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[GW2] We are the champions, my friends..... (of silver WvW league)

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Posts

  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    Need Super Axe and Dagger for my Necro!

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Entaru wrote: »
    I personally play the engineer and could see that as being something you, @othancstone, might also enjoy as well.

    I'm gonna second the Engineer. I tried both Thief and Elementalist and Engineer is the sweet spot between the two. It's also great if you prefer the more martial, less magical feel of the thief but still want to have a fiddly and complex character to play around with

    or to put it in other words: JOIN THE ENGINEER MASTER RACE :V

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
    Seidkona
  • JoiryJoiry Registered User regular
    With my amazing powers of precognition, I predict exotic weapons will fall in value to their expected ecto salvage return value, except for a few of the more desired skins.

  • DarkewolfeDarkewolfe Registered User regular
    Joiry wrote: »
    With my amazing powers of precognition, I predict exotic weapons will fall in value to their expected ecto salvage return value, except for a few of the more desired skins.

    They're already pretty low, around a gold a pop for most non-fancy skinned exotics.

    What is this I don't even.
  • The Deranged HermitThe Deranged Hermit Inside the walls Merry Old EnglandRegistered User regular
    Regarding the ascended weapons: it will be interesting to see how the stat increase from exotic to ascended compares to losing the functionality/stats of sigils as that info mentions offensive infusion slots. Will they allow infusions or sigils in the weapons, or will they create new infusions that essentially mimic current sigils, or will we be left with making the choice of raw power over utility.

    It will also be interesting when ascended armour is released, again will it be worth the trade off of losing runes and just having more stats from offensive/defensive infusions.

    So happy about magic find gear going away. That is a fifteen slots of inventory I'll be getting back. I'm curious what they'll do with the existing stuff but not overly fussed.

    Steam: the_deranged_hermit
    GW2: Tavalisk.9463
  • JoiryJoiry Registered User regular
    Depends on the stats. The lowest berserker's still command a decent price (~3g) - but once there are ascended zerker's, those should fall, as well as the t6 blood - unless its a part of new recipes.

    Though, I have to say, I wonder about the ecto economy. It seems to set the price of most* rare's with the expected return of 1.5 ectos per - but that's with a BLT kit. Those prices never seem to factor in the gem/gold cost of those. Yeah, I've gotten a few for free from dailies (less recently in the past few months it seems), but you'd still expect their equivalent value to factor into thing. I dunno, the GW2 economy is one of the more twisted and bizarre MMO economies I've seen.


    * - obviously, things like rare greatswords are in demand for mystic toilet to precursor gambling.

  • KreutzKreutz Blackwater Park, IARegistered User regular
    mojojoeo wrote: »
    Darkewolfe wrote: »
    When you say "some" guilds are leaving our server...

    What's the implication? During last nights wuvery, it's not like we saw massive, concerted hordes of allied guilds on the field with us.

    The alarmist will say its dissension and annoyance with being the best of the servers without one mega guild, but not good enough to deal with TC/JQ/bigger servers due to this. So some folks are considering leaving.

    The rational will tell you its the damn loot fest. The week prior we had plenty of coverage. Clockwork drops and its a PvE zerg...... That will leave with sab and life will go on.

    Also, it has been around 4 months since the last time the FA community freaked out over a guild leaving and declared the server dead. We were due.

    Seriously though, old guilds will leave and new ones will grow and FA will be back to second-tier before snow is on the ground. I for one prefer things like this because it keeps things interesting and rewards those of us that stick with the server through thick and thin.

    DarkMecha
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    So I started playing last night after having not played pretty much since release and I'm having the same problem: I just don't care.

    This game occupies a weird place for me where it's enough like a traditional MMO to bore me, but different enough to be strange and off-putting. I can't help but feel like I'm doing something wrong. Like I should want to log in all the time and level up or whatever to get the next carrot but I have no clue what that is or why I should care and the game, itself, does nothing to indicate it to me. I just kind of wander around doing stuff from time to time and sometimes I level up and blehhhhh.

