I mark things as a tank because:
1) I want less things hitting me for long, making it easier for my healer, so I don't die.
2) Since I have pitiful DPS, I rely on my DPS to kill the things hitting me, so I mark the ones I need dead first so I don't die and make the job easier for my healer.
3) I'll mark something for CC if I know it's going to be a problem, and so when it gets CC'd, it won't hit me, and I won't die and it'll make the job easier for my healer.
I'm only a lvl 30 gladiator and this is my first time being the main tank in a game, but that's what I've learned in 30 levels.
Every new dungeon I enter, I'll ask the group about whatever tricks or things I need to be on the look out for, that way I know in what order I need to mark things, why it's that order, and how to keep the aggro on me so everyone stays alive and we can get through the dungeon to the phat loot.
This is a great attitude to have, and will carry you on your way to becoming an excellent tank. :^:
Delphinidaes on
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I was really hoping that after yesterday's downtime they would re-enable digital sales, I'd rather buy it from GMG but I've begun calling my local gamestop around 1pm every day to see if they received a shipment :shock:
Basically what we've learned is that Otaking has no business playing a tanking class because his mind set is ill suited to the leadership that tanking always involves.
For fuck's sake macro a mark to Shield Lob or Tomahawk if you have to, it's that easy.
Basically what we've learned is that Otaking has no business playing a tanking class because his mind set is ill suited to the leadership that tanking always involves.
For fuck's sake macro a mark to Shield Lob or Tomahawk if you have to, it's that easy.
It's hard not to see where he's coming from, since the consensus is apparently "marking is so super easy, it takes no effort at all! Someone else should really get on that!"
EDIT: Most of the time, marking makes my job easier. That's why I do it. If I don't need it because of subpar DPS renders aggro moot or nothing needs to be CC'd or whatever, I won't use it, and then if someone else in the group decides it would make their job easier, they're totally welcome to mark and I'll abide by whatever parameters are set by doing so.
In Pugs:
If I'm tanking I try to mark to make the run go smooth as possible, I want no hiccups, I want to go in and out asap.
If I'm healing I try to keep everyone alive, even if they fuck up an aoe dodge, to make the run go as smooth as possible. I want no hiccups, I want to go in and out asap.
If I'm dpsing I try to focus on a single target with the tank and other dps to make the run go as smooth as possible, I want no hiccups, I want to go in and out asap.
If you purposely don't mark, or don't heal, or don't focus, you're just being worse than your best. If thats how you want to play thats perfectly fine. If you're trying to justify it as being the 'right way' you just come across as terrible and a whiner.
CorriganX on
CorriganX on Steam and just about everywhere else.
+10
Kai_SanCommonly known as Klineshrike!Registered Userregular
Basically what we've learned is that Otaking has no business playing a tanking class because his mind set is ill suited to the leadership that tanking always involves.
For fuck's sake macro a mark to Shield Lob or Tomahawk if you have to, it's that easy.
Its a worse mindset to think that someone can't be good at a role because they don't do it exactly the way it is ingrained into the masses heads.
marking is a powerful tool. Its not an absolutely required one. Realize not every situation is black and white and that's the point trying to be made here.
A version update was performed on FINAL FANTASY XIV: A Realm Reborn at the following time.
* Clients will update automatically upon launch after the date and time below.
[Date & Time]
Sep. 12, 2013 around 02:15 (GMT)
[Affected Service]
FINAL FANTASY XIV: A Realm Reborn
[Update Details]
The following features have been implemented:
- An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.
The following adjustments and countermeasures have been implemented:
- Changes have been made to the behaviour and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behaviour.
- In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of Allagan Coins that can be obtained from a treasure chest.
- Reduced the amount of gil required for repair fees and materia removal as follows:
Equipment levels 1-10: 10 gil -> No Change
Equipment levels 11-20: 50 gil -> 30 gil
Equipment levels 21-30: 100 gil -> 60 gil
Equipment levels 31-40: 210 gil -> 120 gil
Equipment levels 41-40: 500 gil -> 200 gil
- Reduced the price of Dark Matter as follows:
Dark Matter G1: 5 gil -> 4 gil
Dark Matter G2: 30 gil -> 12 gil
Dark Matter G3: 70 gil -> 24 gil
Dark Matter G4: 150 gil -> 48 gil
Dark Matter G5: 350 gil -> 80 gil
A temporary countermeasure has been implemented for the following issue:
- For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.
The following issues have been addressed:
- The server would crash under certain conditions during instanced dungeons.
- Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
- Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
- Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
- The option to return to Home Point would not display when completing a primal battle while being KO’d.
- The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
- The “Steel Reign” FATE would sometimes fail to appear.
- Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
- If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
- The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
- There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
- The cutscene was cancelled if the player was attacked during the “Lord of Crags” cutscene.
- If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
- Mog Letters were not sent properly in some instances.
- Certain conditions would sometimes cause the server to crash while interacting with the free company “Company Chest”.
- The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
- In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
- In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.
As somebody playing Warrior, I'm really glad that people are doing this thing about how Paladin is the better tank, bla bla. It's just like when I tanked as a Paladin in TBC WoW. People always want to use the safest option, and there's no doubt the Paladin is the safer tank. They have a flat 20% damage reduction advantage, plus better defensive CDs. But Warrior has an extremely active playstyle with self heals, and more importantly, I do a fuck load of damage compared to Paladin and the class is just more fun to me. I want to kill myself every time I try to level my Gladiator and have 0 AOE damage at all. Spamming 0 damage flash is just not fun for me.
Titan HM and Bahamuts Coil are stupidly hard with warrior tanks. That's the only valid point on the subject right now. Titan HM isn't impossible with a warrior, but the difference clearly shows that warrior needs buffed and from what I hear 2.1 will bring those buffs. This is stuff I'm hearing from warrior tanks who are not happy that they have to wait for a buff.
Of course info like this trickles down and the vocal minority start thinking warriors are not as good upto that point as well, and that's just stupid.
