I haven't found anything solid one way or another, bu apparently, most of the bundles are character only. Which is annoying, because you'd think bundles would be discounted, and Artifact Authorization, account-wide, is already like 3/4 of the standard price of Rising Hero.
...though come to think of it, I don't think I've ever seen Rising Hero not "on sale"...
Google has been less than forthcoming with the details of this as well.
If it's account wide, I'd happily throw some money at them. Not going to bother with individual character unlocks.
The only one I've seen that has something account-wide for sure is the one where you get rocket boots, and then it's only the rocket boots that are for-sure account wide.
I love the attitude in mmo's mainly that if you blame others you're suddenly immune from responsibility. Every match that seems to be a loss people start racing to blame everyone else.
+1
OrcaAlso known as EspressosaurusWrexRegistered Userregular
I love the attitude in mmo's mainly that if you blame others you're suddenly immune from responsibility. Every match that seems to be a loss people start racing to blame everyone else.
It's not just MMOs. It's every competitive multiplayer game.
Remember, if you lose or die, it's always your shit teammembers' fault.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Speaking of which. Galactic Starfighter has become a mess of late.
The addition of bombers has turned Team Deathmatch into a Gunship/Bomber only game. Especially notable on The Lost Shipyard where Republic players rarely, if ever, leave their hugbox of overlapping repair drones, sentries and mines in the repair bay near the spawn.
The only way to counter this is to have more and better armed gunships, making scouts and strike fighters worthless.
It's killed the GSF queue times as no-one is interested in flying into a shooting gallery and Palazzo, my best wingman and expert Blackbolt pilot, has quit until they fix it because it's simply not fun to fly.
I'm going to throw some ideas about how to sensibly balance the issue on the SWTOR forums.
Now taking bets on how long it is until I get a L2P reply!
Have left PA forums.
If this community believes that hating someone based soley upon their gender is acceptable and understandable, I have no interest in being a part of it.
Why would anybody run a premade with 3 heals?? I mean, I guess you'll probably win (assuming you didn't go against a coordinated team with a better comp) but it just sounds like the most boring match ever.
0
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
edited March 2014
Once the queue dropped me into a group with 3 heals, and it was a disaster. We couldn't do enough damage to touch them, and they used focusing and stuns to keep us from being able to heal the damage they did.
4 DPS tends to have the best results, though a coordinated heal/tank team with 2 DPS is good too.
Arena definitely seems like a weird pop when you're just queuing warzones. The last one I got, we have one of those super pvp bros who capslock instructed us on every element of the match, noting he won "like 95% of the time."
After a long series of instructions, he urged everyone to stay at the spawn point and let them come to us. We did. The other team sat on their side. What seemed like eons passed. One of our guys just got bored and leroy'd it, and we promptly lost the first match. Fearless leader was apoplectic, to say the least.
It was a total waste of my time, but damn, it did make me giggle.
I need to steal this and put it in the FFXIV thread.
How's this game doing? I played a bunch a launch, but yada yada I left. Really enjoyed the story, but there were of course things I didn't like. I'd love to come back someday.
Well since you at one time paid money for the game, if you logged in today you'd be Preferred instead of Free.
Preferred is really not a terrible way to experience the class stories.
Really? Interesting. I know I probably have a shit load of those cartel coins too because I resubbed for a bit, but then stopped and forgot about it for like six months.
I finished the Jedi Knight story line. Unlike almost all swtor single player content that I have experienced to date, the last storyline quest was a bit of a pita. I wasn't a big fan of the lack of choice or the difficulty imposed in part by the lack of choice. I beat it my second go around after dropping bundle on upgrades. And there was much rejoicing. Anyways.... back to my imperial agent.
What's wrong with ending up in groups with people named "Anustrigger"? (True story.)
0
ShadowenSnores in the morningLoserdomRegistered Userregular
edited March 2014
Maaaaan...
