Thats what i get for not checking the mail myself.
and let me tell you, explaining to my mother in law why im so giddy and what an Oosik is... Its pretty silly.
man I wasn't that jazzed about the orions, but after messing with builds for the M and the K I'm kind of excited about getting them. Still not really sure what's up with the V and the VA though; those have a lot of missile hardpoints and not a lot else
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
ApogeeLancks In Every Game EverRegistered Userregular
So I just had my first positive experience with an enemy Murdermets tonight.
I'm running my X-5 on Tourmaline, and get into a brawl with 3-4 other mechs, even sides. Everyone pairs off and duels; I end up fighting a terribly equipped Cataphract (the one with lots of SRMs), and I get behind him as he overheats and powers down. Just then, an Ilya crests the hill to join the fight, UACs blazing.
Unfortunately, I'm directly in front of him. Fortunately, the powered-down Cataphract is between him and I.
I'm not sure what he thought; maybe he saw the red arrow over the not-moving Cataphract and thought 'hey, easy kill'. Or maybe he noticed that my X-5 was behind his friend, and decided that the poor nooblet was just another casualty waiting to happen.
Either way, he drilled right through that poor bastard to get to me; thankfully a 320XL lets you move out of the way fast.
I've done that before when an enemy target box happens to be perfectly aligned over a friendly. It's unfortunate because there's no particular friendly fire feedback until you get the kill. Although, if he got lucky with jams he might not have had time to notice anyway
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I want my patch! I'm in Bethesda, MD at SPX, so I won't see mine until Sunday night. Looking forward to it...
But I met up with @Elbasunu, so that was very cool.
Great meeting you! I left you in the dust so I could come home and get my patch before you. (actually I was feeling really crappy so i decided to take my potentially ill as out of a congested area).
Just got my Oosik patch from my bro @DaMoonRulz. After I sew some hook and loop on the back I'll take some shots of it attached to my uniform. Even though I haven't played in ages, I still support!
Just got my Oosik patch from my bro @DaMoonRulz. After I sew some hook and loop on the back I'll take some shots of it attached to my uniform. Even though I haven't played in ages, I still support!
You two better be piloting the Fang and Flame when you play together.
So given the state of SRMs and current team compositions, I was curious to see if I could get put together Centurion builds that I would enjoy playing. A few rounds quickly confirmed that the classic 3x SRM6 Zombie Centurion is sadly just not getting the job done right now. After a bit of testing and refinement, I've settled on a couple new builds that are a lot of fun:
The AC-10 and LB 10-X are really solid weapons now. Between that and damn near every player defaulting to UAC staredowns with zero torso twist at this point, a little patience during a match will yield a bumper crop of crits near the end. And while you're waiting you get to chase plucky spiders, ravens, and other such irritating fauna away from your team's damage dealers, if not kill them outright. It's a surprisingly good time.
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
edited September 2013
I am super happy people are getting their patches, and like them! I'm particularly excited that you got yours, @Fuselage! Hell, I'm excited everyone's getting them! And the mail system (so far) hasn't eaten any! Exciting! I can't wait to hear when our overseas guys get them!
I'm honestly exploding with excitement over here. Possibly mixed with cordite. I hear it's popular!
Sooooo, I felt kinda bad that not everyone could make it to PAX for me to hand all these out in person. I didn't want to just stuff the things into envelopes and send them on their way; it didn't feel like that had enough....care.
So I wrote a little letter, and stuffed all the envelopes with it and their patch.
I find the LBX to just be an incredibly fun and effective weapon right now. It is too bad that we can't load up both cluster and solid rounds and switch back and forth, though.
I still get kinda of frustrated with the lbx10s because of how spread out their damage can get if you're firing from more than 300m or so
even with the spread though, they're pretty good damage per heat/weight
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
If you could take solid rounds, then what would even be the point of AC10s? LBX10s are lighter, have better range, and lower heat. AC10s would be completely obselete.
If you could take solid rounds, then what would even be the point of AC10s? LBX10s are lighter, have better range, and lower heat. AC10s would be completely obselete.
Indeed, though you could have the solid rounds do 3 heat and the clusters 2. Isn't that what the LBXs did to Autocannons in the canon? Displace them?
There are options. Could make it so you get less rounds out of a ton of LB 10-X Slug than standard AC10, like 10 instead of 15, for one thing. Slug rounds could also travel at AC20 speed instead of AC10 speed.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited September 2013
Eh, I'm perfectly OK with leaving the LBX line in a more specific role. Plenty of stuff to get obsoleted anyway when the Clan tech hits; I doubt PGI is going to (or really even could) make the Clan tech work as being unique but equivalent to the current equipment. Clan tech is, after all, basically just better in pretty much every case.
