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Posts

  • BucketmanBucketman Call me SkraggRegistered User regular
    I started working on my Ebberon modern game. At first I thought I'd just use d20 modern rules but put it in Ebberon, but then I lose a lot of cool stuff. So I'm using 3.5 edition rules with classes that are similar but named Mir modern, instead of a fighter, you have a bruiser, instead of bard you have musician. That kind of simple stuff.
    I'm using d20 modern rules for guns and like cars and stuff. I just need to come up with new history and a new world for modern times.
    right now I'm thinking that while most stuff still runs off of bound elemental, like guns shoot magic projectiles based on the elemental bound, and cars have earth or wind elementals and such, that's there's a movement to release these creatures. These extremists are using gunpowder weapons and steam powered constructs that are enchanted instead of bound. The difference would be like an elemental gun might shoot a bullet that freezes its target, where add
    an enchanted one would just do ice damage.

    That's just an idea. Thoughts?

  • NogsNogs Crap, crap, mega crap. Crap, crap, mega crap.Registered User regular
    anyone reccommend a good d20 system that doesn't require a battle grid/map/miniatures?

    D&D 3.5 and 4e kind of require them as does Pathfinder. I mean, you can play without them, but you'd be ignoring half the rulebooks


    Normally i would point to a whitewolf game like Mage or something, but thats a d10 system, and I really wanna stick to d20 for what I'm looking for.

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  • BucketmanBucketman Call me SkraggRegistered User regular
    I've never used minis for dnd, d20 modern or star wars maybe?

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    Nogs wrote: »
    anyone reccommend a good d20 system that doesn't require a battle grid/map/miniatures?

    D&D 3.5 and 4e kind of require them as does Pathfinder. I mean, you can play without them, but you'd be ignoring half the rulebooks


    Normally i would point to a whitewolf game like Mage or something, but thats a d10 system, and I really wanna stick to d20 for what I'm looking for.

    13th age from the sound of things

  • TheLawinatorTheLawinator Registered User regular
    13th age is exactly the thing.

    My SteamID Gamertag and PSN: TheLawinator
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    I so want to play 13th age, but with my Legend game going, my 4e game on hold, my new Fate book, and the new Torchbearer book coming soon there is just no time for new systems. I'm already burning out as DM, and its been only 10 months. This Legend game is going to be short and sweet.

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  • Chomp-ChompChomp-Chomp Shonen Princess Registered User regular
    Radiance is good too, and it's free. Advanced 3.5/4th hybrid, no grid, in an Electrotech universe

    works for the above Eberron Modern idea, too

    what the heck, here's a link if you're down

  • Edith UpwardsEdith Upwards Registered User regular
    Just bought a wonderful pack of cards for Savage Worlds initiative, the box is in the mail for my computer's refurb, and everything's looking like I'll be situated in a week or so.

  • BucketmanBucketman Call me SkraggRegistered User regular
    Looked at 13th age, it seems like a really cool system, but 45 bucks for a pdf? No thanks

  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    edited August 2013
    Bucketman wrote: »
    Looked at 13th age, it seems like a really cool system, but 45 bucks for a pdf? No thanks

    Where are you getting 45 just for a pdf?

    Edit: That is for the core rulebook (all you need to play) and includes the pdf.

    Anialos on
  • BucketmanBucketman Call me SkraggRegistered User regular
    Ahh ok, I thought that was the price for just the pdf. I have a problem with buying systems I don't get to use. I've had this awesome dead lands campaign written up, a path finder game I want to run and now this Ebberon modern game, maybe I should hold off on buying a new one for now

  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    You can eyeball 3.5 games no problem, if you don't absolutely NEED to have everything measured out. 4th edition is way more specific about tactical stuff, though, so that's definitely a no-go.

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  • MeldingMelding Registered User regular
    i have yet to play a game of any part of third edition where someone didn't have to draw a map at some point.

    Typically the rogue. Since the fighting guys only needed to know "are they at run at distance" and the magic guys just set things on fire.

  • QuetziQuetzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User, Moderator mod
    I've never really needed a map for Mutants and Masterminds

    I've used one occasionally, because we had one and it was there, so why not, but I don't think it's necessary, and I've run a lot of M&M online without it

  • KilroyKilroy timaeusTestified Registered User regular
    $45 is a great price for the 13th Age book. That thing is sturdy

    I'm pretty sure you could bludgeon someone with it and it would be no worse for wear

    Also the game looks really fun

  • MeldingMelding Registered User regular
    oh right, i should buy a mace. some of my books are getting dents.

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
  • wildwoodwildwood Registered User regular
    Antimatter wrote: »

    I want for there to exist: "Police Precinct: Ankh-Morpork Edition". I'd buy that no matter how much it sucked.

  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Melding wrote: »
    i have yet to play a game of any part of third edition where someone didn't have to draw a map at some point.

    Typically the rogue. Since the fighting guys only needed to know "are they at run at distance" and the magic guys just set things on fire.