I mean, I guess it'd be hard to live up to 51 levels of anticipation (although in fairness I was only anticipating it for about 26), but Shoulder Cannon is kind of underwhelming. Even visually, and all I was really hoping for was something that wouldn't be out of place on War Machine.
EDIT: I wasn't expecting "press button, win game". I was just expecting that feeling you get when you use Death From Above the first time. "Holy shit did that just happen?! ...that's a hell of a long cooldown but still."
Also it's a misnomer: it's not a shoulder cannon.
This is a shoulder cannon.
This is a shoulder cannon. (And also appropriate, because hunter.)
This (though ironically enough, found on War Machine) is not a shoulder cannon.
Then again, I guess Riposte isn't really a riposte.
Shadowen on
+1
AssuranIs swinging on the SpiralRegistered Userregular
Played a game of arena this weekend that started with myself (arsenal merc) and an op healer versus 3 tanks and a healer because half our team quit upon seeing 3 tanks and a healer on the other side.
We won.
I'm not sure what that says. Probably that Op healers are stupid hard to kill in PVP.
Have left PA forums.
If this community believes that hating someone based soley upon their gender is acceptable and understandable, I have no interest in being a part of it.
+1
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
That valor level grind gets _so_ slow once you're high enough. It took me ages of PVPing a ton to get to 100 on my main. Not sure I'm ever going to get it on another toon.
ShadowenSnores in the morningLoserdomRegistered Userregular
Finally finished the Bounty Hunter story. OPINIONS
Ehhhhheehhhh?
The prologue has a great setup and motivation for chapter 1, even if I think Braden should have been left alive a little bit longer.
Chapter 1 itself is very interesting in how they actually managed to keep things variable. Like, you're told you're going after a bounty, and will be competing with another hunter for it. So on Balmorra, you find a possible road of access to your target, and don't find out for certain until the end who the other person is--and she was there the whole time. It ends in a three-way battle (or not, depending on your dialog). On Nar Shaddaa, you learn of the existence of your rivals well before you manage to draw out your target, and beat them up, convincing them to give in. On Tatooine, you meet both your target and the other guy early on. He's already been bought off by the target, and a fight breaks out. Then you track down your target...and he becomes your next companion. And on Alderaan, it turns out both your target and the other hunter are already dead. The finale, aboard the Aurora, was very satisfying, mostly for finally being able to inflict pain on Tarro Blood.
Chapter 2...feels a lot like a redux. It's basically the same thing as chapter 1, except sooper sekrit, yougaiz! About the only thing that was interesting about chapter 2 was the Quesh plot, where you learn that the storyline for Chapter 1 isn't over just because it's chapter 2 now, and the ending, which transitions kind of awesomly into chapter 3...
...and then Chapter 3 occurs and it's EVEN MORE HUNTING. Look, I get it, I'm a bounty hunter, but one of the advanced classes is called Mercenary, and one of the specs is called Bodyguard; try to mix it up a litlte bit, plz. Belsavis? Hunt down a dude who's supposedly related to your current problem. Voss? Hunt down a chick who's supposedly related to your current problem. Corellia? Hunt down two more dudes and a chick who will supposedly finally draw out your actual target, the one you actually want to fight.
Thankfully the bit with Jun Seros is actually quite good. Yeah, you're a professional doing a job, and he made it personal, but your job is at least partly to kill people; what made you think your job wouldn't get personal? I was also quite pleased, for reasons unrelated to the Bounty Hunter story, that the LS/DS choice once you've beaten him isn't whether to kill him or not and he dies either way.
The confrontation with the Supreme Chancellor feels a little bit pulled-out-of-their-ass, but the writing and voice acting does at least do a decent approximation of a politician who has realized they've made a lot of mistakes and is willing to do what it takes to make things right. I went with the option to be exonerated in exchange for killing Tormen. Why? Good question.
