Xboct buys rapiers like other people by ironwood branches! Best line.
Fucking hell, 4 or 5 rapiers at the end of that game?
Three. Xboct died, bought back, DK picked up a rapier, but lost it immediately. Xboct bought a third rarpier for the game (giving him one in hand) and had a second dropped for him. I didn't see what happened to the third, I think someone else on Navi had it?
Xboct buys rapiers like other people by ironwood branches! Best line.
Fucking hell, 4 or 5 rapiers at the end of that game?
Three. Xboct died, bought back, DK picked up a rapier, but lost it immediately. Xboct bought a third rarpier and had a second dropped for him. I didn't see what happened to the third, I think someone else on Navi had it?
Looking at it I think Puppey got it? Maybe Dendi. I thought he bought 2 but still that was nuts.
Just in time for the grand finals Speed's manager has announced that he managed to piss off their sponsors enough to get their contracts invalidated, on top of not even bothering to show up at MLG (which is why they don't even have uniforms and arrived so late).
Man, both of those teams played really well, and then made stupid ass mistakes. I think DK might want to rethink the constant buy back strategy, it hurts you so much in the long run, even if you manage to come back and win a team fight.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
The problem with the Burning buybacks was how often he would do it, and then get nothing from it. Speed was super active in terms of fading back when he would buyback. There was one time where he caught them after one, but that's about it.
I'm still tying to decide if spamming plague wards all around mid lane was the greatest idea...I mean yeah it hurt the enemy OD pretty bad, but that is a lot of fucking XP to be leaving out for easy pickings.
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TannerMS "I'm confidence cause I'm zerg!"Registered Userregular
MLG spoilers maybe kind of?
My brother is a huge SingSing fan so he made me watch the Semis and Finals with him. That first game of the finals was painful as hell (25 minutes without a kill/tower I think?), but the second game was fun and the third was fucking awesome. The triple force staff stuff and the Blink snipes from Clinkz really showed off the mechanical skill of the players.
Arteezy is nuts on Timbersaw. I think he's an arrogant hot headed little shit, but he can play.
I don't disagree. Though I imagine his online persona is amplified somewhat. Sort of how you see singsing is extra clowny on his stream. While singsing is clowny in pro grames as heard in the Turtle Beach teamchat "Fuckin slain" he's still really serious about winning by all accounts. Arteezy seems nice in this interview with hotbid, he's still really young. http://youtu.be/IXs6Sj9xVxY
I wonder what Alliance is going to do get back in the saddle. They haven't been playing all that great lately, and bulldog...really seems to have plateaued as a player.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I don't think Bulldog's plateaued, I just think people have realized how he plays and aren't letting Alliance get away with farming the entire map all the time any longer. That's the problem with being the top dog - people pay a lot of attention to you, realize what you're doing, and adapt to counter you.
One of my real life friends basically said that he thinks competitive dota has enough depth and has seen enough big play that it's about being creative right now, especially in light of the patch. He thinks that [A] basically hasn't tried to be creative at all and it's biting them in the ass when teams can stop them from executing while also trying things that [A] isn't fully expecting. He's claiming that's why Speed is winning, since EE-sama and Singsing both play really offball (less so in competitive than in pubs, granted) and it helps since everybody at that level can execute well.
I ate an engineer
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
It's not the most ridiculous thing I've ever heard. It's certainly why the International 2013 was dominated by the Western teams, since the Chinese metagame was much more stagnant.
I agree that I think the teams that are more creative are the ones that are going to be winning right now. 6.79 really shook up the meta but some teams haven't full adapted. I think this is why teams like Speed and Na'Vi to a point(Man dendi sucked balls at MLG) are doing better than Alliance atm or even DK when it comes down to a final game. EE-sama Clinkz though is scary and I would say hard to counter but most players will never be able to play like that even at a pro level. His clinkz is freaky.
I mean TI3 was suppose to be a continuation of Chinese DoTA dominance and instead we got Western teams as the top 2 and shit like Dendi fountain hooks.
Actually being in that metagame shift makes the games a lot more fun to watch though. Never sure what you are going to get.
yea aggression is the new meta, and teams that are doing that (speed, sigma, liquid to an extent) are finding success. though it seems like teams that can punish bad aggression (navi, alliance) can still be successful
dendi sucked? I'm not fully caught up but when was he bad?
