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The Booth Optimization Thread

mercenarymercenary Registered User, __BANNED USERS regular
edited August 2013 in PAX West
My company managed to snag a last minute booth available, and we're going to be demoing our first commercial game at PAX this year.

It's our first time rolling a demo, on a booth, in any gaming convention; we're scouting for ideas on how to optimize our booth, and to make our player pipeline as smooth and as time efficient as possible.

I've been going to PAX for a few years now, and I'd hate to be "that booth" that consumes 2-3 hours of line waiting time, and in turn, wasting the gamers convention time.

Here's a few things we've been doing to address this problem.

1. Create a demo that's about 7minutes:30seconds -15minutes worth of gameplay time, and having the best possible use of all the games features within that time frame.
2. Bring as many PC's and PC backups as possible.
3. Take timed reservations? (I'm not sure about this one. Not sure if anyone has done this efficiently in previous conventions).
4. We're bringing a projector to clone one of the PC displays, so people can watch the demo while in the queue.

TL;DR; What could booths do to make line-waiting less of a problem at this years PAX?

mercenary on

Posts

  • edgeofbladeedgeofblade Warlock Houston, TXRegistered User regular
    edited August 2013
    If you have a demo time that runs 15 minutes, that will make for a pretty long line. You will need a LOT of PCs and I'm not sure how big a space you landed.

    The main thing about lines is to manage expectations. Signs that say "X minutes from this point" will make it very clear what players are in for once they commit to standing in that line.

    The projector will certainly help with those expectations as well. If it's easy for a novice to do "something cool", show people playing demos. If it takes an experienced player to pull off the most gratifying elements, then simply put those running on a loop on the screen and dispense with the live demo feeds.

    edgeofblade on
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  • zerzhulzerzhul Registered User, Moderator mod
    People will say that they want #3. Do not do #3. Down that path lies madness. People will not show up, you'll have people wanting to line up just in case there's an open spot, you might have some demo slots go unfilled if you don't allow people to line up for accidental open spots or missed appointments. It will be a disaster.

    The main thing is keeping your demo short but meaningful. If your booth is popular though, you'll have a huge line no matter what you do. Nintendo does an amazing job with their demos (imo), but they still always have one of the longest lines.

  • mercenarymercenary Registered User, __BANNED USERS regular
    > If you have a demo time that runs 15 minutes, that will make for a pretty long line. You will need a LOT of PCs and I'm not sure how big a space you landed.

    we got a 10x10, so it's a tiny booth. We can fit 3 PCs, and a projector, as well as clone displays.

    I'm considering cutting down the gameplay time to 5 minutes. That means a timed combat round, which isn't too hard to tweak. Of course, this problem only applies if there's a line, I wouldn't mind letting a gamer play as long as they wanted.

    > The main thing about lines is to manage expectations. Signs that say "X minutes from this point". .... The monitors of other players playing will certainly help with those expectations as well. If it's easy for a novice to do "something cool", show people playing demos. If it takes an experienced player to pull off the most gratifying elements, then simply put those running on a loop on the screen and dispense with the live demo feeds.

    Ideally, I don't want people waiting more than 20 minutes to play. We have 3 PCs, and have cooperative play, so it shouldn't be too bad.

  • zerzhulzerzhul Registered User, Moderator mod
    edited August 2013
    If you are popular, there will always be more people than you can handle in a reasonable amount of time. Fit as many demo stations in as you can, and keep the demos short but meaningful.

    I know that Nintendo is more popular than most booths, but they have a TON of demo stations available and are always swamped with lines running in huge areas along the expo hall.

    zerzhul on
  • mercenarymercenary Registered User, __BANNED USERS regular
    zerzhul wrote: »
    People will say that they want #3. Do not do #3. Down that path lies madness. People will not show up, you'll have people wanting to line up just in case there's an open spot, you might have some demo slots go unfilled if you don't allow people to line up for accidental open spots or missed appointments. It will be a disaster.

    The main thing is keeping your demo short but meaningful. If your booth is popular though, you'll have a huge line no matter what you do. Nintendo does an amazing job with their demos (imo), but they still always have one of the longest lines.

