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[Mechwarrior Online] ABANDON THREAD - FUSION REACTOR CRITICAL

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Posts

  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    So I bought a Centurion A, with not much cash left over to fit it out. However, I really wanted to try it out as a missile boat, so I used the rest of my money on the Artemis upgrade so I could see how it worked.

    Missile Boat [CN9-A]: 3xLRM10, 2xMLAS, 250XL, Artemis

    That's all I'm running. 4 tons of ammo, don't even have DHS or ES. And yet... I'm pushing 400 damage every round. It's ridiculous. As long as some pubbie is in front of me to take the UAC fire, shit dies fast.

    Also, the UAV is actually useful on this mech, now and then. Very handy on Canyon.

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  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited September 2013
    Spectrum wrote: »
    Speaking of worthless components... CASE. What a waste.

    How does CASE work in MWO? I've never used it.
    If you have an Ammo Explosion (or Gauss), it prevents the explosion from spreading beyond the compartment it's in.
    Spectrum wrote: »
    I would hate Terra Therma less if I wasn't focused on mastering out a skirmishing Laser Boat (the BJ-1X), which is pretty shit on that map when run solo.

    I'll be glad when they implement that system they mentioned where you have several mechs readied and are able to pick which one you used after you see the map.

    Because, if I'm in a laser boat, it's always Tera Therma. If I'm in a short-range brawler, hello Alpine Peaks!
    Unfortunately, that system would mean I would have to buy multiple modules to slot in my various mechs. : (

    That's probably their intention, gotta drain that cash. Which is extremely annoying given how expensive the modules are.

    Several times lately, I've mistakenly taken an un-moduled mech into matches (I've been hopping around between mechs for sweet 2xXP bonuses). It's honestly not that big of a loss; you don't lose out on much by not having the modules.

    Let's break it down. Mind you, these are all opinions. If you forget to bring:
    Advanced Zoom - You lose out on a slight advantage at sniping from long range. You can still snipe, but your aim needs to be more precise.

    360 Target Retention - You lose target tracking on a mech when it gets behind you. This is only good situationally in the first place, so you're not missing out by forgetting it.

    Target Decay - You lose a small bit of situational awareness, and when coupled with LRMs, you lose out on extra time for the missiles to land on a target going to cover. The awareness in this case isn't particularly important, but landing the missile hits can be for a boat build. However, good boaters are bringing friends to spot, so the absence of this module is mitigatable.

    Air Strike Accuracy, Artillery Accuracy, Air Strike(s), Artillery Strike(s) - You don't actually use these, and you wouldn't miss them if you did.

    Capture Accelerator - Now that the capture times have been lengthened (sweet baby Kerensky, they're long now), you'll slightly miss not having the Cap module. However, any serious point-capping is being done by multiple mechs now, which is noticeably faster on capping than just you+module. So while you'll miss it a little bit, it likely isn't going to change the development of a match.

    Seismic Sensor - Despite the nerf, you WILL notice missing this, especially if you tend to scout/go lone wolf/hang out on the edge of the blob. The situational awareness is still amazing to have, and not having it makes every blind corner a potential death trap. This is the only module I'm considering picking up extra copies of, when some sort of dropship/pre-match mech selection is introduced.

    Sensor Range - You lose out on some spotting/scouting advantage and awareness, but often you probably won't miss it. Many maps have significant cover, which the LoS sensor doesn't help with. For the maps lacking significant cover (Alpine), you'll see something with your eyeballs loooong before your sensors will pick it up, even with the module boost.

    Target Info Gathering - You lose out on knowing, with all due haste, which part of the enemy mech to shoot. In the early game, this isn't as important, as there usually isn't a hole in a target's armor to exploit. In the mid to long game, your friendlies will frequently have things targeted (giving you the enemy mech condition immediately), or there'll be obvious signs of where to place your shots (smoke/scarring), OR you just shoot for the center torso since most of that armor will be gone by then. On the few late-game times you crest a hill and there's a fresh Atlas on the other side, it stings to not have the module, but in those cases having it probably wouldn't change the outcome of the engagement.

    UAV(s) - This has always been a nicety, and we largely play without the advantage it brings. You won't miss it. Plus, that shizz costs serious C-bills now (or MC, if you're crazy). You can't tell me you're bringing and using one in every match.