    What am I not getting?

    PSN/NNID/Steam: Dr_Keenbean
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  • DarkewolfeDarkewolfe Registered User regular
    Magic find is just a dumb stat, and I guess both D3 and GW2 had to learn it. Optimal play means carting around two sets of gear and almost always using the MF stuff. There's not a great sense of choice given to the player, instead just an obligation to play sub-optimally to be more optimal at the "end" (even though in an MMO there IS no end).

    What is this I don't even.
  • orthancstoneorthancstone TexasRegistered User regular
    or to put it in other words: JOIN THE ENGINEER MASTER RACE :V

    All this is missing is the "We have cookies" tagline 8-)

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  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    or to put it in other words: JOIN THE ENGINEER MASTER RACE :V

    All this is missing is the "We have cookies" tagline 8-)

    To be fair we have automated turrets, flamethrowers, and rocket boots. We don't need cookies.

    SeidkonaKylindraLucid_SeraphUnlucky
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    Joiry wrote: »
    I dunno, the GW2 economy is one of the more twisted and bizarre MMO economies I've seen.

    No kidding. I really thought I would be able to cruise through this game. Even though making gold was kind of hard, I always thought the gold to gem ratio reasonable. It's now out of control. I think it was at 5g+ per 100 gems. Looks like I won't be buying anything off the gem store. Including transmutation stones...

    PSN ID: Catastrophe_xxvi
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  • JoiryJoiry Registered User regular
    edited August 2013
    So I started playing last night after having not played pretty much since release and I'm having the same problem: I just don't care.

    This game occupies a weird place for me where it's enough like a traditional MMO to bore me, but different enough to be strange and off-putting. I can't help but feel like I'm doing something wrong. Like I should want to log in all the time and level up or whatever to get the next carrot but I have no clue what that is or why I should care and the game, itself, does nothing to indicate it to me. I just kind of wander around doing stuff from time to time and sometimes I level up and blehhhhh.

    What am I not getting?

    From my point of view, you are getting it. I think Anet made a strategic mistake with the whole "if you love traditional MMOs, you'll love GW2, if you hate traditional MMOS, you'll love GW2 as well!"

    The game is a giant compromise between innovation and keeping the course laid out by games before it (biased to the latter). I tend to think of it as the last, great dinosaur (before we knew about the whole bird evolution thing). Anet went and streamlined and rationalized a lot of the standard MMO mechanics of the past many years, and updated some. Hearts are just multi-input quests (several tasks help toward completing them), dynamic events are similar, just timed scripted chains of mini-quests. Its all the standard things you'd do, kill mobs and collect stuff, just delivered in a new format.

    The content is just there to be done. You do what you do in any MMO, level up, get gear, find appearances for the gear you like, maybe be insane and grind out a legendary. Anet hasn't really solved the "endgame" problem anymore than any other MMO studio. They're current solution is a frenetic pace of 2 week content releases. But even then, those releases are mostly a rearrangement of the standard types of content (different reasons to kill some mobs). There's a few standouts, like say Sanctum Sprint, which added a neat little race mini-game.

    Joiry on
  • MazzyxMazzyx Comedy Gold Registered User regular
    So I started playing last night after having not played pretty much since release and I'm having the same problem: I just don't care.

    This game occupies a weird place for me where it's enough like a traditional MMO to bore me, but different enough to be strange and off-putting. I can't help but feel like I'm doing something wrong. Like I should want to log in all the time and level up or whatever to get the next carrot but I have no clue what that is or why I should care and the game, itself, does nothing to indicate it to me. I just kind of wander around doing stuff from time to time and sometimes I level up and blehhhhh.

    What am I not getting?

    I just came back last week after basically playing once in the last few months.

