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The Guiding Principles and New Rules
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Here is the first Kerbal Space station. Pilots used it for docking practice until someone had the bright idea to get rid of all that extra RCS fuel by dumping it out into space.
Hey, yeah, the station feels lighter and more nimble already.
Shit, wait, how high do we have to be to stay out of the atmosphere?
+1
Posts
Hm. Yeah. This might be an issue.
Guys I just got off the horn with mission control. They said we'll be okay as long as the solar panels don't break off.
Fuck. Well what's plan B?
We don't know. We never got Plan A to work. On the plus side, the fires went out. Try using the RCS to-
Here, watch all of this guy's videos:
http://www.youtube.com/channel/UCxzC4EngIsMrPmbm6Nxvb-A
Hi, SCREECH OF THE FARG
watch this video if you haven't. It really set me on the right path for messing around.
Kerbal Space Program 101 - Tutorial For Beginners - Construction, Piloting, Orbiting.
http://www.youtube.com/watch?v=tgPr4q5tj-Q
I appreciate you making a thread Metalbourne!
But then that might eliminate opportunities for accidentally and hilariously exploding things
hahahhaaha
after that I think I'll be well-prepared enough to land on a thing.
Want to get that all purpose, janky monstrosity to the mun? Post a ship file!
Want to see that all purpose, janky monstrosity make it to orbit. Post a ship file!
Want to see that all purpose, janky monstrosity make it to 50k, before exploding? Post a ship file!
Progress is Progress! Anyone know of a simple, fast, and easy file host?
As for further help, I've found this parts wiki to be really useful!
There were a lot of objects with functions that I didn't really understand until I looked them up.
It also has a page with some formulas and written tutorials. If those stress you out, you can always just slap more rockets and struts on your creation and give it another go!
I built a gas station on Minmus! Three vehicles: a kethane harvester, a converter, and a storage tank/porch for the attendants to sit 'round when business is slow. A gas "truck" orbits the moon for anything too big to land. On to Duna, now.
I could barely get my probe to an orbit around Duna, an actual refueling station would be incredibly helpful.
You can scan for "Kethane" deposits from orbit and use harvesting units to collect the stuff. It can be converted to monopropellant, fuel, oxidizer, xenon, etc. etc.
I'm also using a mod that implements winches. You can stick electromagnets, grappling hooks, and docking ports on them, and kerbals can carry them around on EVAs. REALLY handy.
The altimeter tricked me into thinking I still had a few thousand metres to go, but I guess I was landing on a mountain above Mun "sea" level. So my fuel management wasn't great, and ran out EXACTLY as I was about 5 metres above the surface, causing a final, tiny plunge which exploded the engine. But the rest of the craft remained intact.
Jeb lives on, alone, awaiting rescue.
ship can never make the trip back though.
I'm always coming down to fast, and when I try to slow down end up flying up again haven't figured out how to do a proper landing yet.
And I do a damn fine job of thinning out what is left
Not Eve that fucking planet refuses to let anything drive on it
It's gonna be a long day at work for me.
How do you put them on rockets? I want to do rover missions before actual kerbal landings. DO you just glue a rover on the top of a rocket and call it a day, or is there a fancy way of doing it?
Steam
http://youtu.be/WGrCm9aWHIY
I slap it on the front of the rocket and drive it there
I only wish the cars I built in the air plane hanger I could port over and use in the rocket building
The KSP has lost contact with all of its probes and vehicles. While several memorial sites have been located, every ship and probe under our control is now functionally inoperative and lost to us forever. Two brave astronauts remain aboard the KISS, but as we have no idea where the KISS is, we are unable to launch a rescue mission.
A new redundancy has been built into the Tracking Station to prevent further such losses of connectivity: Wernher van Kerman has been confined indefinitely to his offices.
As soon as the project was announced, The Probulator was cobbled together from the finest trash and rolled out to the launch pad. A month and a half early.
The ship sat on the launch pad exposed to the elements
Launch! Two families of birds that made their nests in the engines were quickly incinerated. A third family thought they were much smarter and made a nest in the antenna array. They asphyxiated in the upper atmosphere.
All appears well so far. As soon as we reach apoapsis, we'll burn again to circularize the orbit.
Set a course, ensign fuckstick!
so when you set the course, did you account for the planet in the way or is that just all part of your cunning plan?
By slingshotting between these planets at breakneck speed we'll get some kind of boost! Fuck that closest approach bullshit, we're going for a full-on capture here!
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
It wasn't a very good fuel choice, but you know how those Kerbals love to experiment.
if i can ever get it for ~$10 i'll pull the trigger and spend a night drunkenly blowing up little mans and consider it worthwhile
and watch videos of people who know what the fuck they're doing
but when you pull off that orbital base or landing on another planet (or even just making a stable orbit!) it is so worth it
Try not to get overly frustrated when your shit blows up, because it will
oh it will
learn and adjust your designs, add more struts
add more struts
and learn from your mistakes
http://www.youtube.com/watch?v=BkzziGlbK1s
I've been watching this guys:http://www.youtube.com/user/kurtjmac playthrough since the beginning.
It's stupid complicated!
But I sent a kerbal into space and returned him safely to the surface! So there's that!
Next stop: the Mun
(I also don't want to install too many mods because that feels like cheating)
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
it's sort of a general thing for me
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
And now I am being frustrated by building a ship that has enough fuel in its last stage to land on the moon and then get away. All of that fuel sits up top and makes for some wobbly-ass takeoffs, and a lot of work to get a decent orbit going.
http://www.youtube.com/watch?v=6cVkLmVnsH8
Hm, a launch during the eclipse. That's a good omen, right?
CRAP CRAP CRAP CRAP CRAP CRAP CRAP CRAP CRAP CRAP
Get flight engineer and kerbal alarm clock. Both these mods give you vital information about the game without actually doing anything for you. Alarm clock will become vital when you have multiple flights going on and you want to feel like a real mission control.