    Cool Shot(s) - If you run hot builds, or just have shit fire control, then yeah you'll miss having this. But you should practice good fire control, and it's likewise C-bill expensive to mount (or MC, again, if you're crazy).
    In the end, the only module I have ever missed with any sincerity is Seismic. The benefits from the rest are so small, I don't feel you'd miss them in the overwhelming majority of matches.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    Gnome-Interruptus
  • GaslightGaslight Registered User regular
    BillGates wrote: »
    I'm getting a handle on this highlander, but I can't help but feel like I'd enjoy it more if I just put a very similar loadout on an orion instead, or even on a CTF-2X or something

    732 is the staple of the 2 PPC Gauss build. Good heat efficiency, good alpha and long range damage, weak brawling even more so with the nerf to PPC's less then 90 M, but allows for great sniping. Destroys those Ultra builds in 3 Alphas or less. Would not advise to take into pubbing, cooperating lancemates is almost required.

    The 733P is the choice of plasma loving snipers, packing 2 PPC's and a ER PPC with enough close range damage to say fuck off to lights and meds in the form of 3 SRM4's. Heat efficiency is poor but proper discipline will take you a long way to hitting 1200 + damage in this build. Good pub and lance build.

    Pfft, those are builds for PPC and ballistic whoring losers.

    Mordra
  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    Campy wrote: »
    Spectrum wrote: »
    Speaking of worthless components... CASE. What a waste.

    How does CASE work in MWO? I've never used it.
    If you have an Ammo Explosion (or Gauss), it prevents the explosion from spreading beyond the compartment it's in.
    Spectrum wrote: »
    I would hate Terra Therma less if I wasn't focused on mastering out a skirmishing Laser Boat (the BJ-1X), which is pretty shit on that map when run solo.

    I'll be glad when they implement that system they mentioned where you have several mechs readied and are able to pick which one you used after you see the map.

    Because, if I'm in a laser boat, it's always Tera Therma. If I'm in a short-range brawler, hello Alpine Peaks!
    Unfortunately, that system would mean I would have to buy multiple modules to slot in my various mechs. : (

    That's probably their intention, gotta drain that cash. Which is extremely annoying given how expensive the modules are.

    End game content yo! Speaking of which I have a vague recollection of PGI discussing some sort of super end game content. I can't for the life of me remember a thing about it other than they made it sound really cool while being really vague.

    I think they were planning on adding additional tier(s) of mech efficiencies. I remember seeing at least an "Epic" tier mentioned somewhere.

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    Elvenshae
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I'm completely lost in War Thunder. I'm actually working TOWARDS goals with the inclusion of achievements and medals and skins.

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  • CampyCampy Registered User regular
    DaMoonRulz wrote: »
    I'm completely lost in War Thunder. I'm actually working TOWARDS goals with the inclusion of achievements and medals and skins.

    Oooh, I downloaded this the other day on the recommendation of a colleague. Not got round to playing it, but it would be good to get some use out of my joystick other than waiting for Star Citizen...

    Elvenshae
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    TIG+Sensor Range is super important for getting knowledge of not only what is damaged on a mech but what its loadout is. I want to know immediately if I'm fighting a brawling Highlander vs a poptart as that will inform not only where I shoot but how I need to move to deal with it. Seismic is important, Target Decay is vital on LRM boats, and I personally feel a difference (and can tell on enemies) who has Cap Accelerator.

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  • CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    360 target retention plus target decay is really good for any scout whos primary goal is to lock on and keep targets for LRMs.

    capsaicin_zps254b275f.png
    Elvenshae
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Campy wrote: »
    DaMoonRulz wrote: »
    I'm completely lost in War Thunder. I'm actually working TOWARDS goals with the inclusion of achievements and medals and skins.

    Oooh, I downloaded this the other day on the recommendation of a colleague. Not got round to playing it, but it would be good to get some use out of my joystick other than waiting for Star Citizen...