    I think part of it is that this is an mmo without obvious carrots. In WoW it was leveling to get to the dungeons where you gear to get to the raids where you gear for the next raid.

    I have started just making goals for my play and making my own carrots. Which makes me feel like I am playing Skyrim since the games own "carrots" sucked and it was more fun setting goals and limits.

    Right now it is finishing as much of the clockwork and queens jubilee stuff as possible+running wvwvw and guild stuff when it is scheduled because then I get some community stuff going instead of just soloing a lot of stuff.

    I do find it hard to level my alts because I feel leveling, though fun the first time, is more of a chore right now. Though since most of those zones have been abandoned I find them interesting and dangerous to my characters of that level now.

    u7stthr17eud.png
    DarkewolfeAvynte
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited August 2013
    Joiry wrote: »
    With my amazing powers of precognition, I predict exotic weapons will fall in value to their expected ecto salvage return value, except for a few of the more desired skins.

    You are assuming there will be very many ascended skins vs say the myriad of unique exotic skins. Or that ascendeds wont be time locked (ie charging crystals) and take a while/ lot of mats to get. Time will tell.
    So I started playing last night after having not played pretty much since release and I'm having the same problem: I just don't care.

    This game occupies a weird place for me where it's enough like a traditional MMO to bore me, but different enough to be strange and off-putting. I can't help but feel like I'm doing something wrong. Like I should want to log in all the time and level up or whatever to get the next carrot but I have no clue what that is or why I should care and the game, itself, does nothing to indicate it to me. I just kind of wander around doing stuff from time to time and sometimes I level up and blehhhhh.

    What am I not getting?

    Me too... I kind of overcame that via setting my own goals. The game is tones of fun, but when I lose direction its just sloggy.

    The endgame is getting the look you want, getting a ledgendary/ art you want, spvp, fractals or wvw.

    But they are so bad at conveying lore in game we have to rely on wooden potatoes and them releasing short stories about it. And they are kind of bad at... conveying what you should do.

    I will say the last few living stories are amazing and help greatly in keeping interest.

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    Kreutz wrote: »
    mojojoeo wrote: »
    Darkewolfe wrote: »
    When you say "some" guilds are leaving our server...

    What's the implication? During last nights wuvery, it's not like we saw massive, concerted hordes of allied guilds on the field with us.

    The alarmist will say its dissension and annoyance with being the best of the servers without one mega guild, but not good enough to deal with TC/JQ/bigger servers due to this. So some folks are considering leaving.

    The rational will tell you its the damn loot fest. The week prior we had plenty of coverage. Clockwork drops and its a PvE zerg...... That will leave with sab and life will go on.

    Also, it has been around 4 months since the last time the FA community freaked out over a guild leaving and declared the server dead. We were due.

    Seriously though, old guilds will leave and new ones will grow and FA will be back to second-tier before snow is on the ground. I for one prefer things like this because it keeps things interesting and rewards those of us that stick with the server through thick and thin.

    Right. I wouldnt mind slipping down a notch or two. But we will be fine anyways.

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • FoefallerFoefaller Registered User regular
    edited August 2013
    So I started playing last night after having not played pretty much since release and I'm having the same problem: I just don't care.

    This game occupies a weird place for me where it's enough like a traditional MMO to bore me, but different enough to be strange and off-putting. I can't help but feel like I'm doing something wrong. Like I should want to log in all the time and level up or whatever to get the next carrot but I have no clue what that is or why I should care and the game, itself, does nothing to indicate it to me. I just kind of wander around doing stuff from time to time and sometimes I level up and blehhhhh.

    What am I not getting?

    That there is no carrot.

    Oh sure, you can grind for a Legendary or two (or more, if you're a crazy masochist :P) or run fractals until you're at level 40+, but there is no end game raid to do, no epic Infinity+1 weapon or armor set (other than legendaries, but until next week, they are really just unique-looking exotics) that's better than every other set you can get that you have to put your real life on hold if you ever hope to aquire and get use out of before the Infinity+2 set is released. You just play because you find ithe act of playing fun, not for the rush of getting the next carrot (other than the ones you set for yourself)... and if you don't find it fun right now, the freedom of no sub or F2P nickel and dime-ing means you can just take a break for an update or two and see if they add something that peaks your interest.

