UI2.0 looks neat but yeah, that moonbase map looks like assy butts. It honestly kinda looks like a Quake 3 map.
I think it looks great for a moon base. Looks just like i would expect a moon to look like. But running and gunning though an HPG station... Just sounds like a no no.
Well hey, maybe we'll get appearances from the ComGuards at random intervals.
That would be fun. Right?
Only if they showed up and wrecked everyone's shit.
What's that? You're starting a proxy war in one of our valuable, nay, irreplaceable, installations? Fuck you, here comes the Lostech Pain Train.
Since the existence of the Com Guards was a secret basically up until the Clan invasion, you sort of wonder how ComStar was protecting their HPG stations for hundreds of years. But I guess the fact ComStar could excommunicate you (so to speak - full comms blackout) was enough of a deterrent to stop anybody from ever messing with them.
"Oh, you captured/destroyed our HPG station on one of your worlds? OK, we're turning the ones on all your other worlds off. Enjoy."
The HPG network and ComStar stuff is probably some of my favorite parts of the fiction. I don't know how realistic it is, but the thought of an entire organization of engineers and technicians that can more or less give the finger to every major player in the IS at a moment's notice is funny as heck. Not to mention the "Oh, you lost this tech in your internecine wars? Oh, too bad. We've had this tech in good repair for centuries." aspect.
It's like they were ever the only ones with some foresight.
Yeah, you can sort of forgive them for thinking maybe they should be running the show instead of the Successor Lords who spent several centuries working on bombing the Inner Sphere back to the Stone Age.
But somewhere along the line the techno-religious aspect creeped in, which is weird, because you would think ComStar as the people who have the most understanding of the technology the rest of the Inner Sphere was losing would be less likely to get all mystical and reverential about it. Then again, no BattleTech sourcebook has ever came close to actually explaining ComStar/Word of Blake "theology," so the toaster-worshipping stuff is just jokes and speculation.
Yeah, the toaster-worship was probably my least-favorite thing. It's so....Warhammer 40k, in a fiction that (obvious exceptions aside) is grounded more-or-less in a kind of hard science. Hard-ish? Firm science? Man, I don't even know.
The prototypical Reaper setup is 2 MLAS, 3SRM6, a Gauss rifle, and an XL360 on an Atlas-DDC. The idea is that the only weakness of the platform is the XL engine. It runs insanely cool and can smash faces so easily. It's a fantastic spearhead mech. Thanks to SRMs being maybe useful again, @Mvrck ran that build yesterday. I followed him in a BLR-1S with 4 SRM6 and 2PPCs and we cleaned house in an old school tunnel rush on Frozen City.
I don't care what people call their own builds, but that is always how I will remember THE REAPER.
What's the consensus on launchers, then? Is it 3xSRM6, or are the benefits of Artemis large enough to go down to 2xSRM4+A 1xSRM6+A? I've always leaned toward Artemis where possible, but I haven't played with suuuurms in a while.
The fun doesn't stop there: ComStar actually helped the decline by killing off scientists and engineers early on, mainly to cement their control of the tech. Fun guys.
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
The fun doesn't stop there: ComStar actually helped the decline by killing off scientists and engineers early on, mainly to cement their control of the tech. Fun guys.
Well, no one said they were nice guys. This is Battletech/Mechwarrior after all; everybody's an asshole in some way.
What is interesting is how contrived the Dark Age stagnation is because once the clans invade, boom Inner Sphere gets it self omnimechs in a few years. By 3060 to 3070 they are easily on par with the Clans and you get all sorts of new and weird gadgets.
What is interesting is how contrived the Dark Age stagnation is because once the clans invade, boom Inner Sphere gets it self omnimechs in a few years. By 3060 to 3070 they are easily on par with the Clans and you get all sorts of new and weird gadgets.
