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[TF2] Map Fortress 2: Pound Nails Into Your Dicks With Hammer!

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    BlurblBlurbl -_- Registered User regular
    edited August 2013
    I like the lightning. It fulfills the same job as the trains on cp_freight.

    The only thing that mildly bothers me is when it turns on when you're right in the middle of capturing the point. Maybe have it not activate if a team is taking the point?

    Blurbl on
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    xzzyxzzy Registered User regular
    The lightning is dumb because I'm already dying in 0.2 seconds when on the point from incoming fire.

    I think it's much better to save the zany stuff for the point capture, kind of like a mini round reset.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    It's one of several hazards that make me not want anything to do with the center point. Which is probably a good thing with this particular map.

    VRXwDW7.png
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    UEAKCrashUEAKCrash heh Registered User regular
    I'm probably just going to give it a good hard whack with the nerf-bat and see how it changes things.

    I could just make it not do any damage and see how long it takes people to notice...

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    Sir Headless VIISir Headless VII Registered User regular
    I think because the point caps so quickly it is fine. I kind of like the fact that it makes the point less of a guaranteed capture if there is no one on the floor by the point.

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    QuantumTurkQuantumTurk Registered User regular
    I don't like the lightning because as far as I can see, there is no warning. I like the "oh shit!" moment of hearing "TRAIN RAINNN" or a room lighting on fire, or being launched/launching myself into acid, or hearing the train coming on the tracks. The buzz saws stay still, so they are very much a "my fault" thing. The lightning just...happens. And then I'm dead. No frantic, ineffectual juking, no moment of panic, just a brief moment of confusion, then respawn. I could be a minority on this though!

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    UEAKCrashUEAKCrash heh Registered User regular
    edited August 2013
    I don't like the lightning because as far as I can see, there is no warning. I like the "oh shit!" moment of hearing "TRAIN RAINNN" or a room lighting on fire, or being launched/launching myself into acid, or hearing the train coming on the tracks. The buzz saws stay still, so they are very much a "my fault" thing. The lightning just...happens. And then I'm dead. No frantic, ineffectual juking, no moment of panic, just a brief moment of confusion, then respawn. I could be a minority on this though!

    It does actually have a few seconds of intense sparks on the giant transformer it's connected to before it goes off, but it's too high up I think, so people don't notice it before hand.

    UEAKCrash on
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    SirToastySirToasty Registered User regular
    I'm not bothered by it but I can totally see how people are and understand the complaints. Nerfing it or removing it would not at all bother me and might improve things for others do go for it.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Perhaps have some thin sparks fall over the lightning damage area beforehand?

    VRXwDW7.png
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    PaladinPaladin Registered User regular
    UEAKCrash wrote: »
    I don't like the lightning because as far as I can see, there is no warning. I like the "oh shit!" moment of hearing "TRAIN RAINNN" or a room lighting on fire, or being launched/launching myself into acid, or hearing the train coming on the tracks. The buzz saws stay still, so they are very much a "my fault" thing. The lightning just...happens. And then I'm dead. No frantic, ineffectual juking, no moment of panic, just a brief moment of confusion, then respawn. I could be a minority on this though!

    It does actually have a few seconds of intense sparks on the giant transformer it's connected to before it goes off, but it's too high up I think, so people don't notice it before hand.

    Put a button on the sniper ledges that either triggers the hazard or kills you

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    Mr. ButtonsMr. Buttons Registered User regular
    UEAKCrash wrote: »
    I'm probably just going to give it a good hard whack with the nerf-bat and see how it changes things.

    I could just make it not do any damage and see how long it takes people to notice...

    Are you able to make the event result in an effect? Instead of damage, it hits affected players with "drugged" for a couple seconds?

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    UEAKCrashUEAKCrash heh Registered User regular
    edited August 2013
    I WISH I could do Drugs on it.

    I can stun, though. That's actually one of the effects I haven't done yet.

    I kind of heard I could possibly do Jarate as well, that's something I've been meaning to look into...
    Jarate shower over the center point instead of sparks. Replace the laser with a comically oversized showerhead. "GOLDEN SHOWERS!"

    UEAKCrash on
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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    the lightning confused the heck out of me when I first saw it because I didn't know what was even happening

    a better tell would be great

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    Is there any way to have the lightning do little/no damage, but make it send people flying? Like sticky jump levels of force? So when it turns on all the people on the point go rocketing off in different directions. It still serves as an obstacle to capping the point, but in a funny way instead of oops I'm dead way.

    I think that and maybe a better indicator that it's about to fire would be really cool.

    X22wmuF.jpg
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    UEAKCrashUEAKCrash heh Registered User regular
    Part of what I like about it currently is that it's a desperation move you can make when the point really needs to be captured. Do you wait for it to ride out or jump in and hopefully avoid taking damage long enough to capture before you die.

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    PaladinPaladin Registered User regular
    give it a whirlygig and the tau cannon windup sound

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    MolybdenumMolybdenum Registered User regular
    UEAKCrash wrote: »
    Part of what I like about it currently is that it's a desperation move you can make when the point really needs to be captured. Do you wait for it to ride out or jump in and hopefully avoid taking damage long enough to capture before you die.

