[TF2] Map Fortress 2: Pound Nails Into Your Dicks With Hammer!

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Posts

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    what?

    no

    that's terrible

    there's no reason they should not get punished for jumping into a sentry

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Yeah, if a market gardener soldier is jumping into a sentry nest he's basically resigned himself to dying, and hopefully getting the engi in the process. Sentries are the one thing MG soldiers can't get the drop on, being automated and all.

    X22wmuF.jpg
  • Bear is DrivingBear is Driving Registered User regular
    I'm all full on whiskey, dead cow and black sabbath and tonight I'm going to play mini sentry engineer fuck y'alllllll.

  • theantipoptheantipop Registered User regular
    Molybdenum wrote: »
    ...
    So blurbl and maybe Kupi were running around with full uber looking for heal targets
    I took a screen of this dead sniper just sitting on a rock on my way to the front
    and then core shot me in the head a split-second later

    That was me not Kupi!

    Also, whoa 2345 notifications. I guess it's been a while since I've been around here.

  • UEAKCrashUEAKCrash heh Registered User regular
    I'm all full on whiskey, dead cow and black sabbath and tonight I'm going to play mini sentry engineer fuck y'alllllll.

    Preemptively banned.

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Shorty wrote: »
    if you see a market gardener coming, it's pretty easy to dodge them exactly once

    you just run towards them

    after that, though, a good gardener will account for it and it becomes another guessing game, like avoiding a good sniper or scout (except more difficult to deal with because those other classes don't fly through the damn sky)

    I definitely think the weapon needs another negative quality, though, since the server I play on is usually nocrit

    increased bullet damage while it's deployed seems reasonable

    Increased knockback would be funny

    just airblast a soldier to the moon

    Miss me? Find me on:

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  • UEAKCrashUEAKCrash heh Registered User regular
  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    edited September 2013
    Never increase knockback.

    Caulk Bite 6 on
    jnij103vqi2i.png
  • HobnailHobnail Registered User regular
    I want to medic. I want to medic so bad.

    Do you like my photos? The stupid things I say? The way I am alive? You can contribute to that staying the same through the following link

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  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    edited September 2013
    One of these days, I'm going to get a new video card that's had it's drivers updated in the last year, and then I'll stop losing my spot on the server.

    Tonight is not that night.

    edit: x2!

    turtleant on
    X22wmuF.jpg
  • EidolonOrpheusEidolonOrpheus NoatunRegistered User regular
    Might be missing Trainsaw tonight. Sad times.

  • xzzyxzzy Registered User regular
    UEAKCrash wrote: »
    I miss that garage band sound. Everything's so polished these days. :(

  • Mr. ButtonsMr. Buttons Registered User regular
    turtleant wrote: »
    Yeah, if a market gardener soldier is jumping into a sentry nest he's basically resigned himself to dying, and hopefully getting the engi in the process. Sentries are the one thing MG soldiers can't get the drop on, being automated and all.

    My thought on decreasing damage from sentries isn't so that a trolldier can get the drop on a nest... it's more so that the soldier doesn't get picked up and mowed down from halfway across the map because of the range on a sentry.... I guess a better way of +/- would be that the increased damage didn't apply to incoming damage from sentries

  • KilroyKilroy timaeusTestified Registered User regular
    good games nerds

  • MolybdenumMolybdenum Registered User regular
    edited September 2013
    re: @blurbl and the english-to-english debates tonight

    Yes, we dropped an I in Aluminum. I don't want to hear anything about that though, because my London experience was this:

    So my group splits up and gets on The Chyewb at Hammersmith in, we are told to get off at Mornington Crescent (of all stations, yes).

    Everyone immediately becomes confused because the stations are pronounced nothing like how they're spelled.

    "Barons Court," "Earls Court," fine.
    "Gloster Road" - but the sign says Gloucester? Did they just dismiss an entire syllable?
    "Not Sedge" - shouldn't that be Knightsbridge?
    "Pit Lily Sirs"? Was the Chyewb PA announcer drunk when they did these?
    "Lesser Square?" Is that even the same thing as Leicester Square? Are we on the right train?
    Taught Nom Carrot... I don't think this is even english anymore.


    Molybdenum on
    Steam: Cilantr0
    3DS: 0447-9966-6178
  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Piccadilly Circus and Tottenham Court, I think.

    jnij103vqi2i.png
  • Bear is DrivingBear is Driving Registered User regular
    edited September 2013
    UEAKCrash wrote: »

    Nope.

    8D278F8488C3B58371960870FBAFF0E858043572

    Also, this is a legit sweet screenshot:

    EEC0F80A543487C37B6EFD5B07B52814881DC0F5

    Bear is Driving on
  • UEAKCrashUEAKCrash heh Registered User regular
    Yeah but I have more points than you, and that's all that matters.

    GG nerds.

    <3 Blurbl

  • BlurblBlurbl -_- Registered User regular
    sorry for getting drunk too much guys

    you guys are pretty fun to play with

    <3

  • MyNameIsWalrusMyNameIsWalrus Registered User regular
    @Blurbl is the nicest drunk. 8->

  • JayKaosJayKaos Registered User regular
    No such thing.

