I stand by crime.net as a cool idea done really. Really badly.
I would probably have no problem with it if the difficulty filters actually did something crazy like filter for difficulty. That and forcing myself to acknowledge that the crappy lobby system would still be awful even with crime.net ripped out completely. But I'm just beating a dead horse.
Honestly though, in spite of everything bad that's been changed about the game since launch, all will be immediately forgiven if the concept of Escapes is completely removed from the game.
I'm not even sure if Escapes makes my top 5 of gripes with the game. Although my top 3 consists solely of CrimeNet shenanigans so it quickly gets pushed down the list.
Escapes just make every mission cost more...
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
Overkill is doable early if you are competent, but you are dead weight against specials besides the base loco and 4+ tans until you have a kitted gun. Bag mule is sorta useful but if you aren't daisy chaining I question your will to win loud missions.
However many people are not competent and overkill with random sub 20s sucks, especially when they try to loud go bank or some similarly awful holdout, or try to control stealth without counting cameras.
Honestly I think escapes are another thing that could have being fine if done better.
The issue right now is it basically feels like you're rolling a dice at the end of a heist for whether you have to put another five minors in. If instead you got a little map showing your escape car vs the police and could do some minimal interaction (like for example throwing bags out the back of the van to move faster, or using left over equipment from the heist to do stuff) it'd be okay.
Honestly I think escapes are another thing that could have being fine if done better.
The issue right now is it basically feels like you're rolling a dice at the end of a heist for whether you have to put another five minors in. If instead you got a little map showing your escape car vs the police and could do some minimal interaction (like for example throwing bags out the back of the van to move faster, or using left over equipment from the heist to do stuff) it'd be okay.
Car chase part! Sit in the back of the van and take out police cars befor they make you crash!
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
+1
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
I stand by crime.net as a cool idea done really. Really badly.
I would probably have no problem with it if the difficulty filters actually did something crazy like filter for difficulty. That and forcing myself to acknowledge that the crappy lobby system would still be awful even with crime.net ripped out completely. But I'm just beating a dead horse.
The filters DO filter for difficulty. On existing lobbies.
On the subject of the filters, it'd be nice if the difficulty filtering included "or higher" and/or "or lower", and contracts could be filtered by employer rather than only specific heists.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
0
That_GuyI don't wanna be that guyRegistered Userregular
I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
I stand by crime.net as a cool idea done really. Really badly.
I would probably have no problem with it if the difficulty filters actually did something crazy like filter for difficulty. That and forcing myself to acknowledge that the crappy lobby system would still be awful even with crime.net ripped out completely. But I'm just beating a dead horse.
The filters DO filter for difficulty. On existing lobbies.
On the subject of the filters, it'd be nice if the difficulty filtering included "or higher" and/or "or lower", and contracts could be filtered by employer rather than only specific heists.
Yes I realize but since (as beaten to death) joining existing lobbies is also a minefield of frustration this doesn't help to avoid the problem.
Sorry. I didn't want to de-rail into another crime.net rant. Was just trying to say that I'd rather they prioritize fixing barriers from me actually playing the game before ripping out game elements.
I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
My memory may be from an older version or just plain wrong, but don't you end up losing money on some (most?) heists when you purchase offshore? Sure it's better than nothing but at this point I'd rather just pay a couple bucks for a Proper Filter or Good Ol' Campaign Selector DLC. As sad as that sounds ...
Edit: I think you also miss out on the bonus exp when buying contracts but again I could be wrong.
Excellent advice all, thank you! So far I've played about 3 separate occasions (real life has consistently gotten in the way), all with a buddy of mine who's level 33 or so. I think we've done Watch Dogs, 4 Stores, the Bank Vault, and the Jewelry Store.
All of the starting build advice is greatly appreciated. I'll be looking to play with some mans soon (maybe even tonight, depending on how long the All Star game goes)...
XBL: Jhnny Cash PSN: Jhnny_Cash Steam ID: http://steamcommunity.com/id/hypephb 3DS: 0619-4582-9630 Nintendo Network ID: DBrickashaw
You might know me as D'Brickashaw on Steam.
I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
My memory may be from an older version or just plain wrong, but don't you end up losing money on some (most?) heists when you purchase offshore? Sure it's better than nothing but at this point I'd rather just pay a couple bucks for a Proper Filter or Good Ol' Campaign Selector DLC. As sad as that sounds ...