I've no doubt Warrior can probably use some buff, because if encounters are designed around Paladins having 20% flat dmg reduction in their tank stance and then having better defensive cooldowns, Warrior is going to be at a disadvantage in mitigation. More healing received, self healing, and a bigger health pool may not be enough. I 100% guarantee I'll be able to tank any content they put out for this game though. Just like every DPS class will be worse than the one that does the highest possible DPS, there will always be a tank that is the best on paper.
They'll probably end up adding like 10% mitigation to Defiance or something and people will shut up.
In Pugs:
If I'm tanking I try to mark to make the run go smooth as possible, I want no hiccups, I want to go in and out asap.
If I'm healing I try to keep everyone alive, even if they fuck up an aoe dodge, to make the run go as smooth as possible. I want no hiccups, I want to go in and out asap.
If I'm dpsing I try to focus on a single target with the tank and other dps to make the run go as smooth as possible, I want no hiccups, I want to go in and out asap.
If you purposely don't mark, or don't heal, or don't focus, you're just being worse than your best. If thats how you want to play thats perfectly fine. If you're trying to justify it as being the 'right way' you just come across as terrible and a whiner.
I agree with you! Except in this, and many other MMOs, I will mark even as a DPS or Healer, because I have the exact same tools to do so as the tank, so it makes little/no difference that I'm doing it over them. It's something that makes things "as smooth as possible," so I do it, regardless of role.
In WoW, marks weren't always a thing. Some groups did without, but if you had a Hunter in the group, oftentimes the focus target was whatever had that effect over their head. Over time, hunters began to have the expectation to apply hunters mark to the proper target prior to the pull. This is one instance where it's acceptable to give that general responsibility to a specific person, because they have unique tools that allow them to do the job. When everyone has the same tools at their disposal, and SHOULD have the same burden of knowledge with the content they're running, it becomes a responsibility of the group; not just one person.
Marking targets clearly communicates what needs to happen. There is no argument, no interpretation. Everyone is guided and measured by this action. It could not be more clear.
Not marking targets brings up unnecessary variables that are easily taken out by marking.
We don't need to talk about scenarios, cool downs, cycling. Nothing. There is no talking, no debate, no justification. Marking makes everything crystal clear and communicates the same message to multiple individuals in an instant.
If you like to make things more difficult for yourself in single player games, that's fine. Making it more difficult for others in a multiplayer game like this will only get you labeled as problematic and people won't want to play with you or help you out.
An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.
Not really a "big deal" since the servers have been upgraded but a good thing to have overall.
Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
From what I've heard they have locked certain doors that require you to beat enemies to unlock now, they have increased the run speed of enemies so they catch up to and kill people easier if you try to run past them, and they've added enemies in some locations.
In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
This will hopefully give groups an incentive to push for chests a bit more, further reducing the speed runs to help offset repair costs.
Reduced the amount of gil required for repair fees and materia removal as follows:
Equipment levels 1-10: 10 gil -> No Change
Equipment levels 11-20: 50 gil -> 30 gil
Equipment levels 21-30: 100 gil -> 60 gil
Equipment levels 31-40: 210 gil -> 120 gil
Equipment levels 41-50: 500 gil -> 200 gil
-Reduced the price of Dark Matter as follows:
Dark Matter G1: 5 gil -> 4 gil
Dark Matter G2: 30 gil -> 12 gil
Dark Matter G3: 70 gil -> 24 gil
Dark Matter G4: 150 gil -> 48 gil
Dark Matter G5: 350 gil -> 80 gil
This change is HUGE, those are some nice cuts to repair costs which should help alleviate repair costs for people across the board and it makes getting Dark Matter incredibly less cost prohibitive and cheaper than the NPC if you have the ability to repair your gear.
There was some other Quality of Life stuff and bug fixes but those are the big points I just wanted to make sure people saw.
Delphinidaes on
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Basically what we've learned is that Otaking has no business playing a tanking class because his mind set is ill suited to the leadership that tanking always involves.
For fuck's sake macro a mark to Shield Lob or Tomahawk if you have to, it's that easy.
Its a worse mindset to think that someone can't be good at a role because they don't do it exactly the way it is ingrained into the masses heads.
marking is a powerful tool. Its not an absolutely required one. Realize not every situation is black and white and that's the point trying to be made here.
There is a difference between 'marking not required and 'you shouldn't mark because its hand holding'.
The majority of people are not arguing that you should mark things all the time because you adapt to the situation at hand. However if someone takes the stance of mocking the people who mark as hand holders, you're going to get people jumping on you. If you hold an opinion that is widely unaccepted by an entire community, especially when its something as asinine as marking a target, you may which to re-evaluate how you act as a tank heck as a person in this case.
Really the whole thing has been amusing for me, I read through the thread and was confused as to why its even an argument. Its the same thing as the 'skip the cut scenes' and 'DD FATE - don't kill the sheep or i'll send you death threats' people. Everyone plays the game in their own way. If the guy in this case, Otaking feels like marking is a crutch, well he can go on with not marking, I mean he is paying his subscription not anyone else in this thread. However no one is going to sit there and be insulted because they mark targets. So yes the thread came down on him, but for obvious reasons.
They've made it so both chests drop Allegan Pieces now, so it went from 700 gil per run to 1400 gil per run according to some posters on reddit.
Now that repairs are halved thats a good amount. However now that you have to clear the entire dungeon you're going to get 4x+ more durability loss. So its going to cost more to run AK now.
CorriganX on Steam and just about everywhere else.
So you would prefer the ffxi model where quests got you no exp, only items and grinding out monsters for hours at a time was the only way to gain exp?
Edit: because most people would rather get teeth yanked than do it that way.
Why make it take that long to grind out monsters to gain a level? Have a quest give you money/items, and the monsters you kill give meaningful experience. This way dungeons are useful because you can keep pulling them for exp.
Truthfully it's not much different from "kill 5 cave rats and I'll give you 1 trillion exp" but for a Final Fantasy game killing monsters yields shit exp.
