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[Wii U] THREAD IS DEAD. POST IN NEW ONE!

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Posts

  • RizziRizzi Sydney, Australia.Registered User regular
    Actually, I think I'll pick up Lost World and Rayman.
    That way I won't be horribly disappointed. Possibly just a little disappointed. :p

  • KriegaffeKriegaffe Registered User regular
    Rizzi wrote: »
    I saw a copy of Xenoblade yesterday for $90. If it didn't cost $80 for a wii remote and nunchuck controller over here I probably would have bought it.

    Pick up Wii Party U for the free controller!

  • RizziRizzi Sydney, Australia.Registered User regular
    edited October 2013
    So I've spent some time with Lost World.
    It's uh.. Well it's pretty.
    *cough*

    Rizzi on
  • UnbreakableVowUnbreakableVow Registered User regular
    Brainiac 8 wrote: »
    If you really want a fantastic Sonic game to play...you are shit out of luck

    Valleo
  • HeraldSHeraldS Registered User regular
    I might actually get MPT.

    Do it. I'm playing through the first one right now and it's amazing. Incredible use of motion controls, feels like the remote is her cannon arm. Fluid and beautiful to boot. Cannot recommend highly enough.

    Litany
  • EnlongEnlong Registered User regular
    Any word on a US Lost World demo?

  • sweetcreamscoopssweetcreamscoops Registered User regular
    edited October 2013
    I really doubt there's going to be a demo at this point. If the game is as bad as the reviewers say then a demo will just scare potential buyers away.

    Edit: Or even if it's just a polarizing game as a lot of people here are expecting it to be then same thing. All a demo will equal is lost sales.

    sweetcreamscoops on
  • edzeppedzepp Registered User regular
    But from the sounds of it, The new Sonic game is a try before buy kinda game. I mean, there are good reviews as well, so it's not a flat black/white 'this is good/this sucks' divide. A demo may help people see if the issues are deal breakers for them.

  • EnlongEnlong Registered User regular
    edited October 2013
    Yeah. A demo would be something of a wash. there will be people who want to buy it, but are turned off by the controls, and those who think they're going to hate it, but find that the controls work well for them. As well as people who weren't going to buy it, and still won't, and those who were going to buy it, an still will, and those in both camps who won't get the demo either way.

    I mean, I figure I'm going o like it just fine, and just want a demo to get used to the new system. But then, I'm a guy who loves Kid Icarus Uprising, and apparently I therefore have hands of steel.

    Enlong on
  • skeldareskeldare Gresham, ORRegistered User regular
    Considering that Japan got a demo, I'm surprised there isn't one already. Sega might surprise with a late demo release but who knows at this point.

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  • KriegaffeKriegaffe Registered User regular
    edited October 2013
    Just regarding Rayman, this morning my kids bought the songs for the first four zones... though it took me a while to convince them that the Mariachi level matched the real song.

    Also, I did not know the 5th zone track. Turns out it's this awesome song from the 80s. Nice!

    Kriegaffe on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Brainiac 8 wrote: »
    I was just thinking that with the announcement of Sonic returning to Smash Bros, that it pretty much eliminates Dillon from being a possibility since their shtick is pretty much the same thing.

    If there's one thing Smash Bros. avoids with a passion, it's clones/similar moves.
    Dirty wrote: »
    I kinda see where Viskod is coming from regarding franchises. I love playing Nintendo-made games, but you're very rarely surprised by games in their lineup. You know with a new Nintendo console, you're probably gonna get:

    Side-scrolling Mario Bros.
    3D Mario (3D World, Galaxy, etc.)
    Mario Kart
    Mario Party
    Smash Bros.
    Zelda
    Something probably side-scrolling with Yoshi (Island, Story, Yarn, etc.)
    Metroid
    Donkey Kong
    Pikmin

    And we always look forward to playing them, but I never really feel excited about Nintendo's announcements, because I know these games are coming before they're announced. It's just a matter of when.