    Foefaller on
    steam_sig.png
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    It also doesn't have a sub fee, which means if you buy it, play for 30ish hours and get bored and quit, you still got your money's worth (going by other similar cost games).

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    So I started playing last night after having not played pretty much since release and I'm having the same problem: I just don't care.

    This game occupies a weird place for me where it's enough like a traditional MMO to bore me, but different enough to be strange and off-putting. I can't help but feel like I'm doing something wrong. Like I should want to log in all the time and level up or whatever to get the next carrot but I have no clue what that is or why I should care and the game, itself, does nothing to indicate it to me. I just kind of wander around doing stuff from time to time and sometimes I level up and blehhhhh.

    What am I not getting?

    You need to treat it like a sandbox. Its not really an MMO in the sense that there is a clear linear progression line of what to do (get to level max, get x gear, do x dungeons, get x gear, do x raids, do y raids etc etc). However everything you can do is usually entertaining and there is no real waiting time to do it (waiting time as in needing to spend months "getting ready"). You do need to level to 80, but that can be done very quickly. It can be fun or boring depending on how you look at it ; you get the 'max' out of your character at level 30ish for the most part. At that point you still need levels but you need to want to do it for reasons other than learning new skills or getting closer to 'endgame' playstyle. Go out and find the new zones as you progress. Do the new dungeons that open up (not a fan myself, thats a whole nother issue). Craft for free levels. WvW and level somewhat slowly but entertainingly. For the most part, the only limit is which zones you can go to.

    Then your endgame has to be simple goals like hoard gold, level and gear alts and fool around with different builds. WvW. Do sPVP. Play the little games they add periodically. Keep up with your dailies and get ascended gear, or be a cheevo point monger. Experience all the jumping puzzles like a pro. This is what it means to make your own goals. There is no clearcut line. None of these things really open up anything you do not already have.

    Of course, if you want long term, progression goals, your only options are really legendary weapons, cultural armor, expensive skins, Arah armor (the biggest hurdle with that is actually finding groups). Those things take long times and are monotonous but have a clear cut ending. They also are not as entertaining as the outcome of finishing a major raid instance. However, they also do not require multiple hours per night multiple nights per week and organizing groups of people who end up with lots of drama to do - they just take a long time. And the rewards are almost entirely cosmetic so you can walk amoungst people displaying your dedication. But very little power if any comes from it.

    I personally enjoy trying to hoard gold to one day pimp out a character of every profession. Then do lots of WvW roaming with unique builds. Also I enjoy doing a lot of sPVP because that doesn't get old for me too fast.

    The living story updates have mostly added a few days or moreof side entertainment to slow down my main goals and keep me playing.

    In the end though, I will keep playing GW2 for its combat. I can never ever go back to a target standstill and cast type mmo again and love it. Wildstar was the only other thing I would consider but now that its a sub game thats out for me. This type of combat entertains me to no end even with menial things like random killing.

    FoefallerMazzyxDarkMecha
  • JoiryJoiry Registered User regular
    mojojoeo wrote: »
    Joiry wrote: »
    With my amazing powers of precognition, I predict exotic weapons will fall in value to their expected ecto salvage return value, except for a few of the more desired skins.

    You are assuming there will be very many ascended skins vs say the myriad of unique exotic skins. Or that ascendeds wont be time locked (ie charging crystals) and take a while/ lot of mats to get. Time will tell.

    I suspect there will be a single set of ascended skins, so yeah, it may be Anet's intention to keep exotics as the interesting skin category. But, even then, many of the exotic skins are relatively cheap (if they have a less popular stat set) and many people will have the ones they want and just skin their ascended with the exotic they already have if they prefer its look.

