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[TF2] Map Fortress 2: Pound Nails Into Your Dicks With Hammer!

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    JayKaosJayKaos Registered User regular
    You heard the voices of the lost souls crushed by the trains, cut up by the saws, and destroyed by the lasers. Closing steam won't stop them, only delay them. They are coming.

    Steam | SW-0844-0908-6004 and my Switch code
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    KupiKupi Registered User regular
    Possibly a voice chat session open?

    My favorite musical instrument is the air-raid siren.
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    ani_game_bumani_game_bum Optimistic, Rule-Breaking Nice Guy The Final World/DestinationRegistered User regular
    JayKaos wrote: »
    You heard the voices of the lost souls crushed by the trains, cut up by the saws, and destroyed by the lasers. Closing steam won't stop them, only delay them. They are coming.

    Oh, I'm probably one of them then. Couldn't remember how many times I got crushed by train rain two steps outside the spawn point, backed into a saw trying to avoid shots at the CP, and got blasted into a laser from an unseen explosive last Friday.

    I still vote for it every time it comes up for a vote because it's a blast, so to speak.

    steam_sig.pngPSN: ani_game_bum Battle.net ID: Anigamebum#1354 Genshin UID: 660694297 Switch FC: SW-2127-8288-6505 Steam Wishlist
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    sarukunsarukun RIESLING OCEANRegistered User regular
    I think part of the genius of Trainsawlaser is that it's such a simple map. It's very small. Every hazard is very clearly visible. The Train drops are not random, and they always fall in the same place.

    It has tons of wacky shit, but it's a very easy map to learn. I never, ever, ever feel like I've been killed by something I had no control over. It is always my fault for running into the saw, or falling in the acid, or getting hit by a train.

    It is super difficult to design a map like that.

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    UEAKCrashUEAKCrash heh Registered User regular
    Thanks, that's exactly what I intended in the design of it!

    I can't wait to unleash B4 on you all.

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    xzzyxzzy Registered User regular
    Which reminds me, did demobowl_b3 ever get uploaded? I totally forgot about it in the midst of going bonkers with SFM.

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    UEAKCrashUEAKCrash heh Registered User regular
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    PMAversPMAvers Registered User regular
    Keep on forgetting to. Had some problems with my FTP server the last few days after they moved it to a new box, will look into it tonight when I get home from work.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    UEAKCrashUEAKCrash heh Registered User regular
    Hey remember this old video?

    I love it.

    http://www.youtube.com/watch?v=8A5ezhGbTxs

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    BlurblBlurbl -_- Registered User regular
    God I hate crits. Playing pretty much only medic means I only notice them when I randomly just die out of nowhere.

    Pisses you off so much when that random potshot across the map which would normally do like 10-15 damage instead just fucking gibs you.

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    I, on the other hand, can't stand not having crits on. Crits help balance out teams. Every time I've wandered onto a no crits server, eventually some heavy/medic just rips through the whole team because no one can put out damage fast enough to kill the heavy/ get enough shots on the medic. Now that the quickfix is better it's even worse.

    The only time I get a bit grumpy about crits is when a heavy get them with his mini-gun, because they go from tickling you at long range to inst-murder. Not really any way to fix that though so I'll deal with it.

    X22wmuF.jpg
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    UEAKCrashUEAKCrash heh Registered User regular
    I think crits help balance the game out between long time players and newer players. For the comp scene, I can understand wanting to get rid of them, but for general play, they add a variable that can make someone have a lot more fun with the game when they are getting rolled endlessly.

    Also, on the topic of Trainsawlaser:

    TSLEntData.jpg

    In laymans terms, this means shit is getting complex.

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    sarukunsarukun RIESLING OCEANRegistered User regular
    Nothing satisfies me more than getting lucky crits on somebody who's been dominating me.

    I almost never taunt, but when I get revenge on a Nemesis, I fuckin' taunt.

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    Mr. ButtonsMr. Buttons Registered User regular
    random crits are when the shot hits an artery, or a major organ... that makes me not hate them as much

    ... but yeah, I hate instant death from halfway across the map from that heavy weapons guy

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    PMAversPMAvers Registered User regular
    UEAKCrash wrote: »
    I think crits help balance the game out between long time players and newer players. For the comp scene, I can understand wanting to get rid of them, but for general play, they add a variable that can make someone have a lot more fun with the game when they are getting rolled endlessly.

    Also, on the topic of Trainsawlaser:

    TSLEntData.jpg

    In laymans terms, this means shit is getting complex.

    Means you just need to take things to the next level and build a game and game engine solely for TSL.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    UEAKCrashUEAKCrash heh Registered User regular
    I'm not going to lie, I have legitimately put in some brain-power towards how I could do something like that.

    It was going to be a side-scroller though.

    And I'd have to learn to code first.