Edit: I think you also miss out on the bonus exp when buying contracts but again I could be wrong.
You get all the normal bonuses and you earn about 200k on overkill at least when you buy them.
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
If there's more than one of you that alternates buying contracts you will be making loads of money. If it's only you you might gain a little or lose a little depending on what heists.
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
Every once in a while there's the "slot machine" where you can gamble your offshore money for masks, weapon attachments, etc.. but it's very overpriced once you start applying filters.
I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
They did, but then they added experience bonuses/penalties because people were buying heists. They also made it so only the penalty applies when you buy it.
A lot of their design choices feel like they've got 2 people working on everything, and those two people refuse to talk to each other.
+1
That_GuyI don't wanna be that guyRegistered Userregular
I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
They did, but then they added experience bonuses/penalties because people were buying heists. They also made it so only the penalty applies when you buy it.
A lot of their design choices feel like they've got 2 people working on everything, and those two people refuse to talk to each other.
Correct me if I am wrong, but isn't that penalty there to keep you from grinding the same missions over and over for phat lewt?
It is, but the obvious next question is why the hell does overkill care if you do that? It isn't like an MMO where there is balance around getting rare shit as a reward; infamy 5 is pointless and mostly a sign of hackers, so it is limiting options for no real reason.
I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
They did, but then they added experience bonuses/penalties because people were buying heists. They also made it so only the penalty applies when you buy it.
A lot of their design choices feel like they've got 2 people working on everything, and those two people refuse to talk to each other.
Correct me if I am wrong, but isn't that penalty there to keep you from grinding the same missions over and over for phat lewt?
Would be okay if there was more than 3 heists worth playing past level 40-50.
Doesn't help that almost all DLC heists released so far are "small fish" as well.
Framing Frames Pro, Rats Pro and Firestarter Pro are still far above all other jobs in terms of XP and money.
As far as xp goes, DW shadow raid and big bank are actually pretty decent for time invested if you're just going for xp. It definitely punts watchdogs from the big 3.
I've never run into a problem with the bonus system anyway, because I occasionally chase +++ marks for like 1 or 2 missions which resets everything. If you play them on very hard, there's no 1 day mission that takes longer than 10 minutes, and the pay is decent. XP boosts make all other pro missions competitive for xp per time served.
Also there is no money penalty for grinding.
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
And and, will I ever hit a point where I will feel like I'm not constantly running low on ammo, or is that just kinda part of it?
It will get better. In the short term, getting used to the guns so you get more headshots, getting a scope for your gun, and knowing when you can run over the bodies to collect ammo will all help you be more ammo efficient. Eventually you get to the point where you are playing with someone that has two ammo bags (that hold more ammo) + a mission ammo bag and you don't have to worry about it as much.
When I modded my Eagle assault rifle with a nice scope, I scored nothing but headshots and always had the highest body count of every mission, I also destroy snipers. Pay close attention to the mods that are available to you, because some are a nice investment, though locking them behind the random cards is obnoxious. Luckily the DLC Gage packages make some good ones available to you immediately.
I've taken a real shine to the R93 + B9 or Sig combination. The R93 kills anything I want in a single shot, and pulls down dozers rapidly. The B9 is my 'trash killer' with 33 damage and ~150 bullets while the Sig (thanks to Aced Gunslinger and Tech headshot tier bonus) is effectively an Eagle heavy rifle with almost the same ammo capacity and the two shot on tans damage. It almost feels weird picking up the Eagle, or Commando, or the JP36 or any other of my favoured assault rifles because all of a sudden, I see a shield and think to myself 'Dammit! I can't kill them trivially!'
But yeah, headshots. Best way to conserve ammo is to make every shot count and aim for the head.
Yeah, for example if you want the long barrel for one of the shotguns you have to kill 10 snipers with flechette ammo. Or to get the suppressed barrel for the Thanatos you need to headshot 10 Cloakers.
Huh, it had been so long since this happened I wasn't quite prepared for it. A host just terminated a contract removing everyones stealth bonuses on the third day of a pro job simply to punish players for his own inadequacies. He got cuffed by a guard during stealth, the alarm was tripped and he terminated even though it would have been an easy shoot out.