They aren't on par in the sense that their stuff is as good as the Clans' on a 1 for 1 basis...a Clan PPC is still smaller, lighter, does more damage, and has a longer range than an Inner Sphere one. But the IS does develop a plethora of new weapons and technologies the Clans don't have.
What is interesting is how contrived the Dark Age stagnation is because once the clans invade, boom Inner Sphere gets it self omnimechs in a few years. By 3060 to 3070 they are easily on par with the Clans and you get all sorts of new and weird gadgets.
They aren't on par in the sense that their stuff is as good as the Clans' on a 1 for 1 basis...a Clan PPC is still smaller, lighter, does more damage, and has a longer range than an Inner Sphere one. But the IS does develop a plethora of new weapons and technologies the Clans don't have.
True not a one to one ratio things but stuff like light Gauss rifles start becoming a thing. Plus the fact the IS starts producing its omnis is a huge shift in universe. Hell the fact they start producing new mech designs, some based off of clan patterns, is a crazy shift in the tech.
Also parts of this is that Comstar kind of has to give out some lostech and a few other major things happening that result form the clan invasion.
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
I know very little of the lore from the Dark Ages and onwards.
You want to run Artemis, however, the choice is up to you whether or not to run GECM (and correspondingly drop down your SRM burst). I think @Mvrck took the ECM off because the smart LRM boats self tag anyway.
----
Now some thoughts on the moon base. It looks like a LazorTag facility. As a space nerd, I love looking at Apollo mission photographs, so I thought I would share some from the fantastic Apollo Archive.
Apollo 13. So close and yet so far away.
Apollo 14. Edgar Mitchell posing with the flag.
Apollo 16. I got a rock.
Apollo 16. View of the LM from the back of the rover.
As you can see in the photos, the lack of atmosphere makes for very hard, sharp shadows, and while the regolith and boulders are a uniform grey color, that doesn't mean that there shouldn't be color in the facility! I don't know if the HPG Uplink is supposed to be on the far side of the moon, or orbiting a planet very much farther from its sun than our Luna. The HPG facility should probably have some more color to it.
I hope (but know it won't happen) that sound won't exist in MWO's vacuum and you will only hear your own weapons firing and the impacts of weapons fire on your mech. While we're talking science, we'll also ignore the fact that Battletech missiles probably only use their fins for guidance and don't have vectored nozzles (and thus would only dumbfire in space). I also want low gravity! Spiders obtaining escape velocity!
+4
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
What is interesting is how contrived the Dark Age stagnation is because once the clans invade, boom Inner Sphere gets it self omnimechs in a few years. By 3060 to 3070 they are easily on par with the Clans and you get all sorts of new and weird gadgets.
Eh, I actually kinda like the Dark Age stuff. It's how the story got there that feels contrived to me. I honestly have a hard time liking anything about the premise of the Jihad, but its conclusion (leading to the formation of the Republic), or rather its outcome, is kinda neat. At least it's not more of the same stagnation the Sphere had existed in for the prior 500 years or whatever. The sudden Blackout is neat to me, even if a bit deus-ex-machina. The idea that planets and systems had de-militarized to an extent, and now had to fend for themselves makes for fun, fertile story material.
I have a thing for ICE-driven mechs with chainsaws for arms, so take that as you will.
The philosophy behind the conception of the Dark Age is essentially, "Let's take our game franchise people play because they like giant stompy robots and get rid of all the giant stompy robots so they're really rare now, and to achieve that goal let's just burn down the entire richly-detailed universe we've spent a couple decades developing."
(For some reason the Battletech powers-that-be just got locked into that destructive, wipe-the-slate-clean mentality. When they finally got around to revealing what was happening in the Clan homeworlds while the Jihad was going on, it was more of the same - first time the spotlight had been on the Clan homeworlds ever, and they just used it to torch everything. They even threw in an absurdly powerful science-cabal conspiracy.)
