As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

[TF2] Map Fortress 2: Pound Nails Into Your Dicks With Hammer!

19293959798100

Posts

  • UEAKCrashUEAKCrash heh Registered User regular
    The worst part is that I still need to finish that paid gig I've been working on as soon as I can, plus overhaul Trainsawlaser's audio system before April 1st.

    Plus YouTube commentaries, but I've got at least the next week's worth of content recorded already.

    Also trying to exist away from my computer occasionally.

  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    crash harder, map

    p8fnsZD.png
    UEAKCrashKilroyDuke 2.0CorehealerShortySkeithgtrmp
  • xzzyxzzy Registered User regular
    Did you tell him four of us spent 3 years making stoneyridge?

  • UEAKCrashUEAKCrash heh Registered User regular
    Four of us spent 3 years massively over detailing Stoneyridge you mean. :p

  • UEAKCrashUEAKCrash heh Registered User regular
    Plus this is comp detailing, bro. Slap some textures around and call it good.

  • xzzyxzzy Registered User regular
    One metal, one concrete, one wood and you're good.

    Also 8 units is the smallest detail you need.

  • ShadeShade Registered User regular
    Well, its been a fun 6 years and some change. But forbidding a TF3, I think I'm done. And I'm selling all my TF2 items(whats left any way). Except for Bills Hat. That's dying with me.
    or if someone SERIOUSLY wants it they could trade me Dark Souls 2 for it, but thats probably not going to happen

    .....

    Seriously where the hell is TF3?

  • PaladinPaladin Registered User regular
    What reason could possibly exist to make a TF3

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
    DoobhKilroysarukunCorehealerCalicaCaulk Bite 6
  • ShadeShade Registered User regular
    Paladin wrote: »
    What reason could possibly exist to make a TF3

    the desire for new shiny things?

  • KilroyKilroy timaeusTestified Registered User regular
    edited March 2014
    yeah, there's really no reason to spend resources on a tf3

    definitely not before source 2 is done

    Kilroy on
    UEAKCrashJayKaossarukunShortyCorehealerSkeithCaulk Bite 6
  • FakefauxFakefaux Cóiste Bodhar Driving John McCain to meet some Iraqis who'd very much like to make his acquaintanceRegistered User regular
    edited March 2014
    I can't even picture what a new TF game would add that you can't already get in TF2.

    Fakefaux on
    Shorty
  • xzzyxzzy Registered User regular
    If it used an engine that wasn't originally developed in 1995 that would be a good start.

    KanaShadePablo the Penguin
  • UEAKCrashUEAKCrash heh Registered User regular
    Maintaining the exact same looks and gameplay (maybe slightly improved graphics or hats or something...) with just a major overhaul of the underlying engine would be pretty nifty. Getting rid of a ton of the limitations of the engine would WIDELY open things up for mappers to blow your minds.

    Plus hats.

    Shorty
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    They would have to allow you to import in hats, they care too much for this economy project

    VRXwDW7.png
    UEAKCrashCaulk Bite 6
  • PMAversPMAvers Registered User regular
    edited March 2014
    Could you imagine what they could do if they had more flexibility in the HUD department for maps? They could totally do some crazy crap with game modes.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • UEAKCrashUEAKCrash heh Registered User regular
    Just letting us mix gamemode HUDs would fucking rule. Right now you can only pick one, no hybrids.

  • UEAKCrashUEAKCrash heh Registered User regular
    edited March 2014
    cp_glassworks_a5 released
    Alpha 5-
    Adjusted health and ammo placement/ sizes
    Fixed an exploit allowing a rocket/ sticky jumping player to shoot through a displacement
    Turned transparent grating at final point into solid brushwork
    Added two small rooms in the underground route in the final building, connected by a windowed detail area.
    Added a crate/ ledge route to get up to platforms around final CP
    Added cover to second CP capture zone
    Slightly lowered cap time of final CP
    Fixed ugly displacements in 2nd courtyard by starting from scratch
    Fixed a few other ugly displacement issues
    Widened a doorway between second and mid
    Added dispenser-nobuild just behind the last capture point to prevent a possible exploit
    Created some custom materials for the map
    Fixed some lighting issues
    Improved clipping
    Started detailing a bit
    Bunch of optimization work

    UEAKCrash on
  • xzzyxzzy Registered User regular
    So in case anyone still cares about cp_crater, anyone got a genius idea for a second route on CP 2? Especially for defense. All I can think of is a tunnel that goes under the point and exits along the cliff but I worry that will make for too long of a run before you get anywhere.

    I've started shuffling bits and bobs around to change how the various routes unlock and am liking what I see so far. I just can't decide what to do with CP 2.

  • ShadeShade Registered User regular
    I'm just kind of burned out and want something new but want more of TF2.... does that make sense?

    also if I did want to trade my bills hat for dark souls 2 does anyone know a good trading forum?

  • sarukunsarukun RIESLING OCEANRegistered User regular
    Usually when I am burnt out I stop playing for a while and then come back later.

    I am too much of a hoarder to go "Fuck it, I will never play this again, give everything away."

    Caulk Bite 6
  • ShadeShade Registered User regular
    sarukun wrote: »
    Usually when I am burnt out I stop playing for a while and then come back later.

    I am too much of a hoarder to go "Fuck it, I will never play this again, give everything away."

    Then TF3 comes and I have no hats. But I'll get new hats. Some for now I'm sellin all my hats.

