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[Payday 2] Steal Things, Shoot Mans, Repeat as Necessary

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Posts

  • OatsOats Registered User regular
    At first, I didn't mind Crime.net. It seemed a bit gimmicky but it made a degree of thematic sense.

    Just hit 63 and for fuck's sake Crime.net I don't want to do normal four stores or overkill Transport: Park.

    SummaryJudgment
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    I stand by crime.net as a cool idea done really. Really badly.

    milskiSyrdonOats
  • EvilMonkeyEvilMonkey Registered User regular
    edited July 2014
    I stand by crime.net as a cool idea done really. Really badly.
    I would probably have no problem with it if the difficulty filters actually did something crazy like filter for difficulty. That and forcing myself to acknowledge that the crappy lobby system would still be awful even with crime.net ripped out completely. But I'm just beating a dead horse.

    EvilMonkey on
    [PSN: SciencePiggy] [Steam]
    Heroth
  • LilleDjevelLilleDjevel Registered User regular
    EvilMonkey wrote: »
    Triple B wrote: »
    Honestly though, in spite of everything bad that's been changed about the game since launch, all will be immediately forgiven if the concept of Escapes is completely removed from the game.
    I'm not even sure if Escapes makes my top 5 of gripes with the game. Although my top 3 consists solely of CrimeNet shenanigans so it quickly gets pushed down the list.

    Escapes just make every mission cost more...

    Grass Grows,
    Birds Fly,
    'til there's Fire in the Sky...

    steam_sig.png
    Elldren
  • milskimilski Poyo! Registered User regular
    Overkill is doable early if you are competent, but you are dead weight against specials besides the base loco and 4+ tans until you have a kitted gun. Bag mule is sorta useful but if you aren't daisy chaining I question your will to win loud missions.

    However many people are not competent and overkill with random sub 20s sucks, especially when they try to loud go bank or some similarly awful holdout, or try to control stealth without counting cameras.

    I ate an engineer
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Honestly I think escapes are another thing that could have being fine if done better.

    The issue right now is it basically feels like you're rolling a dice at the end of a heist for whether you have to put another five minors in. If instead you got a little map showing your escape car vs the police and could do some minimal interaction (like for example throwing bags out the back of the van to move faster, or using left over equipment from the heist to do stuff) it'd be okay.

  • LilleDjevelLilleDjevel Registered User regular
    Honestly I think escapes are another thing that could have being fine if done better.

    The issue right now is it basically feels like you're rolling a dice at the end of a heist for whether you have to put another five minors in. If instead you got a little map showing your escape car vs the police and could do some minimal interaction (like for example throwing bags out the back of the van to move faster, or using left over equipment from the heist to do stuff) it'd be okay.

    Car chase part! Sit in the back of the van and take out police cars befor they make you crash!

    Grass Grows,
    Birds Fly,
    'til there's Fire in the Sky...

    steam_sig.png
    skyknyt
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    EvilMonkey wrote: »
    I stand by crime.net as a cool idea done really. Really badly.
    I would probably have no problem with it if the difficulty filters actually did something crazy like filter for difficulty. That and forcing myself to acknowledge that the crappy lobby system would still be awful even with crime.net ripped out completely. But I'm just beating a dead horse.
    The filters DO filter for difficulty. On existing lobbies.
    On the subject of the filters, it'd be nice if the difficulty filtering included "or higher" and/or "or lower", and contracts could be filtered by employer rather than only specific heists.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.

    steam_sig.png
  • EvilMonkeyEvilMonkey Registered User regular
    NEO|Phyte wrote: »
    EvilMonkey wrote: »
    I stand by crime.net as a cool idea done really. Really badly.
    I would probably have no problem with it if the difficulty filters actually did something crazy like filter for difficulty. That and forcing myself to acknowledge that the crappy lobby system would still be awful even with crime.net ripped out completely. But I'm just beating a dead horse.
    The filters DO filter for difficulty. On existing lobbies.
    On the subject of the filters, it'd be nice if the difficulty filtering included "or higher" and/or "or lower", and contracts could be filtered by employer rather than only specific heists.
    Yes I realize but since (as beaten to death) joining existing lobbies is also a minefield of frustration this doesn't help to avoid the problem.

    Sorry. I didn't want to de-rail into another crime.net rant. Was just trying to say that I'd rather they prioritize fixing barriers from me actually playing the game before ripping out game elements.

