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[Enrichment] Perspective and Environments

IrukaIruka Registered User, Moderator mod
Perspective and Environments
>>Enrichment Directory<<
319b140bfd4a200ea0e5410a68db99f7.jpg
http://cghub.com/images/view/526827/

Environments and Perspective.

So, you've drawn some cubes and rectangles, you've mushed some spheres and bean shapes together to make characters, you've done some rough color studies, What now?

Why not try and set the scene.

If you are doing any sort of narrative work, you will find a great hole in your skill set if you never gain some confidence in whipping together and environment. Landscape work often plays to weaker points of a beginner painters skill set. It requires good lighting, knowledge of perspective, a sense of composition. You will quickly understand that being able to draw cubes in perspective does not instantly make you able to draw architecture, but ignoring the structure for all the frills will net you lumpy, wonky spaces.

In this enrichment, expand your pallet from the character to the background. You may:

Plein-air painting: Get out there and do some painting/drawing of the outside world. Draw the scene framed by your window, or go to a quiet place and sketch your surroundings. Exterior or interior, whatever, just make sure you are studying the space and not doing a still life.

Architectural studies: Study buildings from reference or in real life. Don't forget about interiors and other spaces.

Master studies: Of course. Try and lift some skills from the masters by copying them.

Perspective overlays: Break down photos and reference by finding the perspective lines in them. Try to then apply this to a drawing of your own.


Inspiration and Resources:

Carapace Perspective Tool http://epicgames.com/community/2012/11/free-art-tool-released-thanks-to-epic-friday/

http://pinterest.com/juwanji/environnement_concept/
http://pinterest.com/sallllka/backgrounds-landscapes/
http://pinterest.com/angua80/environment-city/
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http://www.wikipaintings.org/en/hubert-robert
http://www.wikipaintings.org/en/ivan-generalic
http://www.wikipaintings.org/en/adam-baltatu

image

Iruka on
bombardierm3naceFlaywahay

Posts

  • MolybdenumMolybdenum Registered User regular
    edited September 2013
    WIP, something is wrong and I can't put my finger on what

    s4DHufD.jpg

    aside from being super washed out because man I have lost all vibrance there

    Molybdenum on
    Steam: Cilantr0
    3DS: 0447-9966-6178
  • wahaywahay Your Handicapped Hero Cincinnati, USARegistered User regular
    I've been told to post this here:

    http://www.theoprins.com/drawings.html

    Also, how did I ignore monthly enrichment threads for this long? This is beautiful, Iruka.

    "Sorry ladies, I give my everything to Sallie Mae."
    My Artist Corner Thread • Everywhere I Post
    The_Rat
  • The_RatThe_Rat Seattle, WARegistered User regular
    That Theo Prins stuff is totally awesome, inspired me to try similar kinda patchwork buildings:
    GpyZx2m.jpg

    skyturtletransatlanticalien
  • SpaceMooseSpaceMoose Registered User regular
    Use some reference from teh googles for inspiration but took it my own direction.
    OnePointPerspective.jpg

  • wahaywahay Your Handicapped Hero Cincinnati, USARegistered User regular
    Molybdenum wrote: »
    WIP, something is wrong and I can't put my finger on what

    s4DHufD.jpg

    aside from being super washed out because man I have lost all vibrance there
    Your brush work is killing the sense of scale. it looks like all shape chunks are the same size regardless of depth, and even the ground is sticking straight up, as if it were a wall. Love the colour temperatures in the back, though!

    "Sorry ladies, I give my everything to Sallie Mae."
    My Artist Corner Thread • Everywhere I Post
  • MolybdenumMolybdenum Registered User regular
    wahay wrote: »
    Molybdenum wrote: »
    WIP, something is wrong and I can't put my finger on what

    s4DHufD.jpg

    aside from being super washed out because man I have lost all vibrance there
    Your brush work is killing the sense of scale. it looks like all shape chunks are the same size regardless of depth, and even the ground is sticking straight up, as if it were a wall. Love the colour temperatures in the back, though!

    ShapeChunks® isn't a term I'm familiar with, but I am guessing that means that my focal plane / point should have smaller brushstrokes? Here's where it is now:

    umelAEA.jpg

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • wahaywahay Your Handicapped Hero Cincinnati, USARegistered User regular
    Sorry, @Molybdenum. Let me use an example of an image that makes more sense:
    http://cghub.com/images/view/653641/

    Note how there is foreshortening on the ground to state depth.

    "Sorry ladies, I give my everything to Sallie Mae."
    My Artist Corner Thread • Everywhere I Post
  • kevindeekevindee Registered User regular
    Moly, you're painting against your forms, and it messes with the read. I dont know what brush you use, but it literally looks like just a square, with various spacing and size jitter - the difference in value is making it hard to read, it breaks up your planes and screws with the 3dimensionality of your shapes. A wall that is in shadow will be largely uniform in hue and value, and these tend to be all over a bit.

    A bigger issue I think is the overall lighting. Choose your light source, and let shadows be shadows, and lights be lights. I struggle with this a bunch myself, so i feel odd saying that. I'm useless at correcting this but I did a super quick, super shitty paintover of what I mean, maybe that helps

    moly-paintover.gif

    IrukaCommunistCowtapeslingerMolybdenum
  • MolybdenumMolybdenum Registered User regular
    hmmm, ok. Taking notes. Step one is turning on directional strokes.

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • wahaywahay Your Handicapped Hero Cincinnati, USARegistered User regular
    edited September 2013
    Decided on a master study for my environment. This one's off Arnold Böcklin:

    6dARKsV.jpg
    Molybdenum wrote: »
    hmmm, ok. Taking notes. Step one is turning on directional strokes.
    You don't need directional stroke on. I recommend lassoing a chunk and then trying:
    Edit>Transform>Distort

    You can angle even the flattest of shapes to make some beautiful depth!


    And as a bonus, Robh Ruppel's sketch blog.

    wahay on
    "Sorry ladies, I give my everything to Sallie Mae."
    My Artist Corner Thread • Everywhere I Post
    IrukaDversedtapeslingerProspicience
  • wahaywahay Your Handicapped Hero Cincinnati, USARegistered User regular
    Gustave Doré study. I virtually never convey scale in my images, so this one taught me even more than the last study:

    pxUAH10.jpg




    Wait, why am I the only one posting now?

    "Sorry ladies, I give my everything to Sallie Mae."
    My Artist Corner Thread • Everywhere I Post
    m3nace
  • SpaceMooseSpaceMoose Registered User regular
    Looking good. Definitely getting a sense of scale in the latest image, though I think the first one you posted has a better sense of depth to my eye.

    I posted the one point perspective drawing a ways back and should probably try a 2 or 3 point perspective. Definitely put to shame by the other posts here but you gotta start somewhere I guess.

  • wahaywahay Your Handicapped Hero Cincinnati, USARegistered User regular
    edited September 2013
    SpaceMoose wrote: »
    I posted the one point perspective drawing a ways back and should probably try a 2 or 3 point perspective. Definitely put to shame by the other posts here but you gotta start somewhere I guess.

    Post it the heck on up here! I don't wanna be the only one posting.



    Not really done, but here's a simpler photo study. Trying to be more thoughtful about the texture chunks I drag everywhere:

    TyccGpT.jpg

    wahay on
    "Sorry ladies, I give my everything to Sallie Mae."
    My Artist Corner Thread • Everywhere I Post
    Iruka
  • SpaceMooseSpaceMoose Registered User regular
    wahay wrote: »
    SpaceMoose wrote: »
    I posted the one point perspective drawing a ways back and should probably try a 2 or 3 point perspective. Definitely put to shame by the other posts here but you gotta start somewhere I guess.

    Post it the heck on up here! I don't wanna be the only one posting.

    It's already posted above like 10 posts above. :/

    Still thinking of an idea for another one. Maybe I'll try digital.

  • Red_ArremerRed_Arremer Registered User regular
    A living room sketch with a piece I spent a lot of time on. I'm not super happy with it but I learned a lot. I went into it hoping to apply the color study principles and crits and ended up focusing more on drawing, greyscale to color conversion.

    bhGSWH1h.jpg

    Me1pqNZh.jpg

    tZz69JZh.jpg

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