Of course then as soon as the Dark Age storylines start moving they immediately head in the direction of tearing down the Republic of the Sphere and restoring what is essentially the same status quo with tenuous balance of power between five Successor States, so what was the point of the whole thing? Just so we can have more tanks and fewer 'mechs, and the 'mechs we do have wield chainsaws?
Gaslight on
+1
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
You want to run Artemis, however, the choice is up to you whether or not to run GECM (and correspondingly drop down your SRM burst). I think @Mvrck took the ECM off because the smart LRM boats self tag anyway.
I can't imagine a world in which I pull the GECM off my D-DC, but good to know. And I've seen so few smart LRM boats. ECM, even ignoring the lock-blocking potential, is just too valuable a tactical tool to ignore.
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
The philosophy behind the conception of the Dark Age is essentially, "Let's take our game franchise people play because they like giant stompy robots and get rid of all the giant stompy robots so they're really rare now, and let's burn down the entire richly-detailed universe we created to achieve that goal."
For some reason the Battletech powers-that-be just got locked into that destructive, wipe-the-slate-clean mentality. They did the same thing with the Clan homeworlds storylines going on at the same time as the Jihad - first time the spotlight had been on the Clan homeworlds ever, and they just used it to torch everything. They even threw in an absurdly powerful science-cabal conspiracy.
I don't mind the clean-the-slate so much because all it really did was leave a messy, but different, slate. But the galaxy-spanning conspiracy bullshit can just go eff off. Ick, no. Did not want.
The philosophy behind the conception of the Dark Age is essentially, "Let's take our game franchise people play because they like giant stompy robots and get rid of all the giant stompy robots so they're really rare now, and to achieve that goal let's just burn down the entire richly-detailed universe we've spent a couple decades developing."
(For some reason the Battletech powers-that-be just got locked into that destructive, wipe-the-slate-clean mentality. When they finally got around to revealing what was happening in the Clan homeworlds while the Jihad was going on, it was more of the same - first time the spotlight had been on the Clan homeworlds ever, and they just used it to torch everything. They even threw in an absurdly powerful science-cabal conspiracy.)
Of course then as soon as the Dark Age storylines start moving they immediately head in the direction of tearing down the Republic of the Sphere and restoring what is essentially the same status quo with tenuous balance of power between five Successor States, so what was the point of the whole thing? Just so we can have more tanks and fewer 'mechs, and the 'mechs we do have wield chainsaws?
Im stuck in the 3rd succession war personally. Its the BEST time.
Basically I like 3036 to the first clan invasion and that is really the best time for me. Most of the iconic mechs are around. The clans are a big bad other. IS is kind of a mess. No Davion-Steiner marriage alliance. It is a good time for Battletech.
Aside from the clan invasion with all the nuking back to the stone age plots I can't help but think.......what.........don't they have enough worlds and factions/sides to have tons of wars?
One of the biggest failing of Science fiction is to reduce galaxy/universe wide wars down to our own worlds view point on wars. They often limit things when things should be quite more vast and grand.
Star Wars is a huge offender on this, especially if your name is Karen Traviss.
I average 1056 XP per match. It would take me 54 matches to master a mech (57,250 XP right???) Or 27 first win of the day matches...
So that works out to be 4:41:02 of time in mech at an average of 5:12 per game (i think the time played stat only tracks your time alive, not total match time. Gonna check tonight).
Thats a lot of damn time.
Ive played enough to master 17.24 Mechs, since stat tracking. But i only have 5 mechs mastered since the tracking started. Had a few mastered before tracking.
983,375 XP post stat tracking
540,976 XP pre stat tracking or 9.45 mechs mastered
Aside from the clan invasion with all the nuking back to the stone age plots I can't help but think.......what.........don't they have enough worlds and factions/sides to have tons of wars?
One of the biggest failing of Science fiction is to reduce galaxy/universe wide wars down to our own worlds view point on wars. They often limit things when things should be quite more vast and grand.
Star Wars is a huge offender on this, especially if your name is Karen Traviss.
