The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Please vote in the Forum Structure Poll. Polling will close at 2PM EST on January 21, 2025.
[League of Legends] Get excited for the girl with the super mega death rockets
I wonder what made Vi jungle start getting picked in competitive play. I thought she was not considered very good, since her ganks are not that good and she falls behind very fast if she does not get kills.
EDIT: I hate that I have to choose between sleeping or watching World's. I guess it's going to be VODs for me.
when you want to go hard, no one goes harder than vi
True, if this becomes the League of Hams, Vi is going to have a place in it.
EDIT: I want to see the Swain-Vi comp again. Fat Bird and Punch Lady, partners in crime going in, 0 fucks given. Add Zac and laugh like a maniac.
Australopitenico on
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
ANOTHER useless Quadra kill, uuugh. God damnit universe where is my penta!
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Okay, so I made Silver 1 last night and have played half a dozen games.
Five of those six had had Plat IV/V players in them.
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
Kelor on
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I got Karma. After one game with her, I like her (I hate my teammates though)
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Okay, so I made Silver 1 last night and have played half a dozen games.
Five of those six had had Plat IV/V players in them.
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
Congratulations the MMR thinks you should be in plat.
It is likely your teammates are also in plat, or the MMR thinks they should be too.
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Okay, so I made Silver 1 last night and have played half a dozen games.
Five of those six had had Plat IV/V players in them.
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
Congratulations the MMR thinks you should be in plat.
It is likely your teammates are also in plat, or the MMR thinks they should be too.
Or the Plat 4/5 were eloboosted and now their MMR has them placed where they should be, in high silver/low gold.
Okay, so I made Silver 1 last night and have played half a dozen games.
Five of those six had had Plat IV/V players in them.
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
Congratulations the MMR thinks you should be in plat.
It is likely your teammates are also in plat, or the MMR thinks they should be too.
Or the Plat 4/5 were eloboosted and now their MMR has them placed where they should be, in high silver/low gold.
Possible for Plat V less likely for Plat IV.
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
Where he's like the front of a train with a cowcatcher, and his poison trail is traincars?
Nah: It should be a Piltover Custums skin, actually. So it's a thick, black coal smoke, and a "choo choo"-style laugh/joke to spam. And then he, Blitz and train conductor Trundle can be Best Friends Forever. Team "No brakes" ftw!
These are the stories of Dwarf Fortress. Legends have been forged there, and meticulousy gathered in one mighty hub: http://dfstories.com/start-here/
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
Nope. League of Legends has the second most retarded matchmaker ever conceived, bested only by World of Tanks. Nothing will ever beat whatever 'system' World of Tanks uses.
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
Nope. League of Legends has the second most retarded matchmaker ever conceived, bested only by World of Tanks. Nothing will ever beat whatever 'system' World of Tanks uses.
The only major problem that the matchmaker has at the moment is hidden MMR and visible rating not being linked closely enough. When you have abuse cases where somebody visibly ranked at the lowest skill levels can get matched with those at the highest without their visible rating changing, then there's probably an issue with the system.
This post fulfills my weekly quota for bitching about the promotion series concept.
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
Nope. League of Legends has the second most retarded matchmaker ever conceived, bested only by World of Tanks. Nothing will ever beat whatever 'system' World of Tanks uses.
The only major problem that the matchmaker has at the moment is hidden MMR and visible rating not being linked closely enough. When you have abuse cases where somebody visibly ranked at the lowest skill levels can get matched with those at the highest without their visible rating changing, then there's probably an issue with the system.
This post fulfills my weekly quota for bitching about the promotion series concept.
I like the promo series mechanic; the matchmaker has always been terrible.
On one hand, I can kind of sympathize with the problem that LoL (and World of Tanks, and Mechwarrior Online, and basically every competitive F2P game in existence) has with matchmaking: smurf accounts throw this gigantic wrench in the guts of any conventional matchmaker, because you've got a base of players claiming to be brand new that are actually seasoned veterans just trolling new players. Sort of reminds of how every Brood War game labelled '2v2 noob only' was a surefire guarantee of getting facerolled by a Grand Master.