Luckily there was a good reason provided at the end of it all. After killing Tormen, and escaping on your ship--which, it makes sense Tormen would load your ship onto his, nice tying up the loose end there, writers--to finish off the conversation with the chancellor you can say, "Fuck you, fuck the Empire. I am beholden to no one." It makes sense to take out Tormen. Janarus is no threat when he's out of office, Jun Seros is dead, and so if you take out Tormen, you are at least relatively free and clear. (My bounty hunter also said "Yeah I don't want to join your sooper sekrit club for badasses" to Mandalore.)
So far, having completed the Jedi Knight, Trooper, Bounty Hunter, Inquisitor, and Agent storylines, I'd put Bounty Hunter dead last. Agent, of course, is tops, followed by Knight, then Inquisitor, then Trooper. I liked all those stories. Bounty Hunter is mostly just...there? Not bad, but not good, either. Based on what I've seen, having only finished Taris on them, the Smuggler will be probably at the same level as the Inquisitor and the Consular will likely come in last, though it's not terrible, just meh. I'm not quite done Taris on my Warrior, but I suspect the story ends up better than the Trooper, at least.
+1
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
The "independents" (Hunter/Smuggler) seem to have the problem of "how can we tie them to a specific side?"
+2
ShadowenSnores in the morningLoserdomRegistered Userregular
The "independents" (Hunter/Smuggler) seem to have the problem of "how can we tie them to a specific side?"
Supposedly, in development the smugglers and hunters were part of a third "faction", the independents, but they couldn't think of a way to make it work.
+1
ShadowenSnores in the morningLoserdomRegistered Userregular
edited March 2014
oh crap
I had a fundamental misunderstanding about how Collections worked, so I thought they were neat, but a bit expensive.
Now that I've figured out that once something's unlocked it can be replicated infinitely for free on every character, forever...m-muh coins!
Shadowen on
+1
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
yeah... suddenly I'm buying cartel crap items on the market just so I can have the set to unlock it on other characters. And sometimes it works out (what's her name from the smuggler storyline looks good in a formal dress and using a wood finish sniper rifle).
0
AssuranIs swinging on the SpiralRegistered Userregular
edited March 2014
The bounty hunter was my second favorite story line behind the Agent.
I wonder how BW takes having the Agent universally lauded as their best story in a Star Wars game.
Having now completed all the stories, I'd rank it:
Note: Bounty Hunters have always been my favorite secondary aspect of Star Wars, so your problem of "just" bounty hunting was not a problem at all for me.
Note: Bounty Hunters have always been my favorite secondary aspect of Star Wars, so your problem of "just" bounty hunting was not a problem at all for me.
I'm actually thinking of throwing some money at Chuck Sonnenburg of sfdebris.com to review the Agent storyline. Hopefully saving some money on the asking pricing by levelling up an agent via Starfighter/Kuat/PVP only so he doesn't have the grind.
Of the two independents I think the BH story is definitely the best.
It's suprising how many different and interesting ways you get to hunt your bounties. Plus the whole "working for the Empire" thing makes a lot more sense than the Smuggler's working for the republic.
They could have fixed that with just a few words. Hey Captain, you've got a death mark on you, we'll give you some protection but you've got to do some work for us as well. Scratch our back, we'll scratch yours and we'll overlook some of those less than savoury activities you partake in.
That would have made a lot more sense than "We're hunting for buried treasure but I'll help the Republic while I happen to be here."
Have left PA forums.
If this community believes that hating someone based soley upon their gender is acceptable and understandable, I have no interest in being a part of it.
Posts
The only one I've seen that has something account-wide for sure is the one where you get rocket boots, and then it's only the rocket boots that are for-sure account wide.
$system + players + time = cesspool
Hope they extent this to our ships.
It's not just MMOs. It's every competitive multiplayer game.
Remember, if you lose or die, it's always your shit teammembers' fault.
Warframe/Steam: NFyt
The addition of bombers has turned Team Deathmatch into a Gunship/Bomber only game. Especially notable on The Lost Shipyard where Republic players rarely, if ever, leave their hugbox of overlapping repair drones, sentries and mines in the repair bay near the spawn.