For the sake of his friends I hope he's not the kid with all the stuff.
I'm definitely on the side of giving the hosts power to kick in general but I do wish it'd compensate you for the two days you did complete in cases like that. Seems like a harmless thing to add.
I'm definitely on the side of giving the hosts power to kick in general but I do wish it'd compensate you for the two days you did complete in cases like that. Seems like a harmless thing to add.
Oh no he just terminated the whole thing. No one in particular did anything wrong except him.
I was just taken by surprise, I mean we're on the same team with the same goal so it's a bit weird to screw us both over. But then again I've been a heavy LoL player so it's nothing new, just old.
0
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
What map? What level were his teammates? I could see a quit on Day 3 of a pro overkill Firestarter if everybody was in suits and stealth gear with no saw/c4. Trying to go loud in that situation with lowbies is just about pointless.
It's definitely possible; having ammo or health bags helps. With sentries you can practically do it melee only.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
It wasn't just possible, it would have been easy. I was fully geared up and there was another geared up as well. I was even in techforcer level 90 build, it would've been a cakewalk.
I tried to solo stealth jewellery store on overkill and had an 'incident'. I'd tied up all the civs in the street, killed the only guard on the map and had 7 of 8 bags in the van but could not for the life of me find the 8th lot of jewellery. I spent ages checking every display case and each room and it was nowhere to be found. I'd practically cleared the store out and then the damned store clerk called the police whilst I tried to find the last lot of jewellery and ruined everything
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
I tried to solo stealth jewellery store on overkill and had an 'incident'. I'd tied up all the civs in the street, killed the only guard on the map and had 7 of 8 bags in the van but could not for the life of me find the 8th lot of jewellery. I spent ages checking every display case and each room and it was nowhere to be found. I'd practically cleared the store out and then the damned store clerk called the police whilst I tried to find the last lot of jewellery and ruined everything
Safe in the back room?
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I tried to solo stealth jewellery store on overkill and had an 'incident'. I'd tied up all the civs in the street, killed the only guard on the map and had 7 of 8 bags in the van but could not for the life of me find the 8th lot of jewellery. I spent ages checking every display case and each room and it was nowhere to be found. I'd practically cleared the store out and then the damned store clerk called the police whilst I tried to find the last lot of jewellery and ruined everything
Safe in the back room?
Yeah, on Overkill and Deathwish there should always be a safe to drill (usually in the room opposite the manager's) with 2 bags.
Only people with dominator can dominate. This "sharing" in the skill description is actually the #numberyoucandominate pool, so if 4 people have basic dominate, then each can dom one person, or one guy can dom 4 people, or another mix. Dominations are best earned when an enemy's health is low but you haven't shot at or yelled at them for a few seconds, when you knock them down, and when they're reloading.
As you can see, if all you're interested in is money, Death Wish regular is about as good as Death Wish Pro, except for rats which you should really pro anyway considering that the hardest day is the first one.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
0
SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
edited July 2014
So, I'm mid 50 now and it's just an entirely different game. Respec into enforcer because my god, fuck picking lockboxes. Saw is nifty, and the shotgun damage bonus on a "secondary" weapon loco makes it more effective than any primary I've used.
After 20 plus hours of game time, I also own less than 10 attachments for weapons. What the fuck?
SummaryJudgment on
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
Posts
Just hit 63 and for fuck's sake Crime.net I don't want to do normal four stores or overkill Transport: Park.
Escapes just make every mission cost more...
Birds Fly,
'til there's Fire in the Sky...
However many people are not competent and overkill with random sub 20s sucks, especially when they try to loud go bank or some similarly awful holdout, or try to control stealth without counting cameras.
The issue right now is it basically feels like you're rolling a dice at the end of a heist for whether you have to put another five minors in. If instead you got a little map showing your escape car vs the police and could do some minimal interaction (like for example throwing bags out the back of the van to move faster, or using left over equipment from the heist to do stuff) it'd be okay.
Car chase part! Sit in the back of the van and take out police cars befor they make you crash!
Birds Fly,
'til there's Fire in the Sky...
On the subject of the filters, it'd be nice if the difficulty filtering included "or higher" and/or "or lower", and contracts could be filtered by employer rather than only specific heists.
