Alternatively, if your level one character starts off with a sword that your great-grandfather forged and was so proud of it he refused to sell it and kept it as an heirloom, and over the course of the game it turns into, "I am a servant of the Secret Fire, wielder of the flame of Anor." then that's really neat and interesting and flavorful.
Powers are your race and class section equivalent, it just makes everything infinitely customisable, really
Elves give +2 to perception checks becomes Elf: Skills 2 (Perception), simple as
by that logic GURPS is D&D because you can build races and classes by using preset character templates
if anything GURPS has more explicit support for its being D&D than M&M does, what with the whole GURPS Dungeon Fantasy line of products
Well no because GURPS as a system is nothing like DnD
You don't resolve things the same way, you don't use the same kind of stats and modifiers, etc
If a game has Str, Dex, Con, Wis, Int, Cha, a whole bunch of skills which include modifiers based of those stats, loads of feats called things like "power attack" and "improved disarm," fort, will and dodge saves, and a resolution mechanic based around d20+ modifier vs DC then I am going to know what town I am in, and it's mayor is the ghost of Gary Gygax
Alternatively, if your level one character starts off with a sword that your great-grandfather forged and was so proud of it he refused to sell it and kept it as an heirloom, and over the course of the game it turns into, "I am a servant of the Secret Fire, wielder of the flame of Anor." then that's really neat and interesting and flavorful.
Hilariously, Gandalf nicked Glamdring from a hole in the ground where he found it
yeah, loot was a problem area for 4e. When you just include a way to level up your gear instead of finding new stuff or having them be able to make do with old stuff, well, i'm sure it was a good idea at the time.
I would have attached more of a cost involved because not many people are going to be using it for "I found this sword at the start of my journey and now i'm killing UltraSatan with it." It's going to be used for "All my damage if fire damage with this and i get +7 to fire attacks."
Inherent bonuses allows you to keep magical weapons rare/valuable/exciting and allows players to keep the item they like because of what it does rather than having to switch it out for bigger numbers because they have to get that extra +1. Plus then it lets you craft stories and adventures for the sake of having the adventure, instead of trying to just get great new loot. Unless that's the character motivation, of course.
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I think since it was on the show Tabletop it qualifies, my brother and I got Dixit for Christmas. I am super excited to play it and Say Anything the next opportunity I get (my mom's/my teacher friend from High School has promised me a game night one of these days, and we will game night with a vengeance)
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
0
Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
Inherent bonuses allows you to keep magical weapons rare/valuable/exciting and allows players to keep the item they like because of what it does rather than having to switch it out for bigger numbers because they have to get that extra +1.
Eh, I'm going to disagree. Inherent bonuses lets you avoid magic items completely. Just upgrading the items players already have is a perfectly viable option, and we did it in my group all the time. I don't think anybody changed any of their main items after, like, mid-paragon. So for the last half of the game at least everybody was just getting item upgrades instead.
Which allowed me to hand out bunches of wondrous items to make up for the fact that they weren't getting the cash from selling off the old stuff. So the loot they found was always weird/quirky shit (they at one point stumbled upon three trolls playing dice, killed them, and discovered they'd been using a set of Dice of Auspicious Fortune), and at the end of the level I'd just let everybody upgrade an item (with restrictions to keep it within the expected progression).
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I've seen that, it's a space American football style game right? It looked pretty neat.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Neat. I've always wondered what a sort of 40k Bloodbowl game would look like, maybe this game will scratch that particular itch. The models look pretty cool, like the space Cthulhu/Mind flayer guys. Others are still cool but less... unique I guess?
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
seems like I'm going to get it in like a month though because i guess the seller shipped cheap..
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
That's unfortunate. I backed the Rivet Wars kickstarter, and I was supposed to get a USPS/Fed Ex tracking number today, and I have not gotten it, and I'm worried since I moved last year and I had to change my address (and the USPS only just sent me the confirmation, though apparently it already went into effect) and I made sure to update my location in my kickstarter pledge thing.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
That's unfortunate. I backed the Rivet Wars kickstarter, and I was supposed to get a USPS/Fed Ex tracking number today, and I have not gotten it, and I'm worried since I moved last year and I had to change my address (and the USPS only just sent me the confirmation, though apparently it already went into effect) and I made sure to update my location in my kickstarter pledge thing.