    [PSN: SciencePiggy] [Steam]
  • EvilMonkeyEvilMonkey Registered User regular
    edited July 2014
    That_Guy wrote: »
    I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
    My memory may be from an older version or just plain wrong, but don't you end up losing money on some (most?) heists when you purchase offshore? Sure it's better than nothing but at this point I'd rather just pay a couple bucks for a Proper Filter or Good Ol' Campaign Selector DLC. As sad as that sounds ...

    Edit: I think you also miss out on the bonus exp when buying contracts but again I could be wrong.

    EvilMonkey on
    [PSN: SciencePiggy] [Steam]
  • HyperionHyperion Registered User regular
    Excellent advice all, thank you! So far I've played about 3 separate occasions (real life has consistently gotten in the way), all with a buddy of mine who's level 33 or so. I think we've done Watch Dogs, 4 Stores, the Bank Vault, and the Jewelry Store.

    All of the starting build advice is greatly appreciated. I'll be looking to play with some mans soon (maybe even tonight, depending on how long the All Star game goes)...

    XBL: Jhnny Cash PSN: Jhnny_Cash Steam ID: http://steamcommunity.com/id/hypephb 3DS: 0619-4582-9630 Nintendo Network ID: DBrickashaw
    You might know me as D'Brickashaw on Steam.
  • LilleDjevelLilleDjevel Registered User regular

    EvilMonkey wrote: »
    That_Guy wrote: »
    I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
    My memory may be from an older version or just plain wrong, but don't you end up losing money on some (most?) heists when you purchase offshore? Sure it's better than nothing but at this point I'd rather just pay a couple bucks for a Proper Filter or Good Ol' Campaign Selector DLC. As sad as that sounds ...

    Edit: I think you also miss out on the bonus exp when buying contracts but again I could be wrong.

    You get all the normal bonuses and you earn about 200k on overkill at least when you buy them.

    Grass Grows,
    Birds Fly,
    'til there's Fire in the Sky...

    steam_sig.png
    Geth
  • milskimilski Poyo! Registered User regular
    Depends on the contract; transports won't pay unless you get train.

    I ate an engineer
    Blackbird SR-71C
  • Vic_HazardVic_Hazard Registered User regular
    If there's more than one of you that alternates buying contracts you will be making loads of money. If it's only you you might gain a little or lose a little depending on what heists.

  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    That_Guy wrote: »
    I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.

    Every once in a while there's the "slot machine" where you can gamble your offshore money for masks, weapon attachments, etc.. but it's very overpriced once you start applying filters.

    Albino Bunny
  • SyrdonSyrdon Registered User regular
    That_Guy wrote: »
    I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
    They did, but then they added experience bonuses/penalties because people were buying heists. They also made it so only the penalty applies when you buy it.

    A lot of their design choices feel like they've got 2 people working on everything, and those two people refuse to talk to each other.

    EvilMonkey
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    Syrdon wrote: »
    That_Guy wrote: »
    I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
    They did, but then they added experience bonuses/penalties because people were buying heists. They also made it so only the penalty applies when you buy it.

    A lot of their design choices feel like they've got 2 people working on everything, and those two people refuse to talk to each other.

    Correct me if I am wrong, but isn't that penalty there to keep you from grinding the same missions over and over for phat lewt?

    steam_sig.png
  • milskimilski Poyo! Registered User regular
    It is, but the obvious next question is why the hell does overkill care if you do that? It isn't like an MMO where there is balance around getting rare shit as a reward; infamy 5 is pointless and mostly a sign of hackers, so it is limiting options for no real reason.

    I ate an engineer
    BionicPenguinEvilMonkey
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    That_Guy wrote: »
    Syrdon wrote: »
    That_Guy wrote: »
    I think they put in the ability to buy heists with offshore cash to address just this issue. There really isn't much else you can do with that money until you hit 100. I am in my 50s and have, like 75 mil. offshore doing nothing.
    They did, but then they added experience bonuses/penalties because people were buying heists. They also made it so only the penalty applies when you buy it.

    A lot of their design choices feel like they've got 2 people working on everything, and those two people refuse to talk to each other.

    Correct me if I am wrong, but isn't that penalty there to keep you from grinding the same missions over and over for phat lewt?

    Would be okay if there was more than 3 heists worth playing past level 40-50.

    Doesn't help that almost all DLC heists released so far are "small fish" as well.

    Framing Frames Pro, Rats Pro and Firestarter Pro are still far above all other jobs in terms of XP and money.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • PaladinPaladin Registered User regular
    edited July 2014
    As far as xp goes, DW shadow raid and big bank are actually pretty decent for time invested if you're just going for xp. It definitely punts watchdogs from the big 3.

    I've never run into a problem with the bonus system anyway, because I occasionally chase +++ marks for like 1 or 2 missions which resets everything. If you play them on very hard, there's no 1 day mission that takes longer than 10 minutes, and the pay is decent. XP boosts make all other pro missions competitive for xp per time served.

    Also there is no money penalty for grinding.

    Paladin on
    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • TakelTakel Registered User regular
    Cantido wrote: »
    Give me the money or Ill strip this town of all living things!
    Ratsult2 wrote: »
    Hyperion wrote: »
    And and, will I ever hit a point where I will feel like I'm not constantly running low on ammo, or is that just kinda part of it?

    It will get better. In the short term, getting used to the guns so you get more headshots, getting a scope for your gun, and knowing when you can run over the bodies to collect ammo will all help you be more ammo efficient. Eventually you get to the point where you are playing with someone that has two ammo bags (that hold more ammo) + a mission ammo bag and you don't have to worry about it as much.

    When I modded my Eagle assault rifle with a nice scope, I scored nothing but headshots and always had the highest body count of every mission, I also destroy snipers. Pay close attention to the mods that are available to you, because some are a nice investment, though locking them behind the random cards is obnoxious. Luckily the DLC Gage packages make some good ones available to you immediately.

    I've taken a real shine to the R93 + B9 or Sig combination. The R93 kills anything I want in a single shot, and pulls down dozers rapidly. The B9 is my 'trash killer' with 33 damage and ~150 bullets while the Sig (thanks to Aced Gunslinger and Tech headshot tier bonus) is effectively an Eagle heavy rifle with almost the same ammo capacity and the two shot on tans damage. It almost feels weird picking up the Eagle, or Commando, or the JP36 or any other of my favoured assault rifles because all of a sudden, I see a shield and think to myself 'Dammit! I can't kill them trivially!'

    But yeah, headshots. Best way to conserve ammo is to make every shot count and aim for the head.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • SampsenSampsen Aggressive Berserker Registered User regular
    Hey guys, I haven't played in about 9 months, and there are over 150 new achievements. Who does that? Honestly.

    Sampsen_na_104_5_logo.png
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Most of the new achievements aren't abysmal to get on the plus side.

  • A duck!A duck! Moderator, ClubPA mod
    Most of the new achievements aren't abysmal to get on the plus side.

    On the minus side, you need a lot of them for mods. Enjoy zip line farming on bank heists!

    Albino Bunny
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Achievements for mods is still better than RNG for mods.

    The irritating thing is that the best method for mods would either be:

    a) Just buy them, unlocking the stores for doing certain heists or something

    b) The Gage courier method, which is locked behind DLC.

    Sometimes I want to punch this game.

    A duck!CheesecakeRecipeElldren
  • darkmayodarkmayo Registered User regular
    Acheivements for mods?

    Switch SW-6182-1526-0041
  • A duck!A duck! Moderator, ClubPA mod
    darkmayo wrote: »
    Acheivements for mods?

    Yeah, for example if you want the long barrel for one of the shotguns you have to kill 10 snipers with flechette ammo. Or to get the suppressed barrel for the Thanatos you need to headshot 10 Cloakers.

  • UrQuanLord88UrQuanLord88 Registered User regular
    Some of the newer weapons like sniper rifles require you to get an achievement to unlock the mod for the rifle

    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • Vic_HazardVic_Hazard Registered User regular
    Huh, it had been so long since this happened I wasn't quite prepared for it. A host just terminated a contract removing everyones stealth bonuses on the third day of a pro job simply to punish players for his own inadequacies. He got cuffed by a guard during stealth, the alarm was tripped and he terminated even though it would have been an easy shoot out.

    For the sake of his friends I hope he's not the kid with all the stuff.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    I'm definitely on the side of giving the hosts power to kick in general but I do wish it'd compensate you for the two days you did complete in cases like that. Seems like a harmless thing to add.