I have about 91,000 cbills a match on average with an average of about 5 minutes a match and say 5 minutes out of a match between matches giving me 6 matches an hour I make about 546,000 cbills an hour but I would say that is a bit low in reality. I bet it will be really around 800,000 instead with my current earnings being higher.
I have about 91,000 cbills a match on average with an average of about 5 minutes a match and say 5 minutes out of a match between matches giving me 6 matches an hour I make about 546,000 cbills an hour but I would say that is a bit low in reality. I bet it will be really around 800,000 instead with my current earnings being higher.
I pull in 162,050 per match. Grinding with thr Muromets and Firebrand pays off big with premium time.
Confirmed spiders can still take 24 srms and come out unscathed.
Yea...one of my battlemasters, the....1s, has 4x srm6. I walked right up behind a stationary spider, stopped dead, five meters from it, carefully placed my crosshairs on *rear* CT, and fired. Full, flat facing on a stationary spider, five meters away. His armor turned yellow. That's it. He ran and I put another full salvo into his side but I'm not even sure that did much. So irritating. Anything medium and below should be armor stripped or at least critical by that, and a spider just walks it off.
Oh... Did we ever determine what faction medallions will actually do? I have one for Raselhafelfufulwuvelhague but still need to pick others.
I believe they will grant a 10% 2.5% bonus to Loyalty Points (LP) in community warfare; as to what LP will be used for, nobody knows, PGI knows and they're being nebulous, but it will probably be used for purchasing mechs or equipment from faction-owned factories. "specific faction content and economic benefits."
EDIT: Was lazy and didn't check. Thanks for the catch, @Nips!
m!ttens on
0
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Oh... Did we ever determine what faction medallions will actually do? I have one for Raselhafelfufulwuvelhague but still need to pick others.
I believe they will grant a 10% bonus to Loyalty Points (LP) in community warfare; as to what LP will be used for, nobody knows, but it will probably be used for purchasing mechs or equipment from faction-owned factories.
Ahem. 2.5% Loyalty Boost. 10% is for the Phoenix variant mechs themselves.
Loyalty Points
Q: What are Loyalty Points?
A: Loyalty Points are part of the upcoming Community Warfare expansion. Players will be able to work with and/or pledge allegiance to one of the major factions within the game's universe. Loyalty Points are earned by doing a variety of activities within the game. Players will have a pooled loyalty rank value per in-game faction. As the player performs specific actions they will earn loyalty points which are added or removed from these individual faction rank pools. Loyalty Point boosts increase the positive earning of points in these individual boosts. Earning a high level of rank with anyone one faction, earns the player access to specific faction content and economic benefits. Further details will be revealed with upcoming announcements on Community Warfare.
Q: Does the Faction Medallion ‘Loyalty Boost’ of 2.5%, stack together with the 10% Loyalty Boost when using a Phoenix BattleMech?
A: Yes – giving a total of 12.5% Loyalty Boost per match when using a Phoenix BattleMech that is equipped with a Faction Medallion.
Just to clarify for those who may not have chosen all of their medallions yet;
Faction Loyalty is tracked with a separate pool for each faction, and you can never receive negative modifiers for a faction. Gathering max loyalty in all factions will give you access to the Wolf's Dragoons faction (eye roll). PGI hasn't gone over what the rewards will be for doing so, but it lead me to choose four different medallions.
UI2.0 looks neat but yeah, that moonbase map looks like assy butts. It honestly kinda looks like a Quake 3 map.
I think it looks great for a moon base. Looks just like i would expect a moon to look like. But running and gunning though an HPG station... Just sounds like a no no.
Well hey, maybe we'll get appearances from the ComGuards at random intervals.
That would be fun. Right?
Only if they showed up and wrecked everyone's shit.
What's that? You're starting a proxy war in one of our valuable, nay, irreplaceable, installations? Fuck you, here comes the Lostech Pain Train.
