Ugh, I'm having a lot of trouble dealing with Caitlyns in bot lane as a support at the moment. Taric used to be a great choice against her, but... he's not great these days. Ditto for Soraka (although that's going even further back).
I'm not really sure what the counterplay to her poke is any more.
Ugh, I'm having a lot of trouble dealing with Caitlyns in bot lane as a support at the moment. Taric used to be a great choice against her, but... he's not great at the moment. Ditto for Soraka (although that's going even further back).
I'm not really sure what the counterplay to her poke is any more.
Lulu, Nami, and Janna work well because they all have skillshot CC and the ability to protect their carry. One thing caitlyn needs to do any poke outside of peacemaker (which can be dodged at long range fairly reliably) is the ability to walk up and autoattack. If she does so, shoot off a glitterlance, tornado, or bubble, and she either backs off or takes a really bad trade.
Or at least, that's the theory. Caitlyn is a real bully, but that strategy seems to work okay for me. It's best with someone like vayne or draven that has a ton of burst and can follow up going all in on the landed CC.
My experience as Janna versus a (good) Cait is that I and my marksman get shot to shit - she outranges everything Janna does except her Q, and Janna's shield in the early levels can't cope with the constant stream of harass that Cait's capable of putting out. That's not even including an enemy support in the equation. It's fine after the laning phase, but until then...
Using a tornado every time Cait auto-attacks sounds like a quick way to burn through your mana to me, but I'll give it a go.
My experience as Janna versus a (good) Cait is that I and my marksman get shot to shit - she outranges everything Janna does except her Q, and Janna's shield in the early levels can't cope with the constant stream of harass that Cait's capable of putting out. That's not even including an enemy support in the equation. It's fine after the laning phase, but until then...
Using a tornado every time Cait auto-attacks sounds like a quick way to burn through your mana to me, but I'll give it a go.
Well, if you take my style to heart, what you do is level w first and follow this:
1. Make sure you have bush control of at least your side
2. Get to level 5 as safely as possible
3. When cait walks in, emerge from the bush with a shield on yourself and W her. Tons of damage (tm)
4. Retreat back into bush
Even a good cait will walk into your range in order to get juicy harass, mostly because they must if you are properly positioned. Tornado is only if you think you and your ad can go in on it, or if you really can't afford to take the harass, because you're right, it'll drain you quick.
Any recommendations playing against him as adc or support? (Picks or style)
Early harass or all in capabilities, he's extremely squishy and can do little to defend himself or return aggression besides QWE cheese. Also Help, Pix! reveals invisible units for the duration.
Wards got sexy new textures, and Olaf and Xerath are looking awesome.
I always thought Olaf's and Xerath's faces looked a little derpy in their splashes.
I love it when people try to invade my jungle , Trundle does not give a fuck who you are he is going to kick you right back out. Unless its being camped by double buff shaco. Fuck that .
just won a game we really should have lost. Our team was feeding in top and bottom lanes, thanks in part to a trundle who thinks it'd be smart to tower dive at level 3 and a varus who couldn't dodge a skill shot to save his life. Adc is cursing me because I can't save him when he gets rooted by lux then combo'd by lux/ez. Top is swearing at the jungler, I've muted my marksman.
Then we win every teamfight but one and the enemy team starts raging at each other harder than we are. They go for baron when they didn't clear out our vision and lose it. It was really a matter of our team was a little less bad than their team.
I...think I actually like playing support. At least, Zyra/Thresh/Blitz (though admittedly I am bad at landing blitz grabs). I also unlocked Sona recently but yet to try her.
Weirdly I land more Thresh hooks than Blitz grabs, not sure why.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
anything you want... make sure minions are ahead of you and q him if he tries to cs.
Not really. If Kayle hits Teemo with Q he'll just run at her and auto attack her. If she turns on E to retaliate he'll just blind her and keep auto attacking until the blind is off and disengage. If Kayle wants to beat Teemo she needs to hold her Q to keep him in range of her autos to counter trade him, not be the aggressor.
I find I go in phases of liking roles. I'll start playing one a few times in a row in games, then start requesting it, really learning it, and then I'll get a few bad games or terrible teams and start liking it less, and then I'll switch to a different role.
Ugh, I'm having a lot of trouble dealing with Caitlyns in bot lane as a support at the moment. Taric used to be a great choice against her, but... he's not great these days. Ditto for Soraka (although that's going even further back).
I'm not really sure what the counterplay to her poke is any more.