Though I wouldn't mind a toggle for LBXs that lets them switch between a canister round that explodes into shot within X meters of an enemy and the current immediate shot dispersal out of the barrel. Then the LBXs could actually do something with their better range, without supplanting AC10s. Not to mention that fragmentation canisters would look neato.
okay, so lemme put this to you dudes. What are the virtues of therma? Cause I'm willing to concede that it has some redeeming feature I'm not getting, but it just seems like an awful map.
Like, every game there unfolds in one of two ways: a turkey shoot brawl in the center in which half your team dies a mercifully quick death in the middle while the other half huddles on the ramp/bridge and waits for death, or a long circle around the volcano that ultimately ends in a relatively bloodless base cap. On conquest this problem is even worse, because the last 2-3 surviving mechs wind up playing a game of run around the map trying to cap points.
It just seems like playing the map dumb leads to a really exceptionally stupid outcome, and playing the map smartly just leads to a boring one
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I'm working on a cute little video game! Here's a link for you.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
The upside to Terra Therma is that smart play can be rewarding. The downside to Terra Therma is that it's filled with pubs.
See, the thing is that Terra Therma offers good opportunies for flanking and outmaneuvering, but the sheer size of it and the dumb gametypes means it's far too easy to have your pub team lose because the other guys have a light lance and you don't. Split up your team to stop capping and a concentrated team can roll over the top of you; stay together and a handful of lights you will never see will cap win before you can back to base or decap points.
It's the same problem all the large maps can have, really, except on the other ones, the sight lines are waaaay more open and it's far, far easier to see the lights trying to avoid the fight and cap. With all the obstacles on Terra Therma, it's exceedingly easy for lights to skip the main fight without being seen (Canyon Network suffers pretty badly from the same problem, but it's at least small enough that a team isn't completely hosed unless it stomps all the way across the map with all mechs, and approaches are limited).
Terra Therma sucks for static objectives combined with random players, basically. The smaller maps can get away with it because of the slower cap time now and the large, open maps let you see far enough to counteract boring cap attempts. With some dynamic gameplay like the dropship mutator and, say, a moving King of the Hill variant that uses resource pickups instead of static points, Terra Therma would be a great map for doing all sorts of things besides stomping into the crater to meet the enemy while hoping they don't have lights rushing your base.
+4
CarbonFireSee youin the countryRegistered Userregular
With some dynamic gameplay like the dropship mutator and, say, a moving King of the Hill variant that uses resource pickups instead of static points, Terra Therma would be a great map for doing all sorts of things besides stomping into the crater to meet the enemy while hoping they don't have lights rushing your base.
I have my doubts we'll ever see a multi-drop mech situation, given how PGI has backpedaled on the whole dropship mechanic.
But I agree Therma is bad pretty much for the reasons described. Still by far my lowest W:L percentage map. I even have more fun on Alpine these days than Therma, and that is saying something.
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Now, I understand that Ultra ACs and LBX ACs are meant to be just plain better, upgrades, all that stuff. But! How about the following changes.
Ultra ACs - weight and crits as is, range as is, but give it 'ultra fire mode'. Standard firing mode would be the same as a normal AC of the weight class. Ultra would be either:
a) Higher RoF, higher heat, able to throw out a ton of damage in short order, but would generate so much heat you can't keep it up for long.
b) Work more like TT ultra ACs, and fire two shots per click, some deviation from the center point, slightly slower rate of fire.
Give both a chance to jam, and maybe make it so that you need to clear a jam while NOT FIRING, otherwise it resets the jam timer.
LBX ACs - weight and crits as is, give it the choice of solid and slug. However, you need to give normal ACs something over them. Maybe the shot mode has laser-style damage dropoff, or slightly lower the range over a standard AC (rifling in the barrel has to be changed to allow shot and slug firing, or something).
LBX really are just better in every way than standard ACs, but they were MEANT to be, in tabletop. In an FPS style game, you need something to balance that. Ultra ACs can have that balance change done easily, but LBX need something a little more complex, I feel.
Lbx is fine as is. Its taken this long to get the spread tightened up enough that you don't need to be within 50m to put all pellets on target, let alone panel cover. As they are now, you can fire the lbx at its defined optimum range and guarantee all pellets will hit the panel you are aiming at and a little bit around that panel.
I haven't been able to play in the past two weeks, but I think I remember oosiks using lbx to great effect against lights and 100kph movers
it rewards diversity and punishes PPC and ballistic whoring losers.
PPCs are fine now. Once UAC/5's get nerfed a bit again all ballistics will be fine too.
Perhaps. I'm willing to wait and see.
Hilarious in light of the fact you steadfastly maintained that UAC/5's are balanced when they are the only ballistic which is cheesy right now.
The devs already said what they are planning to do for them, i'm still against it, but there is no point in complaining and defending it when it's already going to be changed, no matter what the outcome at this point. So accept it, hope they don't make them bad, and move on.
