The nice thing about forging being out is that you can assemble a great free to play deck with your starting silver.
I have a completely free to play account I made 2 weeks ago and I've got a Tarsus deck I can actually win in the random que with.
If I were you I'd forge a Nekrium/Uterra deck with Tarsus, Etherhounds, brighttusk sower, death seeker, and a few other creatures that generate tokens (I recommend using advanced search to find them) Mix in some removal and some buff spells and it's a pretty great deck base.
Thanks for the tips! Got a pretty good base for this deck, and I'll get a few more cards over the next couple days to finish it.
Bluuugh, playing this game while sick (or otherwise judgment-impaired I guess) is a risky proposition. I just threw a potential 4-0 away by playing 2.4 Phoenix ashes in front of an enemy L1 Phoenix instead of a threatening GGD... I pass the turn, and my opponent - who has 12 health, by the way - promptly moves his Phoenix over and swings for lethal damage.
Also, if you have dual monitors and want to play both the and FTL at the same time, be sure you have focus on the correct window before hitting the spacebar!
Cause that doesn't just pause your FTL game, it also issues the Battle command in SolForge...
That's awesome! Phoenix is a great card to have in draft. One of the resources I've found really helped my drafting was watching Some of the streamers on twitch playing solforge.
Green Black Big Dumb Animals is an easy to make, easy to play, fun deck.
I like it.
Mind posting your list? I was attempting it not long ago and never got it to work. Ultimately I went back to experimenting with tarsus builds, and playing the poison deck (which while fun is not really competitive).
I believe I was something like this:
3 ebonskull
3 xithian rotfiend
3 7/7 breakthrough panther
3 tanglesprout
3 graveborn glutton
1 shardplate mutant (only have 1)
3 echowisp
the rest support stuff like roar, maybe epidemic/group meal, and a removal spell of some kind.
2 Echowisp (only have 2)
3 Lifeblood Dryad (probably not that great, might put in that group meal instead)
3 epidemic
3 tangle sprout
3 runegrove guardian (I really like this card, still)
2 Woebringer (probably use three if i had them)
3 Ferocious Roar
1 Corpse Crawler (I'd drop for one of the legendaries I'm currently missing)
3 Ebonskull Knight
3 Deepbrach Prowler
1 Shardplate Mutant (only one I have)
3 Xithian Rotfiend
I would probably add some Xithian Shamblers, if I owned any.
Thinking about maybe trying Thundersuar in it, as well.
i may have to revisit that deck. everything else is making me want to tear my hair out right now.
EDIT:
Actually if anyone has any suggestions for the deck below that'd be great. The biggest issue is finishing the game in a timely manner, and of course getting blown out by yetis. It is pretty much the list someone posted on the official forums.
3 venomfang
3 weirwood patriarch (looking for a replacement, something I'd want to level)
2 dissolve (will be 3 when i get it)
2 botanimate (supposed to be dissolve # 4 and only way to deal with zimus)
2 cadaverous thicket (bleh, but need MOAR POISON)
2 ferocious roar
3 everflame pheonix
3 venomous netherscale
2 thundersaur (underwhelming here)
2 spore torrent (need 3rd)
3 noxious cloud (would cut 1 for torrent)
3 poisoncoil
i'd add scorchmane, but as i mentioned i already get blown out by glacial crush and wallbreaker yeti. i am not opposed to cutting tempys for another faction or even going mono-uterra. i was considering uterran packmaster to make things more threatening, but i haven't really tried it yet. ideally whatever gets added needs to produce 2 for 1's so that i can get the poison engine rolling and then take over late game by dissolving their board. if there was another decent poison creature it may be fine, but as it is the deck may just need more cards for help.
unfortunately the 2nd set legendaries have been pretty elusive so i can't go with the uterran forgeborn which i think may work.
You guys with 3 echowisps...bleh! I have 3x of a bunch of various legendaries and still 0 echowisps. Got my third Oros yesterday, though. Go me?
Oros is definitely a more broadly useful card than Echowisps in the current meta, FWIW. Plenty of decks run both, but Oros is actually used as a threat while Wisps are basically underdrops/chump blockers in a lot of matchups.
Green Black Big Dumb Animals is an easy to make, easy to play, fun deck.