There are three answers
1) Poke/Sustain Harder. Sona/Nami are really good for this. Especially Nami. Janna is actually kinda sub par because she is a counter-engage or all-in support. She gets beat by poke sustain lanes unless she can get a good slow off and her ADC knows how to follow that up. The reason that Sona/Nami are strong is because Sona can stay out of range until her q powerchord poke is up. And so even if cait gets two attacks off Sona will win that trade. The reason Nami works is because of her w(and her q and e threat)
Janna cannot do anything in response to cait poke except shield, which works for a bit but in the end runs janna out of mana. If Janna tries to tornado Cait in response she will run out of mana faster and very likely get reamed by the enemy support for doing so. Janna's best bet is to max w and w cait in response but this is very dangerous depending on the lane (especially if the enemy is playing Nami or Lulu and can stop that with a polymorph/bubble).
Lulu does not work terribly well for the same reason Janna doesn't work. She has to use her mana intensive abilities in order to respond since Cait will almost assuredly be behind creeps (so her passive will hit the creeps instead of cait). If she maxes q (which is her best bet) she 100% has to hit it or the enemy will have a really easy response.
2) Hard Engage: Leona, Alistar, Annie. Alistar is probably your best bet because his all-in is much harder to counter. (w,q or flash q,w) and because he has sustain. Annie's 625 auto range and 1.75 second stun can really be effective at zoning cait and counterpoking her effectively.
3) Lategame them: Cait needs to come out of lane ahead in CS in order to win the game. If Cait can't take your tower early and shove you out of lane she is losing the lane. Just make sure your ADC gets last hits and keep your tower up. Come lategame your ADC will do more deeps and (so long as you can peel for them) you will have won the lane, even if cait is 10-20 CS up.
edit: If you're thinking of a support to master and pick in all situations Janna isn't too bad right now, but Nami is better. This is because Nami' tends to be countered by all in supports like Alistar and Leona or hooks like Thresh and Blitzcrank. No one plays Alistar anymore (except like, me), Leona while the most common pick you'll have to play against is less common as a first pick since she is easy to counter with Janna but also the weakest of the counters*. And Thresh/Blitz are almost always banned in soloqueue.
*Leona is the weakest of the counters to nami because he has to land her e to engage. Even if she lands her e on Nami, since it doesn't stun, nami can still use her bubble to zone out the enemy ADC and prevent them from following up on Leona's engage. Then she can counter engage with w and e. Once 6 nami can r as soon as she sees Leona's R might hit and prevent any follow up aggression (leona's r is on a shorter CD so its a good trade for her but its still strong disengage)
Goumindong on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
The only real purpose the tribunal has ever served is to give us funny quotes like that , back when it was new almost everything was so funny. Now its just uninspired unfunny rage or someone getting reported because their team/opponents are a thin skinned bitches but they enabled all chat anyway.
surrealitycheck: once
when i was playing lol with a friend of a friend
he was trying to tell me how to play
after i did somethin dum
and i for like the only time ever
snapped
and just said
shut the fuck up
you are bad at this game
your opinion is worse than useless
never talk again
since then, that guy has never played ranked
and only plays support
i utterly crushed his confidence :<
i apologised later
but he never got it back haha
the lesson is
dont say mean things
hugs for all
godbless Cass: oh my god
he only plays support
he probably sees that as penance
he weeps and wears a crown of thorns and locks in sona
gj surrealitycheck:and hes super timid
he never ever starts fights
plays super cautious
its so tragic Cass he levels w on sona this fucking breaks my heart surrealitycheck:he plays thresh
and never hooks Cass:OMG he stopped playing thresh when lucian came out
because he doesnt want to cause trauma
I find I go in phases of liking roles. I'll start playing one a few times in a row in games, then start requesting it, really learning it, and then I'll get a few bad games or terrible teams and start liking it less, and then I'll switch to a different role.
Right now I'm in my top lane phase.
I do this, but with champions. Oh, two bad games in a row on my main? Time for a new main.
if kayle hits teemo with her q, he can try to waddle slowly into range, but kayle can simply move back. it's a pretty nasty slow and i want to say its 600 ranged, which is well outside teemos 475
Hello thread. I finally got around to downloading Lolreplay. If anyone has the time to spare, this is a Nami ranked game. Felt I did well, but would love it if someone could give me some pointers. Also, apologies that this is not in spectator mode, I cant afford the bandwidth jump.
It's so great to have this published as an official video with narration from Riv.
Keeping your mentality together is just as important, if not more important, than keeping your towers alive. Even if you're a real manner bear, there will be a little voice in the back of your head that says, "This game is over. These guys are terrible," when people start throw shit-fits. If you can't think of anything else to say, and things look grim because people are so fat after eating so many mans, just say, "It's fine. We'll just have to figure something out."
