Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited August 2013
Was making some cash, so I was playing with my Wang and got Conquest on Canyons. Head over to our far right with a couple lights to cap a point.
We get to the point and a couple Spiders stop on the ridgeline. Pop one right in the CT with an AC20 before they start moving, then a Commando and Jenner come in to join them. It was only when I obliterated the Commando with a single AC20 round to the spine while he was trying to evade when I realized how much I missed seeing those little guys.
Oh, and we butchered all the lights except one Spider in less than a minute, then flattened the other team completely. But mostly, I was just happy about the Commando thing. Also slightly irritated that the AC20 round to the Spider didn't even break the armor, but I will enjoy loads of tasty karma on that front when they finally fix the damned Spider hitboxes.
I'm saving all my bills for DHS and endo steel when Phoenix is released. It helps none of the battle mechs interest me. Maybe the victor or highlander but I've mastered the atlas chassis and assaults are crazy expensive.
I'm saving all my bills for DHS and endo steel when Phoenix is released. It helps none of the battle mechs interest me. Maybe the victor or highlander but I've mastered the atlas chassis and assaults are crazy expensive.
I have had the timing of being addicted to Kintaros and Hunchbacks.
Which is both good because they are fun mechs but bad because they cost money to get playable.
how long is it supposed to be until phoenix comes out?
also I had the best thing ever earlier: I saw some catapult jump-sniper popping over a ridgeline on tournaline early in the match; luckily I had dual gauss back on my CTF after messing with UACs for a while, so I just waited to shoot back at him. I fired when he popped back over the hill again and suddenly boom, he was dead: two rounds in the cockpit. He was complaining in chat for a while after that
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
+3
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
how long is it supposed to be until phoenix comes out?
also I had the best thing ever earlier: I saw some catapult jump-sniper popping over a ridgeline on tournaline early in the match; luckily I had dual gauss back on my CTF after messing with UACs for a while, so I just waited to shoot back at him. I fired when he popped back over the hill again and suddenly boom, he was dead: two rounds in the cockpit. He was complaining in chat for a while after that
Phoenix stuff hits in October, so probably 5-6 weeks, give or take a week.
Also, yeah, headshotting stuff feels so great. There was a Hunchback on Terra Therma the other day peeking up from a ramp juuust enough to lob LRMs into the crater area. Too bad it meant the only hittable targets were the hunch and the head, and his head was already armor-stripped. Just waited a few second for him to move back up, then ZAAAAP, headshot takedown with ERLL. Headshots are rare enough that they feel like a real achievement when you get them, rather than being the norm.
I don't hate ravens all that much because they're bigger and slower than spiders. Even jenners are okay.
spiders though, ugh fuck spiders
Imagine Spiders that are just as unkillable as they are now, except with ECM with no effective counter save more ECM and high-damage lock-on missiles that fire rapidly and ONLY damage the center torso. That's what Ravens were like. The old Ravens could kill anything with pretty minimal effort and little to no fear of taking major damage in return.
It was a total nightmare, waaaaaay beyond what Spiders are like now. Even the current unstompable Spiders are stuck with weapons that require real aim consistency to use well and a light weapon loadout, so they just end up being aggravating instead of making you want to walk away from the game for three months.
I like how this game plays overall but it feels like anything less than a heavy mech is worthless. Coordinated lights can pick at bigger mechs but only if they are away from the giant stompy "Steiner Recon Lance". Medium mechs feel even worse, like they just have no purpose.
I say this after getting a kill and 306 dmg in the trial raven a few matches ago, but thats like 1 in 20 matches for me. Most of the time I lurk around until the battle starts and then try to join the fight and am killed almost instantly in one or 2 shots.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
the problem with the trial raven (and stock lights in general) is that it's sloowwww. I think the trial raven only runs like 97 or something, which is just not enough to keep people from getting solid hits on you (especially since the raven has a nice wide torso to aim at)
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I like how this game plays overall but it feels like anything less than a heavy mech is worthless. Coordinated lights can pick at bigger mechs but only if they are away from the giant stompy "Steiner Recon Lance". Medium mechs feel even worse, like they just have no purpose.