The only way to counter this is to have more and better armed gunships, making scouts and strike fighters worthless.
It's killed the GSF queue times as no-one is interested in flying into a shooting gallery and Palazzo, my best wingman and expert Blackbolt pilot, has quit until they fix it because it's simply not fun to fly.
I'm going to throw some ideas about how to sensibly balance the issue on the SWTOR forums.
Now taking bets on how long it is until I get a L2P reply!
If this community believes that hating someone based soley upon their gender is acceptable and understandable, I have no interest in being a part of it.
It's not really the right place to dump you un-prepared and in whatever group layout happened to be lieing around.
My favorite pop so far has been as part of a random 4 pug dps versus a premade 3 heals/1 dps team.
4 DPS tends to have the best results, though a coordinated heal/tank team with 2 DPS is good too.
After a long series of instructions, he urged everyone to stay at the spawn point and let them come to us. We did. The other team sat on their side. What seemed like eons passed. One of our guys just got bored and leroy'd it, and we promptly lost the first match. Fearless leader was apoplectic, to say the least.
It was a total waste of my time, but damn, it did make me giggle.
oh my god
that's why we call it the struggle, you're supposed to sweat
I need to steal this and put it in the FFXIV thread.
How's this game doing? I played a bunch a launch, but yada yada I left. Really enjoyed the story, but there were of course things I didn't like. I'd love to come back someday.
Preferred is really not a terrible way to experience the class stories.
Really? Interesting. I know I probably have a shit load of those cartel coins too because I resubbed for a bit, but then stopped and forgot about it for like six months.
I mainly created characters there just to avoid names like "JediKilla", which sadly didn't work out.
I mean, I guess it'd be hard to live up to 51 levels of anticipation (although in fairness I was only anticipating it for about 26), but Shoulder Cannon is kind of underwhelming. Even visually, and all I was really hoping for was something that wouldn't be out of place on War Machine.
EDIT: I wasn't expecting "press button, win game". I was just expecting that feeling you get when you use Death From Above the first time. "Holy shit did that just happen?! ...that's a hell of a long cooldown but still."
Also it's a misnomer: it's not a shoulder cannon.
This is a shoulder cannon.
This is a shoulder cannon. (And also appropriate, because hunter.)
This (though ironically enough, found on War Machine) is not a shoulder cannon.
Then again, I guess Riposte isn't really a riposte.
We won.
I'm not sure what that says. Probably that Op healers are stupid hard to kill in PVP.
Got another round of huttball in!
If this community believes that hating someone based soley upon their gender is acceptable and understandable, I have no interest in being a part of it.
...getting to 60 was enough of a pita for me.
The prologue has a great setup and motivation for chapter 1, even if I think Braden should have been left alive a little bit longer.
Chapter 1 itself is very interesting in how they actually managed to keep things variable. Like, you're told you're going after a bounty, and will be competing with another hunter for it. So on Balmorra, you find a possible road of access to your target, and don't find out for certain until the end who the other person is--and she was there the whole time. It ends in a three-way battle (or not, depending on your dialog). On Nar Shaddaa, you learn of the existence of your rivals well before you manage to draw out your target, and beat them up, convincing them to give in. On Tatooine, you meet both your target and the other guy early on. He's already been bought off by the target, and a fight breaks out. Then you track down your target...and he becomes your next companion. And on Alderaan, it turns out both your target and the other hunter are already dead. The finale, aboard the Aurora, was very satisfying, mostly for finally being able to inflict pain on Tarro Blood.
Chapter 2...feels a lot like a redux. It's basically the same thing as chapter 1, except sooper sekrit, yougaiz! About the only thing that was interesting about chapter 2 was the Quesh plot, where you learn that the storyline for Chapter 1 isn't over just because it's chapter 2 now, and the ending, which transitions kind of awesomly into chapter 3...