Check your spam folders. You'd be looking for a e-mail titled "CKPM Notification:Rivet Wars".
Alternatively, log in via the pledge manager, it should tell you the status of it in there as well.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Hmm well I don't have that specific email (I have CKPM Notification, but it doesn't specify Rivet Wars)
And should it have the tracking number in the pledge manager?
Also I've never confirmed with paypal, since I payed on Kickstarter with Amazon. Is that important?
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Hmm well I don't have that specific email (I have CKPM Notification, but it doesn't specify Rivet Wars)
And should it have the tracking number in the pledge manager?
Also I've never confirmed with paypal, since I payed on Kickstarter with Amazon. Is that important?
Yeah, it should have the tracking number in the pledge manager. There should have a "shipping tracking" section near the top of the order.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited January 2014
I'm not seeing it. I really, really hope they didn't neglect to send mine out because I didn't finalize something, I've saved my information like 5 times. If I have something on the summary page I don't know if I paid for (I don't recall adding the Tilepack Omega, I never went to the checkout with paypal thing) would they delay the shipping? Well, I emailed them so hopefully they'll be able to tell me if something is wrong.
Edit: I mean there's a thing which says shipping phase (2 of which are in phase 2, but the game itself still says phase 1) if that's what you mean.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Yeah, e-mail is the best bet. Always possible it just hasn't shipped out yet. I know I mostly have luck getting KS's shipped out early due to a last name starting with A, and I got my e-mail late Friday evening, so.
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
0
Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
I did a playthrough with Vivienne on forbidden desert this morning (I was just playing with myself and she woke up)
Thoughts.
It is closer to pandemic where than forbidden island with the exception of the modular deck based game. and the Failure modes seem closer to pandemic (run out of sand tokens, run out of water, too many storms).
I think it's better than FI though, the characters seem a bit more unique and I like the storm centre mechanic also. It's also interesting how there are as many gear cards as there are gear tokens, so you'll always see the same ones.
The meterologist's power can seem really cool (stack the deck) but because the deck is so small, all you are really doing is making things shitty at the end of the deck, and since you repeatedly do through the deck (we went through twice in our playthrough) it doesn't seem that useful except during the end game. And while it means that you can control fifty percent of the deck draws in a two player game, in a four player game it wont be as useful.
The climber is appreciated for being there, but felt largely useless overall (much like real life) as the tunnels ended up being a better travel option than going right over.
I'd really like to give this a go with more people though, it seems like it would be heaps of fun (and more varied) with more people
@Blake T I'd be down for trying it out sometime man
0
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
edited January 2014
I'm working on brainstorming some thematically... interesting characters for 13th age. So far I have ones that have good stat synergy based on starting bonuses, but some are not of the usual race for said class (half-orc rogue, dwarf sorcerer who learned magic from a demon he captured and beat the hell out of, etc.)
Anyway, can you guys think of any fun Race/class combos?
You have most of your generic stuff:
Human, dark/light/wood elf, half-orc, dwarf, half long, etc
And most of the staple classes
Barbarian, ranger, cleric, etc
In other news, yeah 13th age is great. one of my favorite things is the "one unique thing" you come up with for your character that makes them special. My previously mentioned rogue for example stole some shit from the Dwarf King (one of the super important"icons") and lived to tell the tale. I'm also working on a wood elf ranger who was part of the group that captured The Green (super powerful super evil dragon that's part of a group of dragons now known as The Three) and has garnered some favor with the Elf Queen because of that.
I am rambling some. sorry. the game is rad and I wish I had more opportunities to play more often. Those who have not checked it out yet should do so. Also we can discuss the merits of escalation dice if you would like.
Posts
Huzzah.