I say this after getting a kill and 306 dmg in the trial raven a few matches ago, but thats like 1 in 20 matches for me. Most of the time I lurk around until the battle starts and then try to join the fight and am killed almost instantly in one or 2 shots.
Lights have some very solid uses, but yeah, mediums are suffering very badly in the current metagame. They can still be quite good, but they take a lot more effort to do it than heavies and assaults do, so you aren't crazy. The point of medium mechs is that they screen lights off the big guys, do mop-up work, and generally provide heavier firepower than lights but at higher speeds than heavies or assaults. Without weight balancing, though, everybody can just bring an Atlas, and 6-8 assaults together don't really need any kind of screen against anything.
The issue is that the MWO devs are really bad about prioritizing problems, and weight imbalances have been a core issue ever since PGI pulled the weight matching for some fuck-awful reason. Most people aren't going to be able to resist bringing a heavy or assault to a fight when there is literally zero balance reasons to do so. It was an entirely different story when bringing a Centurion meant the enemy team got nothing heavier than another Medium placed against you, but the current hope is that PGI will finally have a weight-based balance system in place before the end of September, based on what they've said.
When things are weight-matched, a medium doing the work of an assault is a big, big benefit to the team.
I really hope the weight balancing gets in soon, I really enjoy mediums. I also think you guys are right about that trial Raven. It's slow, has no JJ, and just gets knocked out so easily if anyone looks at me. Same for the trial Cicada. The only thing is, I have a Cicada 3m with maxed armor that goes 129kph and even with maxed armor, I still get 1 shot all the time by assaults. That's just hard to accept. He pop's 1 shot off and my CT is punched through instantly and I'm dead? Fuck that, makes me not want to even bother playing.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
you shouldn't be getting one shot in the CT unless you've stripped all the armor off it. Maybe in the back if they're a dual gauss or something.
but in general, assaults aren't really worth your time to do anything other than drivebys on in a light/medium unless you're in a group. They have too much armor and firepower.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Well maybe I'm getting shot by more than 1 guy and I don't see them all? Entirely possible. All I know is, quite often an assault will look at me and fire its array of gauss / ppc and 1 shot me.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Playing a light means not charging but flanking, watching your radar and moving with a wolf pack. You should try out pop tarting the pop tarts. Also not sure that you can lose your ct in one shot on a cicada if I don't on my commando.
I play pretty much only mediums and lights with my mudermets for money. The key is to stick with the group. Don't try to duel something 20 tons heavier, you will lose. Mediums can carry some crazy amount of firepower at a good speed(85-100+kph) and take a couple of shots before going down. If you support the assaults and heavies, pick on stuff that is weak you can do just fine. I have 400+ damage and multiple kill games on my Hunch 4SP pretty regularly. And once my Kintaro is fixed I should be able to clean up with it as well since my middle torso won't be the magnet it is now.
Mediums are not easy though. Assaults and heavies are easier to play and mediums are weaker in the current lack of tonnage restrictions but they aren't awful.
Also all trials are bad, half the armor and the weapons and almost never have double heatsinks. They are like playing half a mech.
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Well, trials with a (C) at the end of their designation can be quite okay. Those are custom variants built by community members and tend to have MUCH better weapons and armor and even some upgrades like double heatsinks.
For instance, right now there's a Trial Catapult with the designation CPLT-A1(C); it has double heatsinks and nearly full armor, which makes it a LOT better than all the other trial mechs right now. The only problem is that it only has streaks for close combat and LRMs for long-range combat, so the weapon loadout sucks compared to what it could have (an SRM payload, for instance).
But a while ago, they had a trial Atlas with the (C) designation, and it was actually a solid build in general and a full order of magnitude better than the other trial mechs available.
So I sold my 3M cicada and got a CTF-1X - any build suggestions? I like to brawl, but I also like to have a weapon to use while closing in or sitting back.
DarkMecha on
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
So I sold my 3M cicada and got a CTF-1X - any build suggestions? I like to brawl, but I also like to have a weapon to use while closing in or sitting back.
