Well, I mean, I need to fill out the CNJ gear set to even get started, and the best/cheapest way I can think to do it is to buy a set from a vendor.
People on Sargatanas should just ask in FC
I know if I'm on and someone needs a thing I can make I will make it for them
fuck gendered marketing
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
So I got CNJ to 5 and grabbed Cure as a CC skill for my GLD. What other CC's are good and easy to get for a GLD? I've heard the evasion buff from PUG is good for tanking? Works like Rampart but for Evasion if I understand it.
It always amuses me when dps say I'm undergeared for amdapor when I literally tank 2 things in the entire instance. I guess I should go do palace huh.......but no one runs palace because all the undergeared dps are trying to sneak into amdapor runs. I might just level my healer till the rest of my guild catches up to me.
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
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Saint JusticeMercenaryMah-vel Baybee!!!Registered Userregular
I don't want to jinx it, but this is a lot of posts in a row that have to do with the actual game and not log-in issues, I'm so happy for you all! XD
Some people play tennis, I erode the human soul. ~ Tycho
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Stoneskin isn't really that good. CNJ at least get an extra 8% absorption, but it's expensive and has a cast time. Scholars are better off using adloquium, and paladins are better off doing pretty much anything.
Anyone have a recommended guide for gearing up at 50? I heard some people say to run The Praetorium or Castrum Meridianum over and over, but those give no loot except for 100 tomes each, and both instances take over an hour to run because people are watching their cutscenes.
I'm thinking of just jumping in to Amdapor Keep and fuck the haters, because it gives both tomes and loot. Yes, I'm probably undergeared for it.
This game is really damn good. I was playing it literally all day today, I haven't done that since WoW first came out.
What really amazing to me is how good the sound design is. There's the great OST, the way they play crowd buzz when there is a huge group of players around, the weather effects, and the way each mount has its own music. That crowd buzz is such a great idea, it makes cities actually feel like cities. It even has a specific version of that for fights if you manage to get to a fate or something where a bunch of people have their weapons unsheathed but aren't attacking (its hard to hear over all the effects otherwise).
So, you can start as any war or magic class, and switch once you hit 10?
How do the various newbie classes play? I typically go melee dps, so... Marauder or pug is probably the one I want to go for? Is there one that is harder than the others to hit 10 / do the level 10 class change quest?
You can apparently slot in skills from one class to another? Does that make a big diff early on?
So, you can start as any war or magic class, and switch once you hit 10?
How do the various newbie classes play? I typically go melee dps, so... Marauder or pug is probably the one I want to go for? Is there one that is harder than the others to hit 10 / do the level 10 class change quest?
You can apparently slot in skills from one class to another? Does that make a big diff early on?
Being able to change jobs is tied to the story. The earliest that you can acquire the quest is level 10, but depending on how much other side stuff you do, you will likely be more like 11 or 12 by the time you unlock the ability to change classes.
When you say "newbie class" what exactly do you mean? The learning curve is about the same for all of the classes.
Marauder is not DPS. They are considered a tank class. If you want to be melee DPS, your options are Pugilist or Lancer.
There is a thing called cross-class skills, which allows you to take certain skills from other classes and use them on your current class. Not every skill is available as a cross class skill. There's probably a spreadsheet out there that details which skills are available for cross-class, but I don't have a link at the moment for it.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
Someone told me to do this back in the beginning of WoW, so I took a NE druid to level 10 naked and some people sent me some very stern tells. Apparentl'y I should have known it was inappropriate.
So, you can start as any war or magic class, and switch once you hit 10?
How do the various newbie classes play? I typically go melee dps, so... Marauder or pug is probably the one I want to go for? Is there one that is harder than the others to hit 10 / do the level 10 class change quest?
You can apparently slot in skills from one class to another? Does that make a big diff early on?
Starting class informs starting city. If you start as a marauder, you dont get off the island you start on until level 15. If you start a pugilist worse comes to worse you can run from uldah to gridania for access to 6 classes at 10. Marauder has access to arcanist at level 10, as they're the two classes that start in Limsa.