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    I'm okay with random crits

    I recognize that they're a crucial rubberbanding element

    though I've reached a skill level where I do generally prefer to have them off

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    sarukunsarukun RIESLING OCEANRegistered User regular
    UEAKCrash wrote: »
    Hey remember this old video?

    I love it.

    http://www.youtube.com/watch?v=8A5ezhGbTxs

    This needs to be remade in the movie maker.

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    HobnailHobnail Registered User regular
    I don't think SFM is capable of the fidelity needed to satisfactorily render the pulsating pecs of Terry Crews

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    xzzyxzzy Registered User regular
    UEAKCrash wrote: »
    I'm not going to lie, I have legitimately put in some brain-power towards how I could do something like that.

    It was going to be a side-scroller though.

    And I'd have to learn to code first.

    Give Unity a download.. it's pretty daunting at first but if you have the patience to learn Hammer, you also have the patience to learn Unity. Though I guess if you want a sidescroller, you might want to wait for the next Unity release as they're going to be adding a 2D game mode to the base product (currently you have to get modules to do it).

    Programming isn't dramatically different than setting up inputs/outputs on entities in Hammer.. in fact programming is easier because all you have to do is type what you want, instead of arm wrestling with the horrible Hammer UI.

    Best part about Unity is it has a huge community.. imagine the help that tf2maps provides and multiply it by a thousand. Guarantee you can type any unity question you can think of into google and find an answer with code samples (even better, the answers will be absent the tf2maps attitude).

    I'd link the thing I'm working on in Unity, but it's comically NSFW so I'll avoid doing that.

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    UEAKCrashUEAKCrash heh Registered User regular
    edited September 2013
    xzzy wrote: »
    UEAKCrash wrote: »
    I'm not going to lie, I have legitimately put in some brain-power towards how I could do something like that.

    It was going to be a side-scroller though.

    And I'd have to learn to code first.

    Give Unity a download.. it's pretty daunting at first but if you have the patience to learn Hammer, you also have the patience to learn Unity. Though I guess if you want a sidescroller, you might want to wait for the next Unity release as they're going to be adding a 2D game mode to the base product (currently you have to get modules to do it).

    Programming isn't dramatically different than setting up inputs/outputs on entities in Hammer.. in fact programming is easier because all you have to do is type what you want, instead of arm wrestling with the horrible Hammer UI.

    Best part about Unity is it has a huge community.. imagine the help that tf2maps provides and multiply it by a thousand. Guarantee you can type any unity question you can think of into google and find an answer with code samples (even better, the answers will be absent the tf2maps attitude).

    I'll have to look into it a bit. Thanks for the advice. I was mostly going for a side-scroller because I was kind of liking the idea behind doing a low-res pixel-y type game.

    I am absolutely butt-awful with formatting and memorization of code (I tried to learn C++ back in high school) and even with basic stuff like HTML (and BBCode for that matter) I constantly need to double-check everything I do. I really don't mind Hammer's entity system, I'm a visual person and it helps me keep it in that context.

    xzzy wrote: »
    I'd link the thing I'm working on in Unity, but it's comically NSFW so I'll avoid doing that.

    Oh, xzzy. 8->

    UEAKCrash on
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    sarukunsarukun RIESLING OCEANRegistered User regular
    Unity is grand.

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    UEAKCrashUEAKCrash heh Registered User regular
    I've actually put a lot of thought into learning to code, it's something I would like to do and maybe get out of my shitty job for, but I keep procrastinating sitting down and starting to learn.

    I've got more important stuff to do, like put a stupid-amount of time into Trainsawlaser.

    Important stuff.

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    PMAversPMAvers Registered User regular
    Okay, finally got b3 of demobowl up btw.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    xzzyxzzy Registered User regular
    UEAKCrash wrote: »
    I am absolutely butt-awful with formatting and memorization of code (I tried to learn C++ back in high school) and even with basic stuff like HTML (and BBCode for that matter) I constantly need to double-check everything I do. I really don't mind Hammer's entity system, I'm a visual person and it helps me keep it in that context.

    Unity actually comes pretty close to Hammer in the way it deals with code. The interface is basically a 3D world builder just like Hammer, and to use Hammer terms, everything is an entity. You can attach features to these entities, such as a material for textures, or a collision box for physics interactions, whatever. Code is just a script attached to a game object that does something like handle key presses or incrementing your score or whatever.

    You do need code to do anything truly interesting, but it's not like full on programming where you have to laboriously develop every single component of the game just to get something to compile.
    PMAvers wrote: »
    Okay, finally got b3 of demobowl up btw.

    Y'all are in big trouble on Friday! I hope you can all handle a world where all classes can rocket jump, all the time.

    Or we could try it sometime during the week, I'm sure there's some hilarious bug I forgot about that makes the map completely unplayable.