Because its feels less mindless when you slap 'Go kill 5 of those cave rats for their livers that will cure my 3 year old daughters life threatening disease.' on to it over. Chain killing the same mob. Final Fantasy games to most people are about the story and by giving you quests that level you by progressing a story, they're making the 'kill the 5 cave rats' engaging.
You can indeed farm mobs for experience and if it interests you FATES are a system that spawn in the world that produce an event where you usually kill a bunch of things and get a chunk of exp at the end that doesn't involve questing in the traditional sense. Oh you're already playing the game and likely know this part.
How many people actually read the quest text for non-story related quests? I know I don't because it seems pointless. In the end it's "kill these guys because they're eating my mushrooms!" and I don't need to have 15 pages of notes on this.
FATEs are cool I guess. The problem is that it's just a mess. One shows up then 50 people show up and then everything is just nuts for a good 3 minutes and I didn't even get a chance to target anything before it dies.
Chains are the best part of this game though. But I noticed you have to kill things above your level in order for them to happen, right?
Umm, likely 70% of the people in this thread. The majority of the new players will as well. Thats part of the fun of MMOs is the story behind everything. SE did an amazing job with their localizations there are so many comic moments in quest text I have a hard time keeping up with them all. I mean the fishing level 5-10-15-e.t.c quests were god damn comedy gold.
I will admit that during my WoW days of 'MUST BE MAX LEVEL! MUST HAVE BEST GEAR!' I would ignore quest text, kill the mobs and move on. Now days not so much, because I worked out this was why I wasn't enjoying myself while leveling. It actually took SWTOR to change my behavior because it has such a rich storyline and after I changed my behavior, I have really enjoyed leveling in FFXIV with their funny puns and their quirky characters.
I am not knocking people who just ignore quest text and grind through the game completely ignoring the rich story SE made. I just feel that for ME personally, that is how you burn yourself out.
Edit: No on the chains part, if they grant exp you can chain them. As for fates, not sure what to tell you there, I have never had a problem targeting and hitting mobs even in the 100+ FATE trains in northern Thanalan, the FATES scale to the number of people there.
I would argue that *most* MMOs don't have a single child's book worth of text that merits being read. However, this MMO has solid writing, a good story, and most importantly, actual dialogue.
I think that's the key difference for me. In say, WoW or Rift, you click on questgiver, bubble pops up saying "Go get me some bat anuses", plus something justifying their need. In FFXIV, that boxes still pops up (and I never read it), but then *after* that, you get some real dialogue, sometimes between characters, and that to me makes it much more like a real (J)RPG and less like a typical MMO, which is generally built around the foundation of "No NPC but the one you're talking to matters, because you're just doing endless errands".
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Tanks should be marking targets because it's less efficient for the DPS to read their minds on whether they're applying threat to a secondary target so the healer doesn't blow up or whether they're actually/still on the 'primary' target.
The DPS can mark targets but their decision doesn't matter as much because they can't control what target the tank is building primary threat on.
"Not really a "big deal" since the servers have been upgraded but a good thing to have overall. "
Long-term it's a big deal, especially with the new wave of players if the digital download gets approved this weekend.
Even then the queues have been fixed and the servers have been upgraded to handle upwards of I think 7500 Concurrent users, so even with the influx of new players the AFK kick won't really have to much of an impact. That being said it's still something that should have been in and needs to be in so it's good they put it in
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They've made it so both chests drop Allegan Pieces now, so it went from 700 gil per run to 1400 gil per run according to some posters on reddit.
Now that repairs are halved thats a good amount. However now that you have to clear the entire dungeon you're going to get 4x+ more durability loss. So its going to cost more to run AK now.
Hmm possibly, but 4x the durability loss seems a bit high to me. Granted I haven't run AK yet so I don't have any frame of reference as to the quantity of additional pulls that need to be made.
What I've read is that people say Castrum will be the new farm dungeon, which is a bit worrying since it's a major story one and that could cause a lot of friction between players who want to view the story and do the whole dungeon versus people trying to speed run it.
Delphinidaes on
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Basically what we've learned is that Otaking has no business playing a tanking class because his mind set is ill suited to the leadership that tanking always involves.
For fuck's sake macro a mark to Shield Lob or Tomahawk if you have to, it's that easy.
Basically what we've learned is that Otaking has no business playing a tanking class because his mind set is ill suited to the leadership that tanking always involves.
For fuck's sake macro a mark to Shield Lob or Tomahawk if you have to, it's that easy.
Yet oddly I get compliments on my tanking all the time and have nearly one shotted all the dungeon. Praetorium took two tries, tonberry king 3 due to...tonberry king. Haven't started ak yet but I'll let you know. Haven't had an issue in ff yet that was mark related.
As I stated before, I'm an excellent tank and have no problems leading a run, I can just assume a leadership role through other means in my toolset than the tedious micromanagement of marks, such as setting goals and delegation. An example of a goal is telling someone why blue and purple slime needs to die first. I'm certain you are taking the time to mark Bavarois spawns as well mid fight instead of something less critical like snap aggro or dpsing.
I appreciate the free psychological evaluation of my mind though. People are also simplifying my position down to Otaking hates marks therefore bad tank when it's really Otaking points out lazy dps wanting others to play the entire game for them is slightly unfair to the tank. It's worse when 'tanks must mark' is slavish dogma that must be followed and to hear people in here talk they mark 100 percent of their fights and I don't buy that.
They've made it so both chests drop Allegan Pieces now, so it went from 700 gil per run to 1400 gil per run according to some posters on reddit.
Now that repairs are halved thats a good amount. However now that you have to clear the entire dungeon you're going to get 4x+ more durability loss. So its going to cost more to run AK now.
Hmm possibly, but 4x the durability loss seems a bit high to me. Granted I haven't run AK yet so I don't have any frame of reference as to the quantity of additional pulls that need to be made.
What I've read is that people say Castrum will be the new farm dungeon, which is a bit worrying since it's a major story one and that could cause a lot of friction between players who want to view the story and do the whole dungeon versus people trying to speed run it.
about 10 pulls before first boss compared to 2% loss on a tank. 2nd Boss has about 8 pulls or so before it compared to 2% loss on the tank only. Last boss isn't as bad, only about 5 or 6 pulls before it that you didn't do before.