    Yes, the madness is indeed noticed.

    > People will not show up

    Maybe this is something I'll have to reserve exclusively for my Kickstarter backers (we had a small population, less than 500, and I don't think there will be many of them attending PAX this year)

    > The main thing is keeping your demo short but meaningful.

    Precisely. It looks like I'll have to retweak the game build to a 5 minute demo. Though, there are other battle instances I want to run, maybe a 10 and 15 minute one when the lines die down?

    > If your booth is popular though, you'll have a huge line no matter what you do.

    Seriously, I would LOVE to have that problem. But it means taking the burden of "long lines".

  • KayhynnKayhynn Registered User regular
    I will say, right now, #3 will only work well for reporters/journalists - it won't work well for the general crowd.

    Good luck!

  • zerzhulzerzhul Registered User, Moderator mod
    You're definitely right to want to be able to adjust the demo length based on the line. That's a great compromise.

  • mercenarymercenary Registered User, __BANNED USERS regular
    > You're definitely right to want to be able to adjust the demo length based on the line. That's a great compromise.

    If the line is long.... adjust lua scripts to add more damage and more HP to enemy instances.... so the gamers die faster........

    I feel a bit too evil to do that. But I don't think I have a choice.......

  • edgeofbladeedgeofblade Warlock Houston, TXRegistered User regular
    mercenary wrote: »
    Ideally, I don't want people waiting more than 20 minutes to play. We have 3 PCs, and have cooperative play, so it shouldn't be too bad.

    If you have 3 PCs, that telegraphs how much capacity you have, a timed game probably has a timer on the screen, and therefore turnover is likewise easy for most attendees to visually or mathematically assess. If demand builds and you find yourself staring down explosive demand, have a backup plan. Shorten the timed combat game accordingly.

    Be flexible and do what you can to always appear to be successfully attracting players. Manage the game time to keep your line short but your seats filled.

    I wish you the best of luck, and I'll be looking for a booth with three PCs to try your game. :-)

    6YJGH2V.png
  • mercenarymercenary Registered User, __BANNED USERS regular
    mercenary wrote: »
    Ideally, I don't want people waiting more than 20 minutes to play. We have 3 PCs, and have cooperative play, so it shouldn't be too bad.

    If you have 3 PCs, that telegraphs how much capacity you have, a timed game probably has a timer on the screen, and therefore turnover is likewise easy for most attendees to visually or mathematically assess. If demand builds and you find yourself staring down explosive demand, have a backup plan. Shorten the timed combat game accordingly.

    Be flexible and do what you can to always appear to be successfully attracting players. Manage the game time to keep your line short but your seats filled.

    I wish you the best of luck, and I'll be looking for a booth with three PCs to try your game. :-)

    Thanks.

    We're scared and excited. This is our first gaming convention as exhibitors.

    Most likely, we will have a time on round clock running on the big projector, and all the PCs will be linked to the same battle instance anyway.

  • BunktaviousBunktavious Registered User regular
    Speaking as someone who's done the show circuit for a different industry, I'll leave you two points of advice: really comfortable shoes, and enough staff to work the booth in shifts. Otherwise, by the end of day four you will be attacking people in line due to random fits of feral insanity - which makes for a bad impression. Oh, and bring back-ups of everything hardware wise. That emergency run to Fry's for a new router is not fun, nor is the other option of paying the Convention Center $900.00 for a $50 router.

  • mercenarymercenary Registered User, __BANNED USERS regular
    The convention fees, so far, are INSANE.

    500$ for basic web service for 4 days..... electricity bill of about 120$ for 1000W.

    And I'm on the smallest type of booth.

    > and enough staff to work the booth in shifts.

    There's only 2 of us unfortunately. We're both going to be on the line if there is a crowd gathered, and if there are people lining up.

  • BirrhanBirrhan Registered User regular
    PCs, yes? And you're an Indie group? It's going to be about exposure, which, in turn, is about access. The projector is a good idea, but the more stations you can set up the better (within reason--elbow room). You ought to be able to get 2 units on each of three walls (tables), for example. One of your strengths as an exhibitor, compared to the larger ones, is that lines should be shorter.

