The engine probably would crash and people would stutter out the wazoo but I rather wish that they could make a jungle setting. Crashing through the bushes and tree's to do ambushes and waters to burst out through.
Kinda like the Mech version of Rambo.
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Some of that design in the new map just reminded me how they should just drop the pretenses every now and then and just make a Solaris-themed map
@kashaar I booted it up right after the patch went live and only saw the basic patterns that were part of the customization sale. Then again I wasn't really lookin for them either.
The engine probably would crash and people would stutter out the wazoo but I rather wish that they could make a jungle setting. Crashing through the bushes and tree's to do ambushes and waters to burst out through.
Kinda like the Mech version of Rambo.
Why would the engine burst? CryEngine does awesome jungles. See for example Far Cry or Crysis. :P
kashaar I booted it up right after the patch went live and only saw the basic patterns that were part of the customization sale. Then again I wasn't really lookin for them either.
I remember seeing those bug eyes right on patch day and thinking "whoa"
To elaborate on my thoughts about the new moon map from a level design perspective:
I dislike that there is hardly any interesting contrast in design, either shape- or color-wise. All of the inside area is covered in greebles, all of the outside is a same old, same old terrain mesh. How about mixing flat and greebled surfaces for interesting and engaging visuals?
I dislike the generic-ness of the sci-fi architecture which fails to tell any kind of interesting story.
I dislike the bland and uninteresting lighting.
I dislike that it's not nearly living up to the potential of its theme.
I dislike what I've seen of the layout, because it seems that PGI's LD team still hasn't learned any new tricks and keeps producing the same kind of uninspired flow that make this game's other maps so samey to play every single time you drop on them.
I dislike the randomness of the vertical geometry (ramps etc) that makes it look like it was designed to be a deathmatch arena, and not a functional moonbase.
What I like about it most of all is that it's a new map, and that that is the most important point kind of makes me sad.
I like that it seems to have somewhat clear landmarking, meaning it's easy to see where exactly you are at any given moment - though that might well be by accident.
I like the setting, but as mentioned in the other column, it has been done so much better before.
I also like about it that it seems to have lots of potential for vertical and multi-layered gameplay. Let's hope that with Crimson Strait and this one having multiple stacked levels, they can fix seismic to only show ground tremors of the ground you're actually standing on.
It seems like SRMs are treated as a single very large but flat projectile, and as soon as any single part of any of the SRMs hit, they all explode in unison.
In the testing grounds at least this isn't the case. I fired a volley at the arm of a 'Mech, at some of the missiles impacted the arm, but the ones that missed flew past and detonated when they reached max range. They move pretty quickly, though, so it can look a little like they're all going off in unison, but they aren't.
I also like about it that it seems to have lots of potential for vertical and multi-layered gameplay. Let's hope that with Crimson Strait and this one having multiple stacked levels, they can fix seismic to only show ground tremors of the ground you're actually standing on.
I don't know, maybe add in some color variation so you can tell if seismic is above or below you, but I like that it pretty much functions to what your pilots ears would be telling him, when close enough you can hear the STOMP STOMP.
What I don't understand is why are they having hit detection issues with srms, but not lbx-10s? seems like its essentially the same type of weapon...
well, correction...I guess they do try and do "explosion" type damage calculations....I wish they would just change srms to be like lb10s...at least until they figure out how to get the radius damage working. Just make it a straight damage to 1 hit location for each missle like each bullet of the lb10
I also like about it that it seems to have lots of potential for vertical and multi-layered gameplay. Let's hope that with Crimson Strait and this one having multiple stacked levels, they can fix seismic to only show ground tremors of the ground you're actually standing on.
I don't know, maybe add in some color variation so you can tell if seismic is above or below you, but I like that it pretty much functions to what your pilots ears would be telling him, when close enough you can hear the STOMP STOMP.
It doesn't make sense though. The way seismic presumably works is that it picks up vibrations of the ground and (magic-)triangulating them. If the enemy mech is on a platform above your head, the vibrations have to travel through whatever structural connection there is between the ground they stand on and the ground you stand on. Which isn't what's happening.