I like it.
Mind posting your list? I was attempting it not long ago and never got it to work. Ultimately I went back to experimenting with tarsus builds, and playing the poison deck (which while fun is not really competitive).
I believe I was something like this:
3 ebonskull
3 xithian rotfiend
3 7/7 breakthrough panther
3 tanglesprout
3 graveborn glutton
1 shardplate mutant (only have 1)
3 echowisp
the rest support stuff like roar, maybe epidemic/group meal, and a removal spell of some kind.
Craaazy. I play green/red for this, with a list like so:
@invictus i think tempys/uterra is the better version, although i don't like swampmoss lurkers generally. how has rimehorn charger played out?
Rimehorn charger is very good in 1.01 and 1.02 because it will reliably 2 for 1 if you have enough time to move it around to its second target. It is, for example, my favored turn 1 play. It loses value in the second half of rank 1 because it can be comfortably handled by any number of rank 2 creatures. I think the lurkers are the things I'd lose first, and then I'd have to decide between losing the rimehorns and the leafkins, if better cards came along.
Generalísimo de Fuerzas Armadas de la República Argentina
Managed to forge the stuff I needed for NT zombies. Tried UN first, but wasn't all that enthused by how it played. NT zombies however is fun. Xrath's Will is awesome, and the deck is actually fun to play. Definitely my primary until the new mini-set comes out. Hopefully more abomination tribal support shows up, alongside some additional help for poison.dec
So annoying to play against, and it has 0 threats to actually win with.
Just delay, delay, delay, lose. I don't enjoy playing 20minute rounds. I wish they set the timer for a game at 5 minutes. Anyone who can't finish in that time is either playing poison, or 4 other games at the same time.
So annoying to play against, and it has 0 threats to actually win with.
Just delay, delay, delay, lose. I don't enjoy playing 20minute rounds. I wish they set the timer for a game at 5 minutes. Anyone who can't finish in that time is either playing poison, or 4 other games at the same time.
Can you add Oros to that deck, then? If it just delays and delays, Oros is a pretty fine win condition.
Generalísimo de Fuerzas Armadas de la República Argentina
So annoying to play against, and it has 0 threats to actually win with.
Just delay, delay, delay, lose. I don't enjoy playing 20minute rounds. I wish they set the timer for a game at 5 minutes. Anyone who can't finish in that time is either playing poison, or 4 other games at the same time.
Can you add Oros to that deck, then? If it just delays and delays, Oros is a pretty fine win condition.
Yeah, Oros is the late-game threat of choice for poison. I haven't tried it in the queues yet, though - even with Oros it's just so slow, you run a real risk of getting out-punched in L3 by decks running a higher threat density before Oros L4 can come online.
How does the poison deck deal with a Xithian Shambler? That fucking dude gets way out of control way fast.
Well, Dissolve would be the easy way, but with Venomous Netherscale in play I imagine a decent dose of poison would outpace Shambler's ability to grow.
I just got a 'Tremorcharge' which is a common card, and it's the first I've seen of it. And since I have, like, 15 of every rare, its kinda strange to see a common with just one quantity in my deck builder...
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admanbunionize your workplaceSeattle, WARegistered Userregular
I just got a 'Tremorcharge' which is a common card, and it's the first I've seen of it. And since I have, like, 15 of every rare, its kinda strange to see a common with just one quantity in my deck builder...
The phoenix change might be bigger than anything in the new set. I'm not overly excited y anything from the mini-set but the reaver change is interesting. Was hoping for more zombies, aboms, and poison cards.
Is it funny or sad that everyone just switched their phoenix's for scorchmane dragons, now?
Seriously? Scorchmane is awful. Even without the 10 damage I'd rather have the excellent underdrop + huge upside of drawing it on any x.4.
That seems too much. There are plenty of decks where Scorchmane is really quite good, and the fact that you prefer phoenix to it is not saying too much, since phoenix is one of the very best cards in the game.
Generalísimo de Fuerzas Armadas de la República Argentina
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admanbunionize your workplaceSeattle, WARegistered Userregular
Is it funny or sad that everyone just switched their phoenix's for scorchmane dragons, now?