  • TheySlashThemTheySlashThem Registered User regular
    pretty sure they're just going to update tf2 as long as it remains profitable

    so, forever

    turtleantUEAKCrashCorehealerDuke 2.0DoobhsarukunSkeithCaulk Bite 6
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    I kind of dread them upgrading TF2 to Source 2 because I probably wouldn't be able to run it then.

    X22wmuF.jpg
  • UEAKCrashUEAKCrash heh Registered User regular
    I have a feeling we'll get a big engine overhaul after Source 2 comes out, but I'm not going to hold my breath just in case.

    Crippl3
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    WTB HD Hat Textures.

    488W936.png
  • Pablo the PenguinPablo the Penguin Registered User regular
    So when is Source 2 coming out? The day after Episode 3?

  • UEAKCrashUEAKCrash heh Registered User regular
    No, along with Ricochet 2.

  • xzzyxzzy Registered User regular
    TF3 (or even a TF2.5) will need something new to bring back the people who moved on to other shooters.

    TF2 is still technically a success and is generating good money for Valve, but the community is kind of shit. PA alone used to be able to fill 3 servers and now we can't even keep one full on Friday.


    I really like the ability to run private servers, but a cool thing for Valve to do would be to bring the MvM party system to Quickplay so you can get a bunch of friends together and it automatically finds everyone an active server with room for everyone to get in.

    CorehealerEndaro
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I would like playable female versions of all the classes

    with TF2, you could make some excuse of there being a rift from an alternate universe

    (the joke being that the other universe version of the pyro looks exactly the same, but all the voice clips play backwards)

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
    sarukunPablo the Penguin
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    I'd like any female versions of the classes to be their own characters and not just female versions of them. Female heavy not being a stoic Russian, the female sniper not a professional Australian, etc. A major part of the appeal for this is the character work and interactions and essentially making two of every character would feel wasted next to 18 possible different people.

    VRXwDW7.png
    SkeithDoobh
  • PaladinPaladin Registered User regular
    I feel like TF2 has reached WoW level behemoth status and can't really be remade as much as endlessly expanded upon

    And I'd hate for there to be a TF3 because then I'd have to do bill's hat, earbuds, service medal, halloween, gibus, golden wrench, unusuals, and all that other crap all over again

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • xzzyxzzy Registered User regular
    Duke 2.0 wrote: »
    I'd like any female versions of the classes to be their own characters and not just female versions of them. Female heavy not being a stoic Russian, the female sniper not a professional Australian, etc. A major part of the appeal for this is the character work and interactions and essentially making two of every character would feel wasted next to 18 possible different people.

    A reasonable request, but given how much value Valve has placed in the "character silhouettes" I'm not sure TF would have a lot of wiggle room. The female heavy weapons character would still have to be heavily built, the scout would have to be skinny, and so on. If you want to get a feel for what happens when you lose the ability to quickly identify threats, play a couple rounds of Loadout. You have no idea what kind of gun is shooting at you until after you die.

    Obviously there's other nationalities and stories out there, the heavy weapons lady wouldn't need to be Russian, but she'd probably have a similar background to the existing heavy.

  • RiokennRiokenn Registered User regular
    edited March 2014
    UEAKCrash wrote: »
    No, along with Ricochet 2.

    Riokenn on
    OmSUg.pngrs3ua.pngvVAdv.png
    UEAKCrash
  • sarukunsarukun RIESLING OCEANRegistered User regular
    Dubh wrote: »
    I would like playable female versions of all the classes

    with TF2, you could make some excuse of there being a rift from an alternate universe

    (the joke being that the other universe version of the pyro looks exactly the same, but all the voice clips play backwards)

    I would play fem-scout with my Groucho Marx glasses and cigar, bowler hat, and money duffel all. Day. Long.

    I would stick with fat guy heavy, though.

  • PaladinPaladin Registered User regular
    I too would play as a vaguely human shaped assortment of random appendages with a color palette north of pastel vomit

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • sarukunsarukun RIESLING OCEANRegistered User regular
    Paladin wrote: »
    I too would play as a vaguely human shaped assortment of random appendages with a color palette north of pastel vomit

    The only new colors in that hodgepodge is brown for the bag and money green.

    Literally every other color in that costume is already on the scout.

    So... fuck you, I guess?

  • PaladinPaladin Registered User regular
    sarukun wrote: »
    Paladin wrote: »
    I too would play as a vaguely human shaped assortment of random appendages with a color palette north of pastel vomit

    The only new colors in that hodgepodge is brown for the bag and money green.

    Literally every other color in that costume is already on the scout.

    So... fuck you, I guess?

    The great thing is I was being 100% serious

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • KanaKana Registered User regular
    At the very least I'd quite enjoy femscout becoming canon, because the scout vs. scout obnoxious sibling jokes seem pretty obvious. She could fit right in, instead of just being a genderswapped version of the same character.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    That's one of the few classes that I would be okay with being nearly identical. The other being the concept for the Pyro Dubh presented.

    VRXwDW7.png
  • Pablo the PenguinPablo the Penguin Registered User regular
    I would actually prefer if they did not just a gender swap, but an EVERYTHING swap. The Heavy becomes a gorilla, Medic is an upside-down android, the spy becomes a living suit of clothes, etc. etc. And we could throw in fem-scout as well, because why not.

    Duke 2.0DoobhCorehealerElaro
This discussion has been closed.