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    Slayer of DreamsSlayer of Dreams Registered User regular
    We need more people to pub stomp with, cause ubering Walrus all the time is getting boring.

    Steam: Slayer of Dreams / BladeCruiser / (EHJ)BooletProof
    R*SC: BladeCruiser
    Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
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    SirToastySirToasty Registered User regular
    On the subject of crits, I too hate them. I would agree with your arguments about balance if crits didn't increase in likelihood if you've done more damage in the past 20 seconds, which is what they do. So the guy that is rolling everyone is more likely to get crits than others. It doesn't really balance things at all.

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    SirToasty wrote: »
    On the subject of crits, I too hate them. I would agree with your arguments about balance if crits didn't increase in likelihood if you've done more damage in the past 20 seconds, which is what they do. So the guy that is rolling everyone is more likely to get crits than others. It doesn't really balance things at all.

    That's only for melee weapons.

    X22wmuF.jpg
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    Mr. ButtonsMr. Buttons Registered User regular
    turtleant wrote: »
    SirToasty wrote: »
    On the subject of crits, I too hate them. I would agree with your arguments about balance if crits didn't increase in likelihood if you've done more damage in the past 20 seconds, which is what they do. So the guy that is rolling everyone is more likely to get crits than others. It doesn't really balance things at all.

    That's only for melee weapons.

    it's both.. melee just starts with a higher chance to crit percentage

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    turtleant wrote: »
    SirToasty wrote: »
    On the subject of crits, I too hate them. I would agree with your arguments about balance if crits didn't increase in likelihood if you've done more damage in the past 20 seconds, which is what they do. So the guy that is rolling everyone is more likely to get crits than others. It doesn't really balance things at all.

    That's only for melee weapons.

    not according to the wiki

    the base chance of melee weapons starts at 15%, though, and the damage dealt bonus goes up to 50, with a max chance of 65%

    (ranged weapons scale from 2% to 12.5%)

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    this is why nocrit actually really sucks for medieval mode

    fights turn into big tarpits and eyelanders rule the roost (though backscratchers and zatoichis are also dominant)

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    xzzyxzzy Registered User regular
    Crits made more sense when the game was new and everyone was using the same weapons. The crits helped breakup standoffs by randomly handing out one player the ability to destroy whoever they shoot at.

    But with the addition of mini crit mechanics and the enormous array of play styles available, standoffs don't happen like they used to. Almost every single situation in the game can have the scales tipped if someone switches class or weapons. You just don't need crits to trigger a push anymore.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    so, due to a change in scheduling, I might be ending up less a day with 3 more hours. or less 2 day and 9 hours. in the best case scenario, I might actually have fridays off. probably also in the worst case.

    jnij103vqi2i.png
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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    Shorty wrote: »
    turtleant wrote: »
    SirToasty wrote: »
    On the subject of crits, I too hate them. I would agree with your arguments about balance if crits didn't increase in likelihood if you've done more damage in the past 20 seconds, which is what they do. So the guy that is rolling everyone is more likely to get crits than others. It doesn't really balance things at all.

    That's only for melee weapons.

    not according to the wiki

    the base chance of melee weapons starts at 15%, though, and the damage dealt bonus goes up to 50, with a max chance of 65%

    (ranged weapons scale from 2% to 12.5%)

    1 in 50 to 1 in 10 (ish) still isn't that big of a deal.

    And it's not like the guy that is ruining the other team is likely to not be able to without crits.

    X22wmuF.jpg
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    AneurhythmiaAneurhythmia Registered User regular
    Yo, is anyone here real into the trading scene? I'm basically looking to turn a bills and a soldier medal into some cash. Sara also has a soldiers and two bills I think. I'd be willing to discount mine for someone who's into doing the legwork and I imagine she would be too.

    And by cash, I mean steam credit. No crazy PayPal haggling.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    I actually wouldn't mind buying a bills of you. What's their value, right now?

    jnij103vqi2i.png
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    HobnailHobnail Registered User regular
    Man I find a heavy with the steak sammy and some KGB wrecks Degroot sideways

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Hobnail wrote: »
    Man I find a heavy with the steak sammy and some KGB wrecks Degroot sideways

    they're basically guaranteed a few kills but once an eyelander demo gets going it's extremely difficult to take them out reliably since their speed bonus lets them disengage basically whenever

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    AneurhythmiaAneurhythmia Registered User regular
    I actually wouldn't mind buying a bills of you. What's their value, right now?

    Google says 6 to 7 keys depending on the list. I'm guessing that's market value keys and not full retail. Right now, it looks like keys are averaging a hair over $2 on the market. $10/5 keys seems reasonable to me?

    If anyone knows of the "one true price list" for the stuff that's not marketable, feel free to correct me here.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    That's reasonable.

    I'll be home soonish and see if you're still on.

    jnij103vqi2i.png
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