On the other hand, holy shit the matchmaker is so terrible. Consistently putting brand new lv 30 players against legit Gold - Plat accounts is ridiculous, while consistently pairing Silver players with Diamond players is 'merely' unacceptable.
MWO, bad as it is, does a better job. And that shit is still in Beta.
With Love and Courage
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
Nope. League of Legends has the second most retarded matchmaker ever conceived, bested only by World of Tanks. Nothing will ever beat whatever 'system' World of Tanks uses.
Why in the fuck would you build Triforce on kogmaw
He uses all the stats efficiently and has an easy proc on his r.
His q,w,e, r all have ap scaling. His r has dual scaling. Additionally he has low move speed and an innate attack bonus this means that he does not need as much attack speed as a pure adc if you choose to build him to abuse resets. On top of that he even needs the mana
His ability timing allows a large number of sheen profs without a larger amount of ability use. At the start of the fight he w's and uses the triforce phage proc on the AA to kite. 2 seconds later he e's and gets a second proc and more kite/ chase. 2 seconds later he r's every 2 seconds the rest of the fight.
His range boost on his W should make him a pure on-hit champion when combined with his attack speed buff, as opposed to a caster AD who benefits from resets like corki.
Triforce is a massive money sink that doesn't give him the stats he really needs. Bork/Infinity edge let him duel, kite, and shred anyone from a massive distance. Triforce just cannot match that damage output. Genja got hard carried by Alex and Diamond that game.
The value of triforce is not determined by your range. It's determined by how you use all of its stats and how well you can achieve the sheen procs.
Triforce then is good on champions which can abuse their low cd abilities and have ap scaling. It's good on corki because he has ap scaling on his q and r ie his primary combat abilities. It's good on ezreal because his poke procs sheen and he has ap scaling on his w e and r all abilities he will use in fights.
Kog'maw is actually unique among ADCs in that he has significant AP scaling on his auto attacks. This means that he gets more out of ap than even corki and EZ. In addition he can easily get sheen procs in combat. He gets the first one for free by activating w. the second one as he peels with e and the third plus by using his r
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
vi is good because she has large hands
this is very important for fondling people in lanes...
+4
KayWhat we need...Is a little bit of PANIC.Registered Userregular
On the other hand, holy shit the matchmaker is so terrible. Consistently putting brand new lv 30 players against legit Gold - Plat accounts is ridiculous, while consistently pairing Silver players with Diamond players is 'merely' unacceptable.
As long as normal and ranked queues have different MMRs, I'm pretty sure that instances of this sort of skill discrepancy are inevitable (e.g., imagine a diamond ranked player who uses normals for purely fucking around or practising role(s) that he or she is terrible at). You could just unify normal and ranked MMRs, but what's the point of having two modes in that case? I imagine that a lot of players like having the separation, as well.
I assume you're talking about normals here, because that's the mode where I most often see such major rating differences.
So hey, does anyone know if these games are getting uploaded somewhere, and which games was the Singed one? Unfortunately I can't really watch games that go until 8 in the morning.
Edit: Also the guy above me is telling the truth. The matchmaking isn't fucked up because someone's in a high ranked division and you get matched against them in normals...
On the other hand, holy shit the matchmaker is so terrible. Consistently putting brand new lv 30 players against legit Gold - Plat accounts is ridiculous, while consistently pairing Silver players with Diamond players is 'merely' unacceptable.
As long as normal and ranked queues have different MMRs, I'm pretty sure that instances of this sort of skill discrepancy are inevitable (e.g., imagine a diamond ranked player who uses normals for purely fucking around or practising role(s) that he or she is terrible at). You could just unify normal and ranked MMRs, but what's the point of having two modes in that case? I imagine that a lot of players like having the separation, as well.
I assume you're talking about normals here, because that's the mode where I most often see such major rating differences.
Nope; I get the same crapshoot matchmaking in ranked. It's really noticeable in Silver, because that tends to be where players are sent to do their placement matches.
Mechwarrior Online would like a word with you.
I think MWO does a better job now than LoL does (and is infinitely better than WoT).
Granted, MWO was the undisputed king of shitty matchmaking ("Pick up groups vs fully premade teams? LEGIT! Top rated players vs brand new pubs? LEGIT!"), but:
a) It's better these days
b) It was, and still is, a Beta product.
