at least concerning Vanilla and DH's... shruiken cloud chakram with cluster grenades for hatred regen and either Cluster Bombs or Loaded for Bear runes for Cluster Arrow along with either the Wolf or Boar companion (depending on if you want pure kill or survivability)... is just eye opening really how good it is
I'm sure with the exp you'll add Vengeance in there somewhere and then probably preparation depending on how much hatred or health regen you really need
But yeah, doing a straight leveling up of a new DH it was so damned nice knowing I didn't have to pass through the damned game 4 times before having to completely unlock shit. Once through the campaign, being able to change difficulty whenever, and then go back through wherever in whatever diff. to finish off leveling but i'm sure being able to do Adventure mode from the start will be the end-all once whatever your current char is finishes A5.
All right, fuckers. I preordered the game on Amazon because there was a release day delivery option for me. If I don't get it on the 25th it's going to be all you guys' fault!
Officially the unluckiest CCG player ever.
+1
BroloBroseidonLord of the BroceanRegistered Userregular
Oh good. Now I don't feel so bad about throwing extra money away. Still, how do they let slip a press release like that without mentioning the soundtrack?
I don't suppose the digital deluxe version comes with a digital copy of the soundtrack? If not it might be worthwhile to just pick up the physical CE.
I don't know alot of what is being talked about in this thread, but I do have something to add. this is the first game, honestly, that my wife is actually into playing with me. It doesnt require her to be "good" with the control sticks and she is playing as a barbarian and getting a real kick out of beating the shit out of stuff. Plus we are sharing time together which is really cool. Definitely under recommended for that kind of thing.
We're working through act 1 on easy right now, but I'm thinking of switching us to Normal since we are just plowing through things. Is there any good advice for new players?
I think more than anything it's a philosophical pivot that they just do not want the AH in the game anymore, even if technically a post-ROS environment means that the best gear can't be traded on it. They dislike it enough that they don't want people to attempt to use it even for sub-optimal gear.
And it's not just customer support for the RMAH that accounts for expenses. All those servers and the engineers to run them cost money too.
Scosglen on
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The AH also made the crafting system only for people who deliberately wanted to gimp themselves.
What are people running for Monk builds these days? I assume OWE/Resolve/StI is still the necessary passive setup. Looks like a lot of cooldown based skills and spirit spenders got buffs in my absence, so that's awesome.
is this one of the new "randomized" dungeons?? because if it is..... i am totally disapointed...they're just a square grid with separated rooms......
what? this tileset is already in the game
as are randomized dungeons
also the map in particular is the prison in a1. that's why it's a "square grid with separated rooms"
Which tileset is that anyway? The picture is too dark for me to tell. Just based on the walls/openings on the map it makes me think of the Act 1 Jail area.
Officially the unluckiest CCG player ever.
0
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
The AH also made the crafting system only for people who deliberately wanted to gimp themselves.
I don't really get what this has to do with RoS.
??
Because removing the AH means crafting has a purpose again.
No. Completely changing the loot system and crafting system means crafting has a purpose again. The hypothetical presence or absence of an AH in RoS wouldn't really impact that. If anything, it would probably facilitate crafting assuming not everything is account bound because people would be able to trade around mats that they have either an abundance or dearth of.
Masochist that I am, I played a bit of D3 a couple nights over the past week or so. I was playing my Barb, and each night I got one legendary. The first night I got a Dead Man's Legacy. The second night I got a Manticore. It's like the game is trying to tell me to go back to playing my shitty DH. No, Diablo 3, I'm not falling for that again.
For the record, the DML wasn't worth much (it sold for 400k). Had above average Dex and 10% Crit, but shitty 10% IAS. The Manticore, on the other hand, rolled a second socket, a % damage affix, and its CD roll was 91%. It sold for 55 million, so that was pretty nice.
All the best items being soulbound means the AH has lost its primary purpose, there's no reason to keep it around. Removing it is more of a token gesture that the game is all-in on this new direction.
The primary purpose of the AH is to sell things you don't need and buy things you do need. Unless everything, including crafting mats, gems, etc. is also becoming soulbound, it would still be able to continue serving that purpose.
The primary purpose of the AH is to sell things you don't need and buy things you do need. Unless everything, including crafting mats, gems, etc. is also becoming soulbound, it would still be able to continue serving that purpose.
What it comes down to is that they decided buying what you need is less fun than finding what you need. Removing the AH allows them to balance item acquisition to be more generous to compensate, thus improving the self-found game. There's basically no way to have an auction house without bringing all the metagame nonsense along with it that drags the game down.
The primary purpose of the AH is to sell things you don't need and buy things you do need. Unless everything, including crafting mats, gems, etc. is also becoming soulbound, it would still be able to continue serving that purpose.
What it comes down to is that they decided buying what you need is less fun than finding what you need. Removing the AH allows them to balance item acquisition to be more generous to compensate, thus improving the self-found game. There's basically no way to have an auction house without bringing all the metagame nonsense along with it that drags the game down.
Yeah, there's no arguing they COULD design just fine around the AH. They have chosen not to. Kind of dumb since they already put it in, but yay for better drops to distract from the Eh choice.
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
The commodity AH (like the WoW AH) is a way to shortcut professions and quickly get to the relevant bits. They're especially useful because farming 700 flawless squares or hundreds of stacks of <X> is tedious.