    I... don't know about that. It was only until last generation that 2D Mario had taken an extended leave of absence, longer still on consoles, and Pikmin 3 took about a decade from Pikmin 2's release. Meanwhile, though we may get Donkey Kong, exactly what that means has been a bit of a wildcard: 2D platformers, 3D platformers, racing games, bongo music games, bongo sidescrollers...

    Personally, though, I want an Excite Truck U.
    urahonky wrote: »
    3D World looks a LOT better than NSMB:U. They should have seriously released with 3D World first.

    3D probably takes longer, and I think it only has one team working on it to NSMB's two (I think portable and console are handled by different teams).

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  • UncleSporkyUncleSporky Registered User regular
    Rizzi wrote: »
    I saw a copy of Xenoblade yesterday for $90. If it didn't cost $80 for a wii remote and nunchuck controller over here I probably would have bought it.

    It's on Gamestop's website right now for $70 and has been for a while IIRC.

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  • DirtyDirty Registered User regular
    Brainiac 8 wrote: »
    I was just thinking that with the announcement of Sonic returning to Smash Bros, that it pretty much eliminates Dillon from being a possibility since their shtick is pretty much the same thing.

    If there's one thing Smash Bros. avoids with a passion, it's clones/similar moves.
    Dirty wrote: »
    I kinda see where Viskod is coming from regarding franchises. I love playing Nintendo-made games, but you're very rarely surprised by games in their lineup. You know with a new Nintendo console, you're probably gonna get:

    Side-scrolling Mario Bros.
    3D Mario (3D World, Galaxy, etc.)
    Mario Kart
    Mario Party
    Smash Bros.
    Zelda
    Something probably side-scrolling with Yoshi (Island, Story, Yarn, etc.)
    Metroid
    Donkey Kong
    Pikmin

    And we always look forward to playing them, but I never really feel excited about Nintendo's announcements, because I know these games are coming before they're announced. It's just a matter of when.

    I... don't know about that. It was only until last generation that 2D Mario had taken an extended leave of absence, longer still on consoles, and Pikmin 3 took about a decade from Pikmin 2's release. Meanwhile, though we may get Donkey Kong, exactly what that means has been a bit of a wildcard: 2D platformers, 3D platformers, racing games, bongo music games, bongo sidescrollers...

    Personally, though, I want an Excite Truck U.

    Well, I mentioned how ever many pages back this was that I never intended this to be an absolute statement, as there are exceptions. But I still say it's mostly accurate (2D Mario skipped 2 generations, but it's been there more often than it hasn't; Pikmin skipped a generation, but had New Play Control re-releases during it's off years; 2D Donkey Kong only skipped one generation). I don't want them to abandon what works or anything. Just looking forward to a WiiU announcement from them that doesn't fit in that box.

  • HeraldSHeraldS Registered User regular
    Rizzi wrote: »
    I saw a copy of Xenoblade yesterday for $90. If it didn't cost $80 for a wii remote and nunchuck controller over here I probably would have bought it.

    It's on Gamestop's website right now for $70 and has been for a while IIRC.

    Xenoblade is cheaper in Gamestop stores- around $55 now. Most stores around me have multiple copies.

  • RizziRizzi Sydney, Australia.Registered User regular
    I don't live in your fancy pants America, with all your cheap games.

  • RidleySariaRidleySaria AnaheimRegistered User regular
    Gaming a significantly cheaper hobby when you don't buy consoles more than once.

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  • KriegaffeKriegaffe Registered User regular
    edited October 2013
    The situation with Xenoblade is a bit different in Australia. It was released several months earlier than the US as were Last Story and Pandoras tower. The US had an exclusive Xenoblade release with GameStop ( which is called EB Games in Aus) but there was no exclusive here; I think most retailers stocked it here (though I could be wrong). Anyways, a lot of the dramas about stock restrictions and price gouging don't apply.

    Also... $56.99 for a new PAL Xenoblade copy at ozgameshop. Free postage but it will take a week or two to arrive.