    I mean provided you didn't end up throwing up on anything/anyone.

    Steam | SW-0844-0908-6004 and my Switch code
  • sarukunsarukun RIESLING OCEANRegistered User regular
    edited September 2013
    Good times guys.
    9vff.jpg

    sarukun on
  • MolybdenumMolybdenum Registered User regular
    that elevator got real crazy with 17 people in it

    also I'm pretty sure the only reason I made it to the end was because Crash kept stickyjumping ahead and activating all the traps

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • UEAKCrashUEAKCrash heh Registered User regular
    Yeah 'Mavers just told me that the mode was supposed to have melee only activated, probably for exactly that reason.

  • Spanish InquisitionSpanish Inquisition Suprise Posting SpainRegistered User regular
    edited September 2013
    G00mba wrote:

    The best weapon on the best server, <3 you guys.

    Spanish Inquisition on
    AKA: gottabegaming, gotta, gottabeajerk, and Mr. Wave's Point/Click Adventure.

    NO ONE EXPECTS THE SPANISH INQUISITION! Oh bugger.
  • MolybdenumMolybdenum Registered User regular
    UEAKCrash wrote: »
    Yeah 'Mavers just told me that the mode was supposed to have melee only activated, probably for exactly that reason.

    That's how every other deathrun (which is like.. 2) I've seen has done it, but I figured the open bulldozer area was crazy enough that maybe weapons-enabled was intentional

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • UEAKCrashUEAKCrash heh Registered User regular
    This is every line used in the next version.

    VOLUME WARNING, SERIOUSLY, NOT FUCKING AROUND.
    :bz

  • HobnailHobnail Registered User regular
    I made it to the killdozer one time

    Do you like my photos? The stupid things I say? The way I am alive? You can contribute to that staying the same through the following link

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  • JayKaosJayKaos Registered User regular
    Hobnail wrote: »
    I made it to the killdozer one time

    I didn't.


    I think the farthest I got last night was trying to jump from that big bucket thing and failing horribly.

    Steam | SW-0844-0908-6004 and my Switch code
  • SkeithSkeith Registered User regular
    Molybdenum wrote: »
    re: @blurbl and the english-to-english debates tonight

    Yes, we dropped an I in Aluminum. I don't want to hear anything about that though, because my London experience was this:

    So my group splits up and gets on The Chyewb at Hammersmith in, we are told to get off at Mornington Crescent (of all stations, yes).

    Everyone immediately becomes confused because the stations are pronounced nothing like how they're spelled.

    "Barons Court," "Earls Court," fine.
    "Gloster Road" - but the sign says Gloucester? Did they just dismiss an entire syllable?
    "Not Sedge" - shouldn't that be Knightsbridge?
    "Pit Lily Sirs"? Was the Chyewb PA announcer drunk when they did these?
    "Lesser Square?" Is that even the same thing as Leicester Square? Are we on the right train?
    Taught Nom Carrot... I don't think this is even english anymore.


    English english is fucking crazy.

    aTBDrQE.jpg
  • UEAKCrashUEAKCrash heh Registered User regular
    Ok so Trainsawlaser is taking a bit longer than I expected. Who would have thought inserting 180+ audio lines into a map in a game engine that doesn't know what the fuck it's doing with sound would take awhile.

    Fuck all of my life.

  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
  • xzzyxzzy Registered User regular
    UEAKCrash wrote: »
    Ok so Trainsawlaser is taking a bit longer than I expected. Who would have thought inserting 180+ audio lines into a map in a game engine that doesn't know what the fuck it's doing with sound would take awhile.

    Fuck all of my life.

    The volume thing is 100% stupid and I have no idea why Valve made their game like that. Maps have almost no ability to do anything with audio, 99% of what we hear comes from the game code itself.

  • UEAKCrashUEAKCrash heh Registered User regular
    To clarify for the rest of the thread; for some reason at max volume "ambient_generic," the entity used to play sounds, is stupidly quiet, even when ticked to play everywhere. To do Train God's voice I actually stack up the same sound file 4 times and play them at the same time to give it a boost.

    So I have to do that with every. single. clip.

    And the fun part is that it wont let me do them all at once (as in, place them all, select them as a big group and copy them 3 more times), no, Hammer doesn't like that. It doesn't play the new copies when I do it that way, so I have to select each one and manually copy them over, for every clip.

    732 times.

    The other fun part is that even using that method of playing multiple versions of the same clip at once (I got up to 12 copies stacked before it got too problematic to work with) still isn't loud enough when playing the sound clip from something rather than all over.

    Not to mention all of this inflating my entity count drastically. Good thing I found out I'm able to far surpass "100%" entity data. I've heard of a map working at 600% so I think I'll be all set.

  • UEAKCrashUEAKCrash heh Registered User regular
    There is some HONCing occurring right now if any nerds are interested.

This discussion has been closed.