DK v. Na'Vi game 3 I think is the best example.
In spoilery for more details.
Dendi really never got his normal awesome sauce going. He was kind of flat most of the tournament though that game he was playing LD and he was pretty much a negative on the team. I think he was having a bad tournament and it even came through when listening to Godz do analysis.
I agree that I think the teams that are more creative are the ones that are going to be winning right now. 6.79 really shook up the meta but some teams haven't full adapted. I think this is why teams like Speed and Na'Vi to a point(Man dendi sucked balls at MLG) are doing better than Alliance atm or even DK when it comes down to a final game. EE-sama Clinkz though is scary and I would say hard to counter but most players will never be able to play like that even at a pro level. His clinkz is freaky.
I mean TI3 was suppose to be a continuation of Chinese DoTA dominance and instead we got Western teams as the top 2 and shit like Dendi fountain hooks.
Actually being in that metagame shift makes the games a lot more fun to watch though. Never sure what you are going to get.
But even in TI3, the successful meta was early, russian style aggression; basically start killing dudes from minute one and never let up. 6.79 has just reinforced that. But now lane regen is much harder to come by and the jungle is no longer a (literal) gold mine. Maybe that's why Alliance is having so much trouble, as their previous success depended on jungle farm.
I guess I should lay off bulldog, every team is clearly gunning at shutting him down hard every game he plays, and the off lane got much much harder in 6.79. But I still haven't been impressed by him lately, he's always just kind of there.
I agree that I think the teams that are more creative are the ones that are going to be winning right now. 6.79 really shook up the meta but some teams haven't full adapted. I think this is why teams like Speed and Na'Vi to a point(Man dendi sucked balls at MLG) are doing better than Alliance atm or even DK when it comes down to a final game. EE-sama Clinkz though is scary and I would say hard to counter but most players will never be able to play like that even at a pro level. His clinkz is freaky.
I mean TI3 was suppose to be a continuation of Chinese DoTA dominance and instead we got Western teams as the top 2 and shit like Dendi fountain hooks.
Actually being in that metagame shift makes the games a lot more fun to watch though. Never sure what you are going to get.
But even in TI3, the successful meta was early, russian style aggression; basically start killing dudes from minute one and never let up. 6.79 has just reinforced that. But now lane regen is much harder to come by and the jungle is no longer a (literal) gold mine. Maybe that's why Alliance is having so much trouble, as their previous success depended on jungle farm.
I guess I should lay off bulldog, every team is clearly gunning at shutting him down hard every game he plays, and the off lane got much much harder in 6.79. But I still haven't been impressed by him lately, he's always just kind of there.
The farm forever meta was breaking down in 6.79 but I don't think it is gone. Look at DK v Na'Vi in MLG. Oh god, the no kills for 25 minute game was painful.
I agree Russian style is coming into vogue and it is also why teams like Liquid and Speed are now better than say Orange or the Asian teams. I do agree everyone is gunning for Bulldog though. Than man is a threat if you don't so you better gun for him. If Alliance actually learns to adapt I can see them coming back up.
But sometimes early aggression if countered loses games too. Saw that happen a few times, a turn about on a early gank can be huge in a more aggressive DoTA.
Thanks Volvo. Hour long, come from behind victory playing as Dazzle lost to the void with Steam crashing because you just had to roll out Steam reviews.
How about you explain, and then drop a few more aggressive-aggressive insults in for good measure. It amuses me.
You can't tell me it's not annoying to win a big game only to find that Steam was down the whole time. No battle points or items awarded, no precious stats. Especially with a hero you're not fond of.
The creep equilibrium changes and the fact that you can leech exp off the pulls are both big buffs to offlaners. The trade off is that everyone is running roaming supports now, so you're under pressure to get more out of your lane than before to compensate for them bothering your mid.
The creep equilibrium changes and the fact that you can leech exp off the pulls are both big buffs to offlaners. The trade off is that everyone is running roaming supports now, so you're under pressure to get more out of your lane than before to compensate for them bothering your mid.
I'll gladly take 6.79 hard lanes over 6.78 ones.
