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[TF2] Map Fortress 2: Pound Nails Into Your Dicks With Hammer!

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  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    this year's Halloween map will probably just be a "spooky" version of Standin

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Shorty wrote: »
    this year's Halloween map will probably just be a "spooky" version of Standin

    I mean, I already avoid the halloween maps besides harvest_event since the bosses are basically impossible to kill on any server that you can't convince everyone (and I do mean everyone, just one dude can fuck it up if they want to) to cooperate on killing it.

    So if they want to make the halloween map a version of a map I already avoid, more power to em.

    I remember the one time I was in on a monoculus kill the year he came out, 1 demo man from each team was sticky trapping the portal, both of whom already had the hat.

    X22wmuF.jpg
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    I don't actually participate in the Halloween events

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    I did Marasmus I think, twice? Never killed him. All the bosses need their health dropped by at least 50%. Marasmus in particular is extremely tight, even with the whole server working together.

    Basically the halloween bosses give me WoW raiding flashbacks, and I get fed up, quit, and start drinking.

    X22wmuF.jpg
  • BahamutZEROBahamutZERO Registered User, Moderator mod
    raids that are half horde, half alliance, with PvP flags on automatically

    BahamutZERO.gif
  • Mr. ButtonsMr. Buttons Registered User regular
    They've done koth and cp, so I'll hope that this year is pl_upward, or barnblitz


    maybe ctf, because I don't think anyone plays it, but let's be honest

  • Sir Headless VIISir Headless VII Registered User regular
    Actually, thinning about it trainsawlaser already has pumpkins and just now got boss spawns, its basically already a Halloween map.

    Steam - Backpack - Bnet: SirHeadless #1154
    7KEFduI.jpg
  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Yeah, but they won't buy a map with that many swears.

    jnij103vqi2i.png
  • PMAversPMAvers Registered User regular
    CHOO CHOO, MOTHERFLUFFERS.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    PMAvers wrote: »
    CHOO CHOO, MOTHERFLUFFERS.

    d8e11c5c509d20329a09619517847f7e.png

    488W936.png
  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    PMAvers wrote: »
    CHOO CHOO, MOTHERFLUFFERS.

    I don't think references to milf porn production will go over to well, either.

    jnij103vqi2i.png
  • xzzyxzzy Registered User regular
    I actually would like if Halloween this year borrowed from MvM. Play a normal koth map, except zombies show up to mess everything up.

  • ElaroElaro Apologetic Registered User regular
    Give xzzy a job and a lemonade!

    Children's rights are human rights.
  • UEAKCrashUEAKCrash heh Registered User regular
    xzzy wrote: »
    I actually would like if Halloween this year borrowed from MvM. Play a normal koth map, except zombies show up to mess everything up.

    tf_zombie is totally a (quasi?)working entity already, too. Haven't messed with it yet, but I know it's in there.

  • UEAKCrashUEAKCrash heh Registered User regular
    Oh wow, so here's that picture I posted, speed painted:

    http://youtu.be/DACaMdErjkE

  • UEAKCrashUEAKCrash heh Registered User regular
    I'm sorry, Engineers:
    AE6354E1B04249246F7D45B59D6410247F2675F0
    E620654F5A034A498E3E27ECF6202AD1487E60E8

    NO I'M NOT *zoidberg*

  • UEAKCrashUEAKCrash heh Registered User regular
    edited September 2013
    Oh, and update:
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Strange misc-slot items that are tradable can now be listed on the Steam Community Market
    Updated The Bearded Bombardier and The Bolted Bombardier so they can be equipped with glasses
    Community request:
    Added modelscale and SetModelScale input to Studiomodel so map authors can use them to scale models

    So yeah, scaling models is something we've wanted since the game was launched. That is crazy to me that it's a thing now and I wish it would have came out a month or so ago so I could have played with it for B4 of TSL.

    UEAKCrash on
  • sarukunsarukun RIESLING OCEANRegistered User regular
    UEAKCrash wrote: »
    I'm sorry, Engineers:
    AE6354E1B04249246F7D45B59D6410247F2675F0
    E620654F5A034A498E3E27ECF6202AD1487E60E8

    NO I'M NOT *zoidberg*

    Muwahahahahahaha, Scouts shall rule the schooooooool!

  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    UEAKCrash wrote: »
    Oh, and update:
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Strange misc-slot items that are tradable can now be listed on the Steam Community Market
    Updated The Bearded Bombardier and The Bolted Bombardier so they can be equipped with glasses
    Community request:
    Added modelscale and SetModelScale input to Studiomodel so map authors can use them to scale models

    So yeah, scaling models is something we've wanted since the game was launched. That is crazy to me that it's a thing now and I wish it would have came out a month or so ago so I could have played with it for B4 of TSL.
    Can this be implemented for prophunt at all? So the player props are the same size as map props?

    Please, call me ebo.
  • Spanish InquisitionSpanish Inquisition Suprise Posting SpainRegistered User regular
    What, you didn't put a laser just before the safety railing?