I play a lot of initiators, and what I love to do when my team is behind and discouraged - tactically right or wrong from a mechanical or mathsy standpoint - is lead an attack on the enemy team at an objective. You want that dragon, enemy guys? Then come at me, brah. It just feels good to be the attacker - especially if you do get a kill onto a squishy or two, and even if you ultimately lose the fight (it certainly feel much better than being bullied around the map and feeling like you have no control). And half of the time, it just straight-up works because the enemy team wasn't expecting it.
People are also less mad, in my experience, and less likely to start raging if they lost what they perceive to have been a 'fair' fight. Lost a full teamfight? Oh well, GG, send in the surrender vote. Lost a 4v5 or 3v5 fight, or got picked off, or got ambushed from the dark? Rage mode engaged! It was someone's fault, then - the guy(s) who 'weren't there' or 'did nothing all game', the support who 'didn't ward at all!', the 'rest of the team who is a bunch of pussies' and didn't follow King Shit Carry's aimless meandering into the FoW, etc. The more you can minimize those types of situations, the more you can minimize the toxicity of your teammates (to a certain extent, obviously. Some players are just plain toxic. not much to be done on that front).
Posts
HE DOES EXIST
Till he remembers that XIV is still going. Then he'll leave you all alone at night again.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
Servers are down for maintenance tonight. Reading about FFXIV when I can't play it after work is depressing so my interests wander
That being said I still lurk the thread every day.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
anything you want... make sure minions are ahead of you and q him if he tries to cs.
Joe's Stream.
Edit: I am so sad that I haven't really had to update the OP for two threads now. New champion please
Also I have Pool Party Leona now, anyone want to duo as Graves?
Link to schedule?
I'm not really sure what the counterplay to her poke is any more.
To a degree you can go HAM with certain more all-in supports. Janna's always a good choice too.
Lulu, Nami, and Janna work well because they all have skillshot CC and the ability to protect their carry. One thing caitlyn needs to do any poke outside of peacemaker (which can be dodged at long range fairly reliably) is the ability to walk up and autoattack. If she does so, shoot off a glitterlance, tornado, or bubble, and she either backs off or takes a really bad trade.
Or at least, that's the theory. Caitlyn is a real bully, but that strategy seems to work okay for me. It's best with someone like vayne or draven that has a ton of burst and can follow up going all in on the landed CC.
Using a tornado every time Cait auto-attacks sounds like a quick way to burn through your mana to me, but I'll give it a go.
Well, if you take my style to heart, what you do is level w first and follow this:
1. Make sure you have bush control of at least your side
2. Get to level 5 as safely as possible
3. When cait walks in, emerge from the bush with a shield on yourself and W her. Tons of damage (tm)
4. Retreat back into bush
Even a good cait will walk into your range in order to get juicy harass, mostly because they must if you are properly positioned. Tornado is only if you think you and your ad can go in on it, or if you really can't afford to take the harass, because you're right, it'll drain you quick.
Any recommendations playing against him as adc or support? (Picks or style)
Wards got sexy new textures, and Olaf and Xerath are looking awesome.
Then we win every teamfight but one and the enemy team starts raging at each other harder than we are. They go for baron when they didn't clear out our vision and lose it. It was really a matter of our team was a little less bad than their team.
Weirdly I land more Thresh hooks than Blitz grabs, not sure why.
Not really. If Kayle hits Teemo with Q he'll just run at her and auto attack her. If she turns on E to retaliate he'll just blind her and keep auto attacking until the blind is off and disengage. If Kayle wants to beat Teemo she needs to hold her Q to keep him in range of her autos to counter trade him, not be the aggressor.
Right now I'm in my top lane phase.
There are three answers
1) Poke/Sustain Harder. Sona/Nami are really good for this. Especially Nami. Janna is actually kinda sub par because she is a counter-engage or all-in support. She gets beat by poke sustain lanes unless she can get a good slow off and her ADC knows how to follow that up. The reason that Sona/Nami are strong is because Sona can stay out of range until her q powerchord poke is up. And so even if cait gets two attacks off Sona will win that trade. The reason Nami works is because of her w(and her q and e threat)
Janna cannot do anything in response to cait poke except shield, which works for a bit but in the end runs janna out of mana. If Janna tries to tornado Cait in response she will run out of mana faster and very likely get reamed by the enemy support for doing so. Janna's best bet is to max w and w cait in response but this is very dangerous depending on the lane (especially if the enemy is playing Nami or Lulu and can stop that with a polymorph/bubble).