Your first point is definitely correct, but I don't agree with the trade off. Roaming supports means that the offlane hero is more likely to stay in the lane and get faster xp than 6.78 which gets you level 6 sooner which in turn allows them to gank sooner not because of the pressure necessarily, but because they hit 6 and the majority of offlaners have ganking ultimates.
Also don't agree with the creative play leading to winning. Speed played really well, but DK made some really subpar decisions especially with their draft compared to their play style in game 3 along with burning crumbling under pressure.
In the games I saw, if the supports were roaming or run in a 2 1 2 the offlane seemed fine and in several cases ended up crushing the carry. If you actually run a tri-lane then I think it's similar to 8.78, but the creep location makes it easier to leech xp in a lot of cases.
Disclaimer: I make no presumption of being good at this game
I've found that my team and I have moved away from running a solo offlaner to a 2-1-2 setup. Obviously every game is different but as a general rule, we haven't been running it since a week after 6.79
It's taken me a while to adjust as I was the solo offlaner in the team. My played heroes is shifting from mostly dark seer, bounty, lone Druid, timber and Mirana which is tough because I'm not really good enough/well versed in the full hero roster to make that change quickly and effectively.
I will say that Mirana paired with someone with a reliable stun seems to be working well for me. Crystal maiden in particular works well I find as her frostbite into arrow into starfall is great for early kills in lane
There are a couple dual lanes that do very well against trilanes. The only one I can think of that was run before the patch is Weaver/Abba, but BH/WR and Clock/Lich are also fantastic now.
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Fortunately ee-sama is merciful.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
But otherwise there were some fucking amazing fights.
I mean TI3 was suppose to be a continuation of Chinese DoTA dominance and instead we got Western teams as the top 2 and shit like Dendi fountain hooks.
Actually being in that metagame shift makes the games a lot more fun to watch though. Never sure what you are going to get.
DK v. Na'Vi game 3 I think is the best example.
In spoilery for more details.
But even in TI3, the successful meta was early, russian style aggression; basically start killing dudes from minute one and never let up. 6.79 has just reinforced that. But now lane regen is much harder to come by and the jungle is no longer a (literal) gold mine. Maybe that's why Alliance is having so much trouble, as their previous success depended on jungle farm.
I guess I should lay off bulldog, every team is clearly gunning at shutting him down hard every game he plays, and the off lane got much much harder in 6.79. But I still haven't been impressed by him lately, he's always just kind of there.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
The farm forever meta was breaking down in 6.79 but I don't think it is gone. Look at DK v Na'Vi in MLG. Oh god, the no kills for 25 minute game was painful.
I agree Russian style is coming into vogue and it is also why teams like Liquid and Speed are now better than say Orange or the Asian teams. I do agree everyone is gunning for Bulldog though. Than man is a threat if you don't so you better gun for him. If Alliance actually learns to adapt I can see them coming back up.
But sometimes early aggression if countered loses games too. Saw that happen a few times, a turn about on a early gank can be huge in a more aggressive DoTA.
Eh it complicated. Which is really good.
Explain.
Or you know, chuckle like every indignant know-it-all neckbeard ever, it's working out well for you.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
You can't tell me it's not annoying to win a big game only to find that Steam was down the whole time. No battle points or items awarded, no precious stats. Especially with a hero you're not fond of.
I'll gladly take 6.79 hard lanes over 6.78 ones.
Your first point is definitely correct, but I don't agree with the trade off. Roaming supports means that the offlane hero is more likely to stay in the lane and get faster xp than 6.78 which gets you level 6 sooner which in turn allows them to gank sooner not because of the pressure necessarily, but because they hit 6 and the majority of offlaners have ganking ultimates.
Also don't agree with the creative play leading to winning. Speed played really well, but DK made some really subpar decisions especially with their draft compared to their play style in game 3 along with burning crumbling under pressure.
I've found that my team and I have moved away from running a solo offlaner to a 2-1-2 setup. Obviously every game is different but as a general rule, we haven't been running it since a week after 6.79
It's taken me a while to adjust as I was the solo offlaner in the team. My played heroes is shifting from mostly dark seer, bounty, lone Druid, timber and Mirana which is tough because I'm not really good enough/well versed in the full hero roster to make that change quickly and effectively.
I will say that Mirana paired with someone with a reliable stun seems to be working well for me. Crystal maiden in particular works well I find as her frostbite into arrow into starfall is great for early kills in lane
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
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