...and then Chapter 3 occurs and it's EVEN MORE HUNTING. Look, I get it, I'm a bounty hunter, but one of the advanced classes is called Mercenary, and one of the specs is called Bodyguard; try to mix it up a litlte bit, plz. Belsavis? Hunt down a dude who's supposedly related to your current problem. Voss? Hunt down a chick who's supposedly related to your current problem. Corellia? Hunt down two more dudes and a chick who will supposedly finally draw out your actual target, the one you actually want to fight.
Thankfully the bit with Jun Seros is actually quite good. Yeah, you're a professional doing a job, and he made it personal, but your job is at least partly to kill people; what made you think your job wouldn't get personal? I was also quite pleased, for reasons unrelated to the Bounty Hunter story, that the LS/DS choice once you've beaten him isn't whether to kill him or not and he dies either way.
The confrontation with the Supreme Chancellor feels a little bit pulled-out-of-their-ass, but the writing and voice acting does at least do a decent approximation of a politician who has realized they've made a lot of mistakes and is willing to do what it takes to make things right. I went with the option to be exonerated in exchange for killing Tormen. Why? Good question.
Luckily there was a good reason provided at the end of it all. After killing Tormen, and escaping on your ship--which, it makes sense Tormen would load your ship onto his, nice tying up the loose end there, writers--to finish off the conversation with the chancellor you can say, "Fuck you, fuck the Empire. I am beholden to no one." It makes sense to take out Tormen. Janarus is no threat when he's out of office, Jun Seros is dead, and so if you take out Tormen, you are at least relatively free and clear. (My bounty hunter also said "Yeah I don't want to join your sooper sekrit club for badasses" to Mandalore.)
So far, having completed the Jedi Knight, Trooper, Bounty Hunter, Inquisitor, and Agent storylines, I'd put Bounty Hunter dead last. Agent, of course, is tops, followed by Knight, then Inquisitor, then Trooper. I liked all those stories. Bounty Hunter is mostly just...there? Not bad, but not good, either. Based on what I've seen, having only finished Taris on them, the Smuggler will be probably at the same level as the Inquisitor and the Consular will likely come in last, though it's not terrible, just meh. I'm not quite done Taris on my Warrior, but I suspect the story ends up better than the Trooper, at least.
Supposedly, in development the smugglers and hunters were part of a third "faction", the independents, but they couldn't think of a way to make it work.
I had a fundamental misunderstanding about how Collections worked, so I thought they were neat, but a bit expensive.
Now that I've figured out that once something's unlocked it can be replicated infinitely for free on every character, forever...m-muh coins!
I wonder how BW takes having the Agent universally lauded as their best story in a Star Wars game.
Having now completed all the stories, I'd rank it:
Agent > BH > Jedi Knight > Sith Warrior > Jedi Councillor > Sith Inquisitor > Trooper > Smuggler
Note: Bounty Hunters have always been my favorite secondary aspect of Star Wars, so your problem of "just" bounty hunting was not a problem at all for me.
I got to Valor 100 by just running my dailies and enjoying the game.
If you don't pay attention to the thing it probably goes faster
I'm actually thinking of throwing some money at Chuck Sonnenburg of sfdebris.com to review the Agent storyline. Hopefully saving some money on the asking pricing by levelling up an agent via Starfighter/Kuat/PVP only so he doesn't have the grind.
Of the two independents I think the BH story is definitely the best.
It's suprising how many different and interesting ways you get to hunt your bounties. Plus the whole "working for the Empire" thing makes a lot more sense than the Smuggler's working for the republic.
They could have fixed that with just a few words. Hey Captain, you've got a death mark on you, we'll give you some protection but you've got to do some work for us as well. Scratch our back, we'll scratch yours and we'll overlook some of those less than savoury activities you partake in.
That would have made a lot more sense than "We're hunting for buried treasure but I'll help the Republic while I happen to be here."
If this community believes that hating someone based soley upon their gender is acceptable and understandable, I have no interest in being a part of it.