    A map is a good visual aid

    different than setting up a grid

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  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    the grid

    a conceptual frontier

    i tried to imagine clusters of information as they passed through the players' minds

    what did they look like?

    sleeth, dracoliches? were the squares like forests?

    i kept dreaming of a world i thought i'd never see

    and then, one day
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    i got in

  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    I don't know if I've ever played DnD without a battle grid for at least the fighting sequences, from whatever I played in 1998 on up to Pathfinder.

    I just don't see how you'd play it without one. The fighter needs to know that he has good battlefield control and is providing flanking opportunities, the rogue needs to know how to get behind people, the wizard needs to know exactly how far apart the enemies are in case he casts Grease... there's just no end to the combat rules that require you to know where everyone is in relation to one another. Do people really just... talk through that? If a wizard's spell does burst damage, how do you know if they're close enough to hit their targets?

  • DichotomyDichotomy Registered User regular
    mostly it's about being belligerent in currying the dm's favor

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  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    MrMonroe wrote: »
    I don't know if I've ever played DnD without a battle grid for at least the fighting sequences, from whatever I played in 1998 on up to Pathfinder.

    I just don't see how you'd play it without one. The fighter needs to know that he has good battlefield control and is providing flanking opportunities, the rogue needs to know how to get behind people, the wizard needs to know exactly how far apart the enemies are in case he casts Grease... there's just no end to the combat rules that require you to know where everyone is in relation to one another. Do people really just... talk through that? If a wizard's spell does burst damage, how do you know if they're close enough to hit their targets?

    I use a map/minis, just without gridlines. Haven't had any issues with it so far since 13th Age handles AoE type spells differently.

  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    I'll still stick with my second edition dnd thank you very much.

  • TheLawinatorTheLawinator Registered User regular
    Yea, 13th age is just totally different. You can set up maps, you just don't need a grid. The basis of it is just all relative positioning, dudes are "engaged" with enemies or "nearby" instead of a set number of squares.

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  • Bluedude152Bluedude152 Registered User regular
    Fuck I really want to run of these other setting floating around in my head using [%], but I've already got a game going in the gloss thread

    Hopefully there is some people at college who would be interested this year

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  • MarshmallowMarshmallow Registered User regular
    There's always Critical Failures, they're nice folks.

  • Fire TruckFire Truck I love my SELFRegistered User regular
    Still working in fits and starts on my homebrew system. I work on it til frustration causes me to throw my hands up in disgust at how convoluted it has become.

  • Bluedude152Bluedude152 Registered User regular
    There's always Critical Failures, they're nice folks.
    I don't think I could handle another play by post

    I gotta have stuff happen now, I can't do the wait for six months for stuff to actually happen more than I already do

    p0a2ody6sqnt.jpg
  • ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    There's always Critical Failures, they're nice folks.
    I don't think I could handle another play by post

    I gotta have stuff happen now, I can't do the wait for six months for stuff to actually happen more than I already do

    would not have to be PbP

    people run all sorts of things out of CF

    IRC games, maptools games, that new hotness whatever its called games

    fuck gendered marketing
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    SPACE MARINES

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    Do not have a cow, mortal.

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  • Fire TruckFire Truck I love my SELFRegistered User regular
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    I flipped through the newest Eldar codex last week

    some cool stuff but the change to mandiblasters is ughghgh

    love the close combat wraithguard, though

  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    I've never been a fan of close combat units with 1 base attack in 40k

    Do not have a cow, mortal.

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  • UrielUriel Registered User regular
    I wanna get the Black Powder rulebook you guys.

    Save me from Napoleonic wargames!

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Shorty wrote: »
    I flipped through the newest Eldar codex last week

    some cool stuff but the change to mandiblasters is ughghgh

    love the close combat wraithguard, though

    I lost most of my eldar in a gamestore fire, so I haven't felt the need to catch up.

    What happened to mandiblasters?

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  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited August 2013
    Shorty wrote: »
    I flipped through the newest Eldar codex last week

    some cool stuff but the change to mandiblasters is ughghgh

    love the close combat wraithguard, though

    I lost most of my eldar in a gamestore fire, so I haven't felt the need to catch up.

    What happened to mandiblasters?

    they no longer give +1A to models

    instead, they get an automatic S3 close combat attack at initiative 10 (and I think it automatically hits)

    so, it's better in some ways, worse in others

    I just resent having to keep track of yet another thing

    Shorty on
  • UrielUriel Registered User regular
    I dunno that seems.

    Pretty strong.

  • DichotomyDichotomy Registered User regular
    still not as bad as what they did to ork choppas in the 4th codex

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  • GrogGrog My sword is only steel in a useful shape.Registered User regular
    Dichotomy wrote: »
    still not as bad as what they did to ork choppas in the 4th codex

    Speaking as someone who hasn't touched 40k in 5 years- What the hell did they do to my beloved choppas?

This discussion has been closed.