Aren't you irritated that you can see seismic blips on Crimson Strait for mechs on the upper levels when you're standing below, or vice-versa?
Getting better with the Phoenix Mechs. Finally got my BLR-G to a point I find it acceptable and actually had a game where I kind of tore apart a team. My Oosik lance can attest, 4 kills, 500 damage and one with half a torso. Its a great mech just took a while.
What kills you isn't tonnage it is crit slots. The thing has too many crit slots being taken up by hand actuators and the like. Those two extra crit slots would be huge in it if you could get it.
I also like about it that it seems to have lots of potential for vertical and multi-layered gameplay. Let's hope that with Crimson Strait and this one having multiple stacked levels, they can fix seismic to only show ground tremors of the ground you're actually standing on.
I don't know, maybe add in some color variation so you can tell if seismic is above or below you, but I like that it pretty much functions to what your pilots ears would be telling him, when close enough you can hear the STOMP STOMP.
It doesn't make sense though. The way seismic presumably works is that it picks up vibrations of the ground and (magic-)triangulating them. If the enemy mech is on a platform above your head, the vibrations have to travel through whatever structural connection there is between the ground they stand on and the ground you stand on. Which isn't what's happening.
Aren't you irritated that you can see seismic blips on Crimson Strait for mechs on the upper levels when you're standing below, or vice-versa?
Irritated? I love it, it allows me to know if its safe or not to drop down / climb up.
I also like about it that it seems to have lots of potential for vertical and multi-layered gameplay. Let's hope that with Crimson Strait and this one having multiple stacked levels, they can fix seismic to only show ground tremors of the ground you're actually standing on.
I don't know, maybe add in some color variation so you can tell if seismic is above or below you, but I like that it pretty much functions to what your pilots ears would be telling him, when close enough you can hear the STOMP STOMP.
It doesn't make sense though. The way seismic presumably works is that it picks up vibrations of the ground and (magic-)triangulating them. If the enemy mech is on a platform above your head, the vibrations have to travel through whatever structural connection there is between the ground they stand on and the ground you stand on. Which isn't what's happening.
Aren't you irritated that you can see seismic blips on Crimson Strait for mechs on the upper levels when you're standing below, or vice-versa?
Irritated? I love it, it allows me to know if its safe or not to drop down / climb up.
I just keep getting confused - seismic shows a blip, and I look that way, but there's nothing there. Oh right, they're below me!
It's useful, no doubt! When it's not confusing, that is. But it kind of kills my immersion
It was fun, although i hadn't set up any mechs (since the last time i actually properly played was around when uac's were abit OP) and had canabalized alot of mechs to try 'fun' builds, add all the new phoenix mechs on top of that...
Also, yeah... fix fucking spiders... with my 250-to sometimes 300 ping i can't damage them. as in, literally no damage is done to them 9/10 that i 'hit' them.
These are the times i really wish people just didn't cheat in multiplayer games, then we could all just have client-side hit detection/placement and basically solve all the problems ever.
I just want to report that we had multiple rounds of awesome pubbies last night. It was great. They did some awesome flanking maneuvers while we held the pass in crimson on two separate games and just went bananas on Canyon and Forest twice. It was a good day.
It was a manic rollercoaster with pubbies last night. It was either we rolled them 12-1 or we got rolled 1-12. But we won more than we lost, so thats a plus.
UI2.0 looks neat but yeah, that moonbase map looks like assy butts. It honestly kinda looks like a Quake 3 map.
I think it looks great for a moon base. Looks just like i would expect a moon to look like. But running and gunning though an HPG station... Just sounds like a no no.
UI2.0 looks neat but yeah, that moonbase map looks like assy butts. It honestly kinda looks like a Quake 3 map.
I think it looks great for a moon base. Looks just like i would expect a moon to look like. But running and gunning though an HPG station... Just sounds like a no no.