So about 23ish pulls compared to 2? On a perfect run tank loses 6% durability from deaths, maybe 1% from fighting.
CorriganX on Steam and just about everywhere else.
So I just figured out my issue with MMOs and why, by extension, I'm not having any fun with this one.
If the game is not free to play I feel like I need to experience as much content as I can in a short amount of time. I rarely (if ever) play an MMO more than the 30 days given. So I figure I have 30 days to get in there and get as much leveling done as I can. This is my problem. I get frustrated with quests that make me run around to 100 different places and with quests that have so much talking because I'm not trying to play it like a game... I'm playing it like I am going to die in 30 days and need to blast through the content. This, in turn, makes the game boring because I have absolutely no connection to my character or the story or anything else related.
Unfortunately I don't know how to solve this. I can log-in with a fresh character and slowly progress. But the problem is that I have a 3 month old baby so my play time is even further reduced. So if I'm sitting there attempting to gather all of the story then I am spending time NOT playing the game. Does that make sense.
They've made it so both chests drop Allegan Pieces now, so it went from 700 gil per run to 1400 gil per run according to some posters on reddit.
Now that repairs are halved thats a good amount. However now that you have to clear the entire dungeon you're going to get 4x+ more durability loss. So its going to cost more to run AK now.
Hmm possibly, but 4x the durability loss seems a bit high to me. Granted I haven't run AK yet so I don't have any frame of reference as to the quantity of additional pulls that need to be made.
What I've read is that people say Castrum will be the new farm dungeon, which is a bit worrying since it's a major story one and that could cause a lot of friction between players who want to view the story and do the whole dungeon versus people trying to speed run it.
about 10 pulls before first boss compared to 2% loss on a tank. 2nd Boss has about 8 pulls or so before it compared to 2% loss on the tank only. Last boss isn't as bad, only about 5 or 6 pulls before it that you didn't do before.
So about 23ish pulls compared to 2? On a perfect run tank loses 6% durability from deaths, maybe 1% from fighting.
How much durability loss are we talking per pull roughly?
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So I just figured out my issue with MMOs and why, by extension, I'm not having any fun with this one.
If the game is not free to play I feel like I need to experience as much content as I can in a short amount of time. I rarely (if ever) play an MMO more than the 30 days given. So I figure I have 30 days to get in there and get as much leveling done as I can. This is my problem. I get frustrated with quests that make me run around to 100 different places and with quests that have so much talking because I'm not trying to play it like a game... I'm playing it like I am going to die in 30 days and need to blast through the content. This, in turn, makes the game boring because I have absolutely no connection to my character or the story or anything else related.
Unfortunately I don't know how to solve this. I can log-in with a fresh character and slowly progress. But the problem is that I have a 3 month old baby so my play time is even further reduced. So if I'm sitting there attempting to gather all of the story then I am spending time NOT playing the game. Does that make sense.
The way I get over that is by trivializing the subscription cost. For me, 15 dollars per month is chump change, and I suspect it is for you too. It's 50 cents per day.
That's literally chump change.
So just forget about the payment and enjoy the game at the pace you want to.
So I just figured out my issue with MMOs and why, by extension, I'm not having any fun with this one.
If the game is not free to play I feel like I need to experience as much content as I can in a short amount of time. I rarely (if ever) play an MMO more than the 30 days given. So I figure I have 30 days to get in there and get as much leveling done as I can. This is my problem. I get frustrated with quests that make me run around to 100 different places and with quests that have so much talking because I'm not trying to play it like a game... I'm playing it like I am going to die in 30 days and need to blast through the content. This, in turn, makes the game boring because I have absolutely no connection to my character or the story or anything else related.
Unfortunately I don't know how to solve this. I can log-in with a fresh character and slowly progress. But the problem is that I have a 3 month old baby so my play time is even further reduced. So if I'm sitting there attempting to gather all of the story then I am spending time NOT playing the game. Does that make sense.
Why do you feel like you have to "finish" a MMO in 30 days? Why do you feel like you need to finish it at all? It might just be that the genre isn't for you if you're the type of person who just moves between games sequentially and never go back.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
I mean, the marking discussion is basically over. There are literally two people in the last two pages who have decided its not elite enough for them, and one of them has been a snipey asshole both in the thread and in FC. So simply don't run dungeons with him. Problem solved. Being in a PA guild doesn't give you the right to be a dick to people. Especially when you're opinion is goosey as hell.
$15 is chump change. But I have this weird feeling that if I'm paying for it then I must play it. It's the same feeling I get when I get a game in from Gamefly.
I feel that I have to experience as much content as I can in 30 days because I guess I feel like I hope to run into a part where the game just "clicks" for me and then I can find a reason to pay for another 1-3 months or whatever. I use the free time to play as much as I can. I also feel like MMOs just don't have a story worthy of me even paying attention.
So I just figured out my issue with MMOs and why, by extension, I'm not having any fun with this one.
If the game is not free to play I feel like I need to experience as much content as I can in a short amount of time. I rarely (if ever) play an MMO more than the 30 days given. So I figure I have 30 days to get in there and get as much leveling done as I can. This is my problem. I get frustrated with quests that make me run around to 100 different places and with quests that have so much talking because I'm not trying to play it like a game... I'm playing it like I am going to die in 30 days and need to blast through the content. This, in turn, makes the game boring because I have absolutely no connection to my character or the story or anything else related.
Unfortunately I don't know how to solve this. I can log-in with a fresh character and slowly progress. But the problem is that I have a 3 month old baby so my play time is even further reduced. So if I'm sitting there attempting to gather all of the story then I am spending time NOT playing the game. Does that make sense.
That certainly is a rough thing. I get what you are saying I think though.
My only real suggestion would be to try to relax a bit and not worry about the subscription.
The main problem seems to be that you feel like you need to rush the game because of the subscription, but is that because you don't want to pay for another 30 days?