  • digitarddigitard I walked up hill BOTH ways AZRegistered User regular
    edited August 2013
    Multiple points of engagement helps, too.

    At PAX east we had a paintball/Splatmaster setup where people could shoot targets. Then we had our game on multiple iPads as well. People were always going from one to the other, and vice versa, because it wasn't just a "one trick pony" location so to speak. So if you have your booth setup with your PC's then try to have something to engage others (swag, an area showing design artwork/sketches/etc)... just something that people will want to go through and stay occupied without just ONE focal point. You want them to play your game, definitely, but the expo hall is full of games. You want them to interact and remember it and the experience when they leave too. That in turn will translate to them remembering your game when they pull out all the stuff from their swag / information bags after the event and start looking up game sites.

    500 for web service isn't nearly as much as Boston was I heard. We didn't need data there, as we built an offline mode into the game for the event, but from talking to people it was pretty high for a dedicated hardline (which I could see a lot of people needing for sales, etc, due to the high usage in the expo hall due to people.

    Definitely do the shoes thing! Also make sure you have someplace to sit down yourself out of the way here/there even if it's just a few minutes every hour or two so you can stretch your legs/feet/etc. In Boston I found myself volunteering by mid day 3 to reload the paint pods we were using so I had a reason to sit down...lol.

    ALSO: Be personable. It's the BEST thing you can do. If you engage people and they're interested in YOU they'll view your product! Make them want to see it because you've psyched them up just talking to them! Personality can be the most important thing of the entire experience! MAKE them remember you by not only your product, but the experience they had in your booth in general.

    digitard on
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  • wunderbarwunderbar What Have I Done? Registered User regular
    yea, I'll echo that getting people interested in you as people instead of you the game helps a ton. I spent significantly more time at a couple of the indie games than I intended last year because the devs were awesome people and I actually liked them better than their game :)

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  • mercenarymercenary Registered User, __BANNED USERS regular
    > PCs, yes? And you're an Indie group? It's going to be about exposure, which, in turn, is about access. The projector is a good idea, but the more stations you can set up the better (within reason--elbow room). You ought to be able to get 2 units on each of three walls (tables), for example.

    Unfortunately, the power bill comes into play for this one. We could only afford 1000W for the booth itself, and our projector consumes 25% of that. Luckily the mac mini will consume less than the 2 windows 7 boxes we have.

    > So if you have your booth setup with your PC's then try to have something to engage others (swag, an area showing design artwork/sketches/etc)... just something that people will want to go through and stay occupied without just ONE focal point.

    I think I'll have to setup leaderboards for prizes. (top 5 at the end of each convention day each get a free copy of our game)

    We actually can't afford a swag inventory, so that's still up in the air. We do have posters and game related art.

    > Be personable. It's the BEST thing you can do. If you engage people and they're interested in YOU they'll view your product!

    I'm considering cosplaying as one of the characters in our game...... I'm not sure if I can hold the act for a whole day though >_>

  • mercenarymercenary Registered User, __BANNED USERS regular
    > ALSO: Be personable. It's the BEST thing you can do. If you engage people and they're interested in YOU

    in, before "booth babe" drama posts......

  • BunktaviousBunktavious Registered User regular
    I wished the industry I was in had booth babes when I did conventions...
    I was often the youngest person in the hall at 35.

    If it's just two of you, have something to sit on. Your backs and feet are going to be absolutely killing you by the end of the show.
    I did a four day show once with a manager who felt that sitting or leaning didn't look professional. The bottoms of my feet were so worn it hurt to walk for a week after.

  • SilvertwinnSilvertwinn Going on 40. "Get off my lawn!"Registered User regular
    I wished the industry I was in had booth babes when I did conventions...
    I was often the youngest person in the hall at 35.

    If it's just two of you, have something to sit on. Your backs and feet are going to be absolutely killing you by the end of the show.
    I did a four day show once with a manager who felt that sitting or leaning didn't look professional. The bottoms of my feet were so worn it hurt to walk for a week after.