Well hey, maybe we'll get appearances from the ComGuards at random intervals.
That would be fun. Right?
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
UI2.0 looks neat but yeah, that moonbase map looks like assy butts. It honestly kinda looks like a Quake 3 map.
I think it looks great for a moon base. Looks just like i would expect a moon to look like. But running and gunning though an HPG station... Just sounds like a no no.
Well hey, maybe we'll get appearances from the ComGuards at random intervals.
That would be fun. Right?
Only if they showed up and wrecked everyone's shit.
What's that? You're starting a proxy war in one of our valuable, nay, irreplaceable, installations? Fuck you, here comes the Lostech Pain Train.
The prototypical Reaper setup is 2 MLAS, 3SRM6, a Gauss rifle, and an XL360 on an Atlas-DDC. The idea is that the only weakness of the platform is the XL engine. It runs insanely cool and can smash faces so easily. It's a fantastic spearhead mech. Thanks to SRMs being maybe useful again, @Mvrck ran that build yesterday. I followed him in a BLR-1S with 4 SRM6 and 2PPCs and we cleaned house in an old school tunnel rush on Frozen City.
I don't care what people call their own builds, but that is always how I will remember THE REAPER.
UI2.0 looks neat but yeah, that moonbase map looks like assy butts. It honestly kinda looks like a Quake 3 map.
I think it looks great for a moon base. Looks just like i would expect a moon to look like. But running and gunning though an HPG station... Just sounds like a no no.
Well hey, maybe we'll get appearances from the ComGuards at random intervals.
That would be fun. Right?
Only if they showed up and wrecked everyone's shit.
What's that? You're starting a proxy war in one of our valuable, nay, irreplaceable, installations? Fuck you, here comes the Lostech Pain Train.
Since the existence of the Com Guards was a secret basically up until the Clan invasion, you sort of wonder how ComStar was protecting their HPG stations for hundreds of years. But I guess the fact ComStar could excommunicate you (so to speak - full comms blackout) was enough of a deterrent to stop anybody from ever messing with them.
"Oh, you captured/destroyed our HPG station on one of your worlds? OK, we're turning the ones on all your other worlds off. Enjoy."
Gaslight on
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
UI2.0 looks neat but yeah, that moonbase map looks like assy butts. It honestly kinda looks like a Quake 3 map.
I think it looks great for a moon base. Looks just like i would expect a moon to look like. But running and gunning though an HPG station... Just sounds like a no no.
Well hey, maybe we'll get appearances from the ComGuards at random intervals.
That would be fun. Right?
Only if they showed up and wrecked everyone's shit.
What's that? You're starting a proxy war in one of our valuable, nay, irreplaceable, installations? Fuck you, here comes the Lostech Pain Train.
Since the existence of the Com Guards was a secret basically up until the Clan invasion, you sort of wonder how ComStar was protecting their HPG stations for hundreds of years. But I guess the fact ComStar could excommunicate you (so to speak - full comms blackout) was enough of a deterrent to stop anybody from ever messing with them.
"Oh, you captured/destroyed our HPG station on one of your worlds? OK, we're turning the ones on all your other worlds off. Enjoy."
The HPG network and ComStar stuff is probably some of my favorite parts of the fiction. I don't know how realistic it is, but the thought of an entire organization of engineers and technicians that can more or less give the finger to every major player in the IS at a moment's notice is funny as heck. Not to mention the "Oh, you lost this tech in your internecine wars? Oh, too bad. We've had this tech in good repair for centuries." aspect.
It's like they were ever the only ones with some foresight.
UI2.0 looks neat but yeah, that moonbase map looks like assy butts. It honestly kinda looks like a Quake 3 map.
I think it looks great for a moon base. Looks just like i would expect a moon to look like. But running and gunning though an HPG station... Just sounds like a no no.
Well hey, maybe we'll get appearances from the ComGuards at random intervals.
That would be fun. Right?
Only if they showed up and wrecked everyone's shit.