With Love and Courage
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I wonder what made Vi jungle start getting picked in competitive play. I thought she was not considered very good, since her ganks are not that good and she falls behind very fast if she does not get kills.
EDIT: I hate that I have to choose between sleeping or watching World's. I guess it's going to be VODs for me.
when you want to go hard, no one goes harder than vi
Community perception was that Vi needed 6 to get anything done, especially when played like bads like @BillGates . As you can see from these games, this isn't remotely true.
---
MWO's matchmaker is still pretty pants on head retarded, actually.
Story of my life. Going hard as fuck as support and my team still almost manages to lose. Then everyone else tries to take the credit even though I was keeping them alive and hitting 4 or 5 man ults. Ugh.
So... I like Leonas kit a lot, after finally trying her in ARAM and a bot-game. She feels like a more relevant Maokai, the gnarled old tree I used to main as a sort of support when I first tried this game. But I generally suck, and need to have certain things explained to me:
1: What sort of bottom lanes should I avoid with her? And a few words on why this is so would be illuminating.
2: Also I see the reccomended solomid build uses her utility mastery, and not deep into the def-tree. From what my cloudy eyes see, she's not really that item dependent, and should get away with not having the gold masteries. But she seems to need that tanky edge more when she's knee deep in a teamfight. Anyone want to expand my mind on why i should invest in utility rather than defence with the tanky fashion model?
3: Any advice on being a better, tanky support with her? Any recommended videos? I know I need to be a better judge of when to initiate, and when to just hold fast and counter any attempt to murder my marksman.
In advance: thanks!
Oh and by the way: Arcade pony is fantastic, but such a different character then I'm used too. I've been putting on playlists with Iron maiden, Doomriders and Machinae Supremacy and pretty much charging to my metallic, technicolored doom every game. Sometimes it even works out well! Thanks @Infidel for bringing so much fun into my game
Korhedron on
These are the stories of Dwarf Fortress. Legends have been forged there, and meticulousy gathered in one mighty hub: http://dfstories.com/start-here/
So... I like Leonas kit a lot, after finally trying her in ARAM and a bot-game. She feels like a more relevant Maokai, the gnarled old tree I used to main as a sort of support when I first tried this game. But I generally suck, and need to have certain things explained to me:
1: What sort of bottom lanes should I avoid with her? And a few words on why this is so would be illuminating.
2: Also I see the reccomended solomid build uses her utility mastery, and not deep into the def-tree. From what my cloudy eyes see, she's not really that item dependent, and should get away with not having the gold masteries. But she seems to need that tanky edge more when she's knee deep in a teamfight. Anyone want to expand my mind on why i should invest in utility rather than defence with the tanky fashion model?
3: Any advice on being a better, tanky support with her? Any recommended videos? I know I need to be a better judge of when to initiate, and when to just hold fast and counter any attempt to murder my marksman.
In advance: thanks!
I play a lot of support in ranked and although I mainly play Janna and Nami, I sometimes play Leona. I'm in Gold 1 and rising fairly quickly as a disclaimer.
1: Bottom lane masteries are tricky. I'd say that Caitlyn is probably the biggest problem of the ad carries, together with Varus for one reason: High base auto attack range. Otherwise I'd say that the main factor for when to pick Leona is the enemy support.
The matchups I dislike the most as Leona is probably Janna and Nami, Janna since if she is good she can tornado you while your are charging your e and stop you from engaging. Come level 6 her ult also effectively disengages anything, which kind of counters Leona. That said, it is not impossible to beat Janna but you have to do one thing: Coordinate with your adc and got aggressive. Early on You will trade well even considering Jannas shield. Add to that that a lot of people (me included) go rather squishy as Janna (though I do tend to pick defensive masteries and runes when laning vs Leona.)
Nami is a pain since she can bubble her or her adc's feet to disengage you, or bubble your adc in order to even out the cc somwhat. Moreover, she has sustain and sustain is not a good thing for Leona. It means that unless they win an all in and get a kill, eventually Nami and her laner will be stronger than you, stopping you from going all in.
The main reason I pick Leona is when they pick Blitz. If they grab me, I jump onto their ADC and lock them down, often resulting in a kill for me and my ADC. If they grab me when I am Janna, I often die or have to flash.