If that's the case then yeah you've kind of created your own problem because you are forcing yourself to try and finish as much as possible in that initial month. I would suggest you try not to worry about finishing anything in any particular time frame and just try and take the game at your own pace that works with your schedule and family commitments.
This may end up with you paying for an extra month or two in the long run, but I think you may have a better experience with the game overall that might be worth the extra cost?
That's up to you though to decide since obviously I don't know your financial situation or anything
$15 is chump change. But I have this weird feeling that if I'm paying for it then I must play it. It's the same feeling I get when I get a game in from Gamefly.
I feel that I have to experience as much content as I can in 30 days because I guess I feel like I hope to run into a part where the game just "clicks" for me and then I can find a reason to pay for another 1-3 months or whatever. I use the free time to play as much as I can. I also feel like MMOs just don't have a story worthy of me even paying attention.
Most MMOs don't have a story worth reading through in my experience (Secret world and ToR being the more recent exceptions I can think of)
But I have absolutely loved the story in this game (Just finished the main story two nights ago ) and the side quests have been genuinely entertaining to me as well. But that's just me, obviously ymmv.
Delphinidaes on
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@urahonky Yeah that was the main reason I didn't get a PS3 for this game. If I did, I would want to catch up on Disgaea and some other great PS3 games I missed, which would be counter to the idea of getting a PS3 for ARR
Yet oddly I get compliments on my tanking all the time and have nearly one shotted all the dungeon. Praetorium took two tries, tonberry king 3 due to...tonberry king. Haven't started ak yet but I'll let you know. Haven't had an issue in ff yet that was mark related.
As I stated before, I'm an excellent tank and have no problems leading a run, I can just assume a leadership role through other means in my toolset than the tedious micromanagement of marks, such as setting goals and delegation. An example of a goal is telling someone why blue and purple slime needs to die first. I'm certain you are taking the time to mark Bavarois spawns as well mid fight instead of something less critical like snap aggro or dpsing.
I appreciate the free psychological evaluation of my mind though. People are also simplifying my position down to Otaking hates marks therefore bad tank when it's really Otaking points out lazy dps wanting others to play the entire game for them is slightly unfair to the tank. It's worse when 'tanks must mark' is slavish dogma that must be followed and to hear people in here talk they mark 100 percent of their fights and I don't buy that.
To mark is not to play the game for them, it is to make a plan. Intelligent choice of target is not a major mechanic for DPS in FF14.
Unless, by extension, being the tank is playing the game for the healer, because ideally, you'd be the only one taking damage, and so, the healer knows exactly who to target beforehand!
It's not that marks are necessary, they're obviously not, considering you have completed runs without them before. Marks are an effective form of communication, allowing you to visually set up a plan that everyone can see before a fight begins. It lets people know what's going to happen before it happens, allowing people to target and cc effectively with fewer mistakes.
Also, tank doesn't have to mark, anyone can. Just, usually the tank does because usually the tank is on point, and so the shoe fits.
Im actually bummed out about the loss of AK speed runs. I enjoyed them. Now they are going to take an hour at least which will get old super fast. I guess i will just level dragoon and give my PLD a break until Spire comes out.
spamming /shout will now automatically mute the player temporarily.
Take that Gil sellers!
*edit* It seems it mutes you after 4 quick posts, then unmutes you shortly after but if you go right back to spamming it mutes you again for a longer time.
Delphinidaes on
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I gotta hand it to the dev team. Identifying the problem (Amdapor speedruns), then implementing and testing changes to fix the problem so that players play the way the dev team wants, then patching the game with those changes as quickly as they have...that's pretty awesome.
I just hope it doesn't create new bugs or make way for new exploits.
I was really hoping that after yesterday's downtime they would re-enable digital sales, I'd rather buy it from GMG but I've begun calling my local gamestop around 1pm every day to see if they received a shipment :shock:
You'd think a game that was re-launched to try and gain a larger subscriber base would actually be available for purchase! :rotate:
Yet oddly I get compliments on my tanking all the time and have nearly one shotted all the dungeon. Praetorium took two tries, tonberry king 3 due to...tonberry king. Haven't started ak yet but I'll let you know. Haven't had an issue in ff yet that was mark related.
As I stated before, I'm an excellent tank and have no problems leading a run, I can just assume a leadership role through other means in my toolset than the tedious micromanagement of marks, such as setting goals and delegation. An example of a goal is telling someone why blue and purple slime needs to die first. I'm certain you are taking the time to mark Bavarois spawns as well mid fight instead of something less critical like snap aggro or dpsing.
I appreciate the free psychological evaluation of my mind though. People are also simplifying my position down to Otaking hates marks therefore bad tank when it's really Otaking points out lazy dps wanting others to play the entire game for them is slightly unfair to the tank. It's worse when 'tanks must mark' is slavish dogma that must be followed and to hear people in here talk they mark 100 percent of their fights and I don't buy that.
To mark is not to play the game for them, it is to make a plan. Intelligent choice of target is not a major mechanic for DPS in FF14.
Unless, by extension, being the tank is playing the game for the healer, because ideally, you'd be the only one taking damage, and so, the healer knows exactly who to target beforehand!
It's not that marks are necessary, they're obviously not, considering you have completed runs without them before. Marks are an effective form of communication, allowing you to visually set up a plan that everyone can see before a fight begins. It lets people know what's going to happen before it happens, allowing people to target and cc effectively with fewer mistakes.
Also, tank doesn't have to mark, anyone can. Just, usually the tank does because usually the tank is on point, and so the shoe fits.
After going a bit in some DPS jobs, I'm a bit worried they don't have enough responsibility in groups, to be honest. Aside from not standing in spell effects, which is an equal burden on everyone, there's little reason to look up from the hotbar. I'm seeing a lot of boss fights where DPS have the ability to slow, or bind, or stun, would be an incredible boon to the group, except no one knows how to use it properly, because it isn't part of their regular DPS rotation. That's going to breed an awful lot of bad players.
$15 is chump change. But I have this weird feeling that if I'm paying for it then I must play it. It's the same feeling I get when I get a game in from Gamefly.
