be in the same game.

Credits go to:
jdog5000 - Revolution
Blake - Better AI
Bad Ronald, Odinbrood, Firaxis - Flags
LDiCesare - Tectonics Map Script
GeoModder, Chamaedrys - Ethnically Diverse Cities

Just to show a little of what I'm talking about:
citiesyw1.jpg
flagrt4.jpg
revolutionuh3.jpg
Note: Ctrl+Shift+W opens the above pop up. We will need to pay attention to this.

Civilization: Elizabeth - England (Fin, Phi)
Difficulty: Prince
Map: Tectonics, Random
Size: Huge
Era: Ancient
Speed: Epic
Victory Conditions: ALL
Opponents: 12

The above is subject to change if players want it to.

Round Acknowledgement: 24 Hours to post
Round Deadline: 48 Hours to play
Round Total: 15 Turns Per Player

The current player list so far:

1. Doronron
2. LogicReason
3. DevoutlyApathetic
4. Disco Bandit
5. Sharp101
6. Sledneck
7. ???
8. ???

Come in and get your Civ on!

Doronron on
«134

Posts

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    AroducAroduc regular
    edited March 2007
    Meh. I'd play, but I don't feel like putzing around with strange mods, no matter how much you guys recommend them. Best of luck though. You'll never live up to the epic greatness of Team Pink.

    Aroduc on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited March 2007
    I'll give this a try.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    LogicReasonLogicReason Registered User regular
    edited March 2007
    Woo, my first Succession game. I really have no preference for a civ, so random would be okay with me.

    Hmm.. how do I use this eventlog thing anyway?

    LogicReason on
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    DukiDuki Registered User regular
    edited March 2007
    I'd so be in if I had Warlords. Is it any good?

    Duki on
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    DoronronDoronron Registered User regular
    edited March 2007
    DevoutlyApathetic: Welcome aboard.

    LogicReason: The log program is optional, so you don't need to use it if you don't want to. Full instructions for it can be found here.

    Duki: Warlords adds enough useful content for me that I haven't run vanilla Civ4 since the last SG we had.

    By the way, Aro: gameplay is largely unchanged. The actual stats for everything are left alone. You just have to face a beefed up AI (which will be the new AI in the expansion pack), and pay more attention to the happiness of your citizens.

    Doronron on
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    Disco BanditDisco Bandit Registered User regular
    edited March 2007
    Can I jump in? I'm a fiend for some Warlords action. Normally play on Monarch, so this shouldn't be too bad.

    As for a civilization, I'd really like someone financial. I know some say it's kind of an "easy" mode, but since these mods are kind of unfamiliar to most of us, I think it would help. Maybe Elizabeth? Recoats are useful as well.

    Disco Bandit on
    Pokemon Diamond: 5412 9146 7564
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    DoronronDoronron Registered User regular
    edited March 2007
    Welcome aboard, Disco.

    Elizabeth is a good choice. I think that would give us Philosophical and Financial - Double Great People birth rate and extra commerce. That might edge out Huayna Capac's Industrious/Financial traits, too...

    Adding your name to the list and Elizabeth as the leader.

    Note common rule of thumb with Better AI is that whatever level you play currently, drop it by one and that'll be what level you play with the new AI.

    Doronron on
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    SudsSuds Registered User regular
    edited March 2007
    Include me!

    Suds on
    camo_sig2.png
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited March 2007
    Capac is my man. IIRC previous succession games correctly we tend to get ourselves way behind in research so that Financial boost might a good thing either way. That and financial is awesome.

    Or Vikings. Aggressive isn't so hot but I love their trading posts and BERZERKERS!

    Damn, I vote Viking for Great Glory!

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    DoronronDoronron Registered User regular
    edited March 2007
    Suds, you're in!

    We've got five on board with a potential for eight total. Any other takers?

    Our list of possible Leaders are:

    Elizabeth (Fin, Phi) - England
    Huayna Capac (Fin, Ind) - Inca
    Ragnar (Fin, Agg) - Viking

    I think we're all agreed on Financial as one of our traits.

    Philosophical - Double Great Person growth rate.
    Industrious - Double Wonder production rate.
    Aggressive - Free Combat I promotion to all Melee and Gunpowder units, double Drydocks and Barracks production rate.

    Looking at what we've got, I think I agree with Disco...

    Doronron on
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    SudsSuds Registered User regular
    edited March 2007
    I've only ever beaten the game on Noble once, so I don't know how much help I can be.

    I say we keep this thread open for new members until Saturday night or so then we start the game. We can always add the extra three spots in mid-game if we want.