2:Going deep in utility with a melee support is in my opinion a bad idea. I go something like 1/16/rest or somesuch, basically deep enough to get the gold from utility but with some added bulk. Alot of the earliest masteries in defense are excellent: Like block and increased armor. One of the main reasons I get the gold masteries is Wards. Ward coverage is a war, and it is important that you win it. If you go leona with no gold masteries against my Janna with gold yellows and quints aswell as gold masteries, I will drown you in pink wards. In fact, I often stop buying green wards sometimes. Backing to finish a philo stone and grabbing 2-3 pink wards is a good way of guaranteeing that the enemy will be scared of you, since you can dominate the vision around the ward you have the added bonus of being easier to gank for your jungles, and their jungle having a very hard time. Just the added threat of your jungler will help give dominance over your lane.
3: When to go in or not is very difficult to teach by words, since it depends on a lot of factors. I typically try to get a feel for how responsive my ADC is at first, see how quick they react. If they are slow I will play more defensively. It also depends on how the lane is going: Just got a your ADC a double kill due to a jungle gank? After he has backed and got items, turn on the offense. Enemy backed and bought a bf while your ADC sits with a dorans blade? Time to be defensive, since you will loose trades.
Lategame it all depends on team composition. The enemy has several assassins with dives? You better be glued to your adc, ready to keep him safe, because he will be needing it. Your ult is powerful, but wait abit with it unless the initiation is awesome: Use it to lock down stragglers or their frontline going towards your backline, or in the cases where you are against an very fed Vayne: lock her down forever. It depends a lot and sadly the best tip I can give is play more. Try to think about what gives you the most problems, which Leona ults have been most problematic for you.
So... I like Leonas kit a lot, after finally trying her in ARAM and a bot-game. She feels like a more relevant Maokai, the gnarled old tree I used to main as a sort of support when I first tried this game. But I generally suck, and need to have certain things explained to me:
1. Leona needs to get into melee range to get the most from her kit until she has her ult available. Her E lets her do this pretty easily, but beware of enemy supports who can interrupt this - e.g., Janna, Alistar, Thresh. A Cait/Janna lane is basically hell for a support Leona unless they screw up massively. She does very well generally against marksmen who can't dash and supports who can't disengage (she's pretty much the Sona counterpick at the moment).
2. The gold isn't for personal items, it's for vision. The current meta for supports is basically that you should be spending everything you make on either a Sightstone, wards, or Oracle's Elixir (and maybe boots and one or two GP5 items). If you do build items on her, though, she's very strong - she scales really well with health in particular. Try her on Dominion and you'll see what I mean.
3. In lane, learn when to hang back and when to go in. Leona might be a strong counter to Sona overall, but at level 1 Sona has a massive advantage with her Q. In teamfights, the temptation will be to dive into the enemy team; don't. You won't have the tankiness to properly initiate for your team, so instead you should hang back and attempt to peel attacking enemies off your carry. A well placed ult can easily win a teamfight, though, if you don't need to reserve it for peel.
+1
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Maokai needs a soviet/northern style skin, and it should be called "Treeman Mao"
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Gangplank and fiddles had reworks a while back as well they saw plenty of action which lead them to be nerfed until they were worse off then when they started.
Someone else who may be in trouble is Corki . Picked in almost every game. Last time that happened was in dreamhack in s1 and riot nerfed him so bad it took this long for people to play him again.
What? For the entirety of Season 2 he was considered top three alongside Ez and Graves.
After his rework ? Yup. He was also getting nerfed ever single time a patch was released , eventually it was just too much. Come to think about it the only champ ive seen survive those kind of repeated nerfs is Nocturne.
I...what? This is just so factually incorrect on so many levels.
I wonder what made Vi jungle start getting picked in competitive play. I thought she was not considered very good, since her ganks are not that good and she falls behind very fast if she does not get kills.
EDIT: I hate that I have to choose between sleeping or watching World's. I guess it's going to be VODs for me.
I think it's because even though she isn't the strongest duelist in the jungle, her q means she can basically nope out of any engagement and stay in the game
Then come team fight phase she removes one person from the fight, guaranteed, which is good against certain comps
Okay, so I made Silver 1 last night and have played half a dozen games.