CorriganX on Steam and just about everywhere else.
Yes, you can start as any war/magic class. They're all pretty simple at low levels. Melee DPS is lancer or pugilist. Marauder is a tanking class, though it has good damage output (compared to gladiator). I haven't had any of the level 10 class quests be a problem.
Skill slotting can be really useful, especially with certain ones, like the archer's "Raging Strikes", which is a nice temp damage boost, or other casting classes early spells slotted onto conjurer for extra DPS while soloing.
So, you can start as any war or magic class, and switch once you hit 10?
How do the various newbie classes play? I typically go melee dps, so... Marauder or pug is probably the one I want to go for? Is there one that is harder than the others to hit 10 / do the level 10 class change quest?
You can apparently slot in skills from one class to another? Does that make a big diff early on?
Starting class informs starting city. If you start as a marauder, you dont get off the island you start on until level 15. If you start a pugilist worse comes to worse you can run from uldah to gridania for access to 6 classes at 10. Marauder has access to arcanist at level 10, as they're the two classes that start in Limsa.
For @KiTA 's benefit, it's worth adding to this post that each starting city has a few guilds for the different classes. I don't remember exactly which cities have which classes, but I remember some of them: Gridania has Lancers, Archers and Conjurers. Limsa Limosa has Marauders, arcanist and one or two others. And the rest are in Ulda.
So you can still switch between a few classes at level 10 within your home city, but not all classes will be represented there. At level 15, as CorriganX said, you get travel access between the cities and can grab every class if you want.
I went to the website to check on that stock status. "AVAILABLE NOW FOR PICKUP AT THIS STORE" it says. "YAY!" I say. "PURCHASE!" I click. "THIS ITEM IS NOT IN STOCK!" It says. "GLARE," I did.
How hard is the trek from Gridania to Uldah? I would like to drop some levels in to THM for some added oomph to my CNJ.
The only spell that would transfer would be thunder, which you'd be better off just using another Stone. Thaum doesn't have great cross-class abilities, no casters really do. I mean CNJ has cure/protect/rise/aero, so they're okay, but Arcanist and Thaum don't really give shit damage wise.
CorriganX on Steam and just about everywhere else.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
The open class system is prolly the main reason I am playing.
The simple hotbar style combat is slightly meh to me, but being an altaholic I am excited to not only be able to easilly play everything eventually, but its outright encouraged.
Got to play this for a pretty significant amount of time last night, and minus some 90000/3102/10102 errors, everything went pretty smoothly, so kudos to Square for getting things up and running. There are definitely still some kinks to iron out, but I'm confident they'll be able to figure that part out.
Now if I can just focus on leveling CNJ and getting my chocobo...
I was having a hard time with pressing the number keys for all of my warrior abilities, so I decided to move my keys around a bit.
Tomahawk is now Q, Overpower is now E, and I'm considering putting Flash on F. This way, my main instant aggro abilities are easily accessible so I don't have to click on them. It's made tanking a lot easier in hectic situations.
Edit: This only works if you don't use strafing for anything, which I don't. I strafe by holding down my right mouse button and manipulating my character using WASD.
It's worth it imo to get thunder for levelling conjurer. Starting out with thunder then aero then stones is better than just aero/stone. thunder is an 18 second DoT with a cast time so you just open with it. You only need 12s of thunder for it to be higher potency than a stone. If you can kill things in under 12 seconds using just aero/stone then don't use it, but I don't think that's typically going to be the case for a conjurer.
Finally got our group together last night (there are a total of 6 of us on Famfrit, all old college buddies of mine right now, if you're stranded there, drop me a line), and I made the harrowing run from Gridania to Uldah last night, but got cut off when I tried to get to LL. There's some quest presumably that causes the ferry there to open up? When would I expect to see it? Level 15?
Posts
you could just go naked, it really makes no difference at level 1.
Just as I was mentioning how I saw him lord over his mount during early access...he lords over his mount right then and there.