    Suds on
    camo_sig2.png
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    DoronronDoronron Registered User regular
    edited March 2007
    Got it. Probably generate the game tonight to get us a look at the start position. Deadline Saturday, and start the first ten turns then.

    Has everyone who's said they're playing had any troubles installing the SG mod?

    Suds, you'll do fine. Team Pink was my first SG.

    Doronron on
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    SudsSuds Registered User regular
    edited March 2007
    I haven't had a chance to download them. I'm at work. I'll do it tonight or over the weekend.

    Also, Easter weekend is next week and I'll be out of town for four days. I imagine it might be a similar situation for others. We should probably extend the regular times for saying you have the file and taking your turns over that weekend.

    Suds on
    camo_sig2.png
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    DoronronDoronron Registered User regular
    edited March 2007
    I agree regarding Easter. No problems there.

    The mod install shouldn't be an issue, the only stumbling block might be cleaning out the cache. You have to tell WinXP to show all hidden folders (Application Data is one). Once that's done, you should be good.

    Doronron on
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    Disco BanditDisco Bandit Registered User regular
    edited March 2007
    I'm out of town through Sunday, so just stick me at the end of the list.

    Disco Bandit on
    Pokemon Diamond: 5412 9146 7564
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    DoronronDoronron Registered User regular
    edited March 2007
    Got it, Disco.

    OK.

    I am rolling our start tonight -- 5 hours from now. Devout, are you happy with Elizabeth or do you really prefer Ragnar? What do the others say?

    Doronron on
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    dsplaisteddsplaisted Registered User regular
    edited March 2007
    I'd recommend against the marathon setting. Epic is much more balanced. But it's up to you guys.

    dsplaisted on
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    AroducAroduc regular
    edited March 2007
    Even though I'm not playing, I agree with dsplaisted. Last few games were epic-15 turns. 15 turns and even slower would make the early stuff crazy boring.

    Aroduc on
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    DoronronDoronron Registered User regular
    edited March 2007
    What about the rest of you? I haven't started the game yet, so I can run at Epic, instead.

    Doronron on
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    SudsSuds Registered User regular
    edited March 2007
    Epic. Marathon will take forever.

    Suds on
    camo_sig2.png
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    DoronronDoronron Registered User regular
    edited March 2007
    OK.

    Doronron on
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    DoronronDoronron Registered User regular
    edited March 2007
    Great news, guys!

    I was curious why there was no ocean nearby, so I did a quick check. Apparently the Tectonics script got suck on Great Plains.

    I regenerated the start as below:

    Leader: Elizabeth (Phi, Fin)
    Map: Custom Continents, Random, Huge
    Era: Ancient
    Speed: Epic
    Difficulty: Prince
    Opponents: 11, Random


    newstart0000yg0.jpg

    Above is our sane start...

    Doronron on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited March 2007
    Yea, Epic and I don't have that strong a preference for any leader. I do think that Financial is a good trait for things like this. Who the hell am I kidding? Financial is just an awesome trait.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    DoronronDoronron Registered User regular
    edited March 2007
    EDIT: As for the new start, we've got some useful stuff. It should do us well as we grow.

    Doronron on
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    OMGLurkerOMGLurker Registered User new member
    edited March 2007
    Nice start! Build a worker and research agriculture as the first things you do. Settle at the spot of course.

    What next? I'd simply research pottery next as you already should have fishing and fishing + agriculture -> pottery UNLESS you got cattle nearby. If you got any pigs, cows or sheep simply research animal husbandry first. If not, pottery. Why? Cottaging those river grassland tiles means you get instant 2F3C tiles that will grow into 4C after 10 turns. Bronze-working afterwards and try to get bronze hooked up as fast as ya can and if not - find some horses so you can at least build chariots to keep barbarian axe-men at bay.

    As a philosophical leader, you should also get writing pretty soon after. Chop chop a library whenever you can and assign two scientists to London. You should have the food to do this. You'll get 12 points a turn and you need 100 for a great scientist. Use this guy to build an academy in London and use others to lightbulb important techs.

    You're philosophical and financial meaning that you should focus on commerce and GPS. Simply go for scientists as that will boost research tremendously and if you can, get the pyramids for representation. 3 extra research per specialist makes me happy in my pants :)

    OMGLurker on
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    DoronronDoronron Registered User regular
    edited March 2007
    Thanks for the advice. I did have to reroll the start due to a glitch in the map script, but by and large all of that is useful...

    Doronron on
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    LogicReasonLogicReason Registered User regular
    edited March 2007
    Hmmm... >.< I can't seem to run the mod. Every time I select it and say 'Ok' in the game, Warlords crashes out.