    Kriegaffe on
  • TommattTommatt Registered User regular
    Was in gamestop today with a new credit card and almost picked up the WW bundle. Also saw some MP trilogy copies, but didn't look at the price to see if they're still $80. (its that and xenoblade they're doing it with right?)

  • fearsomepiratefearsomepirate I ate a pickle once. Registered User regular
    Dirty wrote: »
    Brainiac 8 wrote: »
    I was just thinking that with the announcement of Sonic returning to Smash Bros, that it pretty much eliminates Dillon from being a possibility since their shtick is pretty much the same thing.

    If there's one thing Smash Bros. avoids with a passion, it's clones/similar moves.
    Dirty wrote: »
    I kinda see where Viskod is coming from regarding franchises. I love playing Nintendo-made games, but you're very rarely surprised by games in their lineup. You know with a new Nintendo console, you're probably gonna get:

    Side-scrolling Mario Bros.
    3D Mario (3D World, Galaxy, etc.)
    Mario Kart
    Mario Party
    Smash Bros.
    Zelda
    Something probably side-scrolling with Yoshi (Island, Story, Yarn, etc.)
    Metroid
    Donkey Kong
    Pikmin

    And we always look forward to playing them, but I never really feel excited about Nintendo's announcements, because I know these games are coming before they're announced. It's just a matter of when.

    I... don't know about that. It was only until last generation that 2D Mario had taken an extended leave of absence, longer still on consoles, and Pikmin 3 took about a decade from Pikmin 2's release. Meanwhile, though we may get Donkey Kong, exactly what that means has been a bit of a wildcard: 2D platformers, 3D platformers, racing games, bongo music games, bongo sidescrollers...

    Personally, though, I want an Excite Truck U.

    Well, I mentioned how ever many pages back this was that I never intended this to be an absolute statement, as there are exceptions. But I still say it's mostly accurate (2D Mario skipped 2 generations, but it's been there more often than it hasn't; Pikmin skipped a generation, but had New Play Control re-releases during it's off years; 2D Donkey Kong only skipped one generation). I don't want them to abandon what works or anything. Just looking forward to a WiiU announcement from them that doesn't fit in that box.
    Look at it in terms of years. When NSMB hit the DS, it had been 18 years since the last original 2D Mario game. Miyamoto inisisted over and over in interviews that there was no point in making another 2D Mario game and that fans of the old style simply needed to get with the program. We had every reason to think it was dead forever. Now it's back, and Nintendo has interpreted the first two game's success and Miyamoto's apathy toward 2D as meaning they should just phone these in.

    Also, for some reason, they haven't made more sequels to their most successful Wii games, Wii Sports and Wii Fit, but maybe it's just time to stick a fork in the Wii U and move on.

    Nobody makes me bleed my own blood...nobody.
    PSN ID: fearsomepirate
  • PacoPaco Registered User regular
    They're releasing a sequel to Wii Fit in less than a month. I can't imagine Wii Sports is far behind (aren't they doing an HD remaster?) Wii Party is also coming out shortly.

    Also, I'm not sure why you have the impression that the latest entries to the NSMB franchise constitute "phoning in" they've got some great level design, and NSMBU even got a hard mode expansion pack in NSLU

    camo_sig2.png
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Now it's back, and Nintendo has interpreted the first two game's success and Miyamoto's apathy toward 2D as meaning they should just phone these in.

    Did...did we play the same games? The original New Super Mario Bros. was a bit on the weak side, but the series has been increasing in quality since, with New Super Mario Bros. U arguably being the best 2D Mario yet.

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  • Maz-Maz- 飛べ Registered User regular
    They might have reused a decent amount of art assets and music, but they most definitely did not "phone them in".

    Add me on Switch: 7795-5541-4699
  • UncleSporkyUncleSporky Registered User regular
    Now it's back, and Nintendo has interpreted the first two game's success and Miyamoto's apathy toward 2D as meaning they should just phone these in.

    Did...did we play the same games? The original New Super Mario Bros. was a bit on the weak side, but the series has been increasing in quality since, with New Super Mario Bros. U arguably being the best 2D Mario yet.