    The intro of the ascended weapons will answer a lot of questions. Like Anet's solution to how to deal with the sigil/rune/infusion slot issue. Are there going to be built in ascended sigil effects (like the jewel upgrade slot was done in the trinkets) or not have an infusion slot at all. The exponential number of combinations if they burn in all the stats will mean a lot of combos will not exist. And by extension, it should give us a clue how they'll handle the rune issue for armor.

    I suspect in terms of crafting mats, based on a statement they wanted greater use of all mats, that we'll see something like a mini-legendary set of requirements. Eg a gift of metal equivalent that is say 50 ingots of each type. But instead of a "gift" for the mystic toilet, its justified as some super-pan-metal alloy. Or for wood, super composite, etc. Perhaps even for the find materials - I wouldn't be surprised if the berserker ascended required X units of each tier of blood (similar pairings of the other fine mats with their respective preffix stats).

    Even with a time gated component, I think it'll still have a downward pressure on existing exotic prices. Just the existence of a next tier is now in game will put off purchases - why spend the gold on the second tier item when you could use it towards materials you need for the top tier? You can get by with a cheaper rare in the meantime.

  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    They already stated that t6 will be required to craft t7 mats sooo you are pretty much dead on.

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Bobble wrote: »
    Have you tried Dagger/Dagger with the thief? I leveled mine with a primarily stealth/bleed build based on death blossom (that jumping, spinning attack) and dodging/stealthing/stealing/being a pain to kill. I could handle 3-4 mobs at a time and it was like a ballet, herding them in circles as I dodged and spun around and over them while they bled to death.

    I still use D/D for mass bleeds. I'm running this build right now. It is no where near as awesome as I'm sure a lot of thieves are, but it leaves me a lot of survivability and nearly infinite initiative.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • JoiryJoiry Registered User regular
    edited August 2013
    mojojoeo wrote: »
    They already stated that t6 will be required to craft t7 mats sooo you are pretty much dead on.

    Ah, but I'm suggesting t1-t5 will be needed as well, based on something even earlier they said (which I vaguely recall).

    https://forum-en.guildwars2.com/forum/game/gw2/Magic-Find-merged-1/page/2#post2713566

    Anyway, I wonder if magic find stat exotics will tick up some in price. It looks like some will allow you to choose any other stat combo (ie more profitable ones). Will T6 claws raise in price if an Explorer's exotic crafted can be switched to a berserker/other stat when the MF change comes into effect? Ie sounds like you can craft a bunch of explorer gear and then hope to cash in on converting it to a more popular stat combo next week. Tho, it might just glut the market with those combos. Or just a cheap way to make your own zerker with the less expensive claws rather than blood.

    Joiry on
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Oh WOW I thought about trying to buy some Magic Find gear to be able to change the stats.

    And looks like others thought the same thing

    http://www.guildwarstrade.com/item/11270-explorers-exalted-coat

    THAT is a crash.

  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited August 2013
    its important to note- Crafted stats only. So no soldiers.

    How does this effect celestial?
    how about all the half stat combo ascended items?

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • JoiryJoiry Registered User regular
    edited August 2013
    A later post by Martin just a bit further down that thread says MF will simply be dropped from Celestial with no other changes. Probably explains why they gave it such good Crit Dmg.

    Yeah Kai - sorta annoyed I'm at work (tho clearly working hard today ;) ) - I figured it'd be a cheap way to get me some zerker's stat stuff.

    Vicious claws in fact on the rise:

    http://www.guildwarstrade.com/item/24351-vicious-claw

    I wonder if they'll hit Powerful Blood levels, since they will be effectively the same (tho I guess there are other mystic forge recipes that rely a lot on the t6 blood)

    Joiry on
  • KylindraKylindra Registered User regular
    Entaru wrote: »

    Well. . .why is the thief not your cup of tea? If you could nail down what about it you don't like we might be able to help better.