    I've played War Thunder some too. If a decent chunk of people play this we should form up! :D

    I bought a joystick for it too, but sadly mouse control is the superior control method in the game, unless you play the modes where you /have/ to use the joystick.

    steam_sig.png
    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
    XBL Gamertag: Paradox3351 | PSN: imperialparadox
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Me, @Fuselage, our Bro, @DrMagic

    3basnids3lf9.jpg




  • ElbasunuElbasunu Registered User regular
    Campy wrote: »
    DaMoonRulz wrote: »
    I'm completely lost in War Thunder. I'm actually working TOWARDS goals with the inclusion of achievements and medals and skins.

    Oooh, I downloaded this the other day on the recommendation of a colleague. Not got round to playing it, but it would be good to get some use out of my joystick other than waiting for Star Citizen...

    Most folks will tell you that, since this game employs TWO targeting reticules (one for arms, one for torso) that KBAM is the better route here, anyway. That said, there's a few in this thread who love to use Joystick and MOUSE (i'm guessing Joy in left, mouse in right) and it's working well for them. I get it feels badass too! Sadly, my wingman is right hand only form factor :(.

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • see317see317 Registered User regular
    On the subject of controls, I've been thinking about getting a new mouse, and MWO is the primary driving force behind this.
    Currently, I use a Wacom Graphire tablet as my mouse. It works well for most of what I use my computer for, but the small surface makes it hard to fully torso twist (imagine using a mouse that stops working if you go off the mouse pad), and only having two buttons on the mouse makes multiple weapon groups a pain to use.

    Any suggestions or recommendations for optimal mech piloting?

  • KashaarKashaar Low OrbitRegistered User regular
    see317 wrote: »
    On the subject of controls, I've been thinking about getting a new mouse, and MWO is the primary driving force behind this.
    Currently, I use a Wacom Graphire tablet as my mouse. It works well for most of what I use my computer for, but the small surface makes it hard to fully torso twist (imagine using a mouse that stops working if you go off the mouse pad), and only having two buttons on the mouse makes multiple weapon groups a pain to use.

    Any suggestions or recommendations for optimal mech piloting?

    Joystick and mouse! Joystick in the left, mouse in the right hand. Joystick for leg control, mouse for torso/arms. More detail is some pages back.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Man, that conversation felt like it was just yesterday. It turns out, it started (roughly) all the way back on page 51 of the thread.

    This thread moves, like a Jenner with Speed Tweak.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    KashaarElvenshaeVedicIntent
  • CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    Also, yesterday my wife turns to me and say "You got this weird letter. What is it?". It was the love note from Nips! :D

    capsaicin_zps254b275f.png
    Gnome-InterruptusMordraElvenshaeVedicIntentTOGSolidStabbity Style
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    see317 wrote: »
    On the subject of controls, I've been thinking about getting a new mouse, and MWO is the primary driving force behind this.
    Currently, I use a Wacom Graphire tablet as my mouse. It works well for most of what I use my computer for, but the small surface makes it hard to fully torso twist (imagine using a mouse that stops working if you go off the mouse pad), and only having two buttons on the mouse makes multiple weapon groups a pain to use.

    Any suggestions or recommendations for optimal mech piloting?

    Campy was talking about War Thunder

    3basnids3lf9.jpg




    Elvenshae
  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    Just got my patch from @Nips. Awesome, thanks man! Now I need to figure out what I can sew it onto...

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  • MordraMordra Registered User regular
    Apogee wrote: »
    Just got my patch from @Nips. Awesome, thanks man! Now I need to figure out what I can sew it onto...

    your naked skin.......

    mordra.png
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    Patch arrived, @Nips! Thanks! :D

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    3DS FCode: 1993-7512-8991
  • VedicIntentVedicIntent Registered User regular
    Apogee wrote: »
    Just got my patch from @Nips. Awesome, thanks man! Now I need to figure out what I can sew it onto...

    Your dirtiest, sweatiest grey tanktop. For maximum authenticity.

    VT09mOz.png
    Kashaar
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Kay wrote: »
    Patch arrived, @Nips! Thanks! :D

    Wooohooo! The viability of Intercontinental Ballistic Missiles Patches is confirmed! Yay!