What's that? You're starting a proxy war in one of our valuable, nay, irreplaceable, installations? Fuck you, here comes the Lostech Pain Train.
Since the existence of the Com Guards was a secret basically up until the Clan invasion, you sort of wonder how ComStar was protecting their HPG stations for hundreds of years. But I guess the fact ComStar could excommunicate you (so to speak - full comms blackout) was enough of a deterrent to stop anybody from ever messing with them.
"Oh, you captured/destroyed our HPG station on one of your worlds? OK, we're turning the ones on all your other worlds off. Enjoy."
The HPG network and ComStar stuff is probably some of my favorite parts of the fiction. I don't know how realistic it is, but the thought of an entire organization of engineers and technicians that can more or less give the finger to every major player in the IS at a moment's notice is funny as heck. Not to mention the "Oh, you lost this tech in your internecine wars? Oh, too bad. We've had this tech in good repair for centuries." aspect.
It's like they were ever the only ones with some foresight.
Yeah, you can sort of forgive them for thinking maybe they should be running the show instead of the Successor Lords who spent several centuries working on bombing the Inner Sphere back to the Stone Age.
But somewhere along the line the techno-religious aspect creeped in, which is weird, because you would think ComStar as the people who have the most understanding of the technology the rest of the Inner Sphere was losing would be less likely to get all mystical and reverential about it. Then again, no BattleTech sourcebook has ever came close to actually explaining ComStar/Word of Blake "theology," so the toaster-worshipping stuff is just jokes and speculation.
Posts
Kinda like the Mech version of Rambo.
I mean this is basically an arena game
http://www.nogutsnogalaxy.net/forum/index.php/topic,1221.0.html
Edit - Also preview of new map HPG Manifold.
Yes, this is a map with a Hyper Pulse Generator.
Why would the engine burst? CryEngine does awesome jungles. See for example Far Cry or Crysis. :P
I remember seeing those bug eyes right on patch day and thinking "whoa"
To elaborate on my thoughts about the new moon map from a level design perspective:
I dislike that there is hardly any interesting contrast in design, either shape- or color-wise. All of the inside area is covered in greebles, all of the outside is a same old, same old terrain mesh. How about mixing flat and greebled surfaces for interesting and engaging visuals?
I dislike the generic-ness of the sci-fi architecture which fails to tell any kind of interesting story.
I dislike the bland and uninteresting lighting.
I dislike that it's not nearly living up to the potential of its theme.
I dislike what I've seen of the layout, because it seems that PGI's LD team still hasn't learned any new tricks and keeps producing the same kind of uninspired flow that make this game's other maps so samey to play every single time you drop on them.
I dislike the randomness of the vertical geometry (ramps etc) that makes it look like it was designed to be a deathmatch arena, and not a functional moonbase.
What I like about it most of all is that it's a new map, and that that is the most important point kind of makes me sad.
I like that it seems to have somewhat clear landmarking, meaning it's easy to see where exactly you are at any given moment - though that might well be by accident.
I like the setting, but as mentioned in the other column, it has been done so much better before.
I also like about it that it seems to have lots of potential for vertical and multi-layered gameplay. Let's hope that with Crimson Strait and this one having multiple stacked levels, they can fix seismic to only show ground tremors of the ground you're actually standing on.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
also the new map seems interesting, but the monochrome look doesn't bother me that much.
it's hard to judge the new UI until we actually get to play with it
that's why we call it the struggle, you're supposed to sweat
In the testing grounds at least this isn't the case. I fired a volley at the arm of a 'Mech, at some of the missiles impacted the arm, but the ones that missed flew past and detonated when they reached max range. They move pretty quickly, though, so it can look a little like they're all going off in unison, but they aren't.
"Oh what a day, what a LOVELY DAY!"
I don't know, maybe add in some color variation so you can tell if seismic is above or below you, but I like that it pretty much functions to what your pilots ears would be telling him, when close enough you can hear the STOMP STOMP.