    At the risk of being vague, I'm almost at a loss to explain what feels so lacking about it. It feels like the play style is spastic and uneven (which, yes, could simply be a poor selection of skills on my part, but I have yet to pick a combination that feels great). I never get a good rhythm going with my Thief that keeps my going from pack-to-pack to keep a good round of battles going.

    (One could possibly say I'm just being distracted by cool stuff in the periphery too, but I can safely say that I do not actively go looking for battles with my Thief because it just isn't satisfying.)

    I'll throw this out there: I suppose I'm looking for a profession that has skills that build on one another or compliment each other more so than what I've seen in the Thief profession (or if you feel I'm probably just being an idiot with my Thief, feel free to be blunt and say so :P )

    Apologies if I'm still obtuse, but I figure someone out there may have had a similar lacking experience with the Thief profession and may have suggestions for a more interesting profession based on such experience.


    Try necromancer. A lot of professions have skill synergies that only become apparent at high levels, but necro you start to get the feel for how the skills interact very early on.

    Try conditionmancer. Use epidemic. By level 20 or so, you'll realize how all of your skills/traits work together, and then as you level more it'll just get more and more powerful.

  • FoefallerFoefaller Registered User regular
    edited August 2013
    Joiry wrote: »
    A later post by Martin just a bit further down that thread says MF will simply be dropped from Celestial with no other changes. Probably explains why they gave it such good Crit Dmg.

    Yeah Kai - sorta annoyed I'm at work (tho clearly working hard today ;) ) - I figured it'd be a cheap way to get me some zerker's stat stuff.

    Vicious claws in fact on the rise:

    http://www.guildwarstrade.com/item/24351-vicious-claw

    I wonder if they'll hit Powerful Blood levels, since they will be effectively the same (tho I guess there are other mystic forge recipes that rely a lot on the t6 blood)

    I suppect enough people will remain in the dark so it will still remain cheaper to make T6 Explorer and wait untill the patch rather than making zerker with blood... Though I am interested as to what will be the new stat spread that will take the place of craftable explorer.

    Foefaller on
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  • KylindraKylindra Registered User regular
    On the subject of what happens to your current MF gear:

    https://forum-en.guildwars2.com/forum/game/gw2/Magic-Find-merged-1/page/2

    "Hey all, no worries, we got you covered.
    Weapons, armor and trinkets with magic find will become account bound, lose their current stats and will gain the ability to be double-clicked to select one of several stat options depending on the item.
    For example, if you have an Explorer’s Pearl Staff, you can now double-click it to change it to any other crafting stat.
    We will have a blog post about it with more extensive information as well, keep an eye on the website."


    Then later:

    "Celestial will stay as it is minus the MF bonus on it.
    MF food will work as it is working now.
    Utility Infusion will still work."

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Geod wrote: »
    mojojoeo wrote: »
    Guys sab is coming back!

    Oh and this was in the release notes for it.....
    Craft Ascended Weapons: New recipes and materials will be hidden around the world, and a new skill cap of 500 will be introduced for the Weaponsmith, Artificer and Huntsman crafting disciplines. Players crafting their way to 500 will become Grandmaster Crafters and can learn the secrets of crafting Ascended weapons.
    Legendary Weapon Updates: Legendary weapons will receive a stat boost, an Offensive Infusion slot to align with new Ascended weapons and additional functionality, among other things.
    Account-Wide Magic Find: Magic Find will be removed as an equipment stat and implemented as an account-wide bonus applied to all of a player’s characters.

    Some more info too in the official page (https://www.guildwars2.com/en/the-game/releases/september-03-2013/)
    - Legendary stat switching when out of combat
    - Salvaging fine/masterwork stuff for MF account boost
    - Legendaries getting updated aesthetics

    Hopefully that means they will fix Kudzus bowstring. Love the overall weapon but the bowstring bug annoys the crap outta me (verdant bows have the same bug).