Well no because GURPS as a system is nothing like DnD
You don't resolve things the same way, you don't use the same kind of stats and modifiers, etc
If a game has Str, Dex, Con, Wis, Int, Cha, a whole bunch of skills which include modifiers based of those stats, loads of feats called things like "power attack" and "improved disarm," fort, will and dodge saves, and a resolution mechanic based around d20+ modifier vs DC then I am going to know what town I am in, and it's mayor is the ghost of Gary Gygax
Hilariously, Gandalf nicked Glamdring from a hole in the ground where he found it
no, something far dumber.
Strength, Stamina, Wits, Manipulation, Intelligence, Composure
yep, you caught me. It was dated marijuana references.
Inherent bonuses allows you to keep magical weapons rare/valuable/exciting and allows players to keep the item they like because of what it does rather than having to switch it out for bigger numbers because they have to get that extra +1. Plus then it lets you craft stories and adventures for the sake of having the adventure, instead of trying to just get great new loot. Unless that's the character motivation, of course.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Satans..... hints.....
Eh, I'm going to disagree. Inherent bonuses lets you avoid magic items completely. Just upgrading the items players already have is a perfectly viable option, and we did it in my group all the time. I don't think anybody changed any of their main items after, like, mid-paragon. So for the last half of the game at least everybody was just getting item upgrades instead.
Which allowed me to hand out bunches of wondrous items to make up for the fact that they weren't getting the cash from selling off the old stuff. So the loot they found was always weird/quirky shit (they at one point stumbled upon three trolls playing dice, killed them, and discovered they'd been using a set of Dice of Auspicious Fortune), and at the end of the level I'd just let everybody upgrade an item (with restrictions to keep it within the expected progression).
But yeah very bloodbowl ish
Check your spam folders. You'd be looking for a e-mail titled "CKPM Notification:Rivet Wars".
Alternatively, log in via the pledge manager, it should tell you the status of it in there as well.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
And should it have the tracking number in the pledge manager?
Also I've never confirmed with paypal, since I payed on Kickstarter with Amazon. Is that important?
Yeah, it should have the tracking number in the pledge manager. There should have a "shipping tracking" section near the top of the order.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Edit: I mean there's a thing which says shipping phase (2 of which are in phase 2, but the game itself still says phase 1) if that's what you mean.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Thoughts.
It is closer to pandemic where than forbidden island with the exception of the modular deck based game. and the Failure modes seem closer to pandemic (run out of sand tokens, run out of water, too many storms).
I think it's better than FI though, the characters seem a bit more unique and I like the storm centre mechanic also. It's also interesting how there are as many gear cards as there are gear tokens, so you'll always see the same ones.
The meterologist's power can seem really cool (stack the deck) but because the deck is so small, all you are really doing is making things shitty at the end of the deck, and since you repeatedly do through the deck (we went through twice in our playthrough) it doesn't seem that useful except during the end game. And while it means that you can control fifty percent of the deck draws in a two player game, in a four player game it wont be as useful.
The climber is appreciated for being there, but felt largely useless overall (much like real life) as the tunnels ended up being a better travel option than going right over.
I'd really like to give this a go with more people though, it seems like it would be heaps of fun (and more varied) with more people
Satans..... hints.....
a classic story told in all times.
Anyway, can you guys think of any fun Race/class combos?
You have most of your generic stuff:
Human, dark/light/wood elf, half-orc, dwarf, half long, etc
And most of the staple classes
Barbarian, ranger, cleric, etc
In other news, yeah 13th age is great. one of my favorite things is the "one unique thing" you come up with for your character that makes them special. My previously mentioned rogue for example stole some shit from the Dwarf King (one of the super important"icons") and lived to tell the tale. I'm also working on a wood elf ranger who was part of the group that captured The Green (super powerful super evil dragon that's part of a group of dragons now known as The Three) and has garnered some favor with the Elf Queen because of that.
I am rambling some. sorry. the game is rad and I wish I had more opportunities to play more often. Those who have not checked it out yet should do so. Also we can discuss the merits of escalation dice if you would like.