MWO: Adamski
well, correction...I guess they do try and do "explosion" type damage calculations....I wish they would just change srms to be like lb10s...at least until they figure out how to get the radius damage working. Just make it a straight damage to 1 hit location for each missle like each bullet of the lb10
Why is this startup week!?
It doesn't make sense though. The way seismic presumably works is that it picks up vibrations of the ground and (magic-)triangulating them. If the enemy mech is on a platform above your head, the vibrations have to travel through whatever structural connection there is between the ground they stand on and the ground you stand on. Which isn't what's happening.
Aren't you irritated that you can see seismic blips on Crimson Strait for mechs on the upper levels when you're standing below, or vice-versa?
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
[BLR-1G]: 2xAC/5, 6xMLAS, AMS, PPC, 300STD, DHS, Endo
What kills you isn't tonnage it is crit slots. The thing has too many crit slots being taken up by hand actuators and the like. Those two extra crit slots would be huge in it if you could get it.
Irritated? I love it, it allows me to know if its safe or not to drop down / climb up.
MWO: Adamski
I just keep getting confused - seismic shows a blip, and I look that way, but there's nothing there. Oh right, they're below me!
It's useful, no doubt! When it's not confusing, that is. But it kind of kills my immersion
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
If you can look past machine guns which stop working past 120 m without breaking your immersion you're a better man than I.
It was fun, although i hadn't set up any mechs (since the last time i actually properly played was around when uac's were abit OP) and had canabalized alot of mechs to try 'fun' builds, add all the new phoenix mechs on top of that...
Also, yeah... fix fucking spiders... with my 250-to sometimes 300 ping i can't damage them. as in, literally no damage is done to them 9/10 that i 'hit' them.
These are the times i really wish people just didn't cheat in multiplayer games, then we could all just have client-side hit detection/placement and basically solve all the problems ever.
I think it looks great for a moon base. Looks just like i would expect a moon to look like. But running and gunning though an HPG station... Just sounds like a no no.
Well hey, maybe we'll get appearances from the ComGuards at random intervals.
That would be fun. Right?
Only if they showed up and wrecked everyone's shit.
What's that? You're starting a proxy war in one of our valuable, nay, irreplaceable, installations? Fuck you, here comes the Lostech Pain Train.
I used 2x SRM4 last night because otherwise it was way to hot.(but I haven't elited out yet, still saving for a third atlas)
Steam ID: Obos Vent: Obos
You use an XL 350.
"Oh what a day, what a LOVELY DAY!"
Steam ID: Obos Vent: Obos
im not good enough to use an XL in an Atlas
I don't care what people call their own builds, but that is always how I will remember THE REAPER.
Since the existence of the Com Guards was a secret basically up until the Clan invasion, you sort of wonder how ComStar was protecting their HPG stations for hundreds of years. But I guess the fact ComStar could excommunicate you (so to speak - full comms blackout) was enough of a deterrent to stop anybody from ever messing with them.
"Oh, you captured/destroyed our HPG station on one of your worlds? OK, we're turning the ones on all your other worlds off. Enjoy."
The HPG network and ComStar stuff is probably some of my favorite parts of the fiction. I don't know how realistic it is, but the thought of an entire organization of engineers and technicians that can more or less give the finger to every major player in the IS at a moment's notice is funny as heck. Not to mention the "Oh, you lost this tech in your internecine wars? Oh, too bad. We've had this tech in good repair for centuries." aspect.
It's like they were ever the only ones with some foresight.
Yeah, you can sort of forgive them for thinking maybe they should be running the show instead of the Successor Lords who spent several centuries working on bombing the Inner Sphere back to the Stone Age.
But somewhere along the line the techno-religious aspect creeped in, which is weird, because you would think ComStar as the people who have the most understanding of the technology the rest of the Inner Sphere was losing would be less likely to get all mystical and reverential about it. Then again, no BattleTech sourcebook has ever came close to actually explaining ComStar/Word of Blake "theology," so the toaster-worshipping stuff is just jokes and speculation.