However, it's not a foreign concept that success in an MMO is a measure of your tolerance for tedium, or your pocket depth as a result of previously endured tedium.
If they're pushing that item finding is more fun than buying, it's consistent that commodities should follow suit. And hopefully the costs will come down anyway
If they're pushing that item finding is more fun than buying, it's consistent that commodities should follow suit.
This is debatable. Item finding is fun because there's mystery and uniqueness to the items. Finding your 4,673rd Tome of Secrets out of, say, the 5,000 you need doesn't even register in your brain. It's just another thing you have to watch for and click as you kill things. In the long term, it becomes more of an annoyance than anything. It's just like picking up gold in D2. You're right about the tedium thing, but maybe designing for tedium isn't the best idea?
This is all just speculation for now, of course. I can't help but wonder, though, if in 6 months people will be annoyed that they have way more X than they need, and no Y to use with it (for crafting), with nothing they can really do about it but continue to farm and hope that more Y shows up (and not so much X).
The commodity AH (like the WoW AH) is a way to shortcut professions and quickly get to the relevant bits. They're especially useful because farming 700 flawless squares or hundreds of stacks of <X> is tedious.
The auction house itself is what forces these systems to be designed as such a tedious time sink, because if they weren't then the economy would be flooded. With the AH gone though, now everyone has to farm their own gems, which means the devs can specifically tune that process to make it take the desired amount of time without worrying about how AH users(I.e. everyone) will be getting them twice as fast.
The primary purpose of the AH is to sell things you don't need and buy things you do need. Unless everything, including crafting mats, gems, etc. is also becoming soulbound, it would still be able to continue serving that purpose.
What it comes down to is that they decided buying what you need is less fun than finding what you need. Removing the AH allows them to balance item acquisition to be more generous to compensate, thus improving the self-found game. There's basically no way to have an auction house without bringing all the metagame nonsense along with it that drags the game down.
WoW's AH drags the game down?
WoW's economy is a totally, totally different beast than D3's. They're not really comparable.
edit: I do hope the crafting changes are fairly significant. The way gemcrafting works right now is pretty damn silly.
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arcane torrent and cannoneer + magic weapon deflection is... broken
I'm sure with the exp you'll add Vengeance in there somewhere and then probably preparation depending on how much hatred or health regen you really need
But yeah, doing a straight leveling up of a new DH it was so damned nice knowing I didn't have to pass through the damned game 4 times before having to completely unlock shit. Once through the campaign, being able to change difficulty whenever, and then go back through wherever in whatever diff. to finish off leveling but i'm sure being able to do Adventure mode from the start will be the end-all once whatever your current char is finishes A5.
PSN: HooverFanPA
Steam: HooverFan
CM was so boring.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
there are a couple of common tile designs that make some of them static, but for the most part they're all random
You won't even have the choice. CM is removed from the game.
3clipse: The key to any successful marriage is a good mid-game transition.
Excellent.
difficult to make items rewarding as loot drops if you've already purchased all the best items from the AH
And they still are since most rares stink and a high quality re-rolled chantado's will be better than 99.9999999% of drops
we also don't want to maintain the AH and have support staff on hand to resolve disputes now that all the best items are soulbound anyway
I don't suppose the digital deluxe version comes with a digital copy of the soundtrack? If not it might be worthwhile to just pick up the physical CE.
PSN: Threeve703
We're working through act 1 on easy right now, but I'm thinking of switching us to Normal since we are just plowing through things. Is there any good advice for new players?
It still feels like they're swinging the pendulum way too hard in the other direction, though.
And it's not just customer support for the RMAH that accounts for expenses. All those servers and the engineers to run them cost money too.
What are people running for Monk builds these days? I assume OWE/Resolve/StI is still the necessary passive setup. Looks like a lot of cooldown based skills and spirit spenders got buffs in my absence, so that's awesome.
as are randomized dungeons
also the map in particular is the prison in a1. that's why it's a "square grid with separated rooms"
??
Because removing the AH means crafting has a purpose again.
For the record, the DML wasn't worth much (it sold for 400k). Had above average Dex and 10% Crit, but shitty 10% IAS. The Manticore, on the other hand, rolled a second socket, a % damage affix, and its CD roll was 91%. It sold for 55 million, so that was pretty nice.
What it comes down to is that they decided buying what you need is less fun than finding what you need. Removing the AH allows them to balance item acquisition to be more generous to compensate, thus improving the self-found game. There's basically no way to have an auction house without bringing all the metagame nonsense along with it that drags the game down.
However, it's not a foreign concept that success in an MMO is a measure of your tolerance for tedium, or your pocket depth as a result of previously endured tedium.
If they're pushing that item finding is more fun than buying, it's consistent that commodities should follow suit. And hopefully the costs will come down anyway
This is all just speculation for now, of course. I can't help but wonder, though, if in 6 months people will be annoyed that they have way more X than they need, and no Y to use with it (for crafting), with nothing they can really do about it but continue to farm and hope that more Y shows up (and not so much X).
The auction house itself is what forces these systems to be designed as such a tedious time sink, because if they weren't then the economy would be flooded. With the AH gone though, now everyone has to farm their own gems, which means the devs can specifically tune that process to make it take the desired amount of time without worrying about how AH users(I.e. everyone) will be getting them twice as fast.
WoW's economy is a totally, totally different beast than D3's. They're not really comparable.
edit: I do hope the crafting changes are fairly significant. The way gemcrafting works right now is pretty damn silly.