Since the existence of the Com Guards was a secret basically up until the Clan invasion, you sort of wonder how ComStar was protecting their HPG stations for hundreds of years. But I guess the fact ComStar could excommunicate you (so to speak - full comms blackout) was enough of a deterrent to stop anybody from ever messing with them.
"Oh, you captured/destroyed our HPG station on one of your worlds? OK, we're turning the ones on all your other worlds off. Enjoy."
The HPG network and ComStar stuff is probably some of my favorite parts of the fiction. I don't know how realistic it is, but the thought of an entire organization of engineers and technicians that can more or less give the finger to every major player in the IS at a moment's notice is funny as heck. Not to mention the "Oh, you lost this tech in your internecine wars? Oh, too bad. We've had this tech in good repair for centuries." aspect.
It's like they were ever the only ones with some foresight.
Yeah, you can sort of forgive them for thinking maybe they should be running the show instead of the Successor Lords who spent several centuries working on bombing the Inner Sphere back to the Stone Age.
But somewhere along the line the techno-religious aspect creeped in, which is weird, because you would think ComStar as the people who have the most understanding of the technology the rest of the Inner Sphere was losing would be less likely to get all mystical and reverential about it. Then again, no BattleTech sourcebook has ever came close to actually explaining ComStar/Word of Blake "theology," so the toaster-worshipping stuff is just jokes and speculation.
Yeah, the toaster-worship was probably my least-favorite thing. It's so....Warhammer 40k, in a fiction that (obvious exceptions aside) is grounded more-or-less in a kind of hard science. Hard-ish? Firm science? Man, I don't even know.
Comstar was pretty clearly (especially in the early sourcebooks) taken from Isaac Asimov's Foundation, specifically the second section or so of the first book.
I don't have the spare cash to drop on more Phoenix mechs (just the Locust for now), so I've been trying out Orions and having some fun with them. They're more or less a variations of a heavier Cataphract 2X with smaller side torsos, so...I can't really complain there.
Grinding out the CBills for three of them is gonna take a while, but at least this should hold me over until I decide whether or not to upgrade my Phoenix package.
Just to clarify for those who may not have chosen all of their medallions yet;
Faction Loyalty is tracked with a separate pool for each faction, and you can never receive negative modifiers for a faction. Gathering max loyalty in all factions will give you access to the Wolf's Dragoons faction (eye roll). PGI hasn't gone over what the rewards will be for doing so, but it lead me to choose four different medallions.
Unless the Dragoons give you access to Annhilators then I don't give a fuck about em.
+1
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Just to clarify for those who may not have chosen all of their medallions yet;
Faction Loyalty is tracked with a separate pool for each faction, and you can never receive negative modifiers for a faction. Gathering max loyalty in all factions will give you access to the Wolf's Dragoons faction (eye roll). PGI hasn't gone over what the rewards will be for doing so, but it lead me to choose four different medallions.
Unless the Dragoons give you access to Annhilators then I don't give a fuck about em.
I run a std 330 with speed tweak on NY atlas. And I run hot as what! I use the llas at range and once I close it's srm 6a ac20 city, toss in some laser when I have heat to spare.
You only lose 1 double heat sink but gain half ton more armor on the legs and of course the 325 vs the 300 engine.
Why do I not switch?
1. Currently don't have a 325 standard, so thats 2 million cbills, and the big kicker is the Endo. Thats a million to switch out, and not many atlas builds use Endo...so for versatility sake I'm keeping it off....its killing me though thinking of the extra speed I could have.
Posts
Yeah, the toaster-worship was probably my least-favorite thing. It's so....Warhammer 40k, in a fiction that (obvious exceptions aside) is grounded more-or-less in a kind of hard science. Hard-ish? Firm science? Man, I don't even know.
What's the consensus on launchers, then? Is it 3xSRM6, or are the benefits of Artemis large enough to go down to 2xSRM4+A 1xSRM6+A? I've always leaned toward Artemis where possible, but I haven't played with suuuurms in a while.
