Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
0
That_GuyI don't wanna be that guyRegistered Userregular
So, I'm mid 50 now and it's just an entirely different game. Respec into enforcer because my god, fuck picking lockboxes. Saw is nifty, and the shotgun damage bonus on a "secondary" weapon loco makes it more effective than any primary I've used.
After 20 plus hours of game time, I also own less than 10 attachments for weapons. What the fuck?
I feel exactly the same way. I don't even have a basic optic. It sounds like I am going to have to pick up the DLC for some basic attachments. Hope it goes on sale soon.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
So, I'm mid 50 now and it's just an entirely different game. Respec into enforcer because my god, fuck picking lockboxes. Saw is nifty, and the shotgun damage bonus on a "secondary" weapon loco makes it more effective than any primary I've used.
After 20 plus hours of game time, I also own less than 10 attachments for weapons. What the fuck?
When you suddenly have tons of armor your gamestyle changes. Enforcers (and later techforcers) can play in ways other builds can't.
0
SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
So, I'm mid 50 now and it's just an entirely different game. Respec into enforcer because my god, fuck picking lockboxes. Saw is nifty, and the shotgun damage bonus on a "secondary" weapon loco makes it more effective than any primary I've used.
After 20 plus hours of game time, I also own less than 10 attachments for weapons. What the fuck?
When you suddenly have tons of armor your gamestyle changes. Enforcers (and later techforcers) can play in ways other builds can't.
Yeah, the improved full combat armor is great. Slow, but great. On that note, do I actually move faster leapfrogging by throwing heavyweight loot bags and sprinting back up to them considering enforcers throw distance bonus? Or should I just carry them with sprint disabled?
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
So, I'm mid 50 now and it's just an entirely different game. Respec into enforcer because my god, fuck picking lockboxes. Saw is nifty, and the shotgun damage bonus on a "secondary" weapon loco makes it more effective than any primary I've used.
After 20 plus hours of game time, I also own less than 10 attachments for weapons. What the fuck?
When you suddenly have tons of armor your gamestyle changes. Enforcers (and later techforcers) can play in ways other builds can't.
Yeah, the improved full combat armor is great. Slow, but great. On that note, do I actually move faster leapfrogging by throwing heavyweight loot bags and sprinting back up to them considering enforcers throw distance bonus? Or should I just carry them with sprint disabled?
Throwing is the better option once you get bagging skills. Before that I'd only really throw to get stuff onto ledges and over obstacles. As for the movement issue, 1.) get Shinobi, this is non-negotiable and 2.) if you find a way to unlock Tier 4 Ghost skills you actually move faster in ICTV (move 24) than people in CTV move without it (move 23).
So, I'm mid 50 now and it's just an entirely different game. Respec into enforcer because my god, fuck picking lockboxes. Saw is nifty, and the shotgun damage bonus on a "secondary" weapon loco makes it more effective than any primary I've used.
After 20 plus hours of game time, I also own less than 10 attachments for weapons. What the fuck?
When you suddenly have tons of armor your gamestyle changes. Enforcers (and later techforcers) can play in ways other builds can't.
Yeah, the improved full combat armor is great. Slow, but great. On that note, do I actually move faster leapfrogging by throwing heavyweight loot bags and sprinting back up to them considering enforcers throw distance bonus? Or should I just carry them with sprint disabled?
Depends on the bag... Cocaine/jewelery/paintings don't have any speed penalty, so you can just sprint with them... money and some random other bags don't allow sprinting but allow you to throw the full 'distance' as cocaine ect, so throwing them and then re-picking them up is generally faster.
Weapons and gold are generally better to carry but depending on if you are being fired upon can be quicker/better to throw... servers/artifacts/engines the real heavy shit that literally drops at your feet are obviously better to just walk with.
Only people with dominator can dominate. This "sharing" in the skill description is actually the #numberyoucandominate pool, so if 4 people have basic dominate, then each can dom one person, or one guy can dom 4 people, or another mix. Dominations are best earned when an enemy's health is low but you haven't shot at or yelled at them for a few seconds, when you knock them down, and when they're reloading.
As you can see, if all you're interested in is money, Death Wish regular is about as good as Death Wish Pro, except for rats which you should really pro anyway considering that the hardest day is the first one.
What bag values?
Let's take a look at FF. Are they talking about the money bags or the gold bags? Because the money bags are most certainly NOT worth 925k on overkill.
Firestarters can have up to 4 different loot bags: Weapons (Day 1, possibly day 2), Cocaine (Possibly day 2), Gold and Money (Possibly Day 2, Possibly Day 3)
Rats has mostly money but also Meth once you decide to steal it back.
Watchdogs is the only one where it can only be coke.
Actually, I don't know where those numbers came from, so nevermind!
Speaking of loot bags, I learned that if you carry bags on Watchdogs to the chopper, you spawn with them on your back the next day.
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I tried to solo stealth jewellery store on overkill and had an 'incident'. I'd tied up all the civs in the street, killed the only guard on the map and had 7 of 8 bags in the van but could not for the life of me find the 8th lot of jewellery. I spent ages checking every display case and each room and it was nowhere to be found. I'd practically cleared the store out and then the damned store clerk called the police whilst I tried to find the last lot of jewellery and ruined everything
Safe in the back room?
Yeah, on Overkill and Deathwish there should always be a safe to drill (usually in the room opposite the manager's) with 2 bags.
Can't remember if there was a safe, but aren't the 8 bags usually in the store front? Then there's usually an optional ninth plus whatever in the safe?
I tried to solo stealth jewellery store on overkill and had an 'incident'. I'd tied up all the civs in the street, killed the only guard on the map and had 7 of 8 bags in the van but could not for the life of me find the 8th lot of jewellery. I spent ages checking every display case and each room and it was nowhere to be found. I'd practically cleared the store out and then the damned store clerk called the police whilst I tried to find the last lot of jewellery and ruined everything
Safe in the back room?
Yeah, on Overkill and Deathwish there should always be a safe to drill (usually in the room opposite the manager's) with 2 bags.
Can't remember if there was a safe, but aren't the 8 bags usually in the store front? Then there's usually an optional ninth plus whatever in the safe?
I believe on Deathwish there is always only seven in the store, forcing you to drill the titan safe.
+1
SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
edited July 2014
Playing with pubs is so inconsistent. 2 hours to finish OK fire starter one night with 5 tries on day 2, 45 minute rock and roll the next.
Tried finishing OK framing frame and just terminated the contract after 2.5 hours and approaching 10 tries in day 3. Sorry not sorry.
Had some good luck after that running OK transport underpass and getting all 9 bags. I love being the guy with the saw for pub groups.
Actually, I just love the saw in general. Lockboxes, forget waiting 20 minutes, give me your ammo and it's crime time. Steel gates separating the vault chamber from vault door? Saw. Truck locks? Saw. ATM? Saw. Need that door open RIGHT FUCKING NOW? Saw!
SummaryJudgment on
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
Indeed. Just kicked up to infamous, and I've been stuck running vlad missions solo due to the stellar talent in the shallow end of the pool. Can't even trust them to just be ziptie mules.
is the 'death rattle' area on Deathwish 'larger'? i've literally never had shinobi and its never been a problem but on this Deathwish election day they keep hearing, melee, shotgun... pistol, whatever.
Hit infamy myself pretty recently - already up to I-83, but then I have a couple friends who are on pretty regularly, and one's sticking to 0-100, since he claims that infamy holds no appeal for him.
In other news, pubbies really are so off-and-on.
Although I did have a funny pubbie story I have to share with you guys. XD
I was in a Train Heist, and the guy who's hosting is (I'm almost sure) hacking, because I've got HoxHud and he had four pagers left and EVERYONE on the map was dead. Now, I'd never do something like that - with my group, I get levels plenty fast - but I'm not going to quit out of a game where someone's doing that, because I tend to be a bit c'est la vie about things like that.
There was this guy who was in the heist, though, who kept asking whether or not host was hacking
Finally, host jumps off the top of the train all the way down to the bottom of the ravine in front of Guest #1 and types in,
Host: no
G1: good
G1: i always quit out of games with hackers
Host: o sry bro
...
SYSTEM: G1 has been kicked
And then there's me over there going, "Actually, I'd quite like to not lose the half an hour we've already put into train heist moving these bags, so... for the purposes of this discussion, Host, you are my God. And you definitely just paid all those guards off, which is why there's no alarm.... *coughs nervously* "
0
BethrynUnhappiness is MandatoryRegistered Userregular
If you're really, really, really, lucky, Train Heist spawns with only 4 guards.
Normally it has 5-6, if you're really unlucky it's 7.
This is hang-over from when Joker worked during stealth, and frankly is an issue that still needs to be addressed.
...and of course, as always, Kill Hitler.