    Is it possibly because I'm on Vista, I wonder?

    Hmm, I R Dum.. seems I haven't patched the game. Doing that now, hope it fixes it.

    LogicReason on
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    DoronronDoronron Registered User regular
    edited March 2007
    Keep us posted on your progress. Patching up and deleting the game's cache folder are both necessary to make this run right.

    Doronron on
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    LogicReasonLogicReason Registered User regular
    edited March 2007
    Well, patched, deleted the cache, and it runs fine now. Well, seems to. I started a new game with the mod and it worked. *hmm* I only have to delete the cache once, right? Or every time I want to use the mod?

    LogicReason on
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    DoronronDoronron Registered User regular
    edited March 2007
    You should only have to delete it once, but I've got the mod set to launch on game start.

    Doronron on
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    LogicReasonLogicReason Registered User regular
    edited April 2007
    So, when we starting this?

    Also.. yeah.. we'll see how I do. Never really played much on Prince difficulty.

    LogicReason on
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    DoronronDoronron Registered User regular
    edited April 2007
    I'll be posting results shortly. Last night got me a little side tracked.

    Doronron on
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    DoronronDoronron Registered User regular
    edited April 2007
    Turn 1 (4000 BC) - Games start. Move Warriors south to a hill. We're either near the antarctic or this is a cold world. Settlers one west into the village. Gain a sout. Build London. Started a Warrior.

    The scout goes north.

    londoncv3.jpg

    Turn 2 (3970 BC) - Science. I choose THe Wheel. Scouts continue north. The reach the end of a small peninsula. Warriors go north east. Probably another small peninsula.

    Turn 3 (3940 BC) - I was right. Another peninsula. The scouts go south.

    homeis4.jpg

    Turn 4 (3910 BC) - I let the Warriors check the northern coast. The scouts move towards the ice.

    Turn 5 (3880 BC) - Same as Turn 4.

    Turn 6 (3850 BC) - Tundra and icepack to the south. Our next tech needs to be sailing.

    icevj5.jpg

    Turn 7 (3820 BC) - The scout turns east along the southern coast.

    Turn 8 (3790 BC) - Same as turn 7, and we are locked in. We will get two cities off of this island, perhaps three. Boats are especially important, now.

    Cancelling the warrior build for workboat.

    islandrs5.jpg

    Turn 9 (3760 BC) - London culture expands. The scout goes west. The warrior moves towards London.

    Turn 10 (3730 BC) - Same as Turn 9.

    Turn 11 (3700 BC) - Scout goes north. Warrior garrisons London.

    Turn 12 (3670 BC) - Warrior Fortifies. Scout moves.

    Turn 13 (3640 BC) - Wheel in one.

    Turn 14 (3610 BC) - Wheel discovered. Sailing chosen as next - 21 turns.

    Turn 15 (3580 BC) - Buddhism founded in a distant land.

    So we get kind of a rough spot. Small antarctic island. A number of similar islands surrounding us. I'm thinking we workboat our coast and send a couple of settlers off quickly.

    Save can be found Here.

    Suds is up. I've PM'd the details on where to get the save and how to upload his.

    Doronron on
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    SudsSuds Registered User regular
    edited April 2007
    I'll grab it tonight when I get home from work.

    Did you use the auto-logger to make your post?

    Suds on
    camo_sig2.png
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    DoronronDoronron Registered User regular
    edited April 2007
    Cool.

    I did not use the autologger. I windowed the game and typed out turn by turn on a text editor.

    Doronron on
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    SudsSuds Registered User regular
    edited April 2007
    I'm gonna try out that auto-logger. Windowing my game, or using my wife's Mac while I play on my PC made succession games annoying for me. If the logger can take care of writing up my turns I'm all for it.

    Suds on
    camo_sig2.png
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    DoronronDoronron Registered User regular
    edited April 2007
    Cool. Let me know if you've had any trouble getting the save or running the mod.

    Doronron on
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    SudsSuds Registered User regular
    edited April 2007
    I'm afraid I'm going to have to drop out from the game. My heart just isn't in it (due in part to the Shivering Isles release and due in part to wanting to spend more time with my wife). Maybe I can hop in at a later time or in a future game.

    Sorry guys.

    Suds on
    camo_sig2.png
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    DoronronDoronron Registered User regular
    edited April 2007
    Well shit. That puts LogicReason up next. Logic, I've PM'd the location to get the save game.

    Doronron on
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    LogicReasonLogicReason Registered User regular
    edited April 2007
    Okay, grabbing the save now. Hmm, 15 turns this early and isolated? I shouldn't be able to mess this up /too/ badly. >.>

    LogicReason on
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