[Edit] I'm assuming this is somewhere close to where y'all are, on THE REAPER: [AS7-D-DC]: AMS, 2xMLAS, GECM, 3xSRM6, Gauss, 360XL, DHS
Well, no one said they were nice guys. This is Battletech/Mechwarrior after all; everybody's an asshole in some way.
They aren't on par in the sense that their stuff is as good as the Clans' on a 1 for 1 basis...a Clan PPC is still smaller, lighter, does more damage, and has a longer range than an Inner Sphere one. But the IS does develop a plethora of new weapons and technologies the Clans don't have.
True not a one to one ratio things but stuff like light Gauss rifles start becoming a thing. Plus the fact the IS starts producing its omnis is a huge shift in universe. Hell the fact they start producing new mech designs, some based off of clan patterns, is a crazy shift in the tech.
Also parts of this is that Comstar kind of has to give out some lostech and a few other major things happening that result form the clan invasion.
I think I'm okay with this.
3DS FCode: 1993-7512-8991
You want to run Artemis, however, the choice is up to you whether or not to run GECM (and correspondingly drop down your SRM burst). I think @Mvrck took the ECM off because the smart LRM boats self tag anyway.
----
Now some thoughts on the moon base. It looks like a LazorTag facility. As a space nerd, I love looking at Apollo mission photographs, so I thought I would share some from the fantastic Apollo Archive.
Apollo 14. Edgar Mitchell posing with the flag.
Apollo 16. I got a rock.
Apollo 16. View of the LM from the back of the rover.
As you can see in the photos, the lack of atmosphere makes for very hard, sharp shadows, and while the regolith and boulders are a uniform grey color, that doesn't mean that there shouldn't be color in the facility! I don't know if the HPG Uplink is supposed to be on the far side of the moon, or orbiting a planet very much farther from its sun than our Luna. The HPG facility should probably have some more color to it.
I hope (but know it won't happen) that sound won't exist in MWO's vacuum and you will only hear your own weapons firing and the impacts of weapons fire on your mech. While we're talking science, we'll also ignore the fact that Battletech missiles probably only use their fins for guidance and don't have vectored nozzles (and thus would only dumbfire in space). I also want low gravity! Spiders obtaining escape velocity!
Eh, I actually kinda like the Dark Age stuff. It's how the story got there that feels contrived to me. I honestly have a hard time liking anything about the premise of the Jihad, but its conclusion (leading to the formation of the Republic), or rather its outcome, is kinda neat. At least it's not more of the same stagnation the Sphere had existed in for the prior 500 years or whatever. The sudden Blackout is neat to me, even if a bit deus-ex-machina. The idea that planets and systems had de-militarized to an extent, and now had to fend for themselves makes for fun, fertile story material.
I have a thing for ICE-driven mechs with chainsaws for arms, so take that as you will.
(For some reason the Battletech powers-that-be just got locked into that destructive, wipe-the-slate-clean mentality. When they finally got around to revealing what was happening in the Clan homeworlds while the Jihad was going on, it was more of the same - first time the spotlight had been on the Clan homeworlds ever, and they just used it to torch everything. They even threw in an absurdly powerful science-cabal conspiracy.)
Of course then as soon as the Dark Age storylines start moving they immediately head in the direction of tearing down the Republic of the Sphere and restoring what is essentially the same status quo with tenuous balance of power between five Successor States, so what was the point of the whole thing? Just so we can have more tanks and fewer 'mechs, and the 'mechs we do have wield chainsaws?
I can't imagine a world in which I pull the GECM off my D-DC, but good to know. And I've seen so few smart LRM boats. ECM, even ignoring the lock-blocking potential, is just too valuable a tactical tool to ignore.
I don't mind the clean-the-slate so much because all it really did was leave a messy, but different, slate. But the galaxy-spanning conspiracy bullshit can just go eff off. Ick, no. Did not want.