I feel that I have to experience as much content as I can in 30 days because I guess I feel like I hope to run into a part where the game just "clicks" for me and then I can find a reason to pay for another 1-3 months or whatever. I use the free time to play as much as I can. I also feel like MMOs just don't have a story worthy of me even paying attention.
You need to change your mindset. Do you have cable or satellite TV? Do you feel the need to watch every channel every month so that you get your money's worth out of that bill? If the answer is no, then that's how you need to change your mindset when it comes to an MMO. It should not be a "I have to get everything I can out of this each month!" but rather a "Gee, that would be fun to play since I have a couple of hours downtime today" attitude.
If the answer to the TV question is yes, well, then you're SOL.
I'm a little torn. I've got a 35 WHM who's just beat titan and has 70 leves saved. However, I just really fell in love with crafting and got Botany and Weaving up to 20. I've got a nice long 3 day weekend starting tomorrow, and I can't decide if I want to even out my crafting levels to my combat level or just put my head down and grind story to get as close to 50 as possible.
$15 is chump change. But I have this weird feeling that if I'm paying for it then I must play it. It's the same feeling I get when I get a game in from Gamefly.
I feel that I have to experience as much content as I can in 30 days because I guess I feel like I hope to run into a part where the game just "clicks" for me and then I can find a reason to pay for another 1-3 months or whatever. I use the free time to play as much as I can. I also feel like MMOs just don't have a story worthy of me even paying attention.
You need to change your mindset. Do you have cable or satellite TV? Do you feel the need to watch every channel every month so that you get your money's worth out of that bill? If the answer is no, then that's how you need to change your mindset when it comes to an MMO. It should not be a "I have to get everything I can out of this each month!" but rather a "Gee, that would be fun to play since I have a couple of hours downtime today" attitude.
If the answer to the TV question is yes, well, then you're SOL.
I don't have cable because I find it to be a complete waste of money.
My mindset is that MMO = second job and I need to get out of it.
After going a bit in some DPS jobs, I'm a bit worried they don't have enough responsibility in groups, to be honest. Aside from not standing in spell effects, which is an equal burden on everyone, there's little reason to look up from the hotbar. I'm seeing a lot of boss fights where DPS have the ability to slow, or bind, or stun, would be an incredible boon to the group, except no one knows how to use it properly, because it isn't part of their regular DPS rotation. That's going to breed an awful lot of bad players.
That's a legitimate concern, but, I mean, none of the three roles really have much more to do than the DPS.
-DPS primarily makes sure their rotation is as efficient as possible, and secondarily makes sure they don't steal aggro ever, as well as watching for and dispatching adds.
-Healer primarily fills up empty bars, and secondarily buffs or removes debuffs when appropriate.
-Tank generates as much aggro as possible as fast as possible, and secondarily attempts to ensure the mob(s) are in an opportune place for the fight.
And then everyone has to follow mechanics, dodge templates, etc. Some jobs have more responsibility, like bards, who have the DPS job as well as watching the healer's mana, etc.
I'm a little torn. I've got a 35 WHM who's just beat titan and has 70 leves saved. However, I just really fell in love with crafting and got Botany and Weaving up to 20. I've got a nice long 3 day weekend starting tomorrow, and I can't decide if I want to even out my crafting levels to my combat level or just put my head down and grind story to get as close to 50 as possible.
#firstworldproblems
Obviously crafting. Who doesn't enjoy crafting? Definitely craft things. Plus people are saying it gives you experience? Craft
Also I remember woodworking in FFXI, how does it compare to woodworking here (or is it called carpentry)? Is its use mostly still for furniture?
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This is a great attitude to have, and will carry you on your way to becoming an excellent tank. :^:
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For fuck's sake macro a mark to Shield Lob or Tomahawk if you have to, it's that easy.
White FC: 0819 3350 1787
It's hard not to see where he's coming from, since the consensus is apparently "marking is so super easy, it takes no effort at all! Someone else should really get on that!"
EDIT: Most of the time, marking makes my job easier. That's why I do it. If I don't need it because of subpar DPS renders aggro moot or nothing needs to be CC'd or whatever, I won't use it, and then if someone else in the group decides it would make their job easier, they're totally welcome to mark and I'll abide by whatever parameters are set by doing so.
If I'm tanking I try to mark to make the run go smooth as possible, I want no hiccups, I want to go in and out asap.
If I'm healing I try to keep everyone alive, even if they fuck up an aoe dodge, to make the run go as smooth as possible. I want no hiccups, I want to go in and out asap.
If I'm dpsing I try to focus on a single target with the tank and other dps to make the run go as smooth as possible, I want no hiccups, I want to go in and out asap.
If you purposely don't mark, or don't heal, or don't focus, you're just being worse than your best. If thats how you want to play thats perfectly fine. If you're trying to justify it as being the 'right way' you just come across as terrible and a whiner.
CorriganX on Steam and just about everywhere else.
Its a worse mindset to think that someone can't be good at a role because they don't do it exactly the way it is ingrained into the masses heads.
marking is a powerful tool. Its not an absolutely required one. Realize not every situation is black and white and that's the point trying to be made here.
* Clients will update automatically upon launch after the date and time below.
[Date & Time]
Sep. 12, 2013 around 02:15 (GMT)
[Affected Service]
FINAL FANTASY XIV: A Realm Reborn
[Update Details]
The following features have been implemented:
- An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.
The following adjustments and countermeasures have been implemented:
- Changes have been made to the behaviour and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behaviour.
- In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of Allagan Coins that can be obtained from a treasure chest.
- Reduced the amount of gil required for repair fees and materia removal as follows:
Equipment levels 1-10: 10 gil -> No Change
Equipment levels 11-20: 50 gil -> 30 gil
Equipment levels 21-30: 100 gil -> 60 gil
Equipment levels 31-40: 210 gil -> 120 gil
Equipment levels 41-40: 500 gil -> 200 gil
- Reduced the price of Dark Matter as follows:
Dark Matter G1: 5 gil -> 4 gil
Dark Matter G2: 30 gil -> 12 gil
Dark Matter G3: 70 gil -> 24 gil
Dark Matter G4: 150 gil -> 48 gil
Dark Matter G5: 350 gil -> 80 gil
A temporary countermeasure has been implemented for the following issue:
- For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.