Lulu does not work terribly well for the same reason Janna doesn't work. She has to use her mana intensive abilities in order to respond since Cait will almost assuredly be behind creeps (so her passive will hit the creeps instead of cait). If she maxes q (which is her best bet) she 100% has to hit it or the enemy will have a really easy response.
2) Hard Engage: Leona, Alistar, Annie. Alistar is probably your best bet because his all-in is much harder to counter. (w,q or flash q,w) and because he has sustain. Annie's 625 auto range and 1.75 second stun can really be effective at zoning cait and counterpoking her effectively.
3) Lategame them: Cait needs to come out of lane ahead in CS in order to win the game. If Cait can't take your tower early and shove you out of lane she is losing the lane. Just make sure your ADC gets last hits and keep your tower up. Come lategame your ADC will do more deeps and (so long as you can peel for them) you will have won the lane, even if cait is 10-20 CS up.
edit: If you're thinking of a support to master and pick in all situations Janna isn't too bad right now, but Nami is better. This is because Nami' tends to be countered by all in supports like Alistar and Leona or hooks like Thresh and Blitzcrank. No one plays Alistar anymore (except like, me), Leona while the most common pick you'll have to play against is less common as a first pick since she is easy to counter with Janna but also the weakest of the counters*. And Thresh/Blitz are almost always banned in soloqueue.
*Leona is the weakest of the counters to nami because he has to land her e to engage. Even if she lands her e on Nami, since it doesn't stun, nami can still use her bubble to zone out the enemy ADC and prevent them from following up on Leona's engage. Then she can counter engage with w and e. Once 6 nami can r as soon as she sees Leona's R might hit and prevent any follow up aggression (leona's r is on a shorter CD so its a good trade for her but its still strong disengage)
"i thought thats what sippy cups are for"
dis shit talk is so high calibre..
when i was playing lol with a friend of a friend
he was trying to tell me how to play
after i did somethin dum
and i for like the only time ever
snapped
and just said
shut the fuck up
you are bad at this game
your opinion is worse than useless
never talk again
since then, that guy has never played ranked
and only plays support
i utterly crushed his confidence :<
i apologised later
but he never got it back haha
the lesson is
dont say mean things
hugs for all
godbless
Cass: oh my god
he only plays support
he probably sees that as penance
he weeps and wears a crown of thorns and locks in sona
gj
surrealitycheck:and hes super timid
he never ever starts fights
plays super cautious
its so tragic
Cass he levels w on sona this fucking breaks my heart
surrealitycheck:he plays thresh
and never hooks
Cass:OMG he stopped playing thresh when lucian came out
because he doesnt want to cause trauma
I do this, but with champions. Oh, two bad games in a row on my main? Time for a new main.
Joe's Stream.
http://www.leaguereplays.com/replays/match/3470222/
Thanks for your time.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Be around later tonight. Orokos in game, for those who didn't know.
If all else fails
It's so great to have this published as an official video with narration from Riv.
Keeping your mentality together is just as important, if not more important, than keeping your towers alive. Even if you're a real manner bear, there will be a little voice in the back of your head that says, "This game is over. These guys are terrible," when people start throw shit-fits. If you can't think of anything else to say, and things look grim because people are so fat after eating so many mans, just say, "It's fine. We'll just have to figure something out."
I play a lot of initiators, and what I love to do when my team is behind and discouraged - tactically right or wrong from a mechanical or mathsy standpoint - is lead an attack on the enemy team at an objective. You want that dragon, enemy guys? Then come at me, brah. It just feels good to be the attacker - especially if you do get a kill onto a squishy or two, and even if you ultimately lose the fight (it certainly feel much better than being bullied around the map and feeling like you have no control). And half of the time, it just straight-up works because the enemy team wasn't expecting it.
People are also less mad, in my experience, and less likely to start raging if they lost what they perceive to have been a 'fair' fight. Lost a full teamfight? Oh well, GG, send in the surrender vote. Lost a 4v5 or 3v5 fight, or got picked off, or got ambushed from the dark? Rage mode engaged! It was someone's fault, then - the guy(s) who 'weren't there' or 'did nothing all game', the support who 'didn't ward at all!', the 'rest of the team who is a bunch of pussies' and didn't follow King Shit Carry's aimless meandering into the FoW, etc. The more you can minimize those types of situations, the more you can minimize the toxicity of your teammates (to a certain extent, obviously. Some players are just plain toxic. not much to be done on that front).