Seriously? Scorchmane is awful. Even without the 10 damage I'd rather have the excellent underdrop + huge upside of drawing it on any x.4.
That seems too much. There are plenty of decks where Scorchmane is really quite good, and the fact that you prefer phoenix to it is not saying too much, since phoenix is one of the very best cards in the game.
"Awful" is definitely an exaggeration. What I meant is that I really don't want to be playing an 0/6 in rank one in the current meta. There are way too many good on-board effects to take that kind of tempo loss, imo.
I do think it'd be odd for everybody to switch from one to the other, since while they are popular together in that NT archetype, they don't actually do the same thing at all except be good late.
Generalísimo de Fuerzas Armadas de la República Argentina
I think the Phoenix nerf was pretty reasonable. I would rather have seen it changed to reduce its randomness rather than its power level - my personal favorite suggestion was that it should de-level a random L3 Phoenix in your deck or discard when the ashes pop - but the loss of the bonus damage isn't bad either. Pretty sure it will still see plenty of play. The ashes pop is still huge as you can skip the only weak level in an otherwise excellent card, and it's still a great underdrop or late-game threat. It just doesn't have the insane inevitability it used to have, and which was part of what made it so demoralizing to play against.
Scorchmane is great in the right deck. Anything that can keep from falling behind on board during L1 can potentially use it. I actually have a couple in my yeti deck since it's so good at board control. N/T is a good place for it too, especially with Ebonskull for a nearly-guaranteed PL1 2-for-1.
Which one you use - if you don't take both - probably depends on the rest of your deck and your strategy. Need more underdrops? Take Phoenix. Planning to stall and win late-game? Go Scorchmane. Have a ton of card draw in an A/T deck? Take Phoenix and dig for it on X.4 turns. Etc.
Can someone explain how factions/colours work? Since there are no resources, what do the factions do or represent in game terms? Can I just mix and match as I want to? What's the drawback of doing so?
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Thanks for the tips! Got a pretty good base for this deck, and I'll get a few more cards over the next couple days to finish it.
Fun stuff. Will get me my draft tickets at least.
Cause that doesn't just pause your FTL game, it also issues the Battle command in SolForge...
So, I think I come out ahead even if I go 0-4
I like it.
Mind posting your list? I was attempting it not long ago and never got it to work. Ultimately I went back to experimenting with tarsus builds, and playing the poison deck (which while fun is not really competitive).
I believe I was something like this:
3 ebonskull
3 xithian rotfiend
3 7/7 breakthrough panther
3 tanglesprout
3 graveborn glutton
1 shardplate mutant (only have 1)
3 echowisp
the rest support stuff like roar, maybe epidemic/group meal, and a removal spell of some kind.
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2 Echowisp (only have 2)
3 Lifeblood Dryad (probably not that great, might put in that group meal instead)
3 epidemic
3 tangle sprout
3 runegrove guardian (I really like this card, still)
2 Woebringer (probably use three if i had them)
3 Ferocious Roar
1 Corpse Crawler (I'd drop for one of the legendaries I'm currently missing)
3 Ebonskull Knight
3 Deepbrach Prowler
1 Shardplate Mutant (only one I have)
3 Xithian Rotfiend
I would probably add some Xithian Shamblers, if I owned any.
Thinking about maybe trying Thundersuar in it, as well.
EDIT:
Actually if anyone has any suggestions for the deck below that'd be great. The biggest issue is finishing the game in a timely manner, and of course getting blown out by yetis. It is pretty much the list someone posted on the official forums.
3 venomfang
3 weirwood patriarch (looking for a replacement, something I'd want to level)
2 dissolve (will be 3 when i get it)
2 botanimate (supposed to be dissolve # 4 and only way to deal with zimus)
2 cadaverous thicket (bleh, but need MOAR POISON)
2 ferocious roar
3 everflame pheonix
3 venomous netherscale
2 thundersaur (underwhelming here)
2 spore torrent (need 3rd)
3 noxious cloud (would cut 1 for torrent)
3 poisoncoil
i'd add scorchmane, but as i mentioned i already get blown out by glacial crush and wallbreaker yeti. i am not opposed to cutting tempys for another faction or even going mono-uterra. i was considering uterran packmaster to make things more threatening, but i haven't really tried it yet. ideally whatever gets added needs to produce 2 for 1's so that i can get the poison engine rolling and then take over late game by dissolving their board. if there was another decent poison creature it may be fine, but as it is the deck may just need more cards for help.
unfortunately the 2nd set legendaries have been pretty elusive so i can't go with the uterran forgeborn which i think may work.