I was gonna do something like this with it; simple, but with kind of a monstrous short range alpha. I was thinking I'd probably occupy the spare tonnage with an AMS and a bigger engine, but you could also swap a couple of the Mlas for larges if you wanted some more range
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Nothing but PPCs all day. Hell, on one match the enemy team was almost completely PPCs top to bottom. This shit is fucking ridiculous and if PGI cannot get their shit together then I highly suspect this game will be fucking done once this thing "launches" and gets ravaged by the media. What a clusterfuck.
Oh well, at least the Hawken devs are bros, just wish that game got more publicity.
Eh, it's fun for me but I also dig on fast games too. It is a really fun, well made game, it's just not for most of this crowd methinks due to the pacing.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, that's my big thing against Hawken. I don't think it's in any way bad, it's just not the kind of fast game I enjoy. Great unique IP, though, and I hope those guys do great with it.
what does 'boosting sensor range' actually do? Let you lock onto stuff at longer ranges?
Increases the range that you can lock targets, and increases the size of the buffer zone that you can target and missile lock ECM equipped mechs before their ECM scrambles your ability to lock.
It is. It's not Unreal Tournament grade since there's a lot of movement related things to consider due to the momentum mechanics but it is pretty fast.
It is. It's not Unreal Tournament grade since there's a lot of movement related things to consider due to the momentum mechanics but it is pretty fast.
@russ_bullock: Still waiting for the official data analysis by the engineer but it looks like a huge thumbs up on the new hit detection / HSR improvements
They'll probably scrub the fix and buff ballistics and SRM damage by 500% to compensate for poor hit detection.
It is. It's not Unreal Tournament grade since there's a lot of movement related things to consider due to the momentum mechanics but it is pretty fast.
@russ_bullock: Still waiting for the official data analysis by the engineer but it looks like a huge thumbs up on the new hit detection / HSR improvements
Shit yes. Now if i can just pull myself away from Gnomoria to play stompy bots...
Posts
We get to the point and a couple Spiders stop on the ridgeline. Pop one right in the CT with an AC20 before they start moving, then a Commando and Jenner come in to join them. It was only when I obliterated the Commando with a single AC20 round to the spine while he was trying to evade when I realized how much I missed seeing those little guys.
Oh, and we butchered all the lights except one Spider in less than a minute, then flattened the other team completely. But mostly, I was just happy about the Commando thing. Also slightly irritated that the AC20 round to the Spider didn't even break the armor, but I will enjoy loads of tasty karma on that front when they finally fix the damned Spider hitboxes.
I have had the timing of being addicted to Kintaros and Hunchbacks.
Which is both good because they are fun mechs but bad because they cost money to get playable.
also I had the best thing ever earlier: I saw some catapult jump-sniper popping over a ridgeline on tournaline early in the match; luckily I had dual gauss back on my CTF after messing with UACs for a while, so I just waited to shoot back at him. I fired when he popped back over the hill again and suddenly boom, he was dead: two rounds in the cockpit. He was complaining in chat for a while after that
that's why we call it the struggle, you're supposed to sweat
Phoenix stuff hits in October, so probably 5-6 weeks, give or take a week.
Also, yeah, headshotting stuff feels so great. There was a Hunchback on Terra Therma the other day peeking up from a ramp juuust enough to lob LRMs into the crater area. Too bad it meant the only hittable targets were the hunch and the head, and his head was already armor-stripped. Just waited a few second for him to move back up, then ZAAAAP, headshot takedown with ERLL. Headshots are rare enough that they feel like a real achievement when you get them, rather than being the norm.
Sure, but it makes landing those killer AC20 shots all the sweeter.
Every time a snapshot AC20 shell legs a Raven, an angel gets its wings.
This was like an eye opener to me.
I leg ravens everyday.
spiders though, ugh fuck spiders
that's why we call it the struggle, you're supposed to sweat
Imagine Spiders that are just as unkillable as they are now, except with ECM with no effective counter save more ECM and high-damage lock-on missiles that fire rapidly and ONLY damage the center torso. That's what Ravens were like. The old Ravens could kill anything with pretty minimal effort and little to no fear of taking major damage in return.
It was a total nightmare, waaaaaay beyond what Spiders are like now. Even the current unstompable Spiders are stuck with weapons that require real aim consistency to use well and a light weapon loadout, so they just end up being aggravating instead of making you want to walk away from the game for three months.