Im stuck in the 3rd succession war personally. Its the BEST time.
One of the biggest failing of Science fiction is to reduce galaxy/universe wide wars down to our own worlds view point on wars. They often limit things when things should be quite more vast and grand.
Star Wars is a huge offender on this, especially if your name is Karen Traviss.
I average 1056 XP per match. It would take me 54 matches to master a mech (57,250 XP right???) Or 27 first win of the day matches...
So that works out to be 4:41:02 of time in mech at an average of 5:12 per game (i think the time played stat only tracks your time alive, not total match time. Gonna check tonight).
Thats a lot of damn time.
Ive played enough to master 17.24 Mechs, since stat tracking. But i only have 5 mechs mastered since the tracking started. Had a few mastered before tracking.
983,375 XP post stat tracking
540,976 XP pre stat tracking or 9.45 mechs mastered
This is interesting. Care to elaborate?
I pull in 162,050 per match. Grinding with thr Muromets and Firebrand pays off big with premium time.
Yea. The 1g and 1d are pretty great. 4mlas, 3ac2 and an XL370 is a monster.
Yea...one of my battlemasters, the....1s, has 4x srm6. I walked right up behind a stationary spider, stopped dead, five meters from it, carefully placed my crosshairs on *rear* CT, and fired. Full, flat facing on a stationary spider, five meters away. His armor turned yellow. That's it. He ran and I put another full salvo into his side but I'm not even sure that did much. So irritating. Anything medium and below should be armor stripped or at least critical by that, and a spider just walks it off.
Money in the bank!
I allllllmost sold the CTF-3D... Until i realized i can super cheeze with 2 PPC and an AC10. POPTART HOOOOOOOO!
I believe they will grant a 10% 2.5% bonus to Loyalty Points (LP) in community warfare; as to what LP will be used for, nobody knows, PGI knows and they're being nebulous, but it will probably be used for purchasing mechs or equipment from faction-owned factories. "specific faction content and economic benefits."
EDIT: Was lazy and didn't check. Thanks for the catch, @Nips!
Ahem. 2.5% Loyalty Boost. 10% is for the Phoenix variant mechs themselves.
When in doubt, check the source.
Faction Loyalty is tracked with a separate pool for each faction, and you can never receive negative modifiers for a faction. Gathering max loyalty in all factions will give you access to the Wolf's Dragoons faction (eye roll). PGI hasn't gone over what the rewards will be for doing so, but it lead me to choose four different medallions.
Comstar was pretty clearly (especially in the early sourcebooks) taken from Isaac Asimov's Foundation, specifically the second section or so of the first book.
Grinding out the CBills for three of them is gonna take a while, but at least this should hold me over until I decide whether or not to upgrade my Phoenix package.
Unless the Dragoons give you access to Annhilators then I don't give a fuck about em.
And if they do?
the time played stat only counts the time you were in match in a game alive and playing. timer starts when the clock starts on the map.
[BLR-1S]: 4xSRM6, 2xLLAS, 2xMLAS, 330XL, DHS, Artemis
[AS7-D-DC]: 2xLLAS, GECM, 2xSSRM2, 2xLB10X, 300STD, DHS
Lots of fun...great at most ranges and can handle lights and heat no problem.
It would be better with this though ->
[AS7-D-DC]: 2xLLAS, GECM, 2xSSRM2, 2xLB10X, 325STD, DHS, Endo
You only lose 1 double heat sink but gain half ton more armor on the legs and of course the 325 vs the 300 engine.
Why do I not switch?
1. Currently don't have a 325 standard, so thats 2 million cbills, and the big kicker is the Endo. Thats a million to switch out, and not many atlas builds use Endo...so for versatility sake I'm keeping it off....its killing me though thinking of the extra speed I could have.
Note: Not my screenshot. I have better mech-naming taste than that.
that's why we call it the struggle, you're supposed to sweat