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    VedicIntent
  • BillGatesBillGates Registered User regular
    Gaslight wrote: »
    BillGates wrote: »
    I'm getting a handle on this highlander, but I can't help but feel like I'd enjoy it more if I just put a very similar loadout on an orion instead, or even on a CTF-2X or something

    732 is the staple of the 2 PPC Gauss build. Good heat efficiency, good alpha and long range damage, weak brawling even more so with the nerf to PPC's less then 90 M, but allows for great sniping. Destroys those Ultra builds in 3 Alphas or less. Would not advise to take into pubbing, cooperating lancemates is almost required.

    The 733P is the choice of plasma loving snipers, packing 2 PPC's and a ER PPC with enough close range damage to say fuck off to lights and meds in the form of 3 SRM4's. Heat efficiency is poor but proper discipline will take you a long way to hitting 1200 + damage in this build. Good pub and lance build.

    Pfft, those are builds for PPC and ballistic whoring losers.

    Cute attempt, but one ballistic weapon, let alone Gauss, is hardly a big deal. 2 PPC's is also a standard loadout on many mechs, again making your point moot. The 733P is kinda just built for PPC's, sort of like how the Awesome is. I suppose the new ERLLAS buffs might work, but I did not try them yet. I would prefer PPC's over ER/LLAS anyway...you can't torso twist with lasers.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • GaslightGaslight Registered User regular
    edited September 2013
    BillGates wrote: »
    Gaslight wrote: »
    BillGates wrote: »
    I'm getting a handle on this highlander, but I can't help but feel like I'd enjoy it more if I just put a very similar loadout on an orion instead, or even on a CTF-2X or something

    732 is the staple of the 2 PPC Gauss build. Good heat efficiency, good alpha and long range damage, weak brawling even more so with the nerf to PPC's less then 90 M, but allows for great sniping. Destroys those Ultra builds in 3 Alphas or less. Would not advise to take into pubbing, cooperating lancemates is almost required.

    The 733P is the choice of plasma loving snipers, packing 2 PPC's and a ER PPC with enough close range damage to say fuck off to lights and meds in the form of 3 SRM4's. Heat efficiency is poor but proper discipline will take you a long way to hitting 1200 + damage in this build. Good pub and lance build.

    Pfft, those are builds for PPC and ballistic whoring losers.

    Cute attempt, but one ballistic weapon, let alone Gauss, is hardly a big deal. 2 PPC's is also a standard loadout on many mechs, again making your point moot. The 733P is kinda just built for PPC's, sort of like how the Awesome is. I suppose the new ERLLAS buffs might work, but I did not try them yet. I would prefer PPC's over ER/LLAS anyway...you can't torso twist with lasers.

    BillGates' Meta-Talk Maxims

    Maxim #1: Cheesy stuff is only cheesy when other people do it.

    Maxim #2: Cheesy stuff is only cheesy now, not when you used to do it.

    Maxim #3: When disparaging other people for doing cheesy stuff, always define their offense nebulously so that you can claim plausible deniability when you want to do the same stuff yourself.

    Maxim #4: If everybody else says X is cheesy and you think X is fine, you're right and everybody else is wrong - you use X all the time, so your extensive experience gives you greater insight.

    Maxim #5: If your speculative complaining about possible cheese is proven to be unfounded, pick some other reason to complain about it and act like that was your issue all along (aka The Misery Rule).

    Maxim #6: If all else fails, speculate about people's ELO.


    Gaslight on
    Kashaar3cl1ps3kaliyamaMordraHydroSqueegee
  • TubeTube Registered User admin
    You're being a dick. Stop being a dick.

    jjae2123
  • kilnbornkilnborn Registered User regular
    kilnborn wrote: »
    Ugh. Ugh, 4 man group. Exit the tunnel on Frozen City. Atlas waiting for us. I lay into him. 2xUAC/5s, 2xAC2s, the DPS is there.

    Pounding him, getting hit. Pondering why. Turns out, all 3 of my teammates have exited stage-left, and run away. So when I see a single Atlas, killable, they see an insurmountable obstacle. I get annoyed. Annoyed enough that I might have explained to them that they ought not to reproduce. That, in fact, they ought to seppu-ku themselves. That they might not be any better than the worse puggies I've dropped with.

    Turns out, that this is, in fact the case. Oh well.

    Speaking of voice-comms, did you talk about actually charging beforehand? I hope you're not talking about other people here. o.O

    Yeah, I exaggerated my reaction a little. I wanted to blow up, but didn't.