It's hilarious you insist they're fine when it's been mathematically proven that their double shot mode is broken.
I've read the math and seen it and you're right, I've also played well over 100 games since they got buffed and I just don't see them being broken or too good. I've used them and fought against them. They aren't "too good" they aren't bad, they feel just fine. I don't have a problem fighting them or feel like i'm "cheesing" using them.
2xUltra Wang, 2xUltra Victor, 2xUltra AS7, even a single UAC5 in my Flame.
They are just good. Thats it. Not bad, not really good, or too good. Just good.
"I put ultras in anything with a ballistic slot"
fucking :rotate:
I was addicted to them before they became the cool kids weapon of the month. Gauss and Ultras are my go to ballistic weapons.
And no thats not anything, thats 4 + Murdermets and 733C = 6 mechs out of 32 that I own. Not even close.
Gauss, Ultras and AC 20's are what you should be trying to put in any ballistic spot if you can fit it properly. Exception is Light and Med hunting then you can take the LBX. Personally if you can fit 2 UAC5's then there is no reason not to. Even before the buff I did this.
obviously they're good; there is more or less universal agreement that they're the best weapon in the game. This was also true prior to the recent patch, just by less of a margin.
your post illustrates exactly what the problem is: they're the best ballistic to use on any mech for any situation. But nope, there's no problem with them, they're fine!
Perhaps I wasn't clear. I've been using them even when they were bad. I personally use them for anything I can. I used them when they sucked, when you had to manually un-jam them, I use them now.
And no they aren't, and I didn't say they are the best at any situation. Just because i'm using them on 8 out of 32 mechs dosn't make them my primary ballistic. My primary ballistic is actually Gauss right now. They are good at countering the FOTM Ultra builds.
They aren't good for brawling, if you can't torso twist in a brawl you will die pathetically. They aren't good against lights, LBX is king of that. Long range engagements you are better with a Gauss. You shoot, torso turn, or hide back into cover, wait and then repeat. You can't do that with Ultras because you can't torso twist and you can't back out or you lose your DPS.
They are okay at any situation but they excel in medium range (100-300ish). You can use them in any situation but you will not beat Gauss/PPC at long range and you will not beat mechs doing 120+ KPH with them, hell even 110+ you will have a hard time.
Re: Terra Therma, yeah, I think it'd be a very solid map if all the capture points in both modes were just moved about 30% - 50% closer to the middle. Imagine if you could actually see (and fire upon) Epsilon and Gamma from the volcano center.
Posts
So, overpriced and breaks down often?
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
Thats what i get for not checking the mail myself.
and let me tell you, explaining to my mother in law why im so giddy and what an Oosik is... Its pretty silly.
Included letter was a nice touch.
that's why we call it the struggle, you're supposed to sweat
I'm running my X-5 on Tourmaline, and get into a brawl with 3-4 other mechs, even sides. Everyone pairs off and duels; I end up fighting a terribly equipped Cataphract (the one with lots of SRMs), and I get behind him as he overheats and powers down. Just then, an Ilya crests the hill to join the fight, UACs blazing.
Unfortunately, I'm directly in front of him. Fortunately, the powered-down Cataphract is between him and I.
I'm not sure what he thought; maybe he saw the red arrow over the not-moving Cataphract and thought 'hey, easy kill'. Or maybe he noticed that my X-5 was behind his friend, and decided that the poor nooblet was just another casualty waiting to happen.
Either way, he drilled right through that poor bastard to get to me; thankfully a 320XL lets you move out of the way fast.
that's why we call it the struggle, you're supposed to sweat
But I met up with @Elbasunu, so that was very cool.
Great meeting you! I left you in the dust so I could come home and get my patch before you. (actually I was feeling really crappy so i decided to take my potentially ill as out of a congested area).
Steam ID: Obos Vent: Obos
You two better be piloting the Fang and Flame when you play together.
Vanguard [CN9-A]: 3xSSRM, 2xMLAS, AMS, LBX, 255XL, DHS, Endo
Sheriff [CN9-D]: 2xSSRM, 2xMLAS, AC/10, 230STD, DHS, Endo, Ferro
The AC-10 and LB 10-X are really solid weapons now. Between that and damn near every player defaulting to UAC staredowns with zero torso twist at this point, a little patience during a match will yield a bumper crop of crits near the end. And while you're waiting you get to chase plucky spiders, ravens, and other such irritating fauna away from your team's damage dealers, if not kill them outright. It's a surprisingly good time.
edit: Screenshot of the Sheriff in action:
I'm honestly exploding with excitement over here. Possibly mixed with cordite. I hear it's popular!
Sooooo, I felt kinda bad that not everyone could make it to PAX for me to hand all these out in person. I didn't want to just stuff the things into envelopes and send them on their way; it didn't feel like that had enough....care.
