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So who knows something about this S.T.A.L.K.E.R. game?
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, ModeratorMod Emeritus
You run around Chernobyl and shoot muties and other Stalkers. Consensus is, great game but wait a month or two for them to patch up the major bugs
Shurakai on
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, ModeratorMod Emeritus
edited March 2007
from the official FAQ
What is the background story of the game?
The background story for S.T.A.L.K.E.R. is built as a hypothesis of real events to have taken place in the 1980's. Back in Chernobyl there functioned an immense antenna, which, as acknowledged by many specialists, radiated psychoactive waves. On some of our photos, taken during the trips to Chernobyl the body of the antenna can be vividly seen on the horizon.
According to the unverified rumours, the emission was directed onto Western Europe - as a part of a long-term military experiment on psychotropic influence on humans. Those are semi-documentary facts and rumours.
The storyline of S.T.A.L.K.E.R. is built around similar experiments, propped by conspiracy theory and opposition of special services. With our game we as if think up what could happen in reality.
This is a story of post-nuclear world with its own laws and characters.
How big will the open levels and the whole game world be?
Some of the 18 game levels will be really huge, more than two kilometers in a diameter, and the other just a tad smaller.
The whole game territory covers more than 30 square kilometers in the form of an elongated rectangle split into 18 parts, with the passage from one to another unconstrained.
Will S.T.A.L.K.E.R. offer a non-linear game design?
We rejected the linear play from level to level in favour of such freedom of actions and movement as was seen in "Elite", "Daggerfall" and "Fallout".
The players will travel the vast territory of the Zone, occupying 30 sq. km. Exploring the Zone, earning money through quests, and gaining experience in combat, stalkers will move along the unconstrained "non-stiff" story line towards the game end.
An entire world of the Zone will open up before the player. He will be able to plan his development and travel deep inside. Every time the game starts, the player will get a new Zone. Only the important points (dealers' locations, army posts, scientific camps and so on) will remain unchanged. Anomalies, artefacts, monsters will be randomly generated at start. Soldiers patrol the Zone perimeter. Stalkers traverse the Zone in parallel to the player to collect anomalous formations, trade, communicate and fight with each other. Mutants increase their population, migrate through the Zone, devour each other, stalkers, soldiers, take rest and sleep.
Rankenphile on
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited March 2007
What I'm hearing is Oblivion + Fallout + Bugs = S.T.A.L.K.E.R
This game is hard. First fucking mission theres a bunch of holed up russians. Took it alone, got killed, took a squad with me, got killed. It's fun, it's beautiful but its hard if you're not good at shooting people in the head. Thats the only way to drop them in one shot, otherwise its 4-6 consecutive shots.
Rank, the game was hyped quite a bit a few years ago but got stuck in a long development cycle and people were like wah wah wah vapourware and sort of forgot about it, which I guess is why you hadn't heard about it.
BroloBroseidonLord of the BroceanRegistered Userregular
edited March 2007
It's been pretty cool although I have no idea where I'm going or what the fuck I'm supposed to be doing.
Partway through the second quest and I've gotten myself lost - I was supposed to meet this dude who turned out to be already dead, and now I have to get past this impassable fence of radiation.
while I like the non linear aspect of the game its annoying when sometimes you're meant to meet a dude as part of a mission only to to arrive to see his bloody carcass being dragged away by a swarm of mutant pigs.
while I like the non linear aspect of the game its annoying when sometimes you're meant to meet a dude as part of a mission only to to arrive to see his bloody carcass being dragged away by a swarm of mutant pigs.
Yeah I'm pretty sure that's what happened to my dude.
He had some buddy next to him who was on a blind dog shooting spree.
Posts
and wait what forum am I in
FPS + RPG with really cool setting and very pretty graphics and shit
but I'm wondering
how the hell did this fly under the radar so much?
I mean, I couldn't even find anything in G&T about it
EDIT: Rank there's a 50+ page thread about it in G&T
what's up with this game?
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
The main character in both games are remarkably similar
I think I'm the only one person who dislikes it. Everyone else is just dumb.
this is an important factor
you are the dumb one, fagmotron.
then the next day I didn't feel like playing it anymore.
fourth day I uninstalled it.
Partway through the second quest and I've gotten myself lost - I was supposed to meet this dude who turned out to be already dead, and now I have to get past this impassable fence of radiation.
Yeah I'm pretty sure that's what happened to my dude.
He had some buddy next to him who was on a blind dog shooting spree.
I'd sure love to play a game with mutant pig swarms.
a lot like any time Tyracora would post
It's fun.
Buggy, very hard, but fun.
dot
you the man now dog
dot
oh god why
What kind of person would share those with the internet? Were they looking to turn someone on? Maybe some kind of elephant?
Oh god
Good times.
i remember it as if it were yesterday