    I did explain that if we're going tunnel, and we exit the tunnel, we need to kill the one guy defending the exit instead of deciding not to go tunnel without saying anything. I was annoyed, but basically explained that voice-comms allow us to not act like pubbies and that we should use that to our advantage. Oh well. I did sink 215 damage into that Atlas's chest. He didn't live much longer.

    This was on some random channel with some random people who apparently never played with voice-comm before. We did end up winning a buncha games, just in random fashion without any real combined play.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    do they release patch notes in advance, or do we just find out what the changes are when it comes out?

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • AvalonGuardAvalonGuard Registered User regular
    do they release patch notes in advance, or do we just find out what the changes are when it comes out?

    In advance? Sort of? We will know the patch content before the servers go live.

    Elvenshae
  • MordraMordra Registered User regular
    Highlanders w/ 2 PPCs and one gauss are the most hated mechs on my list. They might even be higher than pre-hitbox fix 3Ls. IMHO, easy mode w/ extra armor.

    mordra.png
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    do they release patch notes in advance, or do we just find out what the changes are when it comes out?

    In advance? Sort of? We will know the patch content before the servers go live.

    but I wanna know noowwwwww

    also that kind of sniper build seems like a big waste of an assault chassis; why wouldn't you just put it on a cataphract or something and be much faster?

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    Gnome-InterruptusAvalonGuardElvenshae
  • CampyCampy Registered User regular
    So this just got posted to the MWO forums.

    It's pretty extensive, but a lot of it is familiar from our own forum rules. Hopefully this will mean the official forums become a little more readable. If not, then at least we get to see the ban hammer smash some of the unwashed masses to smithereens.

    CadeElvenshaeNotoriusBEN
  • CadeCade Eppur si muove.Registered User regular
    It looks pretty good too and it stays true to the concept.

    The only need to make it work.

    Also MisS is someone that's "replied" at times to reports I emailed on gamers misbehaving or farming Cbills in game.

  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited September 2013
    Campy wrote: »
    So this just got posted to the MWO forums.

    It's pretty extensive, but a lot of it is familiar from our own forum rules. Hopefully this will mean the official forums become a little more readable. If not, then at least we get to see the ban hammer smash some of the unwashed masses to smithereens.

    If they're going to use lawyer-language at least draft properly. This is terribly-written, does not give guidance to the playerbase, and most of what they want to say is better rolled up into their "spirit of the rules" clause or more broad language about sportsmanlike conduct. In particular:
    "Any MechWarrior who willfully or repeatedly-

    [1]Assaults team-mates in battle with intent to cause grievous ‘Mech harm;

    [2]Overheats their BattleMech to destruction; or
    [3]Is removed from battle by leaving the battlefield boundaries;

    Is guilty of BattleMech Desertion and shall be moderated."

    Willfully or repeatedly is not useful language:

    1) "Willfully" is pure surplusage as to [1] - how could you TK with "intent" and not do it willfully?

    (2) The other two are alarming - if a player overheats in a desperate gambit and blows himself up on several occasions, he has overheated willfully and repeatedly and would be banned. If a player "repeatedly" is removed from battle by leaving the battlefield boundaries, even if accidental, player is banned.
    "Publishing Real-Life Info
    Any MechWarrior who-
    Releases any real-life information about other MechWarriors;"

    hopelessly overbroad - pretty sure we'd all be banned for this w/r/t the PAX meetup.
    "Adult / Obscene / Vulgar / Extreme Content
    Any MechWarrior who-
    Posts, shares, or refers to extreme and/or violent real-life actions; or
    Posts, shares, or refers to pornography and/or sex; or
    Posts, shares, or refers to bodily functions; or
    Is guilty of Scandalous Conduct of a MechWarrior and shall be moderated."

    BRB, gotta pee - BOOM, posting, sharing, or referring to bodily funcitons. Banned.
    "Advertising
    Any MechWarrior who-
    Advertises of any non-beneficial, non-MechWarrior Online related businesses, organizations, or websites;
    Is guilty of Sedition against ComStar and shall be moderated."
    Link to Penny-Arcade - BOOM, banned.
    "Petitions / Call Outs
    Any MechWarrior who-
    Generates petitions or biased Suggestion polls; or
    Demands response or acknowledgement of their posts or concerns; or
    Negatively calls-out one or more staff members; or
    Posts intentions to disrupt support and/or services, or urges others to; or
    Posts intentions to quit, or urges others to;
    Is guilty of Rioting against ComStar and shall be moderated."