The following issues have been addressed:
- The server would crash under certain conditions during instanced dungeons.
- Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
- Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
- Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
- The option to return to Home Point would not display when completing a primal battle while being KO’d.
- The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
- The “Steel Reign” FATE would sometimes fail to appear.
- Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
- If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
- The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
- There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
- The cutscene was cancelled if the player was attacked during the “Lord of Crags” cutscene.
- If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
- Mog Letters were not sent properly in some instances.
- Certain conditions would sometimes cause the server to crash while interacting with the free company “Company Chest”.
- The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
- In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
- In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.
I've no doubt Warrior can probably use some buff, because if encounters are designed around Paladins having 20% flat dmg reduction in their tank stance and then having better defensive cooldowns, Warrior is going to be at a disadvantage in mitigation. More healing received, self healing, and a bigger health pool may not be enough. I 100% guarantee I'll be able to tank any content they put out for this game though. Just like every DPS class will be worse than the one that does the highest possible DPS, there will always be a tank that is the best on paper.
They'll probably end up adding like 10% mitigation to Defiance or something and people will shut up.
I agree with you! Except in this, and many other MMOs, I will mark even as a DPS or Healer, because I have the exact same tools to do so as the tank, so it makes little/no difference that I'm doing it over them. It's something that makes things "as smooth as possible," so I do it, regardless of role.
In WoW, marks weren't always a thing. Some groups did without, but if you had a Hunter in the group, oftentimes the focus target was whatever had that effect over their head. Over time, hunters began to have the expectation to apply hunters mark to the proper target prior to the pull. This is one instance where it's acceptable to give that general responsibility to a specific person, because they have unique tools that allow them to do the job. When everyone has the same tools at their disposal, and SHOULD have the same burden of knowledge with the content they're running, it becomes a responsibility of the group; not just one person.
Not marking targets brings up unnecessary variables that are easily taken out by marking.
We don't need to talk about scenarios, cool downs, cycling. Nothing. There is no talking, no debate, no justification. Marking makes everything crystal clear and communicates the same message to multiple individuals in an instant.
If you like to make things more difficult for yourself in single player games, that's fine. Making it more difficult for others in a multiplayer game like this will only get you labeled as problematic and people won't want to play with you or help you out.
I don't know, seems pretty clear.
Patch Note Highlights:
Not really a "big deal" since the servers have been upgraded but a good thing to have overall.
From what I've heard they have locked certain doors that require you to beat enemies to unlock now, they have increased the run speed of enemies so they catch up to and kill people easier if you try to run past them, and they've added enemies in some locations.
This will hopefully give groups an incentive to push for chests a bit more, further reducing the speed runs to help offset repair costs.
This change is HUGE, those are some nice cuts to repair costs which should help alleviate repair costs for people across the board and it makes getting Dark Matter incredibly less cost prohibitive and cheaper than the NPC if you have the ability to repair your gear.
There was some other Quality of Life stuff and bug fixes but those are the big points I just wanted to make sure people saw.
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There is a difference between 'marking not required and 'you shouldn't mark because its hand holding'.
The majority of people are not arguing that you should mark things all the time because you adapt to the situation at hand. However if someone takes the stance of mocking the people who mark as hand holders, you're going to get people jumping on you. If you hold an opinion that is widely unaccepted by an entire community, especially when its something as asinine as marking a target, you may which to re-evaluate how you act as a tank heck as a person in this case.
Really the whole thing has been amusing for me, I read through the thread and was confused as to why its even an argument. Its the same thing as the 'skip the cut scenes' and 'DD FATE - don't kill the sheep or i'll send you death threats' people. Everyone plays the game in their own way. If the guy in this case, Otaking feels like marking is a crutch, well he can go on with not marking, I mean he is paying his subscription not anyone else in this thread. However no one is going to sit there and be insulted because they mark targets. So yes the thread came down on him, but for obvious reasons.
Now that repairs are halved thats a good amount. However now that you have to clear the entire dungeon you're going to get 4x+ more durability loss. So its going to cost more to run AK now.
CorriganX on Steam and just about everywhere else.
Long-term it's a big deal, especially with the new wave of players if the digital download gets approved this weekend.
I would argue that *most* MMOs don't have a single child's book worth of text that merits being read. However, this MMO has solid writing, a good story, and most importantly, actual dialogue.
I think that's the key difference for me. In say, WoW or Rift, you click on questgiver, bubble pops up saying "Go get me some bat anuses", plus something justifying their need. In FFXIV, that boxes still pops up (and I never read it), but then *after* that, you get some real dialogue, sometimes between characters, and that to me makes it much more like a real (J)RPG and less like a typical MMO, which is generally built around the foundation of "No NPC but the one you're talking to matters, because you're just doing endless errands".
The DPS can mark targets but their decision doesn't matter as much because they can't control what target the tank is building primary threat on.
Even then the queues have been fixed and the servers have been upgraded to handle upwards of I think 7500 Concurrent users, so even with the influx of new players the AFK kick won't really have to much of an impact. That being said it's still something that should have been in and needs to be in so it's good they put it in
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Hmm possibly, but 4x the durability loss seems a bit high to me. Granted I haven't run AK yet so I don't have any frame of reference as to the quantity of additional pulls that need to be made.
What I've read is that people say Castrum will be the new farm dungeon, which is a bit worrying since it's a major story one and that could cause a lot of friction between players who want to view the story and do the whole dungeon versus people trying to speed run it.
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Yet oddly I get compliments on my tanking all the time and have nearly one shotted all the dungeon. Praetorium took two tries, tonberry king 3 due to...tonberry king. Haven't started ak yet but I'll let you know. Haven't had an issue in ff yet that was mark related.