Warframe/Steam: NFyt
Sorry. I didn't want to de-rail into another crime.net rant. Was just trying to say that I'd rather they prioritize fixing barriers from me actually playing the game before ripping out game elements.
Edit: I think you also miss out on the bonus exp when buying contracts but again I could be wrong.
All of the starting build advice is greatly appreciated. I'll be looking to play with some mans soon (maybe even tonight, depending on how long the All Star game goes)...
You might know me as D'Brickashaw on Steam.
You get all the normal bonuses and you earn about 200k on overkill at least when you buy them.
Birds Fly,
'til there's Fire in the Sky...
Every once in a while there's the "slot machine" where you can gamble your offshore money for masks, weapon attachments, etc.. but it's very overpriced once you start applying filters.
A lot of their design choices feel like they've got 2 people working on everything, and those two people refuse to talk to each other.
Correct me if I am wrong, but isn't that penalty there to keep you from grinding the same missions over and over for phat lewt?
Would be okay if there was more than 3 heists worth playing past level 40-50.
Doesn't help that almost all DLC heists released so far are "small fish" as well.
Framing Frames Pro, Rats Pro and Firestarter Pro are still far above all other jobs in terms of XP and money.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I've never run into a problem with the bonus system anyway, because I occasionally chase +++ marks for like 1 or 2 missions which resets everything. If you play them on very hard, there's no 1 day mission that takes longer than 10 minutes, and the pay is decent. XP boosts make all other pro missions competitive for xp per time served.
Also there is no money penalty for grinding.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I've taken a real shine to the R93 + B9 or Sig combination. The R93 kills anything I want in a single shot, and pulls down dozers rapidly. The B9 is my 'trash killer' with 33 damage and ~150 bullets while the Sig (thanks to Aced Gunslinger and Tech headshot tier bonus) is effectively an Eagle heavy rifle with almost the same ammo capacity and the two shot on tans damage. It almost feels weird picking up the Eagle, or Commando, or the JP36 or any other of my favoured assault rifles because all of a sudden, I see a shield and think to myself 'Dammit! I can't kill them trivially!'
But yeah, headshots. Best way to conserve ammo is to make every shot count and aim for the head.
On the minus side, you need a lot of them for mods. Enjoy zip line farming on bank heists!
The irritating thing is that the best method for mods would either be:
a) Just buy them, unlocking the stores for doing certain heists or something
b) The Gage courier method, which is locked behind DLC.
Sometimes I want to punch this game.
Yeah, for example if you want the long barrel for one of the shotguns you have to kill 10 snipers with flechette ammo. Or to get the suppressed barrel for the Thanatos you need to headshot 10 Cloakers.
Streaming 8PST on weeknights
For the sake of his friends I hope he's not the kid with all the stuff.
Oh no he just terminated the whole thing. No one in particular did anything wrong except him.
I was just taken by surprise, I mean we're on the same team with the same goal so it's a bit weird to screw us both over. But then again I've been a heavy LoL player so it's nothing new, just old.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Safe in the back room?
Warframe/Steam: NFyt
Yeah, on Overkill and Deathwish there should always be a safe to drill (usually in the room opposite the manager's) with 2 bags.
Only people with dominator can dominate. This "sharing" in the skill description is actually the #numberyoucandominate pool, so if 4 people have basic dominate, then each can dom one person, or one guy can dom 4 people, or another mix. Dominations are best earned when an enemy's health is low but you haven't shot at or yelled at them for a few seconds, when you knock them down, and when they're reloading.
Here are the bag values for various difficulties:
Election Day: 100k+25k/100k/200k/350k
Pro: 125k+50k/125k/200k/375k
FF: 300k+75k/325k/625k/1050k
Pro: 400k+100k/350k/600k/1100k
FS: 350k+125k/275k/650k/900k
Pro: 400k+150k/400k/850k/1100k
Rats: 50k+25k/50k/100k/200k
Pro: 50k+25k/100k/150k/350k
Watchdogs: 300k+70k/325k/625k/1000k
Pro: 375k+50k/375k/625k/1075k
As you can see, if all you're interested in is money, Death Wish regular is about as good as Death Wish Pro, except for rats which you should really pro anyway considering that the hardest day is the first one.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
After 20 plus hours of game time, I also own less than 10 attachments for weapons. What the fuck?