    Yeah, literally. Like "compare to Super Mario World, which of these is actually more fun" sort of thing. NSMBU is excellent.

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  • MblackwellMblackwell Registered User regular
    edited October 2013
    Yeah it really depends. I feel like both have equally smart design. SMW probably has a bit more variety, and NSMBU has a bit more challenge.

    Mblackwell on
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  • KriegaffeKriegaffe Registered User regular
    I think there are two valid interpretations to this:

    1. The quality of NSMBU is actually excellent. Great level design, lots to do and collect, multiplayer, social media well integrated, lovely graphics, off-screen play, bonus challenges + the whole of NSLU.

    2. The 'idea' that selected this particular game to be the flagship launch title for the new console was a very boring and conservative idea. The 3rd sequel to a reimagining of a 20+ year old 2D platformer... it hardly sets the imagination on fire.

    I really enjoyed NSMBU last christmas, but along with Darksiders II it hardly gets played. (Meanwhile Nintendoland still makes an appearance every week or two)

  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    Maz- wrote: »
    They might have reused a decent amount of art assets and music, but they most definitely did not "phone them in".

    I'm pretty sure they phoned in NSMB2.

    There was literally nothing memorable about that game, aside from "the one with a lot of coins." I can't think of one distinct feature other than lots o coins. Everything from the level design to the art to the music was forgettable at best.

    cs6f034fsffl.jpg
  • UncleSporkyUncleSporky Registered User regular
    Maz- wrote: »
    They might have reused a decent amount of art assets and music, but they most definitely did not "phone them in".

    I'm pretty sure they phoned in NSMB2.

    There was literally nothing memorable about that game, aside from "the one with a lot of coins." I can't think of one distinct feature other than lots o coins. Everything from the level design to the art to the music was forgettable at best.

    Well for one thing it was sort of a training game for another internal team, getting some newbies experience on a real Mario game.

    But it did bring the raccoon tail to the NSMB series. And the gold flower was really neat, as was Coin Rush mode. I think that game was also one of Nintendo's first dips into trying paid, in-game DLC. It was the first retail game offered on the eShop day and date with physical launch.

    I guess all in all, quite a bit of experimental moves on Nintendo's part there, even if the game itself didn't introduce any radically new concepts.

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  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    I just remembered NSMB2 brought back the Raccoon Tail... AND you could actually fly (something that has been sorely missing in newer Marios). I'll give it that point. But they never put it to good use. The level design was still uninspired as dirt.

    cs6f034fsffl.jpg
  • RavelleRavelle Registered User regular
    Kriegaffe wrote: »
    I think there are two valid interpretations to this:

    1. The quality of NSMBU is actually excellent. Great level design, lots to do and collect, multiplayer, social media well integrated, lovely graphics, off-screen play, bonus challenges + the whole of NSLU.

    2. The 'idea' that selected this particular game to be the flagship launch title for the new console was a very boring and conservative idea. The 3rd sequel to a reimagining of a 20+ year old 2D platformer... it hardly sets the imagination on fire.

    I really enjoyed NSMBU last christmas, but along with Darksiders II it hardly gets played. (Meanwhile Nintendoland still makes an appearance every week or two)

    Mario always felt a bit floaty but never that much it got in the way of good platforming, but in NSMBU it felt way worse to me, it kind of ruined it for me.

    D083uBC.jpg
  • Niceguyeddie616Niceguyeddie616 All you feed me is PUFFINS! I need NOURISHMENT!Registered User regular
    Maz- wrote: »
    They might have reused a decent amount of art assets and music, but they most definitely did not "phone them in".

    I'm pretty sure they phoned in NSMB2.

    There was literally nothing memorable about that game, aside from "the one with a lot of coins." I can't think of one distinct feature other than lots o coins. Everything from the level design to the art to the music was forgettable at best.

    Well for one thing it was sort of a training game for another internal team, getting some newbies experience on a real Mario game.