  • Vic_HazardVic_Hazard Registered User regular
    I'm definitely on the side of giving the hosts power to kick in general but I do wish it'd compensate you for the two days you did complete in cases like that. Seems like a harmless thing to add.

    Oh no he just terminated the whole thing. No one in particular did anything wrong except him.

    I was just taken by surprise, I mean we're on the same team with the same goal so it's a bit weird to screw us both over. But then again I've been a heavy LoL player so it's nothing new, just old.

  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    What map? What level were his teammates? I could see a quit on Day 3 of a pro overkill Firestarter if everybody was in suits and stealth gear with no saw/c4. Trying to go loud in that situation with lowbies is just about pointless.

  • PaladinPaladin Registered User regular
    It's definitely possible; having ammo or health bags helps. With sentries you can practically do it melee only.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • Vic_HazardVic_Hazard Registered User regular
    It wasn't just possible, it would have been easy. I was fully geared up and there was another geared up as well. I was even in techforcer level 90 build, it would've been a cakewalk.

  • OakeyOakey UKRegistered User regular
    I tried to solo stealth jewellery store on overkill and had an 'incident'. I'd tied up all the civs in the street, killed the only guard on the map and had 7 of 8 bags in the van but could not for the life of me find the 8th lot of jewellery. I spent ages checking every display case and each room and it was nowhere to be found. I'd practically cleared the store out and then the damned store clerk called the police whilst I tried to find the last lot of jewellery and ruined everything

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Oakey wrote: »
    I tried to solo stealth jewellery store on overkill and had an 'incident'. I'd tied up all the civs in the street, killed the only guard on the map and had 7 of 8 bags in the van but could not for the life of me find the 8th lot of jewellery. I spent ages checking every display case and each room and it was nowhere to be found. I'd practically cleared the store out and then the damned store clerk called the police whilst I tried to find the last lot of jewellery and ruined everything

    Safe in the back room?

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
    Elldren
  • A duck!A duck! Moderator, ClubPA mod
    NEO|Phyte wrote: »
    Oakey wrote: »
    I tried to solo stealth jewellery store on overkill and had an 'incident'. I'd tied up all the civs in the street, killed the only guard on the map and had 7 of 8 bags in the van but could not for the life of me find the 8th lot of jewellery. I spent ages checking every display case and each room and it was nowhere to be found. I'd practically cleared the store out and then the damned store clerk called the police whilst I tried to find the last lot of jewellery and ruined everything

    Safe in the back room?

    Yeah, on Overkill and Deathwish there should always be a safe to drill (usually in the room opposite the manager's) with 2 bags.

    Elldren
  • PaladinPaladin Registered User regular
    Two more things I've learned:

    Only people with dominator can dominate. This "sharing" in the skill description is actually the #numberyoucandominate pool, so if 4 people have basic dominate, then each can dom one person, or one guy can dom 4 people, or another mix. Dominations are best earned when an enemy's health is low but you haven't shot at or yelled at them for a few seconds, when you knock them down, and when they're reloading.

    Here are the bag values for various difficulties:

    Election Day: 100k+25k/100k/200k/350k
    Pro: 125k+50k/125k/200k/375k
    FF: 300k+75k/325k/625k/1050k
    Pro: 400k+100k/350k/600k/1100k
    FS: 350k+125k/275k/650k/900k
    Pro: 400k+150k/400k/850k/1100k
    Rats: 50k+25k/50k/100k/200k
    Pro: 50k+25k/100k/150k/350k
    Watchdogs: 300k+70k/325k/625k/1000k
    Pro: 375k+50k/375k/625k/1075k

    As you can see, if all you're interested in is money, Death Wish regular is about as good as Death Wish Pro, except for rats which you should really pro anyway considering that the hardest day is the first one.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
    Cantido
  • SummaryJudgmentSummaryJudgment Grab the hottest iron you can find, stride in the Tower’s front door Registered User regular
    edited July 2014
    So, I'm mid 50 now and it's just an entirely different game. Respec into enforcer because my god, fuck picking lockboxes. Saw is nifty, and the shotgun damage bonus on a "secondary" weapon loco makes it more effective than any primary I've used.

    After 20 plus hours of game time, I also own less than 10 attachments for weapons. What the fuck?

    SummaryJudgment on
    Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
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