As I stated before, I'm an excellent tank and have no problems leading a run, I can just assume a leadership role through other means in my toolset than the tedious micromanagement of marks, such as setting goals and delegation. An example of a goal is telling someone why blue and purple slime needs to die first. I'm certain you are taking the time to mark Bavarois spawns as well mid fight instead of something less critical like snap aggro or dpsing.
I appreciate the free psychological evaluation of my mind though. People are also simplifying my position down to Otaking hates marks therefore bad tank when it's really Otaking points out lazy dps wanting others to play the entire game for them is slightly unfair to the tank. It's worse when 'tanks must mark' is slavish dogma that must be followed and to hear people in here talk they mark 100 percent of their fights and I don't buy that.
about 10 pulls before first boss compared to 2% loss on a tank. 2nd Boss has about 8 pulls or so before it compared to 2% loss on the tank only. Last boss isn't as bad, only about 5 or 6 pulls before it that you didn't do before.
So about 23ish pulls compared to 2? On a perfect run tank loses 6% durability from deaths, maybe 1% from fighting.
CorriganX on Steam and just about everywhere else.
If the game is not free to play I feel like I need to experience as much content as I can in a short amount of time. I rarely (if ever) play an MMO more than the 30 days given. So I figure I have 30 days to get in there and get as much leveling done as I can. This is my problem. I get frustrated with quests that make me run around to 100 different places and with quests that have so much talking because I'm not trying to play it like a game... I'm playing it like I am going to die in 30 days and need to blast through the content. This, in turn, makes the game boring because I have absolutely no connection to my character or the story or anything else related.
Unfortunately I don't know how to solve this. I can log-in with a fresh character and slowly progress. But the problem is that I have a 3 month old baby so my play time is even further reduced. So if I'm sitting there attempting to gather all of the story then I am spending time NOT playing the game. Does that make sense.
How much durability loss are we talking per pull roughly?
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The way I get over that is by trivializing the subscription cost. For me, 15 dollars per month is chump change, and I suspect it is for you too. It's 50 cents per day.
That's literally chump change.
So just forget about the payment and enjoy the game at the pace you want to.
Why do you feel like you have to "finish" a MMO in 30 days? Why do you feel like you need to finish it at all? It might just be that the genre isn't for you if you're the type of person who just moves between games sequentially and never go back.
I feel that I have to experience as much content as I can in 30 days because I guess I feel like I hope to run into a part where the game just "clicks" for me and then I can find a reason to pay for another 1-3 months or whatever. I use the free time to play as much as I can. I also feel like MMOs just don't have a story worthy of me even paying attention.
That certainly is a rough thing. I get what you are saying I think though.
My only real suggestion would be to try to relax a bit and not worry about the subscription.
The main problem seems to be that you feel like you need to rush the game because of the subscription, but is that because you don't want to pay for another 30 days?
If that's the case then yeah you've kind of created your own problem because you are forcing yourself to try and finish as much as possible in that initial month. I would suggest you try not to worry about finishing anything in any particular time frame and just try and take the game at your own pace that works with your schedule and family commitments.
This may end up with you paying for an extra month or two in the long run, but I think you may have a better experience with the game overall that might be worth the extra cost?
That's up to you though to decide since obviously I don't know your financial situation or anything
Most MMOs don't have a story worth reading through in my experience (Secret world and ToR being the more recent exceptions I can think of)
But I have absolutely loved the story in this game (Just finished the main story two nights ago
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To mark is not to play the game for them, it is to make a plan. Intelligent choice of target is not a major mechanic for DPS in FF14.
Unless, by extension, being the tank is playing the game for the healer, because ideally, you'd be the only one taking damage, and so, the healer knows exactly who to target beforehand!
It's not that marks are necessary, they're obviously not, considering you have completed runs without them before. Marks are an effective form of communication, allowing you to visually set up a plan that everyone can see before a fight begins. It lets people know what's going to happen before it happens, allowing people to target and cc effectively with fewer mistakes.
Also, tank doesn't have to mark, anyone can. Just, usually the tank does because usually the tank is on point, and so the shoe fits.
Take that Gil sellers!
*edit* It seems it mutes you after 4 quick posts, then unmutes you shortly after but if you go right back to spamming it mutes you again for a longer time.
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I just hope it doesn't create new bugs or make way for new exploits.
After going a bit in some DPS jobs, I'm a bit worried they don't have enough responsibility in groups, to be honest. Aside from not standing in spell effects, which is an equal burden on everyone, there's little reason to look up from the hotbar. I'm seeing a lot of boss fights where DPS have the ability to slow, or bind, or stun, would be an incredible boon to the group, except no one knows how to use it properly, because it isn't part of their regular DPS rotation. That's going to breed an awful lot of bad players.
You need to change your mindset. Do you have cable or satellite TV? Do you feel the need to watch every channel every month so that you get your money's worth out of that bill? If the answer is no, then that's how you need to change your mindset when it comes to an MMO. It should not be a "I have to get everything I can out of this each month!" but rather a "Gee, that would be fun to play since I have a couple of hours downtime today" attitude.
If the answer to the TV question is yes, well, then you're SOL.
#firstworldproblems
I don't have cable because I find it to be a complete waste of money.
My mindset is that MMO = second job and I need to get out of it.
That's a legitimate concern, but, I mean, none of the three roles really have much more to do than the DPS.
-DPS primarily makes sure their rotation is as efficient as possible, and secondarily makes sure they don't steal aggro ever, as well as watching for and dispatching adds.
-Healer primarily fills up empty bars, and secondarily buffs or removes debuffs when appropriate.
-Tank generates as much aggro as possible as fast as possible, and secondarily attempts to ensure the mob(s) are in an opportune place for the fight.
And then everyone has to follow mechanics, dodge templates, etc. Some jobs have more responsibility, like bards, who have the DPS job as well as watching the healer's mana, etc.
Obviously crafting. Who doesn't enjoy crafting? Definitely craft things. Plus people are saying it gives you experience? Craft
Also I remember woodworking in FFXI, how does it compare to woodworking here (or is it called carpentry)? Is its use mostly still for furniture?