    AKA: gottabegaming, gotta, gottabeajerk, and Mr. Wave's Point/Click Adventure.

    NO ONE EXPECTS THE SPANISH INQUISITION! Oh bugger.
  • UEAKCrashUEAKCrash heh Registered User regular
    edited September 2013
    ebotastic wrote: »
    UEAKCrash wrote: »
    Oh, and update:
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Strange misc-slot items that are tradable can now be listed on the Steam Community Market
    Updated The Bearded Bombardier and The Bolted Bombardier so they can be equipped with glasses
    Community request:
    Added modelscale and SetModelScale input to Studiomodel so map authors can use them to scale models

    So yeah, scaling models is something we've wanted since the game was launched. That is crazy to me that it's a thing now and I wish it would have came out a month or so ago so I could have played with it for B4 of TSL.
    Can this be implemented for prophunt at all? So the player props are the same size as map props?

    I haven't read up much on it, but the "word on the street" is that it can be used as an input to players, so this could open stuff up to say, "shrink rays" built into maps. I would imagine that would work with what you're talking about.

    Yeah, I really really wish this would have came out sooner.

    What, you didn't put a laser just before the safety railing?

    Lasers are no match for boolet.

    Stringing a laser between the two charge ramps sounds like a really funny idea, though.

    UEAKCrash on
  • UEAKCrashUEAKCrash heh Registered User regular
    Cough
    FDF999B5C7CD86F3B84430E3E7A418E114C6A23C

  • JayKaosJayKaos Registered User regular
    Oh dear.

    Steam | SW-0844-0908-6004 and my Switch code
  • gtrmpgtrmp Registered User regular
    UEAKCrash wrote: »
    I haven't read up much on it, but the "word on the street" is that it can be used as an input to players, so this could open stuff up to say, "shrink rays" built into maps. I would imagine that would work with what you're talking about.

    So we could be looking at a whole map of this in the future?
    http://www.youtube.com/watch?v=cu7AbXIh4hY

  • UEAKCrashUEAKCrash heh Registered User regular
    Yeah pretty much.

    Or make on-the-fly Rats style maps.

    Jesus that opens up another whole world of level design.

    Make a map that has a center area that works just as well when the players are scaled down. Little pathways that you couldn't access without being really small.

    Like, say, you get shrank and suddenly you can go inside the tiny mouse holes that are on the side of the raised platform the KoTH control point is on (think TSL) and there is a place to fight inside of it, with it's own mini- control point.

    Fuuuuuck, the ideas.

  • sarukunsarukun RIESLING OCEANRegistered User regular
    UEAKCrash wrote: »
    Yeah pretty much.

    Or make on-the-fly Rats style maps.

    Jesus that opens up another whole world of level design.

    Make a map that has a center area that works just as well when the players are scaled down. Little pathways that you couldn't access without being really small.

    Like, say, you get shrank and suddenly you can go inside the tiny mouse holes that are on the side of the raised platform the KoTH control point is on (think TSL) and there is a place to fight inside of it, with it's own mini- control point.

    Fuuuuuck, the ideas.

    Saxton Hale maps with a Pyro that turns everyone into these.

    http://www.youtube.com/watch?v=WUhOnX8qt3I

  • sarukunsarukun RIESLING OCEANRegistered User regular

    Intriguing, but it would help if they were swingin' to the actual beat.

  • TheySlashThemTheySlashThem Registered User regular
    it's angrysockpuppet

    his whole thing is funny but not meticulously made SFM stuff cranked out at a good pace

  • MrBrickMrBrick Underneath pub furniture.Registered User regular
    So this is a dumb thing I've started making with the trainsawlaser audio files. It sounds kinda dumb at the moment, but it might sort itself out once I've finished chopping out chunks of the TF2 OST and built some keyboards with them, then I can lay down some instrumentally stuffs.

  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    sounds good so far

    jnij103vqi2i.png
  • MolybdenumMolybdenum Registered User regular
    it's angrysockpuppet

    his whole thing is funny but not meticulously made SFM stuff cranked out at a good pace

    I'd actually say his sense of pacing is the defining feature
    The Scout's face in Real Small at "you wanna grow big?" is perfect

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • UEAKCrashUEAKCrash heh Registered User regular
    While working on the trailer for Trainsawlaser, I found this clip.

    This is probably the most hilarious thing I have ever recorded.

    http://youtu.be/wNzu7b-0esE

    Not sure who the one taunting is, but I know the one above him is Cango.

  • Bear is DrivingBear is Driving Registered User regular
    I double dog dare you to condense the thread title even more. The current one is taking up way too much of my precious screen real estate.

    Also, maybe I want to play TF2 with an xbox controller to see if I'm magically better with it.

  • sarukunsarukun RIESLING OCEANRegistered User regular
    TF2HTS

  • EidolonOrpheusEidolonOrpheus NoatunRegistered User regular
  • SLyMSLyM Registered User regular
    tfht2

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • sarukunsarukun RIESLING OCEANRegistered User regular
    TH2S

This discussion has been closed.