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I actually saw the post like 5 mins from when it happened and checked prices. They were fine when I did. However, I could not at the time figure out any valid use from doing so (since like Mojo said, its just crafted stats)

    But yeah, I shoulda thought about bers. I have no chars with a bers set yet and I would like one or two to fool around with.

    However, one should ALSO consider that a combination of the way mats are being overproduced via farming and the fact new levels of crafting will prolly drop the price of older mats... and exotic armor will prolly drop in price anyway.

  • Serious_ScrubSerious_Scrub Registered User regular
    I predicted that they would eventually add extra effects to The Minstrel, so I dumped a few hundred gold into buy orders for The Bard last week, instead of buying them outright.

    Penny wise, pound foolish.

  • mccartmccart Registered User regular
    A ton of people asked in that thread what'll happen to MF runes and sigils but the guy didn't respond. Prices for Pirate and Traveler's runes are going up though so I guess people are betting they'll turn into something good?

  • FoefallerFoefaller Registered User regular
    mccart wrote: »
    A ton of people asked in that thread what'll happen to MF runes and sigils but the guy didn't respond. Prices for Pirate and Traveler's runes are going up though so I guess people are betting they'll turn into something good?
    •If you currently have listed an item with MF on the Trading Post, they will be returned to you, as they become account bound.
    •Upgrade components that currently give MF bonus will be updated with new functionality.
    •All existing drops and crafting recipes that have created Magic Find gear will be replaced with new stat combos.

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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited August 2013
    Darkewolfe wrote: »
    -Loki- wrote: »
    I started my legendary spreadsheet and, after breaking it down into individual gifts, it doesn't look so overwhelming. Fucking expensive and ridiculously time consuming, but I can see some clear milestones there.

    How'd you break it down into manageable goal chunks?

    I tried to do something similar, hit a couple mountains and just sort of said, "ehhh... that's too much time away from pvp to do a lot of that."

    Basically I have the main 4 components - Leaf of Kudzu, Gift of Kudzu, Gift of Fortune, Gift of Mastery.

    Then I have a breakdown of each of those components and what is required for each, with a percentage score for each area, which I'll end up doing a formula for to read back to the main 4 components and one main progress value.

    The idea is to give myself as much transparent feedback as possible to make it mentally more accessible, so if I log in and get 3 Vicious Fangs I can add it and see some progress, instead of looking at this huge list of shit and getting discouraged.

    The only component I don't have a breakdown for is Mystic Clovers since it's so unpredictable, I'll just mark them off as I get them.

    Question for people who have done Legendaries - Wiki says you need 400 in some crafting professions, such as 400 in Tanning and Hunstman for Kudzu. Is this purely to make the refined T6 materials? If I were to, say, simply buy the different Wood Planks for Gift of Wood, does it matter?

    -Loki- on
    Darkewolfe
  • FoefallerFoefaller Registered User regular
    edited August 2013
    -Loki- wrote: »
    Darkewolfe wrote: »
    -Loki- wrote: »
    I started my legendary spreadsheet and, after breaking it down into individual gifts, it doesn't look so overwhelming. Fucking expensive and ridiculously time consuming, but I can see some clear milestones there.

    How'd you break it down into manageable goal chunks?

    I tried to do something similar, hit a couple mountains and just sort of said, "ehhh... that's too much time away from pvp to do a lot of that."

    Basically I have the main 4 components - Leaf of Kudzu, Gift of Kudzu, Gift of Fortune, Gift of Mastery.

    Then I have a breakdown of each of those components and what is required for each, with a percentage score for each area, which I'll end up doing a formula for to read back to the main 4 components.

    The idea is to give myself as much transparent feedback as possible to make it metally more accessible, so if I log in and get 3 Vicious Fangs I can add it and see some progress, instead of looking at this huge list of shit and getting discouraged.