    I agree with Bunktavious. I work at farmers markets 3 days a week for about 6 hours each day. (We're not allowed to sit down, so I'm standing all that time.) My feet and back killed me at the end of each one. I finally dropped $160 on a new pair of hiking shoes (heavy duty runners/trainers, basically) that had proper arch support and now I have minimal foot pain/back pain. Sure it hurts a bit and I'm stiff at the end, but I can still move. Having a seat will also dramatically decrease your pain. Just remember: it doesn't matter how ugly the shoes look, you will feel FAN-freaking-TASTIC at the end of it. :)

    (And not gonna comment on Booth Babes...)

  • zerzhulzerzhul Registered User, Moderator mod
    Yeah this will not be a discussion about booth babes. Honestly I think that if you didn't bring it up, nobody else would have either.

  • StupidStupid Newcastle, NSWRegistered User regular
    edited August 2013
    mercenary wrote: »
    The convention fees, so far, are INSANE.

    500$ for basic web service for 4 days..... electricity bill of about 120$ for 1000W.

    And I'm on the smallest type of booth.

    > and enough staff to work the booth in shifts.

    There's only 2 of us unfortunately. We're both going to be on the line if there is a crowd gathered, and if there are people lining up.

    It's a sure bet that you will both need to be on the line. Plus some.

    We just got back from PAX Aus (as show-goers) where there were a LOT of "first time" exhibitors, and I would say that BY FAR the biggest mistake made was a lack of staff. Two people is simply not enough to show a product. The best indie booths we saw (and the ones which we actually enjoyed) were staffed by at least four people.

    PAX Aus' expo hall was 1/6 the size of Prime (I'm being generous here) and there were permanent 5 to 15 minute waits at indie booths simply because when both of the (two) exhibitors were talking to different people, anyone else that came up would need to wait. Unless you can literally shuffle people in and out, getting your message across in less than 2 or 3 minutes, you're going to have a small line.

    15 minutes each times two people, means that you're only going to be able to handle eight people in an hour. (12 per hour if you assume three PCs running.) If you're in indie-land you're probably going to see eight people per minute. Admittedly, only about 5% are going to be interested enough to stop and ask about your game, but that's still going to exceed your capacity.

    Stupid on

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  • JenniLyneJenniLyne Registered User regular
    Are there any friends or family you can rope into helping? An extra person or two to organize the line and help move people in and out of the demos would be useful, even if they aren't product "experts". Also, remember that you need someone to spell you for food and water breaks. They are a necessity.

    Think about holding a raffle or giveaway of some type for something special (original signed artwork maybe?) more often then once a day. It doesn't have to be expensive, just exclusive.

  • YoungFreyYoungFrey Registered User regular
    edited August 2013
    Here is my advice. Don't let media cut in line. It's not the only thing to do, but I see PAX as a show for ordinary folks. The media have no shortage of events and venues to get at games. I think that while at PAX, media shouldn't take away from a regular folk's for more than a few seconds.

    YoungFrey on
  • akTheraakThera akjak Registered User regular
    I second the "do whatever you can to bring a few more bodies." Four days is a long time for a booth to only have two people staffing it.

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  • PikaPuffPikaPuff Registered User regular
    edited August 2013
    I agree on making it a 5 minute demo. You have to consider other factors before and after the demo that will lengthen those 5 minutes. Teaching the game, talking about the game, people gushing about the game to you afterwards. So that 5 minute demo is actually 10 minutes per person. Which sounds good for time.

    I like the leaderboard idea. Since you don't have swag, I myself have been lured to try games just because there was a leaderboard contest (knowing I never ever win those things anyways it still makes me try the game).

    A place to sit/rest for you two sounds like a great idea. One thing I'd worry about is theft. If this is your first booth, note the loose items will disappear. People may thing it's free swag, or might grab it just because. Make sure everything is secure.

    PikaPuff on
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  • mercenarymercenary Registered User, __BANNED USERS regular
    > Unless you can literally shuffle people in and out, getting your message across in less than 2 or 3 minutes, you're going to have a small line.