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i think they are in one of the starters if you were willing to buy cards.
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Seems like it would be a fun card to play with.
But I still remember winning a game where my opponent dropped a level 4 Oros, that started at, like, 68/68 or some crazy shit.
I can only assume a level 3 dreadbolt was involved, or uranti bolts like crazy, or you had them dead on board?
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So, yeah, might have been some removal, involved.
But, it might have just been, like, 2 level 3 crypts already in play, and then some contagion surges and epidemics that neutered it?
(Probably dreadbolt)
I have not seen that card before, either in play nor in the spoilers.
Weird.
Oros is definitely a more broadly useful card than Echowisps in the current meta, FWIW. Plenty of decks run both, but Oros is actually used as a threat while Wisps are basically underdrops/chump blockers in a lot of matchups.
Craaazy. I play green/red for this, with a list like so:
2 echowisp
2 phoenix
2 swampmoss lurker
3 shardplate mutant
3 leafkin progenitor
3 storm caller
3 tanglesprout
3 ashurian brawler
3 rimehorn charger
3 flame lance
3 ferocious roar
I'm really focused on getting early 2-for-1s with this deck, so it's focused more on big toughness than big power.
EDIT: also, I would play 3 oros if I had them, maybe instead of the progenitors.
I've also got to update the OP, with more info and keep it updated with the most common decks in the meta.
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Rimehorn charger is very good in 1.01 and 1.02 because it will reliably 2 for 1 if you have enough time to move it around to its second target. It is, for example, my favored turn 1 play. It loses value in the second half of rank 1 because it can be comfortably handled by any number of rank 2 creatures. I think the lurkers are the things I'd lose first, and then I'd have to decide between losing the rimehorns and the leafkins, if better cards came along.
Time Zone: Eastern
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That deck goes 15 rounds and then still loses.
So annoying to play against, and it has 0 threats to actually win with.
Just delay, delay, delay, lose. I don't enjoy playing 20minute rounds. I wish they set the timer for a game at 5 minutes. Anyone who can't finish in that time is either playing poison, or 4 other games at the same time.
Can you add Oros to that deck, then? If it just delays and delays, Oros is a pretty fine win condition.
Yeah, Oros is the late-game threat of choice for poison. I haven't tried it in the queues yet, though - even with Oros it's just so slow, you run a real risk of getting out-punched in L3 by decks running a higher threat density before Oros L4 can come online.
Plus, of course... yetis.
Well, Dissolve would be the easy way, but with Venomous Netherscale in play I imagine a decent dose of poison would outpace Shambler's ability to grow.
I just got a 'Tremorcharge' which is a common card, and it's the first I've seen of it. And since I have, like, 15 of every rare, its kinda strange to see a common with just one quantity in my deck builder...
I think it came out yesterday.
Wow....
And
That could be pretty nice, too.
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Seriously? Scorchmane is awful. Even without the 10 damage I'd rather have the excellent underdrop + huge upside of drawing it on any x.4.
That seems too much. There are plenty of decks where Scorchmane is really quite good, and the fact that you prefer phoenix to it is not saying too much, since phoenix is one of the very best cards in the game.
"Awful" is definitely an exaggeration. What I meant is that I really don't want to be playing an 0/6 in rank one in the current meta. There are way too many good on-board effects to take that kind of tempo loss, imo.
Scorchmane is great in the right deck. Anything that can keep from falling behind on board during L1 can potentially use it. I actually have a couple in my yeti deck since it's so good at board control. N/T is a good place for it too, especially with Ebonskull for a nearly-guaranteed PL1 2-for-1.
Which one you use - if you don't take both - probably depends on the rest of your deck and your strategy. Need more underdrops? Take Phoenix. Planning to stall and win late-game? Go Scorchmane. Have a ton of card draw in an A/T deck? Take Phoenix and dig for it on X.4 turns. Etc.