Five of those six had had Plat IV/V players in them.
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
Congratulations the MMR thinks you should be in plat.
It is likely your teammates are also in plat, or the MMR thinks they should be too.
Or he is the victim of duo queuing where plats are pairing with silvers to try and get them gold before the end of the season.
Swain doesn't do that badly against Ahri. It's not a strong pick but I don't think she's a hard counter to him.
The problem in that game was that Swain had no impact in comparison to Ahri - he's immobile, has no front-loaded burst, has limited ability to farm down a big big wave. Ahri was able to jump all over his team and blow-up a target right away, while Swain could just transform and kind of... sit there, looking a bit sad.
The problem with picking Swain against Ahri is that Swain pushes the wave for shit if he doesn't have blue buff, and even with it not that fast. Thus, Ahri farms waves and roams and she's always ready to make plays on the enemy jungler or gank side lanes and he's never ready to stop it.
As long as the Ahri doesn't get caught in nevermove too much she'll always win in farm. She will always have a minion advantage.
Okay, so I made Silver 1 last night and have played half a dozen games.
Five of those six had had Plat IV/V players in them.
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
Congratulations the MMR thinks you should be in plat.
It is likely your teammates are also in plat, or the MMR thinks they should be too.
Or he is the victim of duo queuing where plats are pairing with silvers to try and get them gold before the end of the season.
This is exactly what happened to me in my recent Gold promo matches. Went 2-3 in the promo and two of those losses were at the hands of a Plat II-III player who was duo'ed with a Silver III-IV player. Both times the Plat played ADC and bottom lane just got destroyed. One game was somewhat manageable, but the other was just a complete stomp.
Don't get me wrong, I'm not a fan of blaming my losses on the matchmaker, but those two left me pretty salty.
Posts
when you want to go hard, no one goes harder than vi
EDIT: I want to see the Swain-Vi comp again. Fat Bird and Punch Lady, partners in crime going in, 0 fucks given. Add Zac and laugh like a maniac.
Five of those six had had Plat IV/V players in them.
Is this unusual? I was expecting to see gold, but not play. If they're in my lane I can deal with or at least break even with them, but they end up butchering my teammates in another lane, and my teammates usually refuse to lane swap until they've died like four times.
It is likely your teammates are also in plat, or the MMR thinks they should be too.
3DS FCode: 1993-7512-8991
Nope. League of Legends has the second most retarded matchmaker ever conceived, bested only by World of Tanks. Nothing will ever beat whatever 'system' World of Tanks uses.
The only major problem that the matchmaker has at the moment is hidden MMR and visible rating not being linked closely enough. When you have abuse cases where somebody visibly ranked at the lowest skill levels can get matched with those at the highest without their visible rating changing, then there's probably an issue with the system.
This post fulfills my weekly quota for bitching about the promotion series concept.
I like the promo series mechanic; the matchmaker has always been terrible.
On one hand, I can kind of sympathize with the problem that LoL (and World of Tanks, and Mechwarrior Online, and basically every competitive F2P game in existence) has with matchmaking: smurf accounts throw this gigantic wrench in the guts of any conventional matchmaker, because you've got a base of players claiming to be brand new that are actually seasoned veterans just trolling new players. Sort of reminds of how every Brood War game labelled '2v2 noob only' was a surefire guarantee of getting facerolled by a Grand Master.
On the other hand, holy shit the matchmaker is so terrible. Consistently putting brand new lv 30 players against legit Gold - Plat accounts is ridiculous, while consistently pairing Silver players with Diamond players is 'merely' unacceptable.
MWO, bad as it is, does a better job. And that shit is still in Beta.
3DS FCode: 1993-7512-8991
The value of triforce is not determined by your range. It's determined by how you use all of its stats and how well you can achieve the sheen procs.
Triforce then is good on champions which can abuse their low cd abilities and have ap scaling. It's good on corki because he has ap scaling on his q and r ie his primary combat abilities. It's good on ezreal because his poke procs sheen and he has ap scaling on his w e and r all abilities he will use in fights.
