First attempt at a thread, so cut me some slack here.
Anyways, Killzone Shadow Fall, a launch title for PS4, debuted a new multiplayer
trailer today. In addition, here are some lovely
screenshots (saw em at Neogaf first, so credit where credit is due). They are pretty monstrously large, so I'll link one or two, but leave the rest to the site. Here's the first:
and the second:
What did everyone think about the Customizeable Warzones? They look extremely impressive to me at first glance and has shot my hype for Shadowfall to the #1 game I'm looking forward to this Fall.
I've just got my hands on the Mercenary Beta myself and I wound up spending at least an hour longer than I meant to. I'll admit my hands were a little cramped, but I actually have a grip for my PS vita, which has helped immensely on the comfort level. Found the Mercenary Beta very very enjoyable so far, should be open to all PS Plus users and anyone who did the fetch quest in PS home around E3, your codes should work now. It's just 1 map, but I think most/all the weapons are there.
Anyways, this is a topic to discuss Shadow Fall and Mercenary, both upcoming installments in the Killzone franchise.
Psn ID list for shadow fall:
Drakieon
DrSkullnumbers
Toids42
CoJoe
Vacorsis
Psn ID list for Mercenary:
Drakieon
Posts
Lots of pics.
The Warzone stuff interest me. I'm still undecided on a console but I wonder if can recreate the Stockade mode from Ghost Recon: FS. The high lethality of that mode was superb.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Well they have the director of kz2 mp helming this one, so hopefully something close to it.
And with the limited number of available PS4 games we should see a pretty healthy multi community. I mean, where else will they go?
http://www.youtube.com/watch?v=3_xaIv7Wo1A
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I dunno... I've seen some negative early impressions regarding the PS4 version of BF4.
Definitely getting Shadow Fall, though.
Perhaps we should have a PSN ID list of names in the OP of people definitely getting the game? This way we can get PA games going and wreck faces.
I'm assuming that your PSN ID will just transfer over to PS4.
Anyway:
PSN: DrSkullnumbers
Killzone is a series I desperately wished was on PC, so badly.
Losing vanguards when you die sucks though. Especially if you get capped right after obtaining one.
I'd been planning this for a while... sad panda.
We can't have our next-gen game looking like a current-gen one because it has to split its rendering power in half, now can we?
Back to back Sky Furies made a few people on the opposing team rage quit, I think.
I pulled that off twice in a match, as well as a bunch of other random vanguard/sky fury combos.
Also, and I'm sure it was unrelated to my vanguard shenanigans, if everyone on the opposing team quits, the match is cut short to auto victory!
Of course, that could hamper Warzones that only use certain classes.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I think it'll ultimately end up with less fragmentation than with Map Packs, so I think on the whole, it's still a good thing.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Lot of people still don't seem to understand how to score in Warzones though. And Hacking just plain confuses people, oh well. The tutorial for hacking is in SP so it probably won't be as bad later.
Yeah, Interrogation is frustrating as hell, because i switch to my tranq gun and then my allies run up and kill the guy I was going to interrogate. And hacking also still confuses people, but im fine with getting the Vanguards for myself
Last night this one guy on my team just could not get the hacking. We had numerical superiority so there was plenty of opportunity, and I often stood guard while he tried to hack. He'd eventually give up and I'd just boop-beep right after him. Must've been driving him crazy.
Also the sniper rifles aren't bad at all. I look forward to more range-friendly maps though.
PS Blog posted a Killzone SF hands on.
Some notes: L2/R2 to aim/shoot, but you can switch it back if you prefer L1/R1, Aim Assist is out, and it sounds like they still have unlocks in the form of scopes/etc, but all weapons are unlocked at the start (if I'm reading it right).
You can still see them running around but it can be a bit trickier to target them when they're being all sneaky in that armor.
I've been running into people using ballistic armor lately and it plays hell on using low damage smgs.
PSN Id: Toids42
"We have years of struggle ahead, mostly within ourselves." - Made in USA
The Black Hand do sound pretty cool. Really hope to see a lot of the Helghan Shadow Marshall type, the lady, forgot her name. I'd still rather be playing as her, but I'll take what I can get.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I still have some issues with connecting, but once I get in a game I'm solid for match after match until I quit. Otherwise things are running pretty nicely!
"We have years of struggle ahead, mostly within ourselves." - Made in USA
So purty. Day 1 Purchase: Reconfirmed.
Season pass announcement: http://blog.eu.playstation.com/2013/09/24/killzone-shadow-fall-multiplayer-trailer-and-season-pass-details/
"We have years of struggle ahead, mostly within ourselves." - Made in USA
For the lazy, from the above link
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Also plenty of pictures of maps.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA