Do it. I'm playing through the first one right now and it's amazing. Incredible use of motion controls, feels like the remote is her cannon arm. Fluid and beautiful to boot. Cannot recommend highly enough.
But from the sounds of it, The new Sonic game is a try before buy kinda game. I mean, there are good reviews as well, so it's not a flat black/white 'this is good/this sucks' divide. A demo may help people see if the issues are deal breakers for them.
Yeah. A demo would be something of a wash. there will be people who want to buy it, but are turned off by the controls, and those who think they're going to hate it, but find that the controls work well for them. As well as people who weren't going to buy it, and still won't, and those who were going to buy it, an still will, and those in both camps who won't get the demo either way.
I mean, I figure I'm going o like it just fine, and just want a demo to get used to the new system. But then, I'm a guy who loves Kid Icarus Uprising, and apparently I therefore have hands of steel.
Just regarding Rayman, this morning my kids bought the songs for the first four zones... though it took me a while to convince them that the Mariachi level matched the real song.
Also, I did not know the 5th zone track. Turns out it's this awesome song from the 80s. Nice!
I was just thinking that with the announcement of Sonic returning to Smash Bros, that it pretty much eliminates Dillon from being a possibility since their shtick is pretty much the same thing.
If there's one thing Smash Bros. avoids with a passion, it's clones/similar moves.
I kinda see where Viskod is coming from regarding franchises. I love playing Nintendo-made games, but you're very rarely surprised by games in their lineup. You know with a new Nintendo console, you're probably gonna get:
Side-scrolling Mario Bros.
3D Mario (3D World, Galaxy, etc.)
Mario Kart
Mario Party
Smash Bros.
Zelda
Something probably side-scrolling with Yoshi (Island, Story, Yarn, etc.)
Metroid
Donkey Kong
Pikmin
And we always look forward to playing them, but I never really feel excited about Nintendo's announcements, because I know these games are coming before they're announced. It's just a matter of when.
I... don't know about that. It was only until last generation that 2D Mario had taken an extended leave of absence, longer still on consoles, and Pikmin 3 took about a decade from Pikmin 2's release. Meanwhile, though we may get Donkey Kong, exactly what that means has been a bit of a wildcard: 2D platformers, 3D platformers, racing games, bongo music games, bongo sidescrollers...
I was just thinking that with the announcement of Sonic returning to Smash Bros, that it pretty much eliminates Dillon from being a possibility since their shtick is pretty much the same thing.
If there's one thing Smash Bros. avoids with a passion, it's clones/similar moves.
I kinda see where Viskod is coming from regarding franchises. I love playing Nintendo-made games, but you're very rarely surprised by games in their lineup. You know with a new Nintendo console, you're probably gonna get:
Side-scrolling Mario Bros.
3D Mario (3D World, Galaxy, etc.)
Mario Kart
Mario Party
Smash Bros.
Zelda
Something probably side-scrolling with Yoshi (Island, Story, Yarn, etc.)
Metroid
Donkey Kong
Pikmin
And we always look forward to playing them, but I never really feel excited about Nintendo's announcements, because I know these games are coming before they're announced. It's just a matter of when.
I... don't know about that. It was only until last generation that 2D Mario had taken an extended leave of absence, longer still on consoles, and Pikmin 3 took about a decade from Pikmin 2's release. Meanwhile, though we may get Donkey Kong, exactly what that means has been a bit of a wildcard: 2D platformers, 3D platformers, racing games, bongo music games, bongo sidescrollers...
Personally, though, I want an Excite Truck U.
Well, I mentioned how ever many pages back this was that I never intended this to be an absolute statement, as there are exceptions. But I still say it's mostly accurate (2D Mario skipped 2 generations, but it's been there more often than it hasn't; Pikmin skipped a generation, but had New Play Control re-releases during it's off years; 2D Donkey Kong only skipped one generation). I don't want them to abandon what works or anything. Just looking forward to a WiiU announcement from them that doesn't fit in that box.
The situation with Xenoblade is a bit different in Australia. It was released several months earlier than the US as were Last Story and Pandoras tower. The US had an exclusive Xenoblade release with GameStop ( which is called EB Games in Aus) but there was no exclusive here; I think most retailers stocked it here (though I could be wrong). Anyways, a lot of the dramas about stock restrictions and price gouging don't apply.
Was in gamestop today with a new credit card and almost picked up the WW bundle. Also saw some MP trilogy copies, but didn't look at the price to see if they're still $80. (its that and xenoblade they're doing it with right?)
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fearsomepirateI ate a pickle once.Registered Userregular
I was just thinking that with the announcement of Sonic returning to Smash Bros, that it pretty much eliminates Dillon from being a possibility since their shtick is pretty much the same thing.
If there's one thing Smash Bros. avoids with a passion, it's clones/similar moves.
I kinda see where Viskod is coming from regarding franchises. I love playing Nintendo-made games, but you're very rarely surprised by games in their lineup. You know with a new Nintendo console, you're probably gonna get:
Side-scrolling Mario Bros.
3D Mario (3D World, Galaxy, etc.)
Mario Kart
Mario Party
Smash Bros.
Zelda
Something probably side-scrolling with Yoshi (Island, Story, Yarn, etc.)
Metroid
Donkey Kong
Pikmin
And we always look forward to playing them, but I never really feel excited about Nintendo's announcements, because I know these games are coming before they're announced. It's just a matter of when.
I... don't know about that. It was only until last generation that 2D Mario had taken an extended leave of absence, longer still on consoles, and Pikmin 3 took about a decade from Pikmin 2's release. Meanwhile, though we may get Donkey Kong, exactly what that means has been a bit of a wildcard: 2D platformers, 3D platformers, racing games, bongo music games, bongo sidescrollers...
Personally, though, I want an Excite Truck U.
Well, I mentioned how ever many pages back this was that I never intended this to be an absolute statement, as there are exceptions. But I still say it's mostly accurate (2D Mario skipped 2 generations, but it's been there more often than it hasn't; Pikmin skipped a generation, but had New Play Control re-releases during it's off years; 2D Donkey Kong only skipped one generation). I don't want them to abandon what works or anything. Just looking forward to a WiiU announcement from them that doesn't fit in that box.
Look at it in terms of years. When NSMB hit the DS, it had been 18 years since the last original 2D Mario game. Miyamoto inisisted over and over in interviews that there was no point in making another 2D Mario game and that fans of the old style simply needed to get with the program. We had every reason to think it was dead forever. Now it's back, and Nintendo has interpreted the first two game's success and Miyamoto's apathy toward 2D as meaning they should just phone these in.
Also, for some reason, they haven't made more sequels to their most successful Wii games, Wii Sports and Wii Fit, but maybe it's just time to stick a fork in the Wii U and move on.
Nobody makes me bleed my own blood...nobody.
PSN ID: fearsomepirate
They're releasing a sequel to Wii Fit in less than a month. I can't imagine Wii Sports is far behind (aren't they doing an HD remaster?) Wii Party is also coming out shortly.
Also, I'm not sure why you have the impression that the latest entries to the NSMB franchise constitute "phoning in" they've got some great level design, and NSMBU even got a hard mode expansion pack in NSLU
Now it's back, and Nintendo has interpreted the first two game's success and Miyamoto's apathy toward 2D as meaning they should just phone these in.
Did...did we play the same games? The original New Super Mario Bros. was a bit on the weak side, but the series has been increasing in quality since, with New Super Mario Bros. U arguably being the best 2D Mario yet.
Now it's back, and Nintendo has interpreted the first two game's success and Miyamoto's apathy toward 2D as meaning they should just phone these in.
Did...did we play the same games? The original New Super Mario Bros. was a bit on the weak side, but the series has been increasing in quality since, with New Super Mario Bros. U arguably being the best 2D Mario yet.
Yeah, literally. Like "compare to Super Mario World, which of these is actually more fun" sort of thing. NSMBU is excellent.
I think there are two valid interpretations to this:
1. The quality of NSMBU is actually excellent. Great level design, lots to do and collect, multiplayer, social media well integrated, lovely graphics, off-screen play, bonus challenges + the whole of NSLU.
2. The 'idea' that selected this particular game to be the flagship launch title for the new console was a very boring and conservative idea. The 3rd sequel to a reimagining of a 20+ year old 2D platformer... it hardly sets the imagination on fire.
I really enjoyed NSMBU last christmas, but along with Darksiders II it hardly gets played. (Meanwhile Nintendoland still makes an appearance every week or two)
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
They might have reused a decent amount of art assets and music, but they most definitely did not "phone them in".
I'm pretty sure they phoned in NSMB2.
There was literally nothing memorable about that game, aside from "the one with a lot of coins." I can't think of one distinct feature other than lots o coins. Everything from the level design to the art to the music was forgettable at best.
They might have reused a decent amount of art assets and music, but they most definitely did not "phone them in".
I'm pretty sure they phoned in NSMB2.
There was literally nothing memorable about that game, aside from "the one with a lot of coins." I can't think of one distinct feature other than lots o coins. Everything from the level design to the art to the music was forgettable at best.
Well for one thing it was sort of a training game for another internal team, getting some newbies experience on a real Mario game.
But it did bring the raccoon tail to the NSMB series. And the gold flower was really neat, as was Coin Rush mode. I think that game was also one of Nintendo's first dips into trying paid, in-game DLC. It was the first retail game offered on the eShop day and date with physical launch.
I guess all in all, quite a bit of experimental moves on Nintendo's part there, even if the game itself didn't introduce any radically new concepts.
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I just remembered NSMB2 brought back the Raccoon Tail... AND you could actually fly (something that has been sorely missing in newer Marios). I'll give it that point. But they never put it to good use. The level design was still uninspired as dirt.
I think there are two valid interpretations to this:
1. The quality of NSMBU is actually excellent. Great level design, lots to do and collect, multiplayer, social media well integrated, lovely graphics, off-screen play, bonus challenges + the whole of NSLU.
2. The 'idea' that selected this particular game to be the flagship launch title for the new console was a very boring and conservative idea. The 3rd sequel to a reimagining of a 20+ year old 2D platformer... it hardly sets the imagination on fire.
I really enjoyed NSMBU last christmas, but along with Darksiders II it hardly gets played. (Meanwhile Nintendoland still makes an appearance every week or two)
Mario always felt a bit floaty but never that much it got in the way of good platforming, but in NSMBU it felt way worse to me, it kind of ruined it for me.
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Niceguyeddie616All you feed me is PUFFINS!I need NOURISHMENT!Registered Userregular
They might have reused a decent amount of art assets and music, but they most definitely did not "phone them in".
I'm pretty sure they phoned in NSMB2.
There was literally nothing memorable about that game, aside from "the one with a lot of coins." I can't think of one distinct feature other than lots o coins. Everything from the level design to the art to the music was forgettable at best.
Well for one thing it was sort of a training game for another internal team, getting some newbies experience on a real Mario game.
But it did bring the raccoon tail to the NSMB series. And the gold flower was really neat, as was Coin Rush mode. I think that game was also one of Nintendo's first dips into trying paid, in-game DLC. It was the first retail game offered on the eShop day and date with physical launch.
I guess all in all, quite a bit of experimental moves on Nintendo's part there, even if the game itself didn't introduce any radically new concepts.
Yep, I remember this too. They set up a few internal "Mario classes" to teach people how the pros make Mario games. I think it was part of Miyamoto wanting to partially retire. As awesome as he is, he won't be around forever.
They might have reused a decent amount of art assets and music, but they most definitely did not "phone them in".
I'm pretty sure they phoned in NSMB2.
There was literally nothing memorable about that game, aside from "the one with a lot of coins." I can't think of one distinct feature other than lots o coins. Everything from the level design to the art to the music was forgettable at best.
Well for one thing it was sort of a training game for another internal team, getting some newbies experience on a real Mario game.
But it did bring the raccoon tail to the NSMB series. And the gold flower was really neat, as was Coin Rush mode. I think that game was also one of Nintendo's first dips into trying paid, in-game DLC. It was the first retail game offered on the eShop day and date with physical launch.
I guess all in all, quite a bit of experimental moves on Nintendo's part there, even if the game itself didn't introduce any radically new concepts.
You can tell how NSMB2 was phoned in by the way they didn't even try with the game's premise-- it was the very definition of "going through the motions." Worse still, it seems like a lot of the "3D" effects in Yoshi's Island were made for a game like this, yet such use of 3D in this game was practically nonexistent, while the actual 3D just kind of made the background look really blurry.
However, I feel like it makes a fun companion to NSMBU, and the DLC really helps make up for it-- that's where it feels like all the real effort went. It's just a shame they charged for most of it.
What's weird is how the 3D games keep using ideas that would work in 2D Mario-- like the different characters in SM3DWorld, for instance. At least NSMBU got a taste of the giant world again.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I still play Excite Truck when I want a quick fix of arcade racing. While everything else tries to be more realistic, squeeze in 1000 realistic cars and cockpits and real courses, I want to create mountains in the path of my opponents, try to land perfectly after leaping over a bridge to get a speed boost and bounce completely unrealistically from bump to bump. It's one of the most unrated gems of the Wii library. They could put out the exact same game on the eShop and I'd buy it simply to have it available to run without the disc in.
Have you played any of the other contemporary Ninja Gaiden games MaximumZero?
Only Ninja Gaiden Black, which I've played on my Xbox 360 via the "Xbox Originals" service.
Well that is an exceptional one, and 3 was supposed to be poop garbage, and while the Razor's Edge revision was supposed to fix 'some thing' I don't believe it fixed all the things, so I'd like to hear what you think about the game, especially if your only other experience with the modern series is Black.
The Ninja Gaiden game on the WiiU was fun. I liked it... it wasn't absolutely ridiculously hard like the previous ones. I went in and slaughtered a bunch of guys and then left.
Posts
That way I won't be horribly disappointed. Possibly just a little disappointed.
Pick up Wii Party U for the free controller!
It's uh.. Well it's pretty.
*cough*
Do it. I'm playing through the first one right now and it's amazing. Incredible use of motion controls, feels like the remote is her cannon arm. Fluid and beautiful to boot. Cannot recommend highly enough.
Edit: Or even if it's just a polarizing game as a lot of people here are expecting it to be then same thing. All a demo will equal is lost sales.
I mean, I figure I'm going o like it just fine, and just want a demo to get used to the new system. But then, I'm a guy who loves Kid Icarus Uprising, and apparently I therefore have hands of steel.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Also, I did not know the 5th zone track. Turns out it's this awesome song from the 80s. Nice!
If there's one thing Smash Bros. avoids with a passion, it's clones/similar moves.
I... don't know about that. It was only until last generation that 2D Mario had taken an extended leave of absence, longer still on consoles, and Pikmin 3 took about a decade from Pikmin 2's release. Meanwhile, though we may get Donkey Kong, exactly what that means has been a bit of a wildcard: 2D platformers, 3D platformers, racing games, bongo music games, bongo sidescrollers...
Personally, though, I want an Excite Truck U.
3D probably takes longer, and I think it only has one team working on it to NSMB's two (I think portable and console are handled by different teams).
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
It's on Gamestop's website right now for $70 and has been for a while IIRC.
Well, I mentioned how ever many pages back this was that I never intended this to be an absolute statement, as there are exceptions. But I still say it's mostly accurate (2D Mario skipped 2 generations, but it's been there more often than it hasn't; Pikmin skipped a generation, but had New Play Control re-releases during it's off years; 2D Donkey Kong only skipped one generation). I don't want them to abandon what works or anything. Just looking forward to a WiiU announcement from them that doesn't fit in that box.
Xenoblade is cheaper in Gamestop stores- around $55 now. Most stores around me have multiple copies.
Also... $56.99 for a new PAL Xenoblade copy at ozgameshop. Free postage but it will take a week or two to arrive.
Also, for some reason, they haven't made more sequels to their most successful Wii games, Wii Sports and Wii Fit, but maybe it's just time to stick a fork in the Wii U and move on.
PSN ID: fearsomepirate
Also, I'm not sure why you have the impression that the latest entries to the NSMB franchise constitute "phoning in" they've got some great level design, and NSMBU even got a hard mode expansion pack in NSLU
Did...did we play the same games? The original New Super Mario Bros. was a bit on the weak side, but the series has been increasing in quality since, with New Super Mario Bros. U arguably being the best 2D Mario yet.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Yeah, literally. Like "compare to Super Mario World, which of these is actually more fun" sort of thing. NSMBU is excellent.
1. The quality of NSMBU is actually excellent. Great level design, lots to do and collect, multiplayer, social media well integrated, lovely graphics, off-screen play, bonus challenges + the whole of NSLU.
2. The 'idea' that selected this particular game to be the flagship launch title for the new console was a very boring and conservative idea. The 3rd sequel to a reimagining of a 20+ year old 2D platformer... it hardly sets the imagination on fire.
I really enjoyed NSMBU last christmas, but along with Darksiders II it hardly gets played. (Meanwhile Nintendoland still makes an appearance every week or two)
I'm pretty sure they phoned in NSMB2.
There was literally nothing memorable about that game, aside from "the one with a lot of coins." I can't think of one distinct feature other than lots o coins. Everything from the level design to the art to the music was forgettable at best.
Well for one thing it was sort of a training game for another internal team, getting some newbies experience on a real Mario game.
But it did bring the raccoon tail to the NSMB series. And the gold flower was really neat, as was Coin Rush mode. I think that game was also one of Nintendo's first dips into trying paid, in-game DLC. It was the first retail game offered on the eShop day and date with physical launch.
I guess all in all, quite a bit of experimental moves on Nintendo's part there, even if the game itself didn't introduce any radically new concepts.
Mario always felt a bit floaty but never that much it got in the way of good platforming, but in NSMBU it felt way worse to me, it kind of ruined it for me.
Yep, I remember this too. They set up a few internal "Mario classes" to teach people how the pros make Mario games. I think it was part of Miyamoto wanting to partially retire. As awesome as he is, he won't be around forever.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
You can tell how NSMB2 was phoned in by the way they didn't even try with the game's premise-- it was the very definition of "going through the motions." Worse still, it seems like a lot of the "3D" effects in Yoshi's Island were made for a game like this, yet such use of 3D in this game was practically nonexistent, while the actual 3D just kind of made the background look really blurry.
However, I feel like it makes a fun companion to NSMBU, and the DLC really helps make up for it-- that's where it feels like all the real effort went. It's just a shame they charged for most of it.
What's weird is how the 3D games keep using ideas that would work in 2D Mario-- like the different characters in SM3DWorld, for instance. At least NSMBU got a taste of the giant world again.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
But hearing what the "reward" is for getting a million coins...come on, Nintendo. At least try
Only Ninja Gaiden Black, which I've played on my Xbox 360 via the "Xbox Originals" service.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I still play Excite Truck when I want a quick fix of arcade racing. While everything else tries to be more realistic, squeeze in 1000 realistic cars and cockpits and real courses, I want to create mountains in the path of my opponents, try to land perfectly after leaping over a bridge to get a speed boost and bounce completely unrealistically from bump to bump. It's one of the most unrated gems of the Wii library. They could put out the exact same game on the eShop and I'd buy it simply to have it available to run without the disc in.
Well that is an exceptional one, and 3 was supposed to be poop garbage, and while the Razor's Edge revision was supposed to fix 'some thing' I don't believe it fixed all the things, so I'd like to hear what you think about the game, especially if your only other experience with the modern series is Black.