So I wrote a little letter, and stuffed all the envelopes with it and their patch.
My enthusiasm doesn't know many bounds.
even with the spread though, they're pretty good damage per heat/weight
that's why we call it the struggle, you're supposed to sweat
Indeed, though you could have the solid rounds do 3 heat and the clusters 2. Isn't that what the LBXs did to Autocannons in the canon? Displace them?
Though I wouldn't mind a toggle for LBXs that lets them switch between a canister round that explodes into shot within X meters of an enemy and the current immediate shot dispersal out of the barrel. Then the LBXs could actually do something with their better range, without supplanting AC10s. Not to mention that fragmentation canisters would look neato.
Like, every game there unfolds in one of two ways: a turkey shoot brawl in the center in which half your team dies a mercifully quick death in the middle while the other half huddles on the ramp/bridge and waits for death, or a long circle around the volcano that ultimately ends in a relatively bloodless base cap. On conquest this problem is even worse, because the last 2-3 surviving mechs wind up playing a game of run around the map trying to cap points.
It just seems like playing the map dumb leads to a really exceptionally stupid outcome, and playing the map smartly just leads to a boring one
that's why we call it the struggle, you're supposed to sweat
I submit that that is a question of ventilation.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
See, the thing is that Terra Therma offers good opportunies for flanking and outmaneuvering, but the sheer size of it and the dumb gametypes means it's far too easy to have your pub team lose because the other guys have a light lance and you don't. Split up your team to stop capping and a concentrated team can roll over the top of you; stay together and a handful of lights you will never see will cap win before you can back to base or decap points.
It's the same problem all the large maps can have, really, except on the other ones, the sight lines are waaaay more open and it's far, far easier to see the lights trying to avoid the fight and cap. With all the obstacles on Terra Therma, it's exceedingly easy for lights to skip the main fight without being seen (Canyon Network suffers pretty badly from the same problem, but it's at least small enough that a team isn't completely hosed unless it stomps all the way across the map with all mechs, and approaches are limited).
Terra Therma sucks for static objectives combined with random players, basically. The smaller maps can get away with it because of the slower cap time now and the large, open maps let you see far enough to counteract boring cap attempts. With some dynamic gameplay like the dropship mutator and, say, a moving King of the Hill variant that uses resource pickups instead of static points, Terra Therma would be a great map for doing all sorts of things besides stomping into the crater to meet the enemy while hoping they don't have lights rushing your base.
I have my doubts we'll ever see a multi-drop mech situation, given how PGI has backpedaled on the whole dropship mechanic.
But I agree Therma is bad pretty much for the reasons described. Still by far my lowest W:L percentage map. I even have more fun on Alpine these days than Therma, and that is saying something.
Ultra ACs - weight and crits as is, range as is, but give it 'ultra fire mode'. Standard firing mode would be the same as a normal AC of the weight class. Ultra would be either:
a) Higher RoF, higher heat, able to throw out a ton of damage in short order, but would generate so much heat you can't keep it up for long.
b) Work more like TT ultra ACs, and fire two shots per click, some deviation from the center point, slightly slower rate of fire.
Give both a chance to jam, and maybe make it so that you need to clear a jam while NOT FIRING, otherwise it resets the jam timer.
LBX ACs - weight and crits as is, give it the choice of solid and slug. However, you need to give normal ACs something over them. Maybe the shot mode has laser-style damage dropoff, or slightly lower the range over a standard AC (rifling in the barrel has to be changed to allow shot and slug firing, or something).
LBX really are just better in every way than standard ACs, but they were MEANT to be, in tabletop. In an FPS style game, you need something to balance that. Ultra ACs can have that balance change done easily, but LBX need something a little more complex, I feel.
3DS FCode: 1993-7512-8991
I haven't been able to play in the past two weeks, but I think I remember oosiks using lbx to great effect against lights and 100kph movers
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Perhaps I wasn't clear. I've been using them even when they were bad. I personally use them for anything I can. I used them when they sucked, when you had to manually un-jam them, I use them now.
And no they aren't, and I didn't say they are the best at any situation. Just because i'm using them on 8 out of 32 mechs dosn't make them my primary ballistic. My primary ballistic is actually Gauss right now. They are good at countering the FOTM Ultra builds.
They aren't good for brawling, if you can't torso twist in a brawl you will die pathetically. They aren't good against lights, LBX is king of that. Long range engagements you are better with a Gauss. You shoot, torso turn, or hide back into cover, wait and then repeat. You can't do that with Ultras because you can't torso twist and you can't back out or you lose your DPS.
They are okay at any situation but they excel in medium range (100-300ish). You can use them in any situation but you will not beat Gauss/PPC at long range and you will not beat mechs doing 120+ KPH with them, hell even 110+ you will have a hard time.
@Nips you are the best.
A: