Final Fantasy XIV: A Realm Reborn. (A Game Remade)
For those who don't know, Final Fantasy XIV originally released in September 2010 and was.... well it was basically a train wreck.
Despite stunning visuals and an interesting story the game itself was lacking mechanically. The UI was broken and sluggish, the combat was unresponsive and stiff, the world was bland and sparse, and the quests outside of the story were forgettable and dull. They tried for awhile to stem the bleeding by putting out some content patches and trying to fix a lot of the issues, but the game was on it's death rattle and had barely even begun.
However, instead of just cutting their losses and leaving the game to hobble on and eventually die, Square-Enix decided to take a different approach...
They hired Naoki Yoshida.
Mr. Yoshida (Known as Yoshi_P) took over the project and it was decided that instead of trying to fix the current game. They would just make a new one.
This one.
And it's a damned good thing they did.
http://www.youtube.com/watch?v=h542YbZuwkQ
http://www.youtube.com/watch?v=3wy1S866A0E
So now we have a game with Stunning visuals, combat that is fun and engaging, a world that is full of life and secrets to be found, quests that are plentiful in number and each with it's own interesting little story to be told. Oh and Chocobos that actually fight along side you, Magitech that you can eventually ride and battle with, and generally everything that we wanted in the first game.
So far the PA crowd (or anyone who wants to plays with us) will be gathering on the
Sargatanas (Legacy) server
FFXIV: ARR Client downloadNote: This is just the Launcher download. You MUST use the new launcher as the older beta launchers will NOT work. It is safe to delete your old Beta 3 installation as it will no longer work anyways. This Launcher will work in Beta 4, Early Access, and Release.
Also this:


Come on, who doesn't want some snazzy Chocobos with hats?
NOTE: If you are experiencing Cutscenes that are cut in half (The top or bottom part is black) you need to uninstall the Windows Security Update KB2803821 until Microsoft releases a fix.
Pre-order site is up! Enter your retail code at
preorder.na.finalfantasyxiv.com (or
preorder.eu.finalfantasyxiv.com for EU folks)
Pre Patch Preview for Patch 2.1!http://na.finalfantasyxiv.com/pr/blog/000494.html
09/20/2013
Greetings, all!
Bayohne here, with some exciting updates from the recent FFXIV stage show at the Tokyo Game Show!
The team showed off some exciting content planned for patch 2.1!
(Keep in mind some terminologies may change before release...)
New Primal Battle: Good King Moggle Mog XII
Extreme Mode Primal Battles
New Dungeons
- Two Hard Mode Dungeons
- Brand New Dungeon: Pharos Sirius

The Crystal Tower

Housing

The Wolves' Den
Treasure Hunting
Hard Mode Boss Battles
Beastmen Daily Quests
Duty Finder - Random Matching System
Look out for patch 2.1 this year! I can't wait!
- Bayohne
Where do I get the Earrings that our server won at the 2013 Tokyo Gaming Show?!na.finalfantasyxiv.com/lodestone/topics/detail/9415e4e5ee6394a51b601d2cc57f314bef355b3e
You can buy them for 1 gil from Itinerent Moogles at the following locations starting on Oct 15 and lasting until the releases of patch 2.1
Limsa Lominsa Upper Decks
(X:8, Y:13)
Old Gridania
(X:10, Y:6)
Ul'dah: Merchant's Strip - Steps of Thal
(X:11, Y:11)
Posts
All the races from FFXI are back with new names and the addition of a couple new genders! All info is from the official FFXIV: ARR website.
Over the course of some one thousand years and three great migratory waves, the Hyur have come to be the most populous of the civilized races in Eorzea. Compared to the others, theirs is an average physique, both in terms of height and build. The Hyur champion personal freedom and liberty, and their espousal of an eclectic variety of languages and traditions is a legacy of their diverse heritage―as is their resulting lack of a unified cultural identity.
The Hyur are divided into the Midlanders and the Highlanders.
Hyur Naming Conventions
Though their presence in Eorzea is lesser than that of the other races, the Miqo'te are easily distinguished by their large, projecting ears and restless, feline tails. The ancestors of this line first made their way to the realm during the Age of Endless Frost in the Fifth Umbral Era, traversing frozen seas in pursuit of the wildlife upon which they subsisted. Instinctual territoriality causes many among them to lead solitary lifestyles. Males in particular are said to shy from contact with others.
They are divided into the Seekers of the Sun, and the Keepers of the Moon.
Miqo'te Naming Conventions
The Elezen are a characteristically tall people, long of limb and slender of build. They are also possessed of a somewhat extended lifespan in comparison to the Hyur. The Elezen once claimed sole dominion over Eorzea, their presence predating that of the other races, and, as such, developed a heightened sense of honor and pride. In years past, the Hyur migration into Elezen lands sparked bitter conflict. At present, however, the mutual understanding reached between the two races allows them to work towards mutual peace and prosperity.
The Elezen are divided into the Wildwood, and the Duskwight.
Elezen Naming Conventions
The Roegadyn are easily identified by their massive, muscular frames. They are descended from a maritime people that roamed the northern seas, though many of their ancestors turned their longships south to brave the crossing into Eorzean waters. Often considered a barbaric race, the fiercely competitive Roegadyn are also known for their compassion and unswerving loyalty. Many of the greatest warriors in history were born of Roegadyn stock.
The Roegadyn are divided into the Sea Wolves, and the Hellsguard.
Roegadyn Naming Conventions
The Lalafell are a folk both rotund and diminutive. Small by any race's standards and possessed of a childlike countenance, it proves difficult for non-Lalafell to gauge an individual's age with any degree of accuracy. Originally an agricultural people inhabiting the fertile islands of the south seas, they found their way to Eorzea via the burgeoning trade routes. Lalafell are welcoming of outsiders, and share prosperous relations with all of the other races of Eorzea.
The Lalafell are divided into the Plainsfolk and the Dunesfolk.
Lalafell Naming conventions
Classes: (Letter in parenthesis designates the city in which each Class has it's guild. Cities are Gridania (G), Limsa Lominsa (L), and Ul'dah (U)
*Note: Only the Disciples of War/Magic are available as a starting class. The Disciples of Hand/Land can be switched to once you unlock the ability to change class around lvl 10.
In FFXIV: ARR your character is able to access any and all classes and jobs that exist within the game. Unlike most other MMOs where you choose a single class at the start and are stuck with that Class throughout the game, FFXIV: ARR allows you to change your Class at will once you unlock the ability to do so by taking your starting Class to level 10 and completing the appropriate quest.
Each Class in FFXIV: ARR is leveled separately and retains any and all XP you gain on that Class when you switch. This means if you start as a Marauder and take it to level 15 and switch to Conjurer, your Marauder Class remains level 15 and you are now a level 1 Conjurer. If you play your Conjurer for awhile get to level 4 or so and decide to switch back to Marauder you are now a lvl 15 Marauder again and your Conjurer remains at level 4.
To switch your class (after completing the unlock quest) you simply seek out the desired Class Guild and speak to the Guild Receptionist who will give you a quest to speak to the Guildmaster. Upon speaking to the Guildmaster you will receive a weapon/tool appropriate to the desired Class and by equipping that weapon/toll you will transform into that Class.
The nice thing about having the ability to change your Class is that you are able to unlock abilities on each Class that you can then carry over to other Classes. Want a Lancer that can Cure? How about an Archer with Second Wind? Maybe a nice Parry buff on your Gladiator? All of this is possible by leveling up the appropriate Class that has the ability you want and then switch to the Class you want to use it on and set the ability you want from the Skills menu.
Jobs
Jobs are a bit different as they are extensions of certain Classes. Once you reach the requisite level of the appropriate Classes (usually around lvl 30) you can unlock the Job associated with that Class or Classes. A Job is a more specialized version of the Class or Classes that it is associated with. A Conjurer for example can become a White Mage, and a Pugilist can become a Monk. Each Job has it's own requirements that must be met before you can unlock it.
The Jobs and their Class requirements:
Travel
With a world as large as Eorzea, getting around can be a daunting task. Luckily in FFXIV: ARR you have a variety of travel services you can utilize to ease the burden of travel.
The basic mount will be your Chocobo, which you can get access to around lvl 20 via the main storyline. Before then however you can still hire out chocobos from your local Chocoporters who are more than happy to lend you a chocobo for a paltry fee.
Note: You can register 3 Aetheryte Crystals as your 'Favored' locations which drastically reduces the amount of Gil it costs to teleport to them.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Server:
Sargatanas (Legacy) NA
Both PS3 and PC players play on the exact same servers with eachother.
Get the current Server Status from www.arrstatus.com
Free Company
Ghost in the Linkshell (gitl.enjin.com)
If you need an invite to the Free Company just message one of the following people in game using /tell and let them know you are from the PA forum
Sionnach Rua
Petra Ironheart
Delphi Kisaragi
Treave Blackthorn
Heidi Heterodyne
Chipper Ulven
or anybody currently in the FC as they all have rights to invite. The above names however are familiar with the invite process and should be easier to access.
PA Linkshells:
Omega Hares: /tell Delphi Kisaragi, Cessa Stormwall, Spawn Broker, or Sionnach Rua to get an invite.
If you've made a PA Linkshell let me know so I can add it to this list!
Voice Chat
Update:
Raidcall (New info!)
Ventrillo info:
http://forums.penny-arcade.com/discussion/39448/pa-forums-ventrilo-server-there-s-also-a-teamspeak-server/p1
Item Requisition
Looking for a specific item to be crafted? Want to post that you have a great item people can use? Try the GITL Item Requisition service!
http://ghosts.codechaos.me/
Good Info to Know
Regarding Tab Targeting
This guide demystifies the targeting system and makes tab targeting much more useful. Also has info for Controller setups as well.
http://www.reddit.com/r/ffxiv/comments/1knlxo/demystifying_targeting_and_filters_a_keyboard_and/
When do I unlock ___________ ?
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I've done Leatherworking since I'm a lancer. But my question is: that scale mail that Dragoons can equip, is that an armorcrafting type of armor or leatherwork?
It's so hard to keep up with this thread and play the game at the same time. :evil:
I can't even get excited about beating Titan. 3 or 4 different groups, 20+ tries, just barely squeaked it out, totally drained of mana as a WHM (I think shroud will help at 38). It's done, but man, throw me a reward or somethin'. =P
For repairs? Pretty sure yeah. But to level Armor Smithing you're probably going to want to level a number of other gathering and trade skill classes as well.
I am currently deployed in Afghanistan right now, but manage a decent Wi-Fi connection on my laptop from my bunk. I have been getting a day off for the last couple weeks, and I spent it yesterday playing this game. I normally play with headphones on and a gamepad while in my bunk. Now that the setting is out of the way; I can relay my experience.
Last night I got my hands on a camp chair, and I was playing with my laptop on a stack of books on my bed while I enjoyed the luxuries of said chair. I zoned in to an area that had a storm going on (my first time). Right as I was walking in there was a crack of lightning followed by the thunder. I promptly dropped out of my chair and hit the deck, because it sounded like a rocket attack. Shit was loud. My volume is at a modest level so I can enjoy the music and SFX in the game, but my headphones allowed the thunder to scare the poopers out of me.
Since I spent my entire time in that area flinching and jumping at the storm, I would say it did a great job of creating an immersive atmosphere. The end.
You're, um, a bit short on gil. Did you teleport a ton?
When hitting 50 fresh you should be sitting on ~125k IMO. (And then you get in the face for relic weapon costs and go broke, but that's another thing entirely.)
I had meant that as a reply to Dissociater since he was asking about LW vs Armorer for a Dragoon.
I also had about 240k when I hit 50 on my Dragoon. I pretty much only leveled the one class and did minimal tradeskilling.
My Relic Weapon cost on the AH is ridiculous. It's 80k for the weapon and 50-60k per materia. If I bought the entire thing I'd be down to 40k gil. I picked up Botany due to the costs.
Also, if there is a guildhest that says it's near Tam--Tara, does that really mean in, or is it it's own separate thing and I'll have other ways to get in the instance? I think I'm just shy storyquest wise of where it might be telling me to go there so maybe this question is in fact foolish.
I have about 50k cash, but have not sold any of my cash item quest reward pieces (the bronze/silver/gold bits) I have found, by the way, that with a little research, you can make quite a bit more taking the equipment reward pieces and selling it on the AH. Cash reward might be 2500, but the piece may sell on the ah for closer to 5000.
Check first for sure though if you are thinking of doing it, because many items also AH for a tenth of the cash reward.
You get the idea. Something to keep in mind, as the game seems to like to give multiple copies of the same reward gear.
I say get the allegans because you can always run dungeons for good gear for your caster, or have a buddy craft some level appropriate stuff later on.
That's what I'm doing at least.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Last night me, Big Bro(work friend) and The Cexikiten made a go at Stone Vigil. That last boss... I dunno if I was just playing terrible or is that boss actually really hard? I mean, we made three goes at it and almost got it the last time, but out BLM used the Limit Break so the timer ran out...
Long story short, am I a terrible WHM?
The entire Stone Vigil dungeon is all about the DPS. From killing the bees quick enough, to downing the golem during the burn phase, to popping the shards in time on the last boss.
As a healer you shouldn't have much trouble since most of the damage is avoidable (Stop getting hit by lasers, get out of the giant Golem AoE, cleanse the Doom, etc)
Same for the Tank, all the bosses are pretty straightforward for tanking.
The things I see causing failures the most in Stone Vigil is not getting the bees killed in time (DPS), not dropping the shards quick enough on the last boss (DPS), or not dodging the lasers enough (everyone).
The last boss in particular is pretty easy if you have strong DPS and positioning. As a healer you need to stay out of the squares that spawn later on (so does the Tank), and the DPS needs to run IN to the squares and burst down the shard inside before it unleashes massive AoE on everyone. The DPS also need to drop the laser firing Shards quickly so they stop firing lasers.
The Tank doesn't really need to move the entire fight aside from avoiding the lasers, same with the healer.
Oh and the DPS need to kill the faces on the tiles or they come back.
If your DPS is lacking you'll starting having compounding issues (More lasers, AoE bursts, faces running around attacking stuff, etc) which will cause your job as a healer to quickly become unmanageable.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
BLM Limit Break is an AOE, so when you are only fighting one mob it's not super effective. Now the Melee DPS Limit Breaks are single target and thus do more damage when only fighting one mob.
Right on. Just wasn't sure what the scenario was in this case. I've never seen anything but the Braver limit be used. Maybe a tank used one once, but I didn't see the effects.
As a BLM who constantly gets paired with SMN's and other BLM's in the duty finder, in the extremely rare occurrence that I get paired with a melee DPS, they almost never have any idea what a Limit Break is or how to use it.
Better to use it as a BLM than not at all.
On that note, what the hell is the deal with the complete lack of DoW dps's in the duty finder? It makes trying to get gear obnoxious as shit when you're competing with the healer and the other dps (and the tank is just happily taking everything DoW that drops). I'm not sure if the system is set up to actively seek to break up roles for that purpose.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
-- what level range(s) can participate?
-- how do you get the bomb ash or whatever?
-- is it a tag-a-certain-mob-faster-than-everyone-else thing? Or something that everyone can do and not stress over?
At work for another probably 6-7 hours, so living vicariously here.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Ah, I'm still like level 14, so I guess I'll just grab the gil then.
I think it comes down to melee dps having more issues with physical placement. Ranged dps has more options o where to stand.
Well the 1.0 version, pretty much anyone could participate. You'd just have to tag the bombs that spawned and get their ashes (got more from the 'king' or whatever iirc), then turn them in for items from the vendor. I haven't logged to check, but before the only real notable items were the swimsuits. I already have mine from last time, so I'll have to see if there's anything worth getting.
I wish you could dress up your retainers. Because reasons.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
That sounds more like Sunken Temple than SV
Whoooops, yup I always get the two confused.
Which one was Stone vigil again?
*Edit* Ohhhhhhhhhhhhhhh that one.
Ok that one is just a pain in the ass.
First boss isn't too bad, you just have to be on the ball and keep constant heals on the boss because of the burning frontal AoE. Also he moves to a wall and does a big cone AoE that you need to avoid (no indicators, just move to his side to avoid it)
Second boss is lots of damage on everyone, but the DPS need to be on the cannons to take down the flying dragon, even if they get the cannon as soon as they are able the dragon always gets one shot off which is aoe damage on everyone. Also stay out of the tornados.
Third boss is a pain because it's basically constant movement, stay out of the Ice rings (they stick around awhile after landing) and watch for when the dragon flies up because he'll fill 1/3rd of the room with a giant flyby AE. At one point he flies up, peppers the ground with ice rings, and THEN does a fly by which can wipe the party if people end up in a bad spot.
That dungeon is tough on a healer because there is a lot of damage flying around, and if people are out of position even a little bit they take large chunks of damage.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
TRAP DRAGON
The majority of FF games have no connection to each other, including this one. However a lot of this game is a love letter to the past games. References to things like Magitech, Moogles delivering mail, seeing Judge armor, and certain pieces of music that just bring a grin to my face due to nostalgia would simply be pieces of this game world to you.
Playing solo is only an issue for some quests that require you to run dungeons. You can solve that by waiting in the queue for a PUG to form, or by joining Ghosts in the Linkshell, who are very friendly and helpful in running people through dungeons.
It will almost certainly not come out on Steam. Also, there is no digital version to buy because this game blew up (in a good way) beyond all Square expectations and they removed digital sales while trying to get everything back under control. You'll also be lucky to find a boxed copy for PC, as most stores are only getting one or two copies at a time.
So, I'm really enjoying this game a ton, I started on Saturday with a few former Arcadians on Framfir (or something like that anyways) and we've been having a blast.
I took a archer to 15 and then switched to Thaumaturge and have taken that to 10 (plan is to take that to 30 and then switch to Black Mage) BUT I have a big question.
I did all the starter quests in the Archer area and have no switched cities to the Thaumaturge area and done all the available quests I can but that has only taken me to level 10. There are no main story quests here as I've done them already and I seem to be out of things to do, how do I get my next 5 levels (once hit 15 I can switch back to the main story and I assume open up lots more stuff).
Really confused how to progress at this point as there appears to be nothing else for me to do which is damned odd as there were way more side quests in my original area.
Yup, We actually did a GHOST Fresh run of Stone Vigil where it was us trying to figure it out with no prior knowledge.
**WARNING! STORY SPOILERS WITHIN!** http://www.twitch.tv/delphinidaes/c/2884957 **WARNING! STORY SPOILERS WITHIN!**
I thought it ended up pretty entertaining.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
A lot of times side quests are locked behind story quests. I.E. in some areas it might look like you've completed all the quests, but if you get story quests passing through there it tends to unlock more side quests.
Not always, but often.
Besides that, though, Leves, FATES and hunting logs (and dungeons when you get there) are the best ways to fill in the gaps. And more than likely, even on your first class to 50, there'll be gaps. Personally I just beeline to every FATE I see, sometimes it ends me up a bit overleveled, but hey, not a big deal.
Though, possibly, wait till you unlock your Grand Company before you hit the FATES too hard because they're a really good source of company seals.
But long story short, just keep pushing the story quests, let them drive you.
Having said that though, you shouldn't have stopped getting quests already at 10 in a new region. Check everywhere, sometimes little sidequests you might miss open up more and you might have just missed something.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Didn't think of Leves, I'll do that to level 15 hopefully then I can get back on track with the story.
basically do your hunting log - guildhests and do any FATE you see. Fates and Leves is what will level you the most.