    3 PCs shouldn't be too bad. I think I'm going to depend on my games presentation, instead of my "pitch" to people. There is no "tutorial round", and I'm gonna have to make timed modules for each gameplay round. (right now, since our game requires a "setup time" for making battle formations, I think I'll have to give players a 2 minute setup time, and a 5 minute round)

    > Teaching the game, talking about the game, people gushing about the game to you afterwards. So that 5 minute demo is actually 10 minutes per person.

    That's the plan with the projector demo. We got lucky enough to have a corner-intersection booth, so we get 2 roads leading to the projector. There's about 13 feet on that road, and we're gonna align the project showing towards the intersection.

    > note the loose items will disappear.

    Yeap.... so we're going "wired" for our whole setup. Wired keyboards and mice. Most likely we won't have much at the booth. (we won't have a swag bin).

    > I second the "do whatever you can to bring a few more bodies." Four days is a long time for a booth to only have two people staffing it.

    Nope. We're the crew! Especially on short notice. The booth came with 3 passes, and we aren't sure if I'm even getting a backup, and its 50/50 chance I might have to man this booth by myself. :)

    Unless, by some weird miracle, I sell 10000 pre-orders in an hour on day 1, I don't think I can hire another person to staff the booth.

  • Nows7Nows7 Registered User regular
    Nope. We're the crew! Especially on short notice. The booth came with 3 passes, and we aren't sure if I'm even getting a backup, and its 50/50 chance I might have to man this booth by myself

    You will die. Find someone. Anyone. Homeless person off the street. Your game group? Find another KS project and split the booth and passes with them. I don't know man.

  • purple llamapurple llama Registered User regular
    3 passes, so you have at least one spare. You did a kickstarter. Send a message to your backers letting them know you'll be at PAX, and include a call for volunteers! These people supported you because they like what you're doing, I would not be at all surprised if some of them would be willing to help you man the booth, especially in exchange for a pass to such a popular sold out convention. You'd need to have a requirement that they put in x hours and then let them have the rest of the time to enjoy PAX. A friend did something like this for D&D a couple times, and all he got out of it was swag. Since you probably can't afford to fly them out and host them make sure to include that info. Locals are good.

    You have an extra pass and you need an extra person. Make that happen.

  • Kaoken00Kaoken00 TexasRegistered User regular
    Do you have a website for this game you will be showing at Pax?

    South 2016 Status: .[*] 3-Day Passes .[*] Hotel .[*] Waiting Patiently .

  • zerzhulzerzhul Registered User, Moderator mod
    If he/she does, he/she can put it in his/her signature. Unless we want to start a general thread for "games to be shown at pax" which would also be fine. Can't post it in this thread though less it become an advertisement of sorts (speaking of which, thank you very much for NOT doing that thus far!).

  • mercenarymercenary Registered User, __BANNED USERS regular
    > You will die. Find someone. Anyone. Homeless person off the street. Your game group? Find another KS project and split the booth and passes with them. I don't know man.
    > You have an extra pass and you need an extra person. Make that happen.

    .... we are prepared to accept other means of survival. But it looks like there will only be two of us.

    > If he/she does, he/she can put it in his/her signature. Unless we want to start a general thread for "games to be shown at pax" which would also be fine. Can't post it in this thread though less it become an advertisement of sorts (speaking of which, thank you very much for NOT doing that thus far!).

    This forums rules about "self promotion" are contradictory, confusing, unenforced and selectively enforced; all at once. So I won't even go there.

  • zerzhulzerzhul Registered User, Moderator mod
    I guess this is a good time to remind folks that questions/complaints/discussions about the rules belong in PMs to moderators or the administrator.

    If you find something confusing, please ask me via a PM! I have no problems answering questions.

  • mercenarymercenary Registered User, __BANNED USERS regular
    Ah right;

    a discussion forum is not the proper forum for discussing the policies and the moderators.

    Gotcha.

  • TubeTube Registered User admin
    If you think you are possessed of an inalienable right to show up on our forums and act like a dickhead, allow me to dissuade you from that notion in the strongest terms.

    Geth, close the thread.

  • GethGeth Legion Perseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
    Affirmative Tube. Closing thread...

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