    This is plenty clear, but a pretty pathetic attempt at wrangling their own population. If they have so many quitters they have to delete quitting posts, and are afraid of their users giving feedback by "petitions or biased suggestion polls" (one assumes "biased" means unfavorable to dev's current decisions) - they are in a relationship crisis that these moderation rules will only exacerbate.

    kaliyama on
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    GaslightGnome-Interruptus
  • NotoriusBENNotoriusBEN Registered User regular
    I'm just glad they are wrangling their population.
    its.horrible to move through those threads, even to find something useful or poignant. And when you do, it usually turns to drek with one or two pages of replies.

    decimate the masses so they know you mean business and keep doing so until they are in line, then you can relax a little on the rules.

    of course it is something that fair, reasoned,.coherent thoughts be made from the beginning but there you have it.

    I'm actually curious if penny arcade had its share of growing pains when it first started or if it was an anomaly of attracting the proper mindset it has now from the beginning.

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  • MechMantisMechMantis Registered User regular
    I'm just glad they are wrangling their population.
    its.horrible to move through those threads, even to find something useful or poignant. And when you do, it usually turns to drek with one or two pages of replies.

    decimate the masses so they know you mean business and keep doing so until they are in line, then you can relax a little on the rules.

    of course it is something that fair, reasoned,.coherent thoughts be made from the beginning but there you have it.

    I'm actually curious if penny arcade had its share of growing pains when it first started or if it was an anomaly of attracting the proper mindset it has now from the beginning.

    I joined on near the very end of the WILD WEST period.

    And uh... things were not nearly as calm then as they are now. Part of it is that a bunch of the same people have stuck around for so long and so overall, the place has matured a lot.


    But boy howdy there was a lot of chaff shed along the way.

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    NotoriusBENElbasunu
  • CadeCade Eppur si muove.Registered User regular
    Everything young is wild until control is taken by those who run the place.

    Then people bitch about that.

    Eventually those who cause trouble leave or are removed when not given their way.

    The rest get use to the rules and accept them and newer people come join and it's all they know.

    Plus you do have those who grow over the years and like the site mature.

    Kashaar
  • ElvenshaeElvenshae Registered User regular
    Well, shoot. I just last week set up my "TAG turn on!" Script on my keyboard after finally getting tired of holding buttons down since open beta.

    Sorry, guys - obviously, the scripting ban is my fault. :D

  • GaslightGaslight Registered User regular
    Does the OBN 'mech lab heat simulation assume the basic efficiencies for heat dissipation and heat capacity are unlocked, or no?

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Haven't read through that whole rule list, but seriously, screw the rule about not reporting the location of teammates. I seriously don't give two shits about how "fair" it is when it's some jackass lone Spider against 8 mechs on Alpine Assault; all that does is give assholes free license to screw everyone else over because of a shitty gametype. And universally, people only give up their teammates when it's clear that victory isn't possible and they don't feel like waiting for the other team to catch up with the jackass so everybody can have their mechs back; I can't recall a single instance where somebody has given up a teammate for a close game.

    Maybe if PGI bothered to spend five minutes to cludge together some new gametype functionality, they wouldn't have that issue.

    Gnome-Interruptuskaliyama
  • ElvenshaeElvenshae Registered User regular
    Sorry, Ninja - giving up your teammate sucks, even when it's for "good reasons."

    Red M3nace
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Being the last mech and running off just to draw out the game sucks a whole helluva lot more. Making 23 people wait 5-10 minutes each to get their mechs back amounts to one helluva lot more inconvenience than one dude having his K/D ratio fractionally altered downward only a handful of minutes later than it would anyway.

    It's seriously a rule that benefits only the jerks that think it's more important that they get to grief everybody than for everybody to keep playing with the mechs they like. And people really do know when things are unwinnable and running off is boring, so it's entirely a matter of delaying the inevitable for absolutely no constructive benefit to the game.

    KashaarCabezonekaliyama
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