+3
SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
edited July 2014
So I've hit the death wish wall insofar as I'm just missing mods and grinding levels. Now that mall crasher is 2 or 3 min since you can't run out the door anymore, Options include normal hard or v . hard jewelry store (15 to 30 sec), Ukrainian job (any difficulty 1 min???) or as backup options mall crasher / four stores (any diff. 150 sec)?
SummaryJudgment on
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
The "Pager counter" included with HoxHUD is only accurate if you're there from the beginning of the mission (and even then it's sometimes different between host/clients). Notice that every time you join any stealth heist no matter the progress there will be "4 pagers left". It only decreases when a Pager is used AND you are in the game. If you join at any point later you can't know how many pagers they already used.
So I've hit the death wish wall insofar as I'm just missing mods and grinding levels. Now that mall crasher is 2 or 3 min since you can't run out the door anymore, Options include normal hard or v . hard jewelry store (15 to 30 sec), Ukrainian job (any difficulty 1 min???) or as backup options mall crasher / four stores (any diff. 150 sec)?
I think I chanced upon one of your games a couple of days back.
Ukrainian job is probably the fastest heist when I was grinding for cards. But why grind only for cards when you can get exp as well :P
So I've hit the death wish wall insofar as I'm just missing mods and grinding levels. Now that mall crasher is 2 or 3 min since you can't run out the door anymore, Options include normal hard or v . hard jewelry store (15 to 30 sec), Ukrainian job (any difficulty 1 min???) or as backup options mall crasher / four stores (any diff. 150 sec)?
I think I chanced upon one of your games a couple of days back.
Ukrainian job is probably the fastest heist when I was grinding for cards. But why grind only for cards when you can get exp as well :P
Hah, what's your in game name? Hope I didn't say anything too awful.
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
So I've hit the death wish wall insofar as I'm just missing mods and grinding levels. Now that mall crasher is 2 or 3 min since you can't run out the door anymore, Options include normal hard or v . hard jewelry store (15 to 30 sec), Ukrainian job (any difficulty 1 min???) or as backup options mall crasher / four stores (any diff. 150 sec)?
I think I chanced upon one of your games a couple of days back.
Ukrainian job is probably the fastest heist when I was grinding for cards. But why grind only for cards when you can get exp as well :P
Hah, what's your in game name? Hope I didn't say anything too awful.
UrQuan. Nah it was a pretty smooth sailing Underpass Transport heist I think
So I've hit the death wish wall insofar as I'm just missing mods and grinding levels. Now that mall crasher is 2 or 3 min since you can't run out the door anymore, Options include normal hard or v . hard jewelry store (15 to 30 sec), Ukrainian job (any difficulty 1 min???) or as backup options mall crasher / four stores (any diff. 150 sec)?
I think I chanced upon one of your games a couple of days back.
Ukrainian job is probably the fastest heist when I was grinding for cards. But why grind only for cards when you can get exp as well :P
Hah, what's your in game name? Hope I didn't say anything too awful.
UrQuan. Nah it was a pretty smooth sailing Underpass Transport heist I think
That was a great round if it's the one I'm thinking of. Got the achievement for a full 9 bags on underpass.
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
Me and my friend were grinding to get difficulty masks, so we saw wayyyyyy too many train heists then. 5 Transport jobs in a row, man, it was... it was something... But yeah, I miss the old days of stealth.
Not that I was around during them, but I watched a lot of Let's Plays and I miss them anyway.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Things that would be nice:
1) An "as base mask" material. There are so many masks that are completely ruined by having to turn it into a uniform texture.
2) The "new item" indicator not popping up when you get a repeat item. I already have 234235 compensators, you can stop letting me know there's another batch for the pile.
3) A more server-based netcode setup so you don't get as much desync. It is a pain in the ass getting spotted by a guard that you see as behind a wall but the host sees as right next to you and the host is who matters. Plus invisible civilians and the like.
4) And while we're at it, less undead lobbies in crime.net
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Hmm, infamous 2 reputation 26 is not high enough reputation for people to not kick you from OK missions. I guess I'll just go solo framing frame instead.
Hmm, infamous 2 reputation 26 is not high enough reputation for people to not kick you from OK missions. I guess I'll just go solo framing frame instead.
Well infamy dosn't mean shit thanks to people just cheating to the infamy they want, like played with a dude 5-100 didn't know how to do a silenced bank heist, looks him up less than 10h playtime...
But still 26 is more than needed for most OK jobs as long as said lvl 26 know what he is doing and i'm guessing you know perfectly well what you are doing.
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
Eh, if someones cheating for infamy they'll usually go straight to V-100. Unless someones at that level if you're kicking them for possibly hacking it's probably a dick move.
That is true but hell there's plenty of dorks out there so you never know, and I don't kick people I'm to lazy I start a loby get 3 people in and start don't care about what level as long as they have the right gear.
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
Hmm, infamous 2 reputation 26 is not high enough reputation for people to not kick you from OK missions. I guess I'll just go solo framing frame instead.
Well infamy dosn't mean shit thanks to people just cheating to the infamy they want, like played with a dude 5-100 didn't know how to do a silenced bank heist, looks him up less than 10h playtime...
But still 26 is more than needed for most OK jobs as long as said lvl 26 know what he is doing and i'm guessing you know perfectly well what you are doing.
I was vindicated when I immediately joined a pro OK watchdogs and got highest accuracy, kills and specials. Host commented skills > level, making the world right again.
I'd get it if it was for deathwish, but you'd think double infamous would carry some weight with people who kick based on reputation. Fortunately the second group was great.
+1
SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
edited July 2014
I'm finding there is an issue in terms of dps per ammo spent but the 7.62 Ak and loco fix that, and those are available super quick.
I mean, shit, as an enforcer with a loco I do more than I ever did with the Aug or even my 762 ak. That thing is just so inaccurate.
On that note, is 000 buck worth the trade? I'm thinking not?
SummaryJudgment on
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
I'm finding there is an issue in terms of dps per ammo spent but the 7.62 Ak and loco fix that, and those are available super quick.
I mean, shit, as an enforcer with a loco I do more than I ever did with the Aug or even my 762 ak. That thing is just so inaccurate.
On that note, is 000 buck worth the trade? I'm thinking not?
Probably not on OK.
I find any assault rifle I can jack up the damage on and get reasonable accuracy/stability works well for headshotting cops on OK. When I go infamous I use the eagle rifle modded to 50 damage with single shot for my early levels. If you have enough skill points for the tech headshot bonus your options open up a lot.
Vic_Hazard on
0
SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
edited July 2014
Question - does semi auto give a tangible accuracy bonus or, assuming good trigger discipline, does it function the same as firing single shots on full auto?
SummaryJudgment on
Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
I think 000 is worth it on some guns. On my Enforcer it put my silenced Loco and Raven at 102 damage, which is a magic number. On a Street Sweeper it probably isn't, since I think you can get to 50 pretty easily without it.
Posts
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I feel exactly the same way. I don't even have a basic optic. It sounds like I am going to have to pick up the DLC for some basic attachments. Hope it goes on sale soon.
you could make a community tips video and earn DLC coupons for free
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
When you suddenly have tons of armor your gamestyle changes. Enforcers (and later techforcers) can play in ways other builds can't.
Yeah, the improved full combat armor is great. Slow, but great. On that note, do I actually move faster leapfrogging by throwing heavyweight loot bags and sprinting back up to them considering enforcers throw distance bonus? Or should I just carry them with sprint disabled?
Throwing is the better option once you get bagging skills. Before that I'd only really throw to get stuff onto ledges and over obstacles. As for the movement issue, 1.) get Shinobi, this is non-negotiable and 2.) if you find a way to unlock Tier 4 Ghost skills you actually move faster in ICTV (move 24) than people in CTV move without it (move 23).
Depends on the bag... Cocaine/jewelery/paintings don't have any speed penalty, so you can just sprint with them... money and some random other bags don't allow sprinting but allow you to throw the full 'distance' as cocaine ect, so throwing them and then re-picking them up is generally faster.
Weapons and gold are generally better to carry but depending on if you are being fired upon can be quicker/better to throw... servers/artifacts/engines the real heavy shit that literally drops at your feet are obviously better to just walk with.
Also for general (and in-depth) info someone just posted this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=267214370
Basically explains everything in the game.
What bag values?
Let's take a look at FF. Are they talking about the money bags or the gold bags? Because the money bags are most certainly NOT worth 925k on overkill.
Firestarters can have up to 4 different loot bags: Weapons (Day 1, possibly day 2), Cocaine (Possibly day 2), Gold and Money (Possibly Day 2, Possibly Day 3)
Rats has mostly money but also Meth once you decide to steal it back.
Watchdogs is the only one where it can only be coke.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Speaking of loot bags, I learned that if you carry bags on Watchdogs to the chopper, you spawn with them on your back the next day.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Can't remember if there was a safe, but aren't the 8 bags usually in the store front? Then there's usually an optional ninth plus whatever in the safe?
I believe on Deathwish there is always only seven in the store, forcing you to drill the titan safe.
Tried finishing OK framing frame and just terminated the contract after 2.5 hours and approaching 10 tries in day 3. Sorry not sorry.
Had some good luck after that running OK transport underpass and getting all 9 bags. I love being the guy with the saw for pub groups.
Actually, I just love the saw in general. Lockboxes, forget waiting 20 minutes, give me your ammo and it's crime time. Steel gates separating the vault chamber from vault door? Saw. Truck locks? Saw. ATM? Saw. Need that door open RIGHT FUCKING NOW? Saw!
Streaming 8PST on weeknights
In other news, pubbies really are so off-and-on.
Although I did have a funny pubbie story I have to share with you guys. XD
I was in a Train Heist, and the guy who's hosting is (I'm almost sure) hacking, because I've got HoxHud and he had four pagers left and EVERYONE on the map was dead. Now, I'd never do something like that - with my group, I get levels plenty fast - but I'm not going to quit out of a game where someone's doing that, because I tend to be a bit c'est la vie about things like that.
There was this guy who was in the heist, though, who kept asking whether or not host was hacking
Finally, host jumps off the top of the train all the way down to the bottom of the ravine in front of Guest #1 and types in,
Host: no
G1: good
G1: i always quit out of games with hackers
Host: o sry bro
...
SYSTEM: G1 has been kicked
And then there's me over there going, "Actually, I'd quite like to not lose the half an hour we've already put into train heist moving these bags, so... for the purposes of this discussion, Host, you are my God. And you definitely just paid all those guards off, which is why there's no alarm.... *coughs nervously* "
Normally it has 5-6, if you're really unlucky it's 7.
This is hang-over from when Joker worked during stealth, and frankly is an issue that still needs to be addressed.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Steam: MightyPotatoKing
It's like 50% on missions now. Get a saw and don't blow any doors and you should get it without much trouble.
I think I chanced upon one of your games a couple of days back.
Ukrainian job is probably the fastest heist when I was grinding for cards. But why grind only for cards when you can get exp as well :P
Streaming 8PST on weeknights
Hah, what's your in game name? Hope I didn't say anything too awful.
UrQuan. Nah it was a pretty smooth sailing Underpass Transport heist I think
Streaming 8PST on weeknights
I must have awful luck, then.
Steam: MightyPotatoKing
That was a great round if it's the one I'm thinking of. Got the achievement for a full 9 bags on underpass.
Not that I was around during them, but I watched a lot of Let's Plays and I miss them anyway.
1) An "as base mask" material. There are so many masks that are completely ruined by having to turn it into a uniform texture.
2) The "new item" indicator not popping up when you get a repeat item. I already have 234235 compensators, you can stop letting me know there's another batch for the pile.
3) A more server-based netcode setup so you don't get as much desync. It is a pain in the ass getting spotted by a guard that you see as behind a wall but the host sees as right next to you and the host is who matters. Plus invisible civilians and the like.
4) And while we're at it, less undead lobbies in crime.net
Warframe/Steam: NFyt
Well infamy dosn't mean shit thanks to people just cheating to the infamy they want, like played with a dude 5-100 didn't know how to do a silenced bank heist, looks him up less than 10h playtime...
But still 26 is more than needed for most OK jobs as long as said lvl 26 know what he is doing and i'm guessing you know perfectly well what you are doing.
Birds Fly,
'til there's Fire in the Sky...
Birds Fly,
'til there's Fire in the Sky...
I was vindicated when I immediately joined a pro OK watchdogs and got highest accuracy, kills and specials. Host commented skills > level, making the world right again.
I'd get it if it was for deathwish, but you'd think double infamous would carry some weight with people who kick based on reputation. Fortunately the second group was great.
I mean, shit, as an enforcer with a loco I do more than I ever did with the Aug or even my 762 ak. That thing is just so inaccurate.
On that note, is 000 buck worth the trade? I'm thinking not?
Probably not on OK.
I find any assault rifle I can jack up the damage on and get reasonable accuracy/stability works well for headshotting cops on OK. When I go infamous I use the eagle rifle modded to 50 damage with single shot for my early levels. If you have enough skill points for the tech headshot bonus your options open up a lot.