I say this after getting a kill and 306 dmg in the trial raven a few matches ago, but thats like 1 in 20 matches for me. Most of the time I lurk around until the battle starts and then try to join the fight and am killed almost instantly in one or 2 shots.
that's why we call it the struggle, you're supposed to sweat
Lights have some very solid uses, but yeah, mediums are suffering very badly in the current metagame. They can still be quite good, but they take a lot more effort to do it than heavies and assaults do, so you aren't crazy. The point of medium mechs is that they screen lights off the big guys, do mop-up work, and generally provide heavier firepower than lights but at higher speeds than heavies or assaults. Without weight balancing, though, everybody can just bring an Atlas, and 6-8 assaults together don't really need any kind of screen against anything.
The issue is that the MWO devs are really bad about prioritizing problems, and weight imbalances have been a core issue ever since PGI pulled the weight matching for some fuck-awful reason. Most people aren't going to be able to resist bringing a heavy or assault to a fight when there is literally zero balance reasons to do so. It was an entirely different story when bringing a Centurion meant the enemy team got nothing heavier than another Medium placed against you, but the current hope is that PGI will finally have a weight-based balance system in place before the end of September, based on what they've said.
When things are weight-matched, a medium doing the work of an assault is a big, big benefit to the team.
but in general, assaults aren't really worth your time to do anything other than drivebys on in a light/medium unless you're in a group. They have too much armor and firepower.
that's why we call it the struggle, you're supposed to sweat
I play pretty much only mediums and lights with my mudermets for money. The key is to stick with the group. Don't try to duel something 20 tons heavier, you will lose. Mediums can carry some crazy amount of firepower at a good speed(85-100+kph) and take a couple of shots before going down. If you support the assaults and heavies, pick on stuff that is weak you can do just fine. I have 400+ damage and multiple kill games on my Hunch 4SP pretty regularly. And once my Kintaro is fixed I should be able to clean up with it as well since my middle torso won't be the magnet it is now.
Mediums are not easy though. Assaults and heavies are easier to play and mediums are weaker in the current lack of tonnage restrictions but they aren't awful.
Also all trials are bad, half the armor and the weapons and almost never have double heatsinks. They are like playing half a mech.
For instance, right now there's a Trial Catapult with the designation CPLT-A1(C); it has double heatsinks and nearly full armor, which makes it a LOT better than all the other trial mechs right now. The only problem is that it only has streaks for close combat and LRMs for long-range combat, so the weapon loadout sucks compared to what it could have (an SRM payload, for instance).
But a while ago, they had a trial Atlas with the (C) designation, and it was actually a solid build in general and a full order of magnitude better than the other trial mechs available.
So I sold my 3M cicada and got a CTF-1X - any build suggestions? I like to brawl, but I also like to have a weapon to use while closing in or sitting back.
What? Where is his tonnage? HUH?
I bet he will tag you to death.
I mean this game is just robot laser tag.
AND if you aim them at the enemy cockpit it blinds them!
Two.
One to change the wrong one and one to write a post about how we those of us in the dark are on an island.
also, how often do they roll over the trial mechs?
that's why we call it the struggle, you're supposed to sweat
I was gonna do something like this with it; simple, but with kind of a monstrous short range alpha. I was thinking I'd probably occupy the spare tonnage with an AMS and a bigger engine, but you could also swap a couple of the Mlas for larges if you wanted some more range
that's why we call it the struggle, you're supposed to sweat
Oh well, at least the Hawken devs are bros, just wish that game got more publicity.
Eh, it's fun for me but I also dig on fast games too. It is a really fun, well made game, it's just not for most of this crowd methinks due to the pacing.
that's why we call it the struggle, you're supposed to sweat
that's why we call it the struggle, you're supposed to sweat
Increases the range that you can lock targets, and increases the size of the buffer zone that you can target and missile lock ECM equipped mechs before their ECM scrambles your ability to lock.
MWO: Adamski
They'll probably scrub the fix and buff ballistics and SRM damage by 500% to compensate for poor hit detection.
Shit yes. Now if i can just pull myself away from Gnomoria to play stompy bots...
Holy hot damn that's sexy.