    That is indeed a neat aspect of the map, but I think the odds of having to make that choice are much, much lower than simply being blown up.

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    QuantumTurkQuantumTurk Registered User regular
    Ahh ok, I never saw the sparks, but then my graphics are always set to "pathetic" so who knows if they are even there. At any rate, the map is GREAT, lightning or no.

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    sarukunsarukun RIESLING OCEANRegistered User regular
    UEAKCrash wrote: »
    I WISH I could do Drugs on it.

    I can stun, though. That's actually one of the effects I haven't done yet.

    I kind of heard I could possibly do Jarate as well, that's something I've been meaning to look into...
    Jarate shower over the center point instead of sparks. Replace the laser with a comically oversized showerhead. "GOLDEN SHOWERS!"

    D:

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    MolybdenumMolybdenum Registered User regular
    edited August 2013
    Freeze Tag and Randomizer are definitely my two favorite altmodes, with prop hunt a strong third

    Saxton Hale / halloween / mann co are all great ways to change how you think about same old class gameplay, but nothing beats being a scout with a rocket launcher and watching a spy reflect them back at you

    Molybdenum on
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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    STAR and Jerma play some Team Fortress Classic

    http://www.youtube.com/watch?v=GUqe109-WVU

    We've come so far.

    X22wmuF.jpg
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    TheySlashThemTheySlashThem Registered User regular
    oh man, I remember freeze tag being a thing

    what servers are running that now?

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    PMAversPMAvers Registered User regular
    Farther than that, you should've seen QWTF back in the day.

    Heck, that should be the next video. Pretty sure there's still servers for it up last I look.

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    xzzyxzzy Registered User regular
    I actually never played TFC, though I did play QTF quite a bit.. or whatever port of it came out for Quake 2, because I never played Quake online.

    Maybe I'm thinking of Weapons Factory? Because that sounds familiar.

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    PMAversPMAvers Registered User regular
    edited August 2013
    I think there were two different ones for Q2. Weapons Factory was the one the cool kids played since it was a bit crazy, and there was a QTF that was a little more subdued.

    I mean, Q2 or Q3 WF had sentries you could build on walls or ceilings. Go-go grappling hooks!

    PMAvers on
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    I remember playing VIP escourt, or however it was called.

    I recall it being fun.

    jnij103vqi2i.png
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    Mr. ButtonsMr. Buttons Registered User regular
    Never played QTF, but played sooo much TFC, moved on to DoD pretty close to the time the Source engine came out and transitioned over.

    When TF2 came out... my entire FPS gaming world was turned upside-down. Didn't like the cartoony look, didn't like the deviations from the "Classic" game, couldn't understand why the game wouldn't include such central tools such as the ability to infect, feign death, or use grenades, and wondered why they moved away from the squad based tactical war game that I had been lead to believe was going to be released as TF2.

    Played for around a month, and put it on a shelf for around 2-1/2 years... came back to a completely different game, one that was moved far enough away from TFC that it couldn't be compared to it anymore

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    SithDrummerSithDrummer Registered User regular
    edited August 2013
    And those are the "new" TFC models at that. The original ones look even more dated (albeit I still used them until I stopped playing TFC).

    Edit: My memory is shit, so maybe someone else can refresh it: were the new models introduced with the big TF 1.5 patch (updated from TF "Classic")?

    SithDrummer on
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    UEAKCrashUEAKCrash heh Registered User regular
    I remember playing VIP escourt, or however it was called.

    I recall it being fun.

    Fun fact: That mode was replaced with Payload. Still have to escort something from point A to point B, but now you don't have to rely on a player who could grief or have no clue what they are doing.

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    PMAversPMAvers Registered User regular
    Fun fact:

    The medic in QWTF used to heal people by hitting them with a axe.

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    everything I have seen about all the precursors to TF2 has led me to believe I would hate all of them

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    TFC was pretty fun, in it's time.

    Probably still is.

    jnij103vqi2i.png
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    PMAversPMAvers Registered User regular
    edited August 2013
    It was a stranger time.

    Would love to host a Throwback night where we go play some of the old mods, although I donno if we'd get enough to show up.

    Doing some research, apparently Q3F at some point changed games and became a TF mod for Wolfenstein: Enemy Territory.

    PMAvers on
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    I certainly won't be able to make it to any HoNCs in the near future. New work site has me leaving home at ~7pm and getting home around 0530am

    jnij103vqi2i.png
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    SithDrummerSithDrummer Registered User regular
    it was a lot harder to be a good demoman in TFC, tell you what

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    Sir Headless VIISir Headless VII Registered User regular
    Look at that 2fort map.

    Steam - Backpack - Bnet: SirHeadless #1154
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    sarukunsarukun RIESLING OCEANRegistered User regular
    Look at that 2fort map.

    Don't wanna.

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    PMAversPMAvers Registered User regular
    Admittingly, I was a massive jerk in QWTF and used to drop detpacks as a demoman in front of the enemy's spawn room in 2fort4.

    run out of spawn EXPLOSIONS killing everyone in the loft. yay.

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    UEAKCrashUEAKCrash heh Registered User regular
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    BlurblBlurbl -_- Registered User regular
    3:03

    Nucleus.

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