Kog'maw is actually unique among ADCs in that he has significant AP scaling on his auto attacks. This means that he gets more out of ap than even corki and EZ. In addition he can easily get sheen procs in combat. He gets the first one for free by activating w. the second one as he peels with e and the third plus by using his r
this is very important for fondling people in lanes...
or womanhandling
or rathandling
or yordlehandling
3DS FCode: 1993-7512-8991
As long as normal and ranked queues have different MMRs, I'm pretty sure that instances of this sort of skill discrepancy are inevitable (e.g., imagine a diamond ranked player who uses normals for purely fucking around or practising role(s) that he or she is terrible at). You could just unify normal and ranked MMRs, but what's the point of having two modes in that case? I imagine that a lot of players like having the separation, as well.
I assume you're talking about normals here, because that's the mode where I most often see such major rating differences.
Edit: Also the guy above me is telling the truth. The matchmaking isn't fucked up because someone's in a high ranked division and you get matched against them in normals...
Nope; I get the same crapshoot matchmaking in ranked. It's really noticeable in Silver, because that tends to be where players are sent to do their placement matches.
I think MWO does a better job now than LoL does (and is infinitely better than WoT).
Granted, MWO was the undisputed king of shitty matchmaking ("Pick up groups vs fully premade teams? LEGIT! Top rated players vs brand new pubs? LEGIT!"), but:
a) It's better these days
b) It was, and still is, a Beta product.
---
MWO's matchmaker is still pretty pants on head retarded, actually.
1: What sort of bottom lanes should I avoid with her? And a few words on why this is so would be illuminating.
2: Also I see the reccomended solomid build uses her utility mastery, and not deep into the def-tree. From what my cloudy eyes see, she's not really that item dependent, and should get away with not having the gold masteries. But she seems to need that tanky edge more when she's knee deep in a teamfight. Anyone want to expand my mind on why i should invest in utility rather than defence with the tanky fashion model?
3: Any advice on being a better, tanky support with her? Any recommended videos? I know I need to be a better judge of when to initiate, and when to just hold fast and counter any attempt to murder my marksman.
In advance: thanks!
Oh and by the way: Arcade pony is fantastic, but such a different character then I'm used too. I've been putting on playlists with Iron maiden, Doomriders and Machinae Supremacy and pretty much charging to my metallic, technicolored doom every game. Sometimes it even works out well! Thanks @Infidel for bringing so much fun into my game
I play a lot of support in ranked and although I mainly play Janna and Nami, I sometimes play Leona. I'm in Gold 1 and rising fairly quickly as a disclaimer.
1: Bottom lane masteries are tricky. I'd say that Caitlyn is probably the biggest problem of the ad carries, together with Varus for one reason: High base auto attack range. Otherwise I'd say that the main factor for when to pick Leona is the enemy support.
The matchups I dislike the most as Leona is probably Janna and Nami, Janna since if she is good she can tornado you while your are charging your e and stop you from engaging. Come level 6 her ult also effectively disengages anything, which kind of counters Leona. That said, it is not impossible to beat Janna but you have to do one thing: Coordinate with your adc and got aggressive. Early on You will trade well even considering Jannas shield. Add to that that a lot of people (me included) go rather squishy as Janna (though I do tend to pick defensive masteries and runes when laning vs Leona.)
Nami is a pain since she can bubble her or her adc's feet to disengage you, or bubble your adc in order to even out the cc somwhat. Moreover, she has sustain and sustain is not a good thing for Leona. It means that unless they win an all in and get a kill, eventually Nami and her laner will be stronger than you, stopping you from going all in.
The main reason I pick Leona is when they pick Blitz. If they grab me, I jump onto their ADC and lock them down, often resulting in a kill for me and my ADC. If they grab me when I am Janna, I often die or have to flash.
2:Going deep in utility with a melee support is in my opinion a bad idea. I go something like 1/16/rest or somesuch, basically deep enough to get the gold from utility but with some added bulk. Alot of the earliest masteries in defense are excellent: Like block and increased armor. One of the main reasons I get the gold masteries is Wards. Ward coverage is a war, and it is important that you win it. If you go leona with no gold masteries against my Janna with gold yellows and quints aswell as gold masteries, I will drown you in pink wards. In fact, I often stop buying green wards sometimes. Backing to finish a philo stone and grabbing 2-3 pink wards is a good way of guaranteeing that the enemy will be scared of you, since you can dominate the vision around the ward you have the added bonus of being easier to gank for your jungles, and their jungle having a very hard time. Just the added threat of your jungler will help give dominance over your lane.