    The only component I don't have a breakdown for is Mystic Clovers since it's so unpredictable, I'll just mark them off as I get them.

    Question for people who have done Legendaries - Wiki says you need 400 in some crafting professions, such as 400 in Tanning and Hunstman for Kudzu. Is this purely to make the refined T6 materials? If I were to, say, simply buy the different Wood Planks for Gift of Wood, does it matter?

    The two gifts used in making the Legendary-specific Gift are actually crafted at a station, not mystic forge'd like everything else. The recipies are bought from the mystic forge chick and cost 10g apiece.

    Foefaller on
    steam_sig.png
  • KylindraKylindra Registered User regular
    Kylindra wrote: »
    Kylindra wrote: »
    With the Queen's Jubilee sabotaged by the Aetherblade and the Queen's Speech their next target, we need to make sure the succession of Kryta is secure.

    To that end, we are having a Princess Brawl-- and the winning princesses will receive a crown!


    What: Jumping Puzzle Race/Costume Brawl!

    Where: Coddler's Cove in Timberline Falls

    When: Tuesday, August 27th at 7pm PST


    Do you love jumping puzzles? Do you love being a princess? Do you love knocking your friends down while they try to jump through a puzzle? Then this event is for you!

    We're going to have a race through the Coddler's Cove jumping puzzle with one catch: everyone will be in Princess Tonic form and in a costume brawl! That's right, use your princess skills to hit your friends, knock them down, and compete to be the first one to the end.

    First Princess to the Top AND First Costume Brawl winner to reach the top will each win a crown, meaning their choice of costume headgear from the gem store! That includes your choice of fuzzy quaggan/panda hat, bunny ears, aviator's cap, or glasses!

    2nd and 3rd place will each get Royal Purple Dye and Royal Blue Dye, as befits victorious princesses. :)

    So come and join me, Teldra, and your fellow aspiring Princesses, and Brawl your way to the top!!

    Clarification: yes, we will provide the Princess Tonics to anyone who needs one. :)

    This is TONIGHT, guys! Starts in 15 minutes, see you in Teamspeak! :)

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Foefaller wrote: »
    -Loki- wrote: »
    Darkewolfe wrote: »
    -Loki- wrote: »
    I started my legendary spreadsheet and, after breaking it down into individual gifts, it doesn't look so overwhelming. Fucking expensive and ridiculously time consuming, but I can see some clear milestones there.

    How'd you break it down into manageable goal chunks?

    I tried to do something similar, hit a couple mountains and just sort of said, "ehhh... that's too much time away from pvp to do a lot of that."

    Basically I have the main 4 components - Leaf of Kudzu, Gift of Kudzu, Gift of Fortune, Gift of Mastery.

    Then I have a breakdown of each of those components and what is required for each, with a percentage score for each area, which I'll end up doing a formula for to read back to the main 4 components.

    The idea is to give myself as much transparent feedback as possible to make it metally more accessible, so if I log in and get 3 Vicious Fangs I can add it and see some progress, instead of looking at this huge list of shit and getting discouraged.

    The only component I don't have a breakdown for is Mystic Clovers since it's so unpredictable, I'll just mark them off as I get them.

    Question for people who have done Legendaries - Wiki says you need 400 in some crafting professions, such as 400 in Tanning and Hunstman for Kudzu. Is this purely to make the refined T6 materials? If I were to, say, simply buy the different Wood Planks for Gift of Wood, does it matter?

    The two gifts used in making the Legendary-specific Gift are actually crafted at a station, not mystic forge'd like everything else. The recipies are bought from the mystic forge chick and cost 10g apiece.

    Bugger. Oh we'll time to start levelling those professions.

  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    Do ascended weapons have slots? Will my ledgendary lose its slot?

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • mccartmccart Registered User regular
    The Princess Puzzle Brawl was a lot of fun, thanks for putting it on!

This discussion has been closed.