Nice guy though. Always happy.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
People on Sargatanas should just ask in FC
I know if I'm on and someone needs a thing I can make I will make it for them
I'm dead serious."
That would require 34 CNJ, something I won't have for a while. I'm stopping at 15 just to fulfill the PLD requirements.
none of the scholars want to level to 34 cnj either :rotate:
I'm thinking of just jumping in to Amdapor Keep and fuck the haters, because it gives both tomes and loot. Yes, I'm probably undergeared for it.
What really amazing to me is how good the sound design is. There's the great OST, the way they play crowd buzz when there is a huge group of players around, the weather effects, and the way each mount has its own music. That crowd buzz is such a great idea, it makes cities actually feel like cities. It even has a specific version of that for fights if you manage to get to a fate or something where a bunch of people have their weapons unsheathed but aren't attacking (its hard to hear over all the effects otherwise).
chair to Creation and then suplex the Void.
How do the various newbie classes play? I typically go melee dps, so... Marauder or pug is probably the one I want to go for? Is there one that is harder than the others to hit 10 / do the level 10 class change quest?
You can apparently slot in skills from one class to another? Does that make a big diff early on?
Lancer or pugilist are melee dps
Being able to change jobs is tied to the story. The earliest that you can acquire the quest is level 10, but depending on how much other side stuff you do, you will likely be more like 11 or 12 by the time you unlock the ability to change classes.
When you say "newbie class" what exactly do you mean? The learning curve is about the same for all of the classes.
Marauder is not DPS. They are considered a tank class. If you want to be melee DPS, your options are Pugilist or Lancer.
There is a thing called cross-class skills, which allows you to take certain skills from other classes and use them on your current class. Not every skill is available as a cross class skill. There's probably a spreadsheet out there that details which skills are available for cross-class, but I don't have a link at the moment for it.
Someone told me to do this back in the beginning of WoW, so I took a NE druid to level 10 naked and some people sent me some very stern tells. Apparentl'y I should have known it was inappropriate.
Starting class informs starting city. If you start as a marauder, you dont get off the island you start on until level 15. If you start a pugilist worse comes to worse you can run from uldah to gridania for access to 6 classes at 10. Marauder has access to arcanist at level 10, as they're the two classes that start in Limsa.
CorriganX on Steam and just about everywhere else.
Skill slotting can be really useful, especially with certain ones, like the archer's "Raging Strikes", which is a nice temp damage boost, or other casting classes early spells slotted onto conjurer for extra DPS while soloing.
There's a lot of options.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
For @KiTA 's benefit, it's worth adding to this post that each starting city has a few guilds for the different classes. I don't remember exactly which cities have which classes, but I remember some of them: Gridania has Lancers, Archers and Conjurers. Limsa Limosa has Marauders, arcanist and one or two others. And the rest are in Ulda.
So you can still switch between a few classes at level 10 within your home city, but not all classes will be represented there. At level 15, as CorriganX said, you get travel access between the cities and can grab every class if you want.
I suggest getting to 15 with someone first.
I went to the website to check on that stock status. "AVAILABLE NOW FOR PICKUP AT THIS STORE" it says. "YAY!" I say. "PURCHASE!" I click. "THIS ITEM IS NOT IN STOCK!" It says. "GLARE," I did.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I love the change of pace, this open class system is great.
The only spell that would transfer would be thunder, which you'd be better off just using another Stone.
CorriganX on Steam and just about everywhere else.
The simple hotbar style combat is slightly meh to me, but being an altaholic I am excited to not only be able to easilly play everything eventually, but its outright encouraged.
Now if I can just focus on leveling CNJ and getting my chocobo...
Tomahawk is now Q, Overpower is now E, and I'm considering putting Flash on F. This way, my main instant aggro abilities are easily accessible so I don't have to click on them. It's made tanking a lot easier in hectic situations.
Edit: This only works if you don't use strafing for anything, which I don't. I strafe by holding down my right mouse button and manipulating my character using WASD.