    But it did bring the raccoon tail to the NSMB series. And the gold flower was really neat, as was Coin Rush mode. I think that game was also one of Nintendo's first dips into trying paid, in-game DLC. It was the first retail game offered on the eShop day and date with physical launch.

    I guess all in all, quite a bit of experimental moves on Nintendo's part there, even if the game itself didn't introduce any radically new concepts.

    Yep, I remember this too. They set up a few internal "Mario classes" to teach people how the pros make Mario games. I think it was part of Miyamoto wanting to partially retire. As awesome as he is, he won't be around forever.

  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Picked these up yesterday:

    H1ZR2eMl.jpg

    FU7kFbw.png
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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Maz- wrote: »
    They might have reused a decent amount of art assets and music, but they most definitely did not "phone them in".

    I'm pretty sure they phoned in NSMB2.

    There was literally nothing memorable about that game, aside from "the one with a lot of coins." I can't think of one distinct feature other than lots o coins. Everything from the level design to the art to the music was forgettable at best.

    Well for one thing it was sort of a training game for another internal team, getting some newbies experience on a real Mario game.

    But it did bring the raccoon tail to the NSMB series. And the gold flower was really neat, as was Coin Rush mode. I think that game was also one of Nintendo's first dips into trying paid, in-game DLC. It was the first retail game offered on the eShop day and date with physical launch.

    I guess all in all, quite a bit of experimental moves on Nintendo's part there, even if the game itself didn't introduce any radically new concepts.

    You can tell how NSMB2 was phoned in by the way they didn't even try with the game's premise-- it was the very definition of "going through the motions." Worse still, it seems like a lot of the "3D" effects in Yoshi's Island were made for a game like this, yet such use of 3D in this game was practically nonexistent, while the actual 3D just kind of made the background look really blurry.

    However, I feel like it makes a fun companion to NSMBU, and the DLC really helps make up for it-- that's where it feels like all the real effort went. It's just a shame they charged for most of it.

    What's weird is how the 3D games keep using ideas that would work in 2D Mario-- like the different characters in SM3DWorld, for instance. At least NSMBU got a taste of the giant world again.

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  • UnbreakableVowUnbreakableVow Registered User regular
    I do want to play NSMB2 someday

    But hearing what the "reward" is for getting a million coins...come on, Nintendo. At least try

    shoeboxjeddy
  • ViskodViskod Registered User regular
    Have you played any of the other contemporary Ninja Gaiden games MaximumZero?

  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Viskod wrote: »
    Have you played any of the other contemporary Ninja Gaiden games MaximumZero?

    Only Ninja Gaiden Black, which I've played on my Xbox 360 via the "Xbox Originals" service.

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  • Lindsay LohanLindsay Lohan Registered User regular
    Personally, though, I want an Excite Truck U.
    This. So much this.

    I still play Excite Truck when I want a quick fix of arcade racing. While everything else tries to be more realistic, squeeze in 1000 realistic cars and cockpits and real courses, I want to create mountains in the path of my opponents, try to land perfectly after leaping over a bridge to get a speed boost and bounce completely unrealistically from bump to bump. It's one of the most unrated gems of the Wii library. They could put out the exact same game on the eShop and I'd buy it simply to have it available to run without the disc in.

    JihadJesusSul
  • ViskodViskod Registered User regular
    Viskod wrote: »
    Have you played any of the other contemporary Ninja Gaiden games MaximumZero?

    Only Ninja Gaiden Black, which I've played on my Xbox 360 via the "Xbox Originals" service.

    Well that is an exceptional one, and 3 was supposed to be poop garbage, and while the Razor's Edge revision was supposed to fix 'some thing' I don't believe it fixed all the things, so I'd like to hear what you think about the game, especially if your only other experience with the modern series is Black.

  • urahonkyurahonky Registered User regular
    The Ninja Gaiden game on the WiiU was fun. I liked it... it wasn't absolutely ridiculously hard like the previous ones. I went in and slaughtered a bunch of guys and then left.

This discussion has been closed.