3: When to go in or not is very difficult to teach by words, since it depends on a lot of factors. I typically try to get a feel for how responsive my ADC is at first, see how quick they react. If they are slow I will play more defensively. It also depends on how the lane is going: Just got a your ADC a double kill due to a jungle gank? After he has backed and got items, turn on the offense. Enemy backed and bought a bf while your ADC sits with a dorans blade? Time to be defensive, since you will loose trades.
Lategame it all depends on team composition. The enemy has several assassins with dives? You better be glued to your adc, ready to keep him safe, because he will be needing it. Your ult is powerful, but wait abit with it unless the initiation is awesome: Use it to lock down stragglers or their frontline going towards your backline, or in the cases where you are against an very fed Vayne: lock her down forever. It depends a lot and sadly the best tip I can give is play more. Try to think about what gives you the most problems, which Leona ults have been most problematic for you.
Whoo, that got kinda wordy. Hope it helps!
LoL EU West nickname: Irridan
1. Leona needs to get into melee range to get the most from her kit until she has her ult available. Her E lets her do this pretty easily, but beware of enemy supports who can interrupt this - e.g., Janna, Alistar, Thresh. A Cait/Janna lane is basically hell for a support Leona unless they screw up massively. She does very well generally against marksmen who can't dash and supports who can't disengage (she's pretty much the Sona counterpick at the moment).
2. The gold isn't for personal items, it's for vision. The current meta for supports is basically that you should be spending everything you make on either a Sightstone, wards, or Oracle's Elixir (and maybe boots and one or two GP5 items). If you do build items on her, though, she's very strong - she scales really well with health in particular. Try her on Dominion and you'll see what I mean.
3. In lane, learn when to hang back and when to go in. Leona might be a strong counter to Sona overall, but at level 1 Sona has a massive advantage with her Q. In teamfights, the temptation will be to dive into the enemy team; don't. You won't have the tankiness to properly initiate for your team, so instead you should hang back and attempt to peel attacking enemies off your carry. A well placed ult can easily win a teamfight, though, if you don't need to reserve it for peel.
Swain doesn't do that badly against Ahri. It's not a strong pick but I don't think she's a hard counter to him.
I...what? This is just so factually incorrect on so many levels.
I think it's because even though she isn't the strongest duelist in the jungle, her q means she can basically nope out of any engagement and stay in the game
Then come team fight phase she removes one person from the fight, guaranteed, which is good against certain comps
DID SOMEONE JUST SAY FAT BIRD??
Or he is the victim of duo queuing where plats are pairing with silvers to try and get them gold before the end of the season.
I feel like he can just limp in the back picking up farm and dodging orbs, then if he snares her he can just unload.
She can use her ult to get out of snares but that's hardly optimal
The problem in that game was that Swain had no impact in comparison to Ahri - he's immobile, has no front-loaded burst, has limited ability to farm down a big big wave. Ahri was able to jump all over his team and blow-up a target right away, while Swain could just transform and kind of... sit there, looking a bit sad.
okay so I couldn't get Fizz every time but I sure tried. He was banned in one game and in the other the enemy picked him first. So I picked Ryze.
neat fish guy.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
That is a game I want to watch.
Matches start late tonight.
Vulcan Vs Gambit - This is going to be such a good match.
I wonder how much corki coming back into favor will effect worlds vs corki not being played basically the entire season previously
As long as the Ahri doesn't get caught in nevermove too much she'll always win in farm. She will always have a minion advantage.
This is exactly what happened to me in my recent Gold promo matches. Went 2-3 in the promo and two of those losses were at the hands of a Plat II-III player who was duo'ed with a Silver III-IV player. Both times the Plat played ADC and bottom lane just got destroyed. One game was somewhat manageable, but the other was just a complete stomp.
Don't get me wrong, I'm not a fan of blaming my losses on the matchmaker, but those two